Commit Graph

3928 Commits

Author SHA1 Message Date
Robin Kertels 01f633289b [d3d9] Use mapped slice when locking POOL_DEFAULT textures
Fixes an issue where the game would end up using the wrong
buffer slice if it previously mapped the same texture with DISCARD.

Fixes #2329
2021-10-15 10:46:40 +01:00
Philip Rebohle 3e64e1b3f5
[dxvk] Explicitly stop state cache worker threads on device destruction
Otherwise, the workers may access objects that are being destroyed an
app thread.
2021-10-08 00:54:59 +02:00
Paul Gofman 24eb875f02 [dxgi] Return success from DxgiSwapChain::Present1() if window is destroyed 2021-10-07 20:34:37 +02:00
oltolm 1ef4e60b69 [dxvk] fix barrier tracking code 2021-10-06 02:59:31 +02:00
TotalCaesar659 581f09696e Update URL to HTTPS 2021-10-01 15:57:50 +02:00
Philip Rebohle ec18532ed4
[dxvk] Use new barrier tracking for images 2021-10-01 15:52:41 +02:00
Philip Rebohle 30bc137f9c
[dxvk] Use new barrier tracking for buffers 2021-10-01 15:52:41 +02:00
Philip Rebohle 195b7d7155
[dxvk] Add fast versioned hash table for barrier tracking 2021-10-01 15:52:41 +02:00
Philip Rebohle 714ca48271
[dxvk] Work around device creation failure with CUDA interop extensions 2021-10-01 15:43:19 +02:00
Philip Rebohle b36fa75d1d
[dxvk] Disable CUDA interop extensions on 32-bit builds 2021-10-01 15:32:40 +02:00
Philip Rebohle 8225891751
[dxvk] Fix copy-paste mistake when enabling bufferDeviceAddress feature 2021-10-01 15:32:40 +02:00
Philip Rebohle aa4b7c9f92
[dxvk] Rework 32-bit check 2021-10-01 14:18:42 +02:00
Philip Rebohle 7193962381
[d3d11] Enable VK_KHR_buffer_device_address if necessary
Just enabling the extension doesn't necessarily do anything.
2021-10-01 14:12:17 +02:00
Philip Rebohle 1fefdf2ab6
[dxvk] Add VK_KHR_buffer_device_address extension info 2021-10-01 14:12:17 +02:00
Robin Kertels c8341e4be3 [d3d9] Fix lenient clears 2021-09-28 21:14:02 +01:00
Robin Kertels c4449faf5a [d3d9] Don't clamp clears to the size of RT 0 2021-09-27 21:57:15 +01:00
Robin Kertels 29ee1a74e6 Revert "[d3d9] Avoid depth degenerate viewports"
This reverts commit 78d22cc7a5.
2021-09-27 14:55:49 +01:00
Robin Kertels d799b44d91 [dxso] Ensure pow base is >= 0 in LIT 2021-09-26 22:33:01 +01:00
Robin Kertels 2735988fa2 [d3d11] Only use cube arrays for regular cubemap views when enabled 2021-09-26 23:17:16 +02:00
Adam Moss 86148ec070
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
Notably, fairly generic functions to create/launch/destroy Cuda kernels,
and methods to fetch GPU virtual addresses and handles for DX11 resources.

Note: Requires some corresponding dxvk-nvapi changes for DLSS to
be initialized successfully.
2021-09-24 15:10:07 +02:00
Philip Rebohle 3a712b766e
[dxvk] Introduce accessMemory for barrier tracking 2021-09-24 15:07:59 +02:00
Philip Rebohle b79ce7af8a
[meta] Release 1.9.2 2021-09-20 15:07:25 +02:00
Philip Rebohle 9eb83c187c [util] Make bool and tristate options case-insensitive 2021-09-19 19:21:49 +02:00
Philip Rebohle dd7ffbc803
[d3d11] Also validate draw buffer for DispatchIndirect
Oversight.
2021-09-12 16:18:25 +02:00
Philip Rebohle de7fb51e64
[d3d11] Validate indirect draw buffer size
Otherwise, if the draw parameter offset is out of bounds, we
may hang the GPU.

