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ci
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d3d12: Support clip halfz
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2022-07-22 00:00:54 +00:00 |
.clang-format
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d3d12: Add .clang_format file
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2022-05-17 21:02:25 +00:00 |
d3d12_batch.cpp
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d3d12: Record a state fixup command list when necessary
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2022-07-22 14:42:56 +00:00 |
d3d12_batch.h
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d3d12: Move shared code that include d3d12 headers into d3d12_common.h
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2022-06-03 16:33:00 +00:00 |
d3d12_blit.cpp
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d3d12: Rename bind invalidate options to transition flags
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2022-07-22 14:42:56 +00:00 |
d3d12_blit.h
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…
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d3d12_bufmgr.cpp
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d3d12: Swap the remainder of state tracking to new method
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2022-07-22 14:42:56 +00:00 |
d3d12_bufmgr.h
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d3d12: Swap the remainder of state tracking to new method
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2022-07-22 14:42:56 +00:00 |
d3d12_cmd_signature.cpp
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d3d12: Move indirect compute to real indirect dispatches
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2022-01-31 13:30:49 -08:00 |
d3d12_cmd_signature.h
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d3d12: Move indirect compute to real indirect dispatches
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2022-01-31 13:30:49 -08:00 |
d3d12_common.h
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d3d12: Add pipe_video_codec::process_frame implementation
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2022-07-21 22:40:31 +00:00 |
d3d12_compiler.cpp
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microsoft/compiler: Add a max validator version
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2022-07-23 14:48:17 +00:00 |
d3d12_compiler.h
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d3d12: Support clip halfz
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2022-07-22 00:00:54 +00:00 |
d3d12_compute_transforms.cpp
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d3d12: Cache a modifyable copy of the nir options in d3d12_screen
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2022-02-04 00:07:53 +00:00 |
d3d12_compute_transforms.h
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d3d12: Move compute transform state save/restore to compute_transforms.cpp
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2022-01-31 13:31:22 -08:00 |
d3d12_context.cpp
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d3d12: Rename bind invalidate options to transition flags
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2022-07-22 14:42:56 +00:00 |
d3d12_context.h
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d3d12: Add a transition flag indicating that state accumulation is needed
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2022-07-22 14:42:56 +00:00 |
d3d12_debug.h
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…
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d3d12_descriptor_pool.cpp
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d3d12: Add helpers to build with correct ABI for MinGW
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2022-07-15 16:27:11 +00:00 |
d3d12_descriptor_pool.h
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d3d12: Move shared code that include d3d12 headers into d3d12_common.h
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2022-06-03 16:33:00 +00:00 |
d3d12_draw.cpp
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d3d12: Add a transition flag indicating that state accumulation is needed
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2022-07-22 14:42:56 +00:00 |
d3d12_dxcore_screen.cpp
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d3d12: Store the rest of the device IDs in the screen
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2022-07-14 03:45:17 +00:00 |
d3d12_dxgi_screen.cpp
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d3d12: Store the rest of the device IDs in the screen
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2022-07-14 03:45:17 +00:00 |
d3d12_fence.cpp
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d3d12: Support importing fences / timeline semaphores
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2022-07-14 03:45:17 +00:00 |
d3d12_fence.h
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d3d12: Support importing fences / timeline semaphores
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2022-07-14 03:45:17 +00:00 |
d3d12_format.c
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d3d12: Treat depth/stencil as planar for plane count helper
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2022-07-22 14:42:56 +00:00 |
d3d12_format.h
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d3d12: Turn d3d12_format.h to include d3d12_common.h
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2022-06-23 09:27:06 +00:00 |
d3d12_gs_variant.cpp
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d3d12: Handle structs in GS variants
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2022-02-04 00:07:53 +00:00 |
d3d12_lower_image_casts.c
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d3d12: Handle bitcasting of shader images
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2022-01-07 03:31:16 +00:00 |
d3d12_lower_point_sprite.c
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d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
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2022-01-26 01:31:35 +00:00 |
d3d12_nir_passes.c
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d3d12: Support clip halfz
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2022-07-22 00:00:54 +00:00 |
d3d12_nir_passes.h
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d3d12: Support clip halfz
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2022-07-22 00:00:54 +00:00 |
d3d12_pipeline_state.cpp
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microsoft/compiler: Support gl_Layer
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2022-06-15 22:04:00 +00:00 |
d3d12_pipeline_state.h
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d3d12: Move shared code that include d3d12 headers into d3d12_common.h
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2022-06-03 16:33:00 +00:00 |
d3d12_public.h
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…
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d3d12_query.cpp
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d3d12: Rename bind invalidate options to transition flags
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2022-07-22 14:42:56 +00:00 |
d3d12_query.h
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d3d12: Fix re-enabling predication after temporary disablement
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2022-01-14 15:54:33 +00:00 |
d3d12_residency.cpp
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d3d12: Add d3d12_promote_to_permanent_residency
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2022-05-17 21:02:25 +00:00 |
d3d12_residency.h
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d3d12: Add d3d12_promote_to_permanent_residency
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2022-05-17 21:02:25 +00:00 |
d3d12_resource.cpp
