1857 lines
69 KiB
C++
1857 lines
69 KiB
C++
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_resource.h"
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#include "d3d12_blit.h"
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#include "d3d12_context.h"
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#include "d3d12_format.h"
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#include "d3d12_screen.h"
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#include "d3d12_debug.h"
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#include "pipebuffer/pb_bufmgr.h"
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#include "util/slab.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/format/u_format_zs.h"
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#include "frontend/sw_winsys.h"
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#include <dxguids/dxguids.h>
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#include <memory>
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#ifndef GENERIC_ALL
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// This is only added to winadapter.h in newer DirectX-Headers
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#define GENERIC_ALL 0x10000000L
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#endif
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static bool
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can_map_directly(struct pipe_resource *pres)
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{
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return pres->target == PIPE_BUFFER &&
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pres->usage != PIPE_USAGE_DEFAULT &&
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pres->usage != PIPE_USAGE_IMMUTABLE;
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}
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static void
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init_valid_range(struct d3d12_resource *res)
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{
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if (can_map_directly(&res->base.b))
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util_range_init(&res->valid_buffer_range);
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}
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static void
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d3d12_resource_destroy(struct pipe_screen *pscreen,
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struct pipe_resource *presource)
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{
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struct d3d12_resource *resource = d3d12_resource(presource);
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threaded_resource_deinit(presource);
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if (can_map_directly(presource))
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util_range_destroy(&resource->valid_buffer_range);
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if (resource->bo)
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d3d12_bo_unreference(resource->bo);
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FREE(resource);
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}
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static bool
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resource_is_busy(struct d3d12_context *ctx,
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struct d3d12_resource *res,
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bool want_to_write)
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{
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if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write))
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return true;
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bool busy = false;
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d3d12_foreach_submitted_batch(ctx, batch) {
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if (!d3d12_reset_batch(ctx, batch, 0))
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busy |= d3d12_batch_has_references(batch, res->bo, want_to_write);
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}
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return busy;
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}
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void
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d3d12_resource_wait_idle(struct d3d12_context *ctx,
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struct d3d12_resource *res,
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bool want_to_write)
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{
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if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) {
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d3d12_flush_cmdlist_and_wait(ctx);
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} else {
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d3d12_foreach_submitted_batch(ctx, batch) {
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if (d3d12_batch_has_references(batch, res->bo, want_to_write))
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d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE);
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}
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}
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}
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void
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d3d12_resource_release(struct d3d12_resource *resource)
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{
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if (!resource->bo)
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return;
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d3d12_bo_unreference(resource->bo);
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resource->bo = NULL;
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}
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static bool
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init_buffer(struct d3d12_screen *screen,
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struct d3d12_resource *res,
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const struct pipe_resource *templ)
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{
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struct pb_desc buf_desc;
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struct pb_manager *bufmgr;
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struct pb_buffer *buf;
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/* Assert that we don't want to create a buffer with one of the emulated
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* formats, these are (currently) only supported when passing the vertex
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* element state */
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assert(templ->format == d3d12_emulated_vtx_format(templ->format));
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switch (templ->usage) {
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case PIPE_USAGE_DEFAULT:
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case PIPE_USAGE_IMMUTABLE:
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bufmgr = screen->cache_bufmgr;
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buf_desc.usage = (pb_usage_flags)PB_USAGE_GPU_READ_WRITE;
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break;
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case PIPE_USAGE_DYNAMIC:
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case PIPE_USAGE_STREAM:
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bufmgr = screen->slab_bufmgr;
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buf_desc.usage = (pb_usage_flags)(PB_USAGE_CPU_WRITE | PB_USAGE_GPU_READ);
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break;
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case PIPE_USAGE_STAGING:
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bufmgr = screen->readback_slab_bufmgr;
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buf_desc.usage = (pb_usage_flags)(PB_USAGE_GPU_WRITE | PB_USAGE_CPU_READ_WRITE);
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break;
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default:
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unreachable("Invalid pipe usage");
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}
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/* We can't suballocate buffers that might be bound as a sampler view, *only*
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* because in the case of R32G32B32 formats (12 bytes per pixel), it's not possible
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* to guarantee the offset will be divisible.
