[dxvk] Implemented local pipeline cache

This commit is contained in:
Philip Rebohle 2018-01-13 22:18:32 +01:00
parent 9f53521e19
commit c1f16d36bd
11 changed files with 123 additions and 38 deletions

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@ -3,9 +3,10 @@
namespace dxvk {
DxvkComputePipeline::DxvkComputePipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& cs)
: m_vkd(vkd) {
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& cs)
: m_vkd(vkd), m_cache(cache) {
DxvkDescriptorSlotMapping slotMapping;
cs->defineResourceSlots(slotMapping);
@ -38,7 +39,7 @@ namespace dxvk {
info.basePipelineIndex = -1;
if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
VK_NULL_HANDLE, 1, &info, nullptr, &m_pipeline) != VK_SUCCESS)
m_cache->handle(), 1, &info, nullptr, &m_pipeline) != VK_SUCCESS)
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to compile pipeline");
}

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@ -1,5 +1,6 @@
#pragma once
#include "dxvk_pipecache.h"
#include "dxvk_pipelayout.h"
#include "dxvk_resource.h"
#include "dxvk_shader.h"
@ -19,8 +20,9 @@ namespace dxvk {
public:
DxvkComputePipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& cs);
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& cs);
~DxvkComputePipeline();
/**
@ -46,6 +48,7 @@ namespace dxvk {
private:
Rc<vk::DeviceFn> m_vkd;
Rc<DxvkPipelineCache> m_cache;
Rc<DxvkBindingLayout> m_layout;
Rc<DxvkShaderModule> m_cs;

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@ -12,6 +12,7 @@ namespace dxvk {
m_features (features),
m_memory (new DxvkMemoryAllocator(adapter, vkd)),
m_renderPassPool (new DxvkRenderPassPool (vkd)),
m_pipelineCache (new DxvkPipelineCache (vkd)),
m_pipelineManager (new DxvkPipelineManager(vkd)),
m_submissionQueue (this) {
m_vkd->vkGetDeviceQueue(m_vkd->device(),
@ -161,7 +162,8 @@ namespace dxvk {
Rc<DxvkComputePipeline> DxvkDevice::createComputePipeline(
const Rc<DxvkShader>& cs) {
return m_pipelineManager->createComputePipeline(cs);
return m_pipelineManager->createComputePipeline(
m_pipelineCache, cs);
}
@ -171,7 +173,8 @@ namespace dxvk {
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs) {
return m_pipelineManager->createGraphicsPipeline(vs, tcs, tes, gs, fs);
return m_pipelineManager->createGraphicsPipeline(
m_pipelineCache, vs, tcs, tes, gs, fs);
}

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@ -8,6 +8,7 @@
#include "dxvk_framebuffer.h"
#include "dxvk_image.h"
#include "dxvk_memory.h"
#include "dxvk_pipecache.h"
#include "dxvk_pipemanager.h"
#include "dxvk_queue.h"
#include "dxvk_recycler.h"
@ -303,6 +304,7 @@ namespace dxvk {
Rc<DxvkMemoryAllocator> m_memory;
Rc<DxvkRenderPassPool> m_renderPassPool;
Rc<DxvkPipelineCache> m_pipelineCache;
Rc<DxvkPipelineManager> m_pipelineManager;
std::mutex m_submissionLock;

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@ -33,13 +33,14 @@ namespace dxvk {
DxvkGraphicsPipeline::DxvkGraphicsPipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs)
: m_vkd(vkd) {
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs)
: m_vkd(vkd), m_cache(cache) {
DxvkDescriptorSlotMapping slotMapping;
if (vs != nullptr) vs ->defineResourceSlots(slotMapping);
if (tcs != nullptr) tcs->defineResourceSlots(slotMapping);
@ -229,7 +230,7 @@ namespace dxvk {
VkPipeline pipeline = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
VK_NULL_HANDLE, 1, &info, nullptr, &pipeline) != VK_SUCCESS)
m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS)
throw DxvkError("DxvkGraphicsPipeline::DxvkGraphicsPipeline: Failed to compile pipeline");
return pipeline;
}

