mesa/src/gallium/drivers/d3d12/d3d12_resource.cpp

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "d3d12_resource.h"
#include "d3d12_blit.h"
#include "d3d12_context.h"
#include "d3d12_format.h"
#include "d3d12_screen.h"
#include "d3d12_debug.h"
#include "pipebuffer/pb_bufmgr.h"
#include "util/slab.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/format/u_format_zs.h"
#include "frontend/sw_winsys.h"
#include <directx/d3d12.h>
#include <memory>
static bool
can_map_directly(struct pipe_resource *pres)
{
return pres->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED | PIPE_BIND_LINEAR) ||
pres->target == PIPE_BUFFER;
}
static void
init_valid_range(struct d3d12_resource *res)
{
if (can_map_directly(&res->base))
util_range_init(&res->valid_buffer_range);
}
static void
d3d12_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *presource)
{
struct d3d12_resource *resource = d3d12_resource(presource);
if (can_map_directly(presource))
util_range_destroy(&resource->valid_buffer_range);
if (resource->bo)
d3d12_bo_unreference(resource->bo);
FREE(resource);
}
static bool
resource_is_busy(struct d3d12_context *ctx,
struct d3d12_resource *res)
{
bool busy = false;
for (unsigned i = 0; i < ARRAY_SIZE(ctx->batches); i++)
busy |= d3d12_batch_has_references(&ctx->batches[i], res->bo);
return busy;
}
void
d3d12_resource_wait_idle(struct d3d12_context *ctx,
struct d3d12_resource *res)
{
if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo)) {
d3d12_flush_cmdlist_and_wait(ctx);
} else {
d3d12_foreach_submitted_batch(ctx, batch) {
d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE);
if (!resource_is_busy(ctx, res))
break;
}
}
}
void
d3d12_resource_release(struct d3d12_resource *resource)
{
if (!resource->bo)
return;
d3d12_bo_unreference(resource->bo);
resource->bo = NULL;
}
static bool
init_buffer(struct d3d12_screen *screen,
struct d3d12_resource *res,
const struct pipe_resource *templ)
{
struct pb_desc buf_desc;
struct pb_manager *bufmgr;
struct pb_buffer *buf;
/* Assert that we don't want to create a buffer with one of the emulated
* formats, these are (currently) only supported when passing the vertex
* element state */
assert(templ->format == d3d12_emulated_vtx_format(templ->format));
/* Don't use slab buffer manager for GPU writable buffers */
bufmgr = templ->bind & PIPE_BIND_STREAM_OUTPUT ? screen->cache_bufmgr
: screen->slab_bufmgr;
buf_desc.alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
buf_desc.usage = (pb_usage_flags)PB_USAGE_ALL;
res->dxgi_format = DXGI_FORMAT_UNKNOWN;
buf = bufmgr->create_buffer(bufmgr, templ->width0, &buf_desc);
if (!buf)
return false;
res->bo = d3d12_bo_wrap_buffer(buf);
return true;
}
static bool
init_texture(struct d3d12_screen *screen,
struct d3d12_resource *res,
const struct pipe_resource *templ)
{
ID3D12Resource *d3d12_res;
res->mip_levels = templ->last_level + 1;
res->dxgi_format = d3d12_get_format(templ->format);
D3D12_RESOURCE_DESC desc;
desc.Format = res->dxgi_format;
desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
desc.Width = templ->width0;
desc.Height = templ->height0;
desc.DepthOrArraySize = templ->array_size;
desc.MipLevels = templ->last_level + 1;
desc.SampleDesc.Count = MAX2(templ->nr_samples, 1);
desc.SampleDesc.Quality = 0; /* TODO: figure this one out */
switch (templ->target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE1D;
break;
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
desc.DepthOrArraySize *= 6;
/* fall-through */
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
break;
case PIPE_TEXTURE_3D:
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
desc.DepthOrArraySize = templ->depth0;
break;
default:
unreachable("Invalid texture type");
}
desc.Flags = D3D12_RESOURCE_FLAG_NONE;
if (templ->bind & PIPE_BIND_SHADER_BUFFER)
desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
if (templ->bind & PIPE_BIND_RENDER_TARGET)
desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
if (templ->bind & PIPE_BIND_DEPTH_STENCIL) {
desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
/* Sadly, we can't set D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE in the
* case where PIPE_BIND_SAMPLER_VIEW isn't set, because that would
* prevent us from using the resource with u_blitter, which requires
* sneaking in sampler-usage throught the back-door.
