mesa/src/gallium/drivers/d3d12
Jesse Natalie 6af22121cf microsoft/compiler: Add a max validator version
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
..
ci d3d12: Support clip halfz 2022-07-22 00:00:54 +00:00
.clang-format d3d12: Add .clang_format file 2022-05-17 21:02:25 +00:00
d3d12_batch.cpp d3d12: Record a state fixup command list when necessary 2022-07-22 14:42:56 +00:00
d3d12_batch.h d3d12: Move shared code that include d3d12 headers into d3d12_common.h 2022-06-03 16:33:00 +00:00
d3d12_blit.cpp d3d12: Rename bind invalidate options to transition flags 2022-07-22 14:42:56 +00:00
d3d12_blit.h
d3d12_bufmgr.cpp d3d12: Swap the remainder of state tracking to new method 2022-07-22 14:42:56 +00:00
d3d12_bufmgr.h d3d12: Swap the remainder of state tracking to new method 2022-07-22 14:42:56 +00:00
d3d12_cmd_signature.cpp d3d12: Move indirect compute to real indirect dispatches 2022-01-31 13:30:49 -08:00
d3d12_cmd_signature.h d3d12: Move indirect compute to real indirect dispatches 2022-01-31 13:30:49 -08:00
d3d12_common.h d3d12: Add pipe_video_codec::process_frame implementation 2022-07-21 22:40:31 +00:00
d3d12_compiler.cpp microsoft/compiler: Add a max validator version 2022-07-23 14:48:17 +00:00
d3d12_compiler.h d3d12: Support clip halfz 2022-07-22 00:00:54 +00:00
d3d12_compute_transforms.cpp d3d12: Cache a modifyable copy of the nir options in d3d12_screen 2022-02-04 00:07:53 +00:00
d3d12_compute_transforms.h d3d12: Move compute transform state save/restore to compute_transforms.cpp 2022-01-31 13:31:22 -08:00
d3d12_context.cpp d3d12: Rename bind invalidate options to transition flags 2022-07-22 14:42:56 +00:00
d3d12_context.h d3d12: Add a transition flag indicating that state accumulation is needed 2022-07-22 14:42:56 +00:00
d3d12_debug.h
d3d12_descriptor_pool.cpp d3d12: Add helpers to build with correct ABI for MinGW 2022-07-15 16:27:11 +00:00
d3d12_descriptor_pool.h d3d12: Move shared code that include d3d12 headers into d3d12_common.h 2022-06-03 16:33:00 +00:00
d3d12_draw.cpp d3d12: Add a transition flag indicating that state accumulation is needed 2022-07-22 14:42:56 +00:00
d3d12_dxcore_screen.cpp d3d12: Store the rest of the device IDs in the screen 2022-07-14 03:45:17 +00:00
d3d12_dxgi_screen.cpp d3d12: Store the rest of the device IDs in the screen 2022-07-14 03:45:17 +00:00
d3d12_fence.cpp d3d12: Support importing fences / timeline semaphores 2022-07-14 03:45:17 +00:00
d3d12_fence.h d3d12: Support importing fences / timeline semaphores 2022-07-14 03:45:17 +00:00
d3d12_format.c d3d12: Treat depth/stencil as planar for plane count helper 2022-07-22 14:42:56 +00:00
d3d12_format.h d3d12: Turn d3d12_format.h to include d3d12_common.h 2022-06-23 09:27:06 +00:00
d3d12_gs_variant.cpp d3d12: Handle structs in GS variants 2022-02-04 00:07:53 +00:00
d3d12_lower_image_casts.c d3d12: Handle bitcasting of shader images 2022-01-07 03:31:16 +00:00
d3d12_lower_point_sprite.c d3d12: Enable PIPE_CAP_TGSI_TEXCOORD 2022-01-26 01:31:35 +00:00
d3d12_nir_passes.c d3d12: Support clip halfz 2022-07-22 00:00:54 +00:00
d3d12_nir_passes.h d3d12: Support clip halfz 2022-07-22 00:00:54 +00:00
d3d12_pipeline_state.cpp microsoft/compiler: Support gl_Layer 2022-06-15 22:04:00 +00:00
d3d12_pipeline_state.h d3d12: Move shared code that include d3d12 headers into d3d12_common.h 2022-06-03 16:33:00 +00:00
d3d12_public.h
d3d12_query.cpp d3d12: Rename bind invalidate options to transition flags 2022-07-22 14:42:56 +00:00
d3d12_query.h d3d12: Fix re-enabling predication after temporary disablement 2022-01-14 15:54:33 +00:00
d3d12_residency.cpp d3d12: Add d3d12_promote_to_permanent_residency 2022-05-17 21:02:25 +00:00
d3d12_residency.h d3d12: Add d3d12_promote_to_permanent_residency 2022-05-17 21:02:25 +00:00
d3d12_resource.cpp d3d12: Rename bind invalidate options to transition flags 2022-07-22 14:42:56 +00:00
d3d12_resource.h d3d12: Swap the remainder of state tracking to new method 2022-07-22 14:42:56 +00:00
d3d12_resource_state.cpp d3d12: Remove state tracking implementation details from header 2022-07-22 14:42:56 +00:00
