Commit Graph

37 Commits

Author SHA1 Message Date
Philip Rebohle 4f28d57352
[dxvk] Remove unused rasterizer discard state flag 2018-06-25 16:56:52 +02:00
Philip Rebohle db7a7fa4bc
[dxvk] Use dynamic offsets for both graphics and compute pipelines 2018-06-22 00:33:47 +02:00
Philip Rebohle e8ac81fe8a
[dxvk] Removed support for depth bounds test
This feature is not used in D3D11, so we don't need backend support.
2018-06-06 13:11:09 +02:00
Philip Rebohle 8b4852be16
[dxvk] Make depth bias a dynamic state
Works around an issue with some games not setting the D3D11 depth
bias state correctly, which can result in an excessive number of
pipelines being compiled.
2018-06-06 12:45:45 +02:00
Philip Rebohle 368eea7310
[dxvk] Use derivative pipelines again 2018-05-13 15:37:18 +02:00
Philip Rebohle cfb4791872
[dxvk] Use VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
Optimized versions of the pipelines will be compiled asynchronously.
2018-05-10 14:54:44 +02:00
Philip Rebohle 3b132196d3
[dxvk] Add ability to hold two pipeline handles to pipeline instances 2018-05-10 14:15:47 +02:00
Philip Rebohle 010fc6ad49
[dxvk] Implement DxvkGraphicsPipelineInstance
This should come in handy when compiling an optimized version of
a pipeline asynchronously. This can be extended to hold multiple
pipeline handles, i.e. one optimized one and one without opts.

Collateral damage: We're not using derivative pipelines anymore,
needs to be re-added at a later point.
2018-05-09 22:23:50 +02:00
Philip Rebohle 3a3b1eda59 [dxvk] Move render pass out of pipeline state vector 2018-05-03 23:48:45 +02:00
Philip Rebohle d201a1f7c6 [dxvk] Made pipe manager and pipeline classes thread-safe 2018-05-01 16:45:28 +02:00
Philip Rebohle 9a8263f465
[dxvk] Implement vertex binding divisors
Uses VK_EXT_vertex_attribute_divisor when available.
2018-04-17 17:24:16 +02:00
Philip Rebohle 687ef77860
[dxvk] Enable sample rate shading if needed 2018-04-08 21:49:30 +02:00
Philip Rebohle 4d28f765df
[dxvk] Remove support for VK_AMD_rasterization_order
RADV will be doing this by default when it makes sense.
2018-04-04 15:09:24 +02:00
Philip Rebohle 9ef4168867 [dxvk] Added support for pipeline-related stat counters 2018-04-03 15:52:39 +02:00
Philip Rebohle 097eb89cfb [dxvk] Log pipeline state when pipeline compilation fails 2018-04-02 19:05:41 +02:00
Philip Rebohle 05e0f3d52d
[dxvk] Remove mutex from Dxvk(Graphics|Compute)Pipeline
Not needed anymore because the pipe manager itself won't be
accessed by multiple threads any longer.
2018-03-29 16:36:31 +02:00
Philip Rebohle ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle 52e8918b57
[d3d11] Added support for tessellation patch primitives 2018-01-29 11:31:00 +01:00
Philip Rebohle a1a7bb9092
[dxvk] DxvkBindingLayout -> DxvkPipelineLayout 2018-01-23 17:40:36 +01:00
Philip Rebohle d3f84688cc
[dxvk] Make use of VK_AMD_rasterization_order
May slightly improve GPU performance in some scenarios.
2018-01-16 15:00:19 +01:00
Philip Rebohle c1f16d36bd [dxvk] Implemented local pipeline cache 2018-01-13 22:18:32 +01:00
Philip Rebohle 5dd9fea011 [dxvk] Implemented input layout validation
Checks whether all input slots consumed by the vertex shader
are provided by the input layout, and disables rendering in
case the state validation fails. This should hopefully fix
GPU lockups in Nier:Automata.
2018-01-12 14:25:26 +01:00
Philip Rebohle 8bccbbccc8 [dxvk] Using derivative graphics pipelines 2018-01-10 22:54:00 +01:00
Philip Rebohle ed642a57a7 [dxvk] Simplified state-based pipeline lookup 2018-01-10 21:28:20 +01:00
Philip Rebohle c64103c73f [dxvk] Implementing unbound resource handling (1/4)
In order to emulate D3D11 behaviour when a resource is not bound,
we use specialization constants. This requires further changes in
the shader compiler.
2018-01-10 11:44:40 +01:00
Philip Rebohle 796c200e32 [dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state 2017-12-07 21:47:38 +01:00
Philip Rebohle 19851c8432 [dxvk] Re-implemented pipeline creation within the backend 2017-12-07 09:38:31 +01:00
Philip Rebohle b5d068366d [dxvk] Implemented shader resource binding 2017-12-03 20:23:26 +01:00
Philip Rebohle a6bf7659b0 [dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts 2017-12-03 00:40:58 +01:00
Philip Rebohle 8bb0325928 [dxvk] Implemented graphics pipeline creation 2017-11-20 14:11:09 +01:00
Philip Rebohle a9a03fec69 [dxvk] DxvkShader creates a VkShaderModule again 2017-11-20 14:03:00 +01:00
Philip Rebohle a895b0159b [dxvk] Added constant state object binding functions 2017-11-20 13:38:24 +01:00
Philip Rebohle ae0c186f26 [dxvk] Implemented constant state objects 2017-11-20 13:21:27 +01:00
Philip Rebohle a84e2eabc2 [dxvk] Restructured state tracker again 2017-11-17 19:49:44 +01:00
Philip Rebohle e433c01ad4 [dxvk] Some more work on shader resources and resource bindings 2017-10-15 17:56:06 +02:00
Philip Rebohle e9eefbb3e7 [dxvk] Added graphics pipeline stub 2017-10-15 13:02:59 +02:00
Philip Rebohle 883ae9f39d [dxvk] Added pipeline manager stub 2017-10-14 23:52:47 +02:00