*/
}
desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
if (templ->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED | PIPE_BIND_LINEAR))
desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;
if (templ->bind & (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED))
heap_type = D3D12_HEAP_TYPE_READBACK;
else if (templ->usage == PIPE_USAGE_STAGING)
heap_type = D3D12_HEAP_TYPE_UPLOAD;
D3D12_HEAP_PROPERTIES heap_pris = screen->dev->GetCustomHeapProperties(0, heap_type);
HRESULT hres = screen->dev->CreateCommittedResource(&heap_pris,
D3D12_HEAP_FLAG_NONE,
&desc,
D3D12_RESOURCE_STATE_COMMON,
NULL,
__uuidof(ID3D12Resource),
(void **)&d3d12_res);
if (FAILED(hres))
return false;
if (screen->winsys && (templ->bind & (PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_SCANOUT |
PIPE_BIND_SHARED))) {
struct sw_winsys *winsys = screen->winsys;
res->dt = winsys->displaytarget_create(screen->winsys,
res->base.bind,
res->base.format,
templ->width0,
templ->height0,
64, NULL,
&res->dt_stride);
}
res->bo = d3d12_bo_wrap_res(d3d12_res, templ->format);
return true;
}
static struct pipe_resource *
d3d12_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ)
{
struct d3d12_screen *screen = d3d12_screen(pscreen);
struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource);
bool ret;
res->base = *templ;
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
debug_printf("D3D12: Create %sresource %s@%d %dx%dx%d as:%d mip:%d\n",
templ->usage == PIPE_USAGE_STAGING ? "STAGING " :"",
util_format_name(templ->format), templ->nr_samples,
templ->width0, templ->height0, templ->depth0,
templ->array_size, templ->last_level);
}
pipe_reference_init(&res->base.reference, 1);
res->base.screen = pscreen;
if (templ->target == PIPE_BUFFER) {
ret = init_buffer(screen, res, templ);
} else {
ret = init_texture(screen, res, templ);
}
if (!ret) {
FREE(res);
return NULL;
}
init_valid_range(res);
return &res->base;
}
static struct pipe_resource *
d3d12_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *templ,
struct winsys_handle *handle, unsigned usage)
{
if (handle->type != WINSYS_HANDLE_TYPE_D3D12_RES)
return NULL;
struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource);
if (!res)
return NULL;
res->base = *templ;
pipe_reference_init(&res->base.reference, 1);
res->base.screen = pscreen;
res->dxgi_format = templ->target == PIPE_BUFFER ? DXGI_FORMAT_UNKNOWN :
d3d12_get_format(templ->format);
res->bo = d3d12_bo_wrap_res((ID3D12Resource *)handle->com_obj, templ->format);
init_valid_range(res);
return &res->base;
}
static bool
d3d12_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_context *pcontext,
struct pipe_resource *pres,
struct winsys_handle *handle,
unsigned usage)
{
struct d3d12_resource *res = d3d12_resource(pres);
if (handle->type != WINSYS_HANDLE_TYPE_D3D12_RES)
return false;
handle->com_obj = d3d12_resource_resource(res);
return true;
}
void
d3d12_screen_resource_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = d3d12_resource_create;
pscreen->resource_from_handle = d3d12_resource_from_handle;
pscreen->resource_get_handle = d3d12_resource_get_handle;
pscreen->resource_destroy = d3d12_resource_destroy;
}
unsigned int
get_subresource_id(struct d3d12_resource *res, unsigned resid,
unsigned z, unsigned base_level)
{
unsigned resource_stride = res->base.last_level + 1;
if (res->base.target == PIPE_TEXTURE_1D_ARRAY ||
res->base.target == PIPE_TEXTURE_2D_ARRAY)
resource_stride *= res->base.array_size;
if (res->base.target == PIPE_TEXTURE_CUBE)
resource_stride *= 6;
if (res->base.target == PIPE_TEXTURE_CUBE_ARRAY)
resource_stride *= 6 * res->base.array_size;
unsigned layer_stride = res->base.last_level + 1;
return resid * resource_stride + z * layer_stride +