d3d12_resource_state.h d3d12: Remove state tracking implementation details from header 2022-07-22 14:42:56 +00:00
d3d12_root_signature.cpp d3d12: Support dynamic UBO/SSBO indexing 2022-01-21 23:08:26 +00:00
d3d12_root_signature.h d3d12: Support compute root signatures 2022-01-11 01:36:56 +00:00
d3d12_screen.cpp d3d12: Add a list of contexts alive for the current screen 2022-07-22 14:42:56 +00:00
d3d12_screen.h d3d12: Add a list of contexts alive for the current screen 2022-07-22 14:42:56 +00:00
d3d12_surface.cpp d3d12: Improve planar resource support to handle video requirements 2022-05-17 21:02:25 +00:00
d3d12_surface.h d3d12: Move shared code that include d3d12 headers into d3d12_common.h 2022-06-03 16:33:00 +00:00
d3d12_tcs_variant.cpp d3d12: Handle structs in TCS variants 2022-02-04 00:07:53 +00:00
d3d12_util.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_array_of_textures_dpb_manager.cpp d3d12: Fix debug_printf format strings for cross platform builds 2022-06-29 01:56:39 +00:00
d3d12_video_array_of_textures_dpb_manager.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_buffer.cpp d3d12: Remove unnecessary NULL check. 2022-06-01 04:46:27 +00:00
d3d12_video_buffer.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_dec.cpp d3d12: Video - Remove unused spCopyQueues from enc/dec objects 2022-07-21 22:40:30 +00:00
d3d12_video_dec.h d3d12: Video - Remove unused spCopyQueues from enc/dec objects 2022-07-21 22:40:30 +00:00
d3d12_video_dec_h264.cpp d3d12: Fix debug_printf format strings for cross platform builds 2022-06-29 01:56:39 +00:00
d3d12_video_dec_h264.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_dec_references_mgr.cpp d3d12: Add helpers to build with correct ABI for MinGW 2022-07-15 16:27:11 +00:00
d3d12_video_dec_references_mgr.h d3d12: Add helpers to build with correct ABI for MinGW 2022-07-15 16:27:11 +00:00
d3d12_video_dpb_storage_manager.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_enc.cpp d3d12: Rename bind invalidate options to transition flags 2022-07-22 14:42:56 +00:00
d3d12_video_enc.h d3d12: Video - Remove unused spCopyQueues from enc/dec objects 2022-07-21 22:40:30 +00:00
d3d12_video_enc_h264.cpp d3d12: Fix debug_printf format strings for cross platform builds 2022-06-29 01:56:39 +00:00
d3d12_video_enc_h264.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream.cpp d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset. 2022-05-27 22:14:00 +00:00
d3d12_video_encoder_bitstream.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream_builder.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_bitstream_builder_h264.cpp d3d12: add missing cmath includes 2022-05-23 14:02:28 +00:00
d3d12_video_encoder_bitstream_builder_h264.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_nalu_writer_h264.cpp d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_nalu_writer_h264.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_references_manager.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_encoder_references_manager_h264.cpp d3d12: MSVC warning around operator precedence causing uint32_t==bool 2022-05-18 09:28:49 -07:00
d3d12_video_encoder_references_manager_h264.h d3d12: Add video encode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_proc.cpp d3d12: Add pipe_video_codec::process_frame implementation 2022-07-21 22:40:31 +00:00
d3d12_video_proc.h d3d12: Add pipe_video_codec::process_frame implementation 2022-07-21 22:40:31 +00:00
d3d12_video_screen.cpp d3d12: Enable VPP rotation, flip, alpha blend, crop, scaling via pipe_video_codec::process_frame 2022-07-21 22:40:31 +00:00
d3d12_video_screen.h d3d12: Move shared code that include d3d12 headers into d3d12_common.h 2022-06-03 16:33:00 +00:00
d3d12_video_texture_array_dpb_manager.cpp d3d12: Fix debug_printf format strings for cross platform builds 2022-06-29 01:56:39 +00:00
d3d12_video_texture_array_dpb_manager.h d3d12: Add video decode implementation of pipe_video_codec 2022-05-17 21:02:25 +00:00
d3d12_video_types.h d3d12: Add helpers to build with correct ABI for MinGW 2022-07-15 16:27:11 +00:00
meson.build d3d12: Swap the remainder of state tracking to new method 2022-07-22 14:42:56 +00:00