[dxvk] Added shader module

This commit is contained in:
Philip Rebohle 2017-10-11 23:28:06 +02:00
parent 56ed80621d
commit 20048db69d
2 changed files with 71 additions and 0 deletions

30
src/dxvk/dxvk_shader.cpp Normal file
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#include "dxvk_shader.h"
namespace dxvk {
DxvkShader::DxvkShader(
const Rc<vk::DeviceFn>& vkd,
const SpirvCodeBuffer& code)
: m_vkd(vkd) {
TRACE(this);
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.code();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&info, nullptr, &m_shader) != VK_SUCCESS)
throw DxvkError("DxvkShader::DxvkShader: Failed to create shader");
}
DxvkShader::~DxvkShader() {
TRACE(this);
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_shader, nullptr);
}
}

41
src/dxvk/dxvk_shader.h Normal file
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#pragma once
#include "dxvk_include.h"
#include "./spirv/dxvk_spirv_code_buffer.h"
namespace dxvk {
/**
* \brief Shader module
*
* Manages a Vulkan shader module. This will not
* perform any sort of shader compilation. Instead,
* the context will create pipeline objects on the
* fly when executing draw calls.
*/
class DxvkShader : public RcObject {
public:
DxvkShader(
const Rc<vk::DeviceFn>& vkd,
const SpirvCodeBuffer& code);
~DxvkShader();
/**
* \brief Shader module handle
* \returns Shader module handle
*/
VkShaderModule handle() const {
return m_shader;
}
private:
Rc<vk::DeviceFn> m_vkd;
VkShaderModule m_shader;
};
}