base_level;
}
static D3D12_TEXTURE_COPY_LOCATION
fill_texture_location(struct d3d12_resource *res,
struct d3d12_transfer *trans, unsigned resid, unsigned z)
{
D3D12_TEXTURE_COPY_LOCATION tex_loc = {0};
int subres = get_subresource_id(res, resid, z, trans->base.level);
tex_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
tex_loc.SubresourceIndex = subres;
tex_loc.pResource = d3d12_resource_resource(res);
return tex_loc;
}
static D3D12_TEXTURE_COPY_LOCATION
fill_buffer_location(struct d3d12_context *ctx,
struct d3d12_resource *res,
struct d3d12_resource *staging_res,
struct d3d12_transfer *trans,
unsigned depth,
unsigned resid, unsigned z)
{
D3D12_TEXTURE_COPY_LOCATION buf_loc = {0};
D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint;
uint64_t offset = 0;
auto descr = d3d12_resource_underlying(res, &offset)->GetDesc();
ID3D12Device* dev = d3d12_screen(ctx->base.screen)->dev;
unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.level);
dev->GetCopyableFootprints(&descr, sub_resid, 1, 0, &footprint, nullptr, nullptr, nullptr);
buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset);
buf_loc.PlacedFootprint = footprint;
buf_loc.PlacedFootprint.Offset += offset;
buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.box.width,
util_format_get_blockwidth(res->base.format));
buf_loc.PlacedFootprint.Footprint.Height = ALIGN(trans->base.box.height,
util_format_get_blockheight(res->base.format));
buf_loc.PlacedFootprint.Footprint.Depth = ALIGN(depth,
util_format_get_blockdepth(res->base.format));
buf_loc.PlacedFootprint.Footprint.RowPitch = trans->base.stride;
return buf_loc;
}
struct copy_info {
struct d3d12_resource *dst;
D3D12_TEXTURE_COPY_LOCATION dst_loc;
UINT dst_x, dst_y, dst_z;
struct d3d12_resource *src;
D3D12_TEXTURE_COPY_LOCATION src_loc;
D3D12_BOX *src_box;
};
static void
copy_texture_region(struct d3d12_context *ctx,
struct copy_info& info)
{
auto batch = d3d12_current_batch(ctx);
d3d12_batch_reference_resource(batch, info.src);
d3d12_batch_reference_resource(batch, info.dst);
d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE);
d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST);
d3d12_apply_resource_states(ctx);
ctx->cmdlist->CopyTextureRegion(&info.dst_loc, info.dst_x, info.dst_y, info.dst_z,
&info.src_loc, info.src_box);
}
static void
transfer_buf_to_image_part(struct d3d12_context *ctx,
struct d3d12_resource *res,
struct d3d12_resource *staging_res,
struct d3d12_transfer *trans,
int z, int depth, int start_z, int dest_z,
int resid)
{
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from buffer %s to image %s\n",
trans->base.box.x, trans->base.box.y, trans->base.box.z,
trans->base.box.width, trans->base.box.height, trans->base.box.depth,
util_format_name(staging_res->base.format),
util_format_name(res->base.format));
}
struct copy_info copy_info;
copy_info.src = staging_res;
copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z);
copy_info.src_loc.PlacedFootprint.Offset = (z - start_z) * trans->base.layer_stride;
copy_info.src_box = nullptr;
copy_info.dst = res;
copy_info.dst_loc = fill_texture_location(res, trans, resid, z);
copy_info.dst_x = trans->base.box.x;
copy_info.dst_y = trans->base.box.y;
copy_info.dst_z = res->base.target == PIPE_TEXTURE_CUBE ? 0 : dest_z;
copy_info.src_box = nullptr;
copy_texture_region(ctx, copy_info);
}
static bool
transfer_buf_to_image(struct d3d12_context *ctx,
struct d3d12_resource *res,
struct d3d12_resource *staging_res,
struct d3d12_transfer *trans, int resid)
{
if (res->base.target == PIPE_TEXTURE_3D) {
assert(resid == 0);
transfer_buf_to_image_part(ctx, res, staging_res, trans,
0, trans->base.box.depth, 0,
trans->base.box.z, 0);
