mesa/src/gallium/drivers/d3d12/d3d12_surface.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_SURFACE_H
#define D3D12_SURFACE_H
#include "pipe/p_state.h"
#include <directx/d3d12.h>
struct d3d12_descriptor_handle;
struct pipe_context;
struct d3d12_surface {
struct pipe_surface base;
struct d3d12_descriptor_handle uint_rtv_handle;
struct pipe_resource *rgba_texture;
struct d3d12_descriptor_handle desc_handle;
};
enum d3d12_surface_conversion_mode {
D3D12_SURFACE_CONVERSION_NONE,
D3D12_SURFACE_CONVERSION_RGBA_UINT,
D3D12_SURFACE_CONVERSION_BGRA_UINT,
};
static inline struct d3d12_surface *
d3d12_surface(struct pipe_surface *psurf)
{
return (struct d3d12_surface *)psurf;
}
enum d3d12_surface_conversion_mode
d3d12_surface_update_pre_draw(struct d3d12_surface *surface,
DXGI_FORMAT format);
void
d3d12_surface_update_post_draw(struct d3d12_surface *surface,
enum d3d12_surface_conversion_mode mode);
D3D12_CPU_DESCRIPTOR_HANDLE
d3d12_surface_get_handle(struct d3d12_surface *surface,
enum d3d12_surface_conversion_mode mode);
void
d3d12_context_surface_init(struct pipe_context *context);
#endif