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d3d12: Rename bind invalidate options to transition flags
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2022-07-22 14:42:56 +00:00 |
d3d12_resource.h
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d3d12: Swap the remainder of state tracking to new method
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2022-07-22 14:42:56 +00:00 |
d3d12_resource_state.cpp
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d3d12: Remove state tracking implementation details from header
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2022-07-22 14:42:56 +00:00 |
d3d12_resource_state.h
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d3d12: Remove state tracking implementation details from header
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2022-07-22 14:42:56 +00:00 |
d3d12_root_signature.cpp
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d3d12: Support dynamic UBO/SSBO indexing
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2022-01-21 23:08:26 +00:00 |
d3d12_root_signature.h
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d3d12: Support compute root signatures
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2022-01-11 01:36:56 +00:00 |
d3d12_screen.cpp
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d3d12: Add a list of contexts alive for the current screen
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2022-07-22 14:42:56 +00:00 |
d3d12_screen.h
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d3d12: Add a list of contexts alive for the current screen
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2022-07-22 14:42:56 +00:00 |
d3d12_surface.cpp
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d3d12: Improve planar resource support to handle video requirements
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2022-05-17 21:02:25 +00:00 |
d3d12_surface.h
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d3d12: Move shared code that include d3d12 headers into d3d12_common.h
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2022-06-03 16:33:00 +00:00 |
d3d12_tcs_variant.cpp
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d3d12: Handle structs in TCS variants
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2022-02-04 00:07:53 +00:00 |
d3d12_util.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_array_of_textures_dpb_manager.cpp
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d3d12: Fix debug_printf format strings for cross platform builds
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2022-06-29 01:56:39 +00:00 |
d3d12_video_array_of_textures_dpb_manager.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_buffer.cpp
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d3d12: Remove unnecessary NULL check.
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2022-06-01 04:46:27 +00:00 |
d3d12_video_buffer.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_dec.cpp
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d3d12: Video - Remove unused spCopyQueues from enc/dec objects
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2022-07-21 22:40:30 +00:00 |
d3d12_video_dec.h
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d3d12: Video - Remove unused spCopyQueues from enc/dec objects
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2022-07-21 22:40:30 +00:00 |
d3d12_video_dec_h264.cpp
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d3d12: Fix debug_printf format strings for cross platform builds
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2022-06-29 01:56:39 +00:00 |
d3d12_video_dec_h264.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_dec_references_mgr.cpp
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d3d12: Add helpers to build with correct ABI for MinGW
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2022-07-15 16:27:11 +00:00 |
d3d12_video_dec_references_mgr.h
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d3d12: Add helpers to build with correct ABI for MinGW
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2022-07-15 16:27:11 +00:00 |
d3d12_video_dpb_storage_manager.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_enc.cpp
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d3d12: Rename bind invalidate options to transition flags
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2022-07-22 14:42:56 +00:00 |
d3d12_video_enc.h
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d3d12: Video - Remove unused spCopyQueues from enc/dec objects
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2022-07-21 22:40:30 +00:00 |
d3d12_video_enc_h264.cpp
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d3d12: Fix debug_printf format strings for cross platform builds
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2022-06-29 01:56:39 +00:00 |
d3d12_video_enc_h264.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_bitstream.cpp
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d3d12: Initialize d3d12_video_encoder_bitstream member m_uiOffset.
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2022-05-27 22:14:00 +00:00 |
d3d12_video_encoder_bitstream.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_bitstream_builder.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_bitstream_builder_h264.cpp
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d3d12: add missing cmath includes
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2022-05-23 14:02:28 +00:00 |
d3d12_video_encoder_bitstream_builder_h264.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_nalu_writer_h264.cpp
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_nalu_writer_h264.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_references_manager.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_encoder_references_manager_h264.cpp
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d3d12: MSVC warning around operator precedence causing uint32_t==bool
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2022-05-18 09:28:49 -07:00 |
d3d12_video_encoder_references_manager_h264.h
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d3d12: Add video encode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_proc.cpp
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d3d12: Add pipe_video_codec::process_frame implementation
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2022-07-21 22:40:31 +00:00 |
d3d12_video_proc.h
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d3d12: Add pipe_video_codec::process_frame implementation
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2022-07-21 22:40:31 +00:00 |
d3d12_video_screen.cpp
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d3d12: Enable VPP rotation, flip, alpha blend, crop, scaling via pipe_video_codec::process_frame
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2022-07-21 22:40:31 +00:00 |
d3d12_video_screen.h
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d3d12: Move shared code that include d3d12 headers into d3d12_common.h
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2022-06-03 16:33:00 +00:00 |
d3d12_video_texture_array_dpb_manager.cpp
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d3d12: Fix debug_printf format strings for cross platform builds
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2022-06-29 01:56:39 +00:00 |
d3d12_video_texture_array_dpb_manager.h
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d3d12: Add video decode implementation of pipe_video_codec
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2022-05-17 21:02:25 +00:00 |
d3d12_video_types.h
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d3d12: Add helpers to build with correct ABI for MinGW
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2022-07-15 16:27:11 +00:00 |
meson.build
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d3d12: Swap the remainder of state tracking to new method
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2022-07-22 14:42:56 +00:00 |