} else {
int num_layers = trans->base.box.depth;
int start_z = trans->base.box.z;
for (int z = start_z; z < start_z + num_layers; ++z) {
transfer_buf_to_image_part(ctx, res, staging_res, trans,
z, 1, start_z, 0, resid);
}
}
return true;
}
static void
transfer_image_part_to_buf(struct d3d12_context *ctx,
struct d3d12_resource *res,
struct d3d12_resource *staging_res,
struct d3d12_transfer *trans,
unsigned resid, int z, int start_layer,
int start_box_z, int depth)
{
struct pipe_box *box = &trans->base.box;
D3D12_BOX src_box = {};
struct copy_info copy_info;
copy_info.src_box = nullptr;
copy_info.src = res;
copy_info.src_loc = fill_texture_location(res, trans, resid, z);
copy_info.dst = staging_res;
copy_info.dst_loc = fill_buffer_location(ctx, res, staging_res, trans,
depth, resid, z);
copy_info.dst_loc.PlacedFootprint.Offset = (z - start_layer) * trans->base.layer_stride;
copy_info.dst_x = copy_info.dst_y = copy_info.dst_z = 0;
if (!util_texrange_covers_whole_level(&res->base, trans->base.level,
box->x, box->y, start_box_z,
box->width, box->height, depth)) {
src_box.left = box->x;
src_box.right = box->x + box->width;
src_box.top = box->y;
src_box.bottom = box->y + box->height;
src_box.front = start_box_z;
src_box.back = start_box_z + depth;
copy_info.src_box = &src_box;
}
copy_texture_region(ctx, copy_info);
}
static bool
transfer_image_to_buf(struct d3d12_context *ctx,
struct d3d12_resource *res,
struct d3d12_resource *staging_res,
struct d3d12_transfer *trans,
unsigned resid)
{
/* We only suppport loading from either an texture array
* or a ZS texture, so either resid is zero, or num_layers == 1)
*/
assert(resid == 0 || trans->base.box.depth == 1);
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from %s@%d to %s\n",
trans->base.box.x, trans->base.box.y, trans->base.box.z,
trans->base.box.width, trans->base.box.height, trans->base.box.depth,
util_format_name(res->base.format), resid,
util_format_name(staging_res->base.format));
}
struct pipe_resource *resolved_resource = nullptr;
if (res->base.nr_samples > 1) {
struct pipe_resource tmpl = res->base;
tmpl.nr_samples = 0;
resolved_resource = d3d12_resource_create(ctx->base.screen, &tmpl);
struct pipe_blit_info resolve_info = {0};
struct pipe_box box = {0,0,0, (int)res->base.width0, (int16_t)res->base.height0, (int16_t)res->base.depth0};
resolve_info.dst.resource = resolved_resource;
resolve_info.dst.box = box;
resolve_info.dst.format = res->base.format;
resolve_info.src.resource = &res->base;
resolve_info.src.box = box;
resolve_info.src.format = res->base.format;
resolve_info.filter = PIPE_TEX_FILTER_NEAREST;
resolve_info.mask = util_format_get_mask(tmpl.format);
d3d12_blit(&ctx->base, &resolve_info);
res = (struct d3d12_resource *)resolved_resource;
}
if (res->base.target == PIPE_TEXTURE_3D) {
transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,
0, 0, trans->base.box.z, trans->base.box.depth);
} else {
int start_layer = trans->base.box.z;
for (int z = start_layer; z < start_layer + trans->base.box.depth; ++z) {
transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,
z, start_layer, 0, 1);
}
}
pipe_resource_reference(&resolved_resource, NULL);
return true;
}
static unsigned
linear_offset(int x, int y, int z, unsigned stride, unsigned layer_stride)
{
return x +
y * stride +
z * layer_stride;
}
static D3D12_RANGE
linear_range(const struct pipe_box *box, unsigned stride, unsigned layer_stride)
{
D3D12_RANGE range;
range.Begin = linear_offset(box->x, box->y, box->z,
stride, layer_stride);
range.End = linear_offset(box->x + box->width,
box->y + box->height - 1,
box->z + box->depth - 1,
stride, layer_stride);
return range;
}
static bool
synchronize(struct d3d12_context *ctx,