Fixes #2286.
2021-09-12 01:23:04 +02:00
Adam Moss 3c7e5c9300 Update Vulkan headers to v182 2021-09-11 15:00:45 +02:00
Georg Lehmann 827c7a892c [util] Replace countof with std::size 2021-09-10 11:58:46 +01:00
Philip Rebohle 5f9d5f1053
[dxvk] Fix IgnoreWriteAfterWritw check for indirect dispatches 2021-09-10 02:50:52 +02:00
Philip Rebohle 2f01df82d2
[dxbc] Fix invalid NonReadable/NonWritable decorations 2021-09-09 19:35:51 +02:00
Philip Rebohle 5db76784bd
[dxbc] Accurately determine access flags for UAVs 2021-09-09 15:53:02 +02:00
Philip Rebohle c9f7ccc7f9
[dxvk] Fix hazard detection for shader resources 2021-09-09 14:58:04 +02:00
Philip Rebohle 67391a7bb0
[d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
Philip Rebohle 5109000747
[dxvk] Add IgnoreGraphicsBarriers flag 2021-09-09 14:28:25 +02:00
Philip Rebohle fe68b43335
[dxvk] Deduplicate buffer and image slices in barrier array
Fixes some major performance issues when dealing with many
consecutive dispatch calls.
2021-09-09 14:24:55 +02:00
Vincent Grande f0e9700f34
[d3d10] Add missing include 2021-09-03 12:54:50 +02:00
Philip Rebohle c0a7143d1b
[vulkan] Fix missing include
Fixes #2269.
2021-09-02 16:34:55 +02:00
pingubot 69588b02fe
Update config.cpp (#2256) 2021-08-27 13:10:24 +02:00
Georg Lehmann b498040f7d [d3d9] Disable explicit front buffer for Fantasy Grounds 2021-08-26 09:26:10 +01:00
tayarani 2786bbda64
Fix DxvkShaderConstData garbage pointer for default constructor 2021-08-25 02:20:26 +02:00
Mahdi Tayarani ae881981f9 Fix raw() accessor on the Flags class
The current implementation has a bug where it casts the underlying
int type to a uint32_t. The is incorrect for enums like DxvkShaderFlag
which are based on uint64_t.
2021-08-24 22:23:20 +02:00
Georg Lehmann 4b50d24231 [util] Force 60 fps for Sine Mora EX 2021-08-24 19:42:55 +02:00
Georg Lehmann ed70f9a07c [d3d9] Support unsupported formats in LockRect 2021-08-23 17:38:50 +01:00
Georg Lehmann 82d40f5bba [d3d9] Return a pointer in GetUnsupportedFormatInfo 2021-08-23 17:38:50 +01:00
Philip Rebohle fa4f40a0e6
[dxvk] Remove transform feedback self-dependency from render passes
Fixes a whole bunch of validaton errors since this was technically invalid.
2021-08-23 17:35:58 +02:00
Philip Rebohle 2f5c7562c2
[dxvk] Track transform feedback counter hazards properly
If we avoid needlessly pausing and resuming transform feedback with the
same counters, we can use existing barrier tracking to insert counter
barriers without requiring an invalid render pass self-dependency.
2021-08-23 17:35:58 +02:00
Georg Lehmann 04474b761b [d3d9] Brain-dead gamma ramp validation 2021-08-23 15:41:59 +01:00
Georg Lehmann 3fc1f2cecb [util] Fix MSVC build 2021-08-23 15:41:31 +01:00
Philip Rebohle 50c6974f3a [dxso] Fix gradient instructions for cube maps
We need 3 components in that case. Based on MSDN documentation, texldd
does not support 3D textures so there's no need to worry about those.

Fixes validation errors in Payday.
2021-08-23 13:50:54 +01:00
Alejandro Bringas Martinez d48b33bf95 Fix poor performance in Homefront The Revolution
in certain places when displaying "wide open" and at long range it has a very poor performance of 35-45fps, but with this option it goes up to a stable 60fps on my GTX1060 6Gb
2021-08-19 13:40:05 +02:00
Georg Lehmann 41d0fcff95 [d3d9] Disable projection for PS 1.4 2021-08-19 01:47:42 -07:00