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*/
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if (templ->bind & PIPE_BIND_SAMPLER_VIEW)
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bufmgr = screen->cache_bufmgr;
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buf_desc.alignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
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res->dxgi_format = DXGI_FORMAT_UNKNOWN;
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buf = bufmgr->create_buffer(bufmgr, templ->width0, &buf_desc);
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if (!buf)
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return false;
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res->bo = d3d12_bo_wrap_buffer(screen, buf);
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return true;
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}
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static bool
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init_texture(struct d3d12_screen *screen,
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struct d3d12_resource *res,
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const struct pipe_resource *templ,
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ID3D12Heap *heap,
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uint64_t placed_offset)
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{
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ID3D12Resource *d3d12_res;
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res->mip_levels = templ->last_level + 1;
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res->dxgi_format = d3d12_get_format(templ->format);
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D3D12_RESOURCE_DESC desc;
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desc.Format = res->dxgi_format;
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desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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desc.Width = templ->width0;
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desc.Height = templ->height0;
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desc.DepthOrArraySize = templ->array_size;
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desc.MipLevels = templ->last_level + 1;
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desc.SampleDesc.Count = MAX2(templ->nr_samples, 1);
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desc.SampleDesc.Quality = 0;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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switch (templ->target) {
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case PIPE_BUFFER:
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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break;
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case PIPE_TEXTURE_1D:
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case PIPE_TEXTURE_1D_ARRAY:
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE1D;
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break;
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case PIPE_TEXTURE_CUBE:
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case PIPE_TEXTURE_CUBE_ARRAY:
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desc.DepthOrArraySize *= 6;
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FALLTHROUGH;
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_RECT:
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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break;
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case PIPE_TEXTURE_3D:
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
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desc.DepthOrArraySize = templ->depth0;
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break;
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default:
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unreachable("Invalid texture type");
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}
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if (templ->bind & PIPE_BIND_SHADER_BUFFER)
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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if (templ->bind & PIPE_BIND_RENDER_TARGET)
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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if (templ->bind & PIPE_BIND_DEPTH_STENCIL) {
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
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/* Sadly, we can't set D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE in the
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* case where PIPE_BIND_SAMPLER_VIEW isn't set, because that would
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* prevent us from using the resource with u_blitter, which requires
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* sneaking in sampler-usage throught the back-door.
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*/
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}
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if (screen->support_shader_images && templ->nr_samples <= 1) {
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/* Ideally, we'd key off of PIPE_BIND_SHADER_IMAGE for this, but it doesn't
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* seem to be set properly. So, all UAV-capable resources need the UAV flag.
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*/
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D3D12_FEATURE_DATA_FORMAT_SUPPORT support = { desc.Format };
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if (SUCCEEDED(screen->dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support, sizeof(support))) &&
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(support.Support2 & (D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE)) ==
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(D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE)) {
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desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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desc.Format = d3d12_get_typeless_format(templ->format);
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}
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}
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if (templ->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_LINEAR))
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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HRESULT hres = E_FAIL;
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enum d3d12_residency_status init_residency;
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if (heap) {
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init_residency = d3d12_permanently_resident;
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hres = screen->dev->CreatePlacedResource(heap,
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placed_offset,
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&desc,
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D3D12_RESOURCE_STATE_COMMON,
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nullptr,
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IID_PPV_ARGS(&d3d12_res));
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} else {
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D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(screen->dev, D3D12_HEAP_TYPE_DEFAULT);
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D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
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D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
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init_residency = screen->support_create_not_resident ? d3d12_evicted : d3d12_resident;