struct d3d12_resource *res,
unsigned usage,
D3D12_RANGE *range)
{
assert(can_map_directly(&res->base));
/* Check whether that range contains valid data; if not, we might not need to sync */
if (!(usage & PIPE_MAP_UNSYNCHRONIZED) &&
usage & PIPE_MAP_WRITE &&
!util_ranges_intersect(&res->valid_buffer_range, range->Begin, range->End)) {
usage |= PIPE_MAP_UNSYNCHRONIZED;
}
if (!(usage & PIPE_MAP_UNSYNCHRONIZED) && resource_is_busy(ctx, res)) {
if (usage & PIPE_MAP_DONTBLOCK)
return false;
d3d12_resource_wait_idle(ctx, res);
}
if (usage & PIPE_MAP_WRITE)
util_range_add(&res->base, &res->valid_buffer_range,
range->Begin, range->End);
return true;
}
/* A wrapper to make sure local resources are freed and unmapped with
* any exit path */
struct local_resource {
local_resource(pipe_screen *s, struct pipe_resource *tmpl)
{
res = d3d12_resource(d3d12_resource_create(s, tmpl));
}
~local_resource() {
if (res) {
if (mapped)
d3d12_bo_unmap(res->bo, nullptr);
pipe_resource_reference((struct pipe_resource **)&res, NULL);
}
}
void *
map() {
void *ptr;
ptr = d3d12_bo_map(res->bo, nullptr);
if (ptr)
mapped = true;
return ptr;
}
void unmap()
{
if (mapped)
d3d12_bo_unmap(res->bo, nullptr);
mapped = false;
}
operator struct d3d12_resource *() {
return res;
}
bool operator !() {
return !res;
}
private:
struct d3d12_resource *res;
bool mapped;
};
/* Combined depth-stencil needs a special handling for reading back: DX handled
* depth and stencil parts as separate resources and handles copying them only
* by using seperate texture copy calls with different formats. So create two
* buffers, read back both resources and interleave the data.
*/
static void
prepare_zs_layer_strides(struct d3d12_resource *res,
const struct pipe_box *box,
struct d3d12_transfer *trans)
{
trans->base.stride = align(util_format_get_stride(res->base.format, box->width),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
trans->base.layer_stride = util_format_get_2d_size(res->base.format,
trans->base.stride,
box->height);
}
static void *
read_zs_surface(struct d3d12_context *ctx, struct d3d12_resource *res,
const struct pipe_box *box,
struct d3d12_transfer *trans)
{
pipe_screen *pscreen = ctx->base.screen;
prepare_zs_layer_strides(res, box, trans);
struct pipe_resource tmpl;
memset(&tmpl, 0, sizeof tmpl);
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R32_UNORM;
tmpl.bind = 0;
tmpl.usage = PIPE_USAGE_STAGING;
tmpl.flags = 0;
tmpl.width0 = trans->base.layer_stride;
tmpl.height0 = 1;
tmpl.depth0 = 1;
tmpl.array_size = 1;
local_resource depth_buffer(pscreen, &tmpl);
if (!depth_buffer) {
debug_printf("Allocating staging buffer for depth failed\n");
return NULL;
}
if (!transfer_image_to_buf(ctx, res, depth_buffer, trans, 0))
return NULL;
tmpl.format = PIPE_FORMAT_R8_UINT;
local_resource stencil_buffer(pscreen, &tmpl);
if (!stencil_buffer) {
debug_printf("Allocating staging buffer for stencilfailed\n");
return NULL;
}
if (!transfer_image_to_buf(ctx, res, stencil_buffer, trans, 1))
return NULL;
d3d12_flush_cmdlist_and_wait(ctx);
void *depth_ptr = depth_buffer.map();
if (!depth_ptr) {
debug_printf("Mapping staging depth buffer failed\n");
return NULL;
}
uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map();
if (!stencil_ptr) {
debug_printf("Mapping staging stencil buffer failed\n");
return NULL;
}
uint8_t *buf = (uint8_t *)malloc(trans->base.layer_stride);
if (!buf)
return NULL;
trans->data = buf;
switch (res->base.format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
util_format_z24_unorm_s8_uint_pack_separate(buf, trans->base.stride,
(uint32_t *)depth_ptr, trans->base.stride,
stencil_ptr, trans->base.stride,
trans->base.box.width, trans->base.box.height);
