Commit Graph

26 Commits

Author SHA1 Message Date
Philip Rebohle 4ae15f3edf
[dxvk] Add global specialization constant data structures
Implements a unified way of defining specialization constants
for graphics and compute pipelines which can be easily extended
in the future.
2018-05-26 14:50:00 +02:00
Philip Rebohle ac1d505d14 [dxvk] Do not compute SHA-1 hash of generated shaders
We do not need this on this branch.
2018-05-04 00:16:39 +02:00
Philip Rebohle ae0e5bccdd [dxvk] Make shader accessible from shader module 2018-05-03 23:56:28 +02:00
Philip Rebohle 33357f1f36 [dxvk] Compute SHA-1 hash of generated shaders 2018-05-03 23:56:22 +02:00
Philip Rebohle a28303c4bd
[dxvk] Optimize binding ID remapping
We don't need to iterate over the full shader code when creating
a new shader module. This optimization may slightly reduce the
initial pipeline creation time.
2018-04-10 12:48:46 +02:00
Philip Rebohle 687ef77860
[dxvk] Enable sample rate shading if needed 2018-04-08 21:49:30 +02:00
Philip Rebohle ba9e1f307d
[dxbc] Don't use rvalue references for file streams 2018-03-23 18:17:16 +01:00
Philip Rebohle 25cae39cdb
[spirv] Remove SPIR-V tools integration
SPIR-V tools did not turn out to be useful, but increased the
binary size by a significant amount and caused build problems.

- spirv-opt: Far too slow for the intended purpose, and Nvidia
             specific shader issues have been reported and fixed.
- spirv-val: Not much value in practice since shaders can be
             written to a directory and validated manually.
2018-03-13 14:32:03 +01:00
Philip Rebohle 4c693fc262
[spirv] Added experimental spirv-tools integration
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle 5dd9fea011 [dxvk] Implemented input layout validation
Checks whether all input slots consumed by the vertex shader
are provided by the input layout, and disables rendering in
case the state validation fails. This should hopefully fix
GPU lockups in Nier:Automata.
2018-01-12 14:25:26 +01:00
Philip Rebohle c64103c73f [dxvk] Implementing unbound resource handling (1/4)
In order to emulate D3D11 behaviour when a resource is not bound,
we use specialization constants. This requires further changes in
the shader compiler.
2018-01-10 11:44:40 +01:00
Philip Rebohle 7912f6c604 [dxbc] Track dimension of resource slots
This shall help binding dummy resources in case an application
binds none or an incompatible resource to a slot.
2018-01-08 13:39:37 +01:00
Philip Rebohle 89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle 19851c8432 [dxvk] Re-implemented pipeline creation within the backend 2017-12-07 09:38:31 +01:00
Philip Rebohle a6bf7659b0 [dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts 2017-12-03 00:40:58 +01:00
Philip Rebohle a9a03fec69 [dxvk] DxvkShader creates a VkShaderModule again 2017-11-20 14:03:00 +01:00
Philip Rebohle 745466652c [dxvk] Removed shader resource slots for now, needs work 2017-11-18 10:42:27 +01:00
Philip Rebohle 1bf05d3687 [spirv] Moved SPIR-V-specific stuff to separate directory 2017-10-18 10:36:47 +02:00
Philip Rebohle 72a87093c5 [dxvk] Moved some SPIR-V bits to separate directory 2017-10-18 09:50:30 +02:00
Philip Rebohle aebe359509 [dxvk] Added ID counter for SPIR-V code generation 2017-10-16 19:52:54 +02:00
Philip Rebohle e433c01ad4 [dxvk] Some more work on shader resources and resource bindings 2017-10-15 17:56:06 +02:00
Philip Rebohle 883ae9f39d [dxvk] Added pipeline manager stub 2017-10-14 23:52:47 +02:00
Philip Rebohle 5c932f14d6 [dxvk] Added shader interface 2017-10-14 13:44:38 +02:00
Philip Rebohle 20048db69d [dxvk] Added shader module 2017-10-11 23:28:06 +02:00