mesa/src/gallium/drivers/d3d12
Jesse Natalie bc5f69faee d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
   instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
..
d3d12_batch.cpp d3d12: Delete unused local variables 2020-12-01 17:10:46 +00:00
d3d12_batch.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_blit.cpp d3d12: Remove Windows-specific macros 2020-12-01 17:10:47 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_bufmgr.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_compiler.cpp d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_compiler.h d3d12: Clean up d3d12_compiler.h 2020-12-01 17:10:47 +00:00
d3d12_context.cpp gallium: inline struct u_suballocator to remove dereferences 2020-12-03 21:41:19 +00:00
d3d12_context.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_debug.h
d3d12_descriptor_pool.cpp d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_descriptor_pool.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_draw.cpp d3d12: Remove Windows-specific macros 2020-12-01 17:10:47 +00:00
d3d12_fence.cpp d3d12: Fix incorrect fence timeout calculation 2020-12-15 20:15:22 +00:00
d3d12_fence.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_format.c d3d12: Fix unhandled switch case warnings 2020-12-01 17:10:47 +00:00
d3d12_format.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_gs_variant.cpp d3d12: Delete unused local variables 2020-12-01 17:10:46 +00:00
d3d12_lower_int_cubemap_to_array.c
d3d12_lower_point_sprite.c d3d12: Fix GCC warnings for missing function prototypes 2020-12-01 17:10:47 +00:00
d3d12_nir_lower_texcmp.c d3d12: Fix GCC warnings for missing function prototypes 2020-12-01 17:10:47 +00:00
d3d12_nir_lower_texcmp.h
d3d12_nir_lower_vs_vertex_conversion.c
d3d12_nir_passes.c d3d12: Fix GCC warnings for missing function prototypes 2020-12-01 17:10:47 +00:00
d3d12_nir_passes.h
d3d12_pipeline_state.cpp d3d12: Fix signed-unsigned comparison warnings 2020-12-01 17:10:47 +00:00
d3d12_pipeline_state.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_public.h
d3d12_query.cpp gallium: inline struct u_suballocator to remove dereferences 2020-12-03 21:41:19 +00:00
d3d12_query.h
d3d12_resource.cpp d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_resource.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_root_signature.cpp
d3d12_root_signature.h
d3d12_screen.cpp d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_screen.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
d3d12_surface.cpp d3d12: Fix unhandled switch case warnings 2020-12-01 17:10:47 +00:00
d3d12_surface.h d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
meson.build d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00