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
util_format_z32_float_s8x24_uint_pack_z_float(buf, trans->base.stride,
(float *)depth_ptr, trans->base.stride,
trans->base.box.width, trans->base.box.height);
util_format_z32_float_s8x24_uint_pack_s_8uint(buf, trans->base.stride,
stencil_ptr, trans->base.stride,
trans->base.box.width, trans->base.box.height);
break;
default:
unreachable("Unsupported depth steancil format");
};
return trans->data;
}
static void *
prepare_write_zs_surface(struct d3d12_resource *res,
const struct pipe_box *box,
struct d3d12_transfer *trans)
{
prepare_zs_layer_strides(res, box, trans);
uint32_t *buf = (uint32_t *)malloc(trans->base.layer_stride);
if (!buf)
return NULL;
trans->data = buf;
return trans->data;
}
static void
write_zs_surface(struct pipe_context *pctx, struct d3d12_resource *res,
struct d3d12_transfer *trans)
{
struct pipe_resource tmpl;
memset(&tmpl, 0, sizeof tmpl);
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R32_UNORM;
tmpl.bind = 0;
tmpl.usage = PIPE_USAGE_STAGING;
tmpl.flags = 0;
tmpl.width0 = trans->base.layer_stride;
tmpl.height0 = 1;
tmpl.depth0 = 1;
tmpl.array_size = 1;
local_resource depth_buffer(pctx->screen, &tmpl);
if (!depth_buffer) {
debug_printf("Allocating staging buffer for depth failed\n");
return;
}
local_resource stencil_buffer(pctx->screen, &tmpl);
if (!stencil_buffer) {
debug_printf("Allocating staging buffer for depth failed\n");
return;
}
void *depth_ptr = depth_buffer.map();
if (!depth_ptr) {
debug_printf("Mapping staging depth buffer failed\n");
return;
}
uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map();
if (!stencil_ptr) {
debug_printf("Mapping staging stencil buffer failed\n");
return;
}
switch (res->base.format) {
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
util_format_z32_unorm_unpack_z_32unorm((uint32_t *)depth_ptr, trans->base.stride, (uint8_t*)trans->data,
trans->base.stride, trans->base.box.width,
trans->base.box.height);
util_format_z24_unorm_s8_uint_unpack_s_8uint(stencil_ptr, trans->base.stride, (uint8_t*)trans->data,
trans->base.stride, trans->base.box.width,
trans->base.box.height);
break;
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
util_format_z32_float_s8x24_uint_unpack_z_float((float *)depth_ptr, trans->base.stride, (uint8_t*)trans->data,
trans->base.stride, trans->base.box.width,
trans->base.box.height);
util_format_z32_float_s8x24_uint_unpack_s_8uint(stencil_ptr, trans->base.stride, (uint8_t*)trans->data,
trans->base.stride, trans->base.box.width,
trans->base.box.height);
break;
default:
unreachable("Unsupported depth steancil format");
};
stencil_buffer.unmap();
depth_buffer.unmap();
transfer_buf_to_image(d3d12_context(pctx), res, depth_buffer, trans, 0);
transfer_buf_to_image(d3d12_context(pctx), res, stencil_buffer, trans, 1);
}
static void *
d3d12_transfer_map(struct pipe_context *pctx,
struct pipe_resource *pres,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_resource *res = d3d12_resource(pres);
if (usage & PIPE_MAP_DIRECTLY || !res->bo)
return NULL;
struct d3d12_transfer *trans = (struct d3d12_transfer *)slab_alloc(&ctx->transfer_pool);
struct pipe_transfer *ptrans = &trans->base;
if (!trans)
return NULL;
memset(trans, 0, sizeof(*trans));
pipe_resource_reference(&ptrans->resource, pres);
ptrans->resource = pres;
ptrans->level = level;
ptrans->usage = (enum pipe_map_flags)usage;
ptrans->box = *box;
D3D12_RANGE range;
range.Begin = 0;
void *ptr;
if (can_map_directly(&res->base)) {
if (pres->target == PIPE_BUFFER) {
ptrans->stride = 0;
ptrans->layer_stride = 0;
} else {
ptrans->stride = util_format_get_stride(pres->format, box->width);
ptrans->layer_stride = util_format_get_2d_size(pres->format,
ptrans->stride,
