..
d3d12_batch.cpp
d3d12: Delete unused local variables
2020-12-01 17:10:46 +00:00
d3d12_batch.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_blit.cpp
d3d12: Remove Windows-specific macros
2020-12-01 17:10:47 +00:00
d3d12_blit.h
…
d3d12_bufmgr.cpp
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_bufmgr.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_compiler.cpp
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_compiler.h
d3d12: Clean up d3d12_compiler.h
2020-12-01 17:10:47 +00:00
d3d12_context.cpp
gallium: inline struct u_suballocator to remove dereferences
2020-12-03 21:41:19 +00:00
d3d12_context.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_debug.h
…
d3d12_descriptor_pool.cpp
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_descriptor_pool.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_draw.cpp
d3d12: Remove Windows-specific macros
2020-12-01 17:10:47 +00:00
d3d12_fence.cpp
d3d12: Fix incorrect fence timeout calculation
2020-12-15 20:15:22 +00:00
d3d12_fence.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_format.c
d3d12: Fix unhandled switch case warnings
2020-12-01 17:10:47 +00:00
d3d12_format.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_gs_variant.cpp
d3d12: Delete unused local variables
2020-12-01 17:10:46 +00:00
d3d12_lower_int_cubemap_to_array.c
…
d3d12_lower_point_sprite.c
d3d12: Fix GCC warnings for missing function prototypes
2020-12-01 17:10:47 +00:00
d3d12_nir_lower_texcmp.c
d3d12: Fix GCC warnings for missing function prototypes
2020-12-01 17:10:47 +00:00
d3d12_nir_lower_texcmp.h
…
d3d12_nir_lower_vs_vertex_conversion.c
…
d3d12_nir_passes.c
d3d12: Fix GCC warnings for missing function prototypes
2020-12-01 17:10:47 +00:00
d3d12_nir_passes.h
…
d3d12_pipeline_state.cpp
d3d12: Fix signed-unsigned comparison warnings
2020-12-01 17:10:47 +00:00
d3d12_pipeline_state.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_public.h
…
d3d12_query.cpp
gallium: inline struct u_suballocator to remove dereferences
2020-12-03 21:41:19 +00:00
d3d12_query.h
…
d3d12_resource.cpp
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_resource.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_root_signature.cpp
…
d3d12_root_signature.h
…
d3d12_screen.cpp
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_screen.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
d3d12_surface.cpp
d3d12: Fix unhandled switch case warnings
2020-12-01 17:10:47 +00:00
d3d12_surface.h
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00
meson.build
d3d12: Use DirectX-Headers wrap for d3d12.h
2020-12-16 16:25:54 +00:00