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@ -5,7 +5,7 @@
#include "dxvk_binding.h"
#include "dxvk_constant_state.h"
#include "dxvk_hash.h"
#include "dxvk_pipecache.h"
#include "dxvk_pipelayout.h"
#include "dxvk_resource.h"
#include "dxvk_shader.h"
@ -88,12 +88,13 @@ namespace dxvk {
public:
DxvkGraphicsPipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
~DxvkGraphicsPipeline();
/**
@ -110,6 +111,10 @@ namespace dxvk {
/**
* \brief Pipeline handle
*
* Retrieves a pipeline handle for the given pipeline
* state. If necessary, a new pipeline will be created.
* \param [in] state Pipeline state vector
* \returns Pipeline handle
*/
VkPipeline getPipelineHandle(
@ -123,6 +128,7 @@ namespace dxvk {
};
Rc<vk::DeviceFn> m_vkd;
Rc<DxvkPipelineCache> m_cache;
Rc<DxvkBindingLayout> m_layout;
Rc<DxvkShaderModule> m_vs;

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@ -0,0 +1,27 @@
#include "dxvk_pipecache.h"
namespace dxvk {
DxvkPipelineCache::DxvkPipelineCache(
const Rc<vk::DeviceFn>& vkd)
: m_vkd(vkd) {
// TODO read pipeline cache from file
VkPipelineCacheCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.initialDataSize = 0;
info.pInitialData = nullptr;
if (m_vkd->vkCreatePipelineCache(m_vkd->device(),
&info, nullptr, &m_handle) != VK_SUCCESS)
throw DxvkError("DxvkPipelineCache: Failed to create cache");
}
DxvkPipelineCache::~DxvkPipelineCache() {
m_vkd->vkDestroyPipelineCache(
m_vkd->device(), m_handle, nullptr);
}
}

35
src/dxvk/dxvk_pipecache.h Normal file
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@ -0,0 +1,35 @@
#pragma once
#include "dxvk_include.h"
namespace dxvk {
/**
* \brief Pipeline cache
*
* Allows the Vulkan implementation to
* re-use previously compiled pipelines.
*/
class DxvkPipelineCache : public RcObject {
public:
DxvkPipelineCache(const Rc<vk::DeviceFn>& vkd);
~DxvkPipelineCache();
/**
* \brief Pipeline cache handle
* \returns Pipeline cache handle
*/
VkPipelineCache handle() const {
return m_handle;
}
private:
Rc<vk::DeviceFn> m_vkd;
VkPipelineCache m_handle;
};
}

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@ -36,7 +36,9 @@ namespace dxvk {
DxvkPipelineManager::DxvkPipelineManager(const Rc<vk::DeviceFn>& vkd)
: m_vkd(vkd) { }
: m_vkd(vkd) {
}
DxvkPipelineManager::~DxvkPipelineManager() {
@ -45,7 +47,8 @@ namespace dxvk {
Rc<DxvkComputePipeline> DxvkPipelineManager::createComputePipeline(
const Rc<DxvkShader>& cs) {
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& cs) {
if (cs == nullptr)
return nullptr;
@ -59,18 +62,19 @@ namespace dxvk {
return pair->second;
const Rc<DxvkComputePipeline> pipeline
= new DxvkComputePipeline(m_vkd, cs);
= new DxvkComputePipeline(m_vkd, cache, cs);
m_computePipelines.insert(std::make_pair(key, pipeline));
return pipeline;
}
Rc<DxvkGraphicsPipeline> DxvkPipelineManager::createGraphicsPipeline(
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs) {
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs) {
if (vs == nullptr)
return nullptr;
@ -88,7 +92,7 @@ namespace dxvk {
return pair->second;
const Rc<DxvkGraphicsPipeline> pipeline
= new DxvkGraphicsPipeline(m_vkd, vs, tcs, tes, gs, fs);
= new DxvkGraphicsPipeline(m_vkd, cache, vs, tcs, tes, gs, fs);
m_graphicsPipelines.insert(std::make_pair(key, pipeline));
return pipeline;
}

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@ -73,7 +73,8 @@ namespace dxvk {
* \returns Compute pipeline object
*/
Rc<DxvkComputePipeline> createComputePipeline(
const Rc<DxvkShader>& cs);
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& cs);
/**
* \brief Retrieves a graphics pipeline object
@ -89,11 +90,12 @@ namespace dxvk {
* \returns Graphics pipeline object
*/
Rc<DxvkGraphicsPipeline> createGraphicsPipeline(
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
const Rc<DxvkPipelineCache>& cache,
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
private:

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@ -22,6 +22,7 @@ dxvk_src = files([
'dxvk_lifetime.cpp',
'dxvk_main.cpp',
'dxvk_memory.cpp',
'dxvk_pipecache.cpp',
'dxvk_pipelayout.cpp',
'dxvk_pipemanager.cpp',
'dxvk_queue.cpp',