box->height);
}
range = linear_range(box, ptrans->stride, ptrans->layer_stride);
if (!synchronize(ctx, res, usage, &range))
return NULL;
ptr = d3d12_bo_map(res->bo, &range);
} else if (unlikely(pres->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
pres->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
if (usage & PIPE_MAP_READ) {
ptr = read_zs_surface(ctx, res, box, trans);
} else if (usage & PIPE_MAP_WRITE){
ptr = prepare_write_zs_surface(res, box, trans);
} else {
ptr = nullptr;
}
} else {
ptrans->stride = align(util_format_get_stride(pres->format, box->width),
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
ptrans->layer_stride = util_format_get_2d_size(pres->format,
ptrans->stride,
box->height);
if (res->base.target != PIPE_TEXTURE_3D)
ptrans->layer_stride = align(ptrans->layer_stride,
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
trans->staging_res = pipe_buffer_create(pctx->screen, 0,
PIPE_USAGE_STAGING,
ptrans->layer_stride * box->depth);
if (!trans->staging_res)
return NULL;
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
if (usage & PIPE_MAP_READ) {
bool ret = transfer_image_to_buf(ctx, res, staging_res, trans, 0);
if (ret == false)
return NULL;
d3d12_flush_cmdlist_and_wait(ctx);
}
range.Begin = 0;
range.End = ptrans->layer_stride * box->depth;
ptr = d3d12_bo_map(staging_res->bo, &range);
}
*transfer = ptrans;
return ptr;
}
static void
d3d12_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct d3d12_resource *res = d3d12_resource(ptrans->resource);
struct d3d12_transfer *trans = (struct d3d12_transfer *)ptrans;
D3D12_RANGE range = { 0, 0 };
if (trans->data != nullptr) {
if (trans->base.usage & PIPE_MAP_WRITE)
write_zs_surface(pctx, res, trans);
free(trans->data);
} else if (trans->staging_res) {
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
if (trans->base.usage & PIPE_MAP_WRITE) {
range.Begin = 0;
range.End = ptrans->layer_stride * ptrans->box.depth;
}
d3d12_bo_unmap(staging_res->bo, &range);
if (trans->base.usage & PIPE_MAP_WRITE) {
struct d3d12_context *ctx = d3d12_context(pctx);
transfer_buf_to_image(ctx, res, staging_res, trans, 0);
}
pipe_resource_reference(&trans->staging_res, NULL);
} else {
if (trans->base.usage & PIPE_MAP_WRITE) {
range.Begin = ptrans->box.x;
range.End = ptrans->box.x + ptrans->box.width;
}
d3d12_bo_unmap(res->bo, &range);
}
pipe_resource_reference(&ptrans->resource, NULL);
slab_free(&d3d12_context(pctx)->transfer_pool, ptrans);
}
void
d3d12_resource_make_writeable(struct pipe_context *pctx,
struct pipe_resource *pres)
{
struct d3d12_context *ctx = d3d12_context(pctx);
struct d3d12_resource *res = d3d12_resource(pres);
struct d3d12_resource *dup_res;
if (!res->bo || !d3d12_bo_is_suballocated(res->bo))
return;
dup_res = d3d12_resource(pipe_buffer_create(pres->screen,
pres->bind & PIPE_BIND_STREAM_OUTPUT,
(pipe_resource_usage) pres->usage,
pres->width0));
if (res->valid_buffer_range.end > res->valid_buffer_range.start) {
struct pipe_box box;
box.x = res->valid_buffer_range.start;
box.y = 0;
box.z = 0;
box.width = res->valid_buffer_range.end - res->valid_buffer_range.start;
box.height = 1;
box.depth = 1;
d3d12_direct_copy(ctx, dup_res, 0, &box, res, 0, &box, PIPE_MASK_RGBAZS);
}
/* Move new BO to old resource */
d3d12_bo_unreference(res->bo);
res->bo = dup_res->bo;
d3d12_bo_reference(res->bo);
d3d12_resource_destroy(dup_res->base.screen, &dup_res->base);
}
void
d3d12_context_resource_init(struct pipe_context *pctx)
{
pctx->transfer_map = d3d12_transfer_map;
pctx->transfer_unmap = d3d12_transfer_unmap;
pctx->transfer_flush_region = u_default_transfer_flush_region;
pctx->buffer_subdata = u_default_buffer_subdata;
pctx->texture_subdata = u_default_texture_subdata;
}