mesa/src/gallium/drivers/d3d12/d3d12_bufmgr.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_BUFMGR_H
#define D3D12_BUFMGR_H
#include "pipebuffer/pb_buffer.h"
#include "util/u_atomic.h"
#include <directx/d3d12.h>
struct d3d12_bufmgr;
struct d3d12_screen;
struct pb_manager;
struct TransitionableResourceState;
struct d3d12_bo {
int refcount;
ID3D12Resource *res;
struct pb_buffer *buffer;
struct TransitionableResourceState *trans_state;
};
struct d3d12_buffer {
struct pb_buffer base;
struct d3d12_bo *bo;
D3D12_RANGE range;
void *map;
};
static inline struct d3d12_buffer *
d3d12_buffer(struct pb_buffer *buf)
{
assert(buf);
return (struct d3d12_buffer *)buf;
}
static inline struct d3d12_bo *
d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset)
{
if (bo->buffer) {
struct pb_buffer *base_buffer;
pb_get_base_buffer(bo->buffer, &base_buffer, offset);
return d3d12_buffer(base_buffer)->bo;
} else {
*offset = 0;
return bo;
}
}
static inline uint64_t
d3d12_bo_get_size(struct d3d12_bo *bo)
{
if (bo->buffer)
return bo->buffer->size;
else
return bo->res->GetDesc().Width;
}
static inline bool
d3d12_bo_is_suballocated(struct d3d12_bo *bo)
{
struct d3d12_bo *base_bo;
uint64_t offset;
if (!bo->buffer)
return false;
base_bo = d3d12_bo_get_base(bo, &offset);
return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo);
}
struct d3d12_bo *
d3d12_bo_new(ID3D12Device *dev, uint64_t size, uint64_t alignment);
struct d3d12_bo *
d3d12_bo_wrap_res(ID3D12Resource *res, enum pipe_format format);
struct d3d12_bo *
d3d12_bo_wrap_buffer(struct pb_buffer *buf);
static inline void
d3d12_bo_reference(struct d3d12_bo *bo)
{
p_atomic_inc(&bo->refcount);
}
void
d3d12_bo_unreference(struct d3d12_bo *bo);
void *
d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range);
void
d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range);
struct pb_manager *
d3d12_bufmgr_create(struct d3d12_screen *screen);
#endif