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hres = screen->dev->CreateCommittedResource(&heap_pris,
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heap_flags,
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&desc,
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D3D12_RESOURCE_STATE_COMMON,
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NULL,
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IID_PPV_ARGS(&d3d12_res));
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}
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if (FAILED(hres))
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return false;
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if (screen->winsys && (templ->bind & PIPE_BIND_DISPLAY_TARGET)) {
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struct sw_winsys *winsys = screen->winsys;
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res->dt = winsys->displaytarget_create(screen->winsys,
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res->base.b.bind,
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res->base.b.format,
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templ->width0,
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templ->height0,
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64, NULL,
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&res->dt_stride);
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}
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, init_residency);
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return true;
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}
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static void
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convert_planar_resource(struct d3d12_resource *res)
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{
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unsigned num_planes = util_format_get_num_planes(res->base.b.format);
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if (num_planes <= 1 || res->base.b.next || !res->bo)
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return;
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struct pipe_resource *next = nullptr;
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struct pipe_resource *planes[3] = {
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&res->base.b, nullptr, nullptr
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};
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for (int plane = num_planes - 1; plane >= 0; --plane) {
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struct d3d12_resource *plane_res = d3d12_resource(planes[plane]);
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if (!plane_res) {
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plane_res = CALLOC_STRUCT(d3d12_resource);
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*plane_res = *res;
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d3d12_bo_reference(plane_res->bo);
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pipe_reference_init(&plane_res->base.b.reference, 1);
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threaded_resource_init(&plane_res->base.b, false);
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}
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plane_res->base.b.next = next;
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next = &plane_res->base.b;
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plane_res->plane_slice = plane;
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plane_res->base.b.format = util_format_get_plane_format(res->base.b.format, plane);
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plane_res->base.b.width0 = util_format_get_plane_width(res->base.b.format, plane, res->base.b.width0);
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plane_res->base.b.height0 = util_format_get_plane_height(res->base.b.format, plane, res->base.b.height0);
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#if DEBUG
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struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
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D3D12_RESOURCE_DESC desc = GetDesc(res->bo->res);
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT placed_footprint = {};
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D3D12_SUBRESOURCE_FOOTPRINT *footprint = &placed_footprint.Footprint;
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unsigned subresource = plane * desc.MipLevels * desc.DepthOrArraySize;
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screen->dev->GetCopyableFootprints(&desc, subresource, 1, 0, &placed_footprint, nullptr, nullptr, nullptr);
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assert(plane_res->base.b.width0 == footprint->Width);
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assert(plane_res->base.b.height0 == footprint->Height);
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assert(plane_res->base.b.depth0 == footprint->Depth);
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assert(plane_res->first_plane == &res->base.b);
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#endif
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}
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||
}
|
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static struct pipe_resource *
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d3d12_resource_create_or_place(struct d3d12_screen *screen,
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struct d3d12_resource *res,
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const struct pipe_resource *templ,
|
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ID3D12Heap *heap,
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uint64_t placed_offset)
|
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{
|
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bool ret;
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|
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res->base.b = *templ;
|
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|
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res->overall_format = templ->format;
|
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res->plane_slice = 0;
|
||
res->first_plane = &res->base.b;
|
||
|
||
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
|
||
debug_printf("D3D12: Create %sresource %s@%d %dx%dx%d as:%d mip:%d\n",
|
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templ->usage == PIPE_USAGE_STAGING ? "STAGING " :"",
|
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util_format_name(templ->format), templ->nr_samples,
|
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templ->width0, templ->height0, templ->depth0,
|
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templ->array_size, templ->last_level);
|
||
}
|
||
|
||
pipe_reference_init(&res->base.b.reference, 1);
|
||
res->base.b.screen = &screen->base;
|
||
|
||
if (templ->target == PIPE_BUFFER && !heap) {
|
||
ret = init_buffer(screen, res, templ);
|
||
} else {
|
||
ret = init_texture(screen, res, templ, heap, placed_offset);
|
||
}
|
||
|
||
if (!ret) {
|
||
FREE(res);
|
||
return NULL;
|
||
}
|
||
|
||
init_valid_range(res);
|
||
threaded_resource_init(&res->base.b,
|
||
templ->usage == PIPE_USAGE_DEFAULT &&
|
||
templ->target == PIPE_BUFFER);
|
||
|
||
memset(&res->bind_counts, 0, sizeof(d3d12_resource::bind_counts));
|
||
|
||
convert_planar_resource(res);
|
||
|
||
return &res->base.b;
|
||
}
|
||
|
||
static struct pipe_resource *
|
||
d3d12_resource_create(struct pipe_screen *pscreen,
|
||
const struct pipe_resource *templ)
|
||
{
|
||
struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource);
|
||
if (!res)
|
||
return NULL;
|
||
|
||
return d3d12_resource_create_or_place(d3d12_screen(pscreen), res, templ, nullptr, 0);
|
||
}
|
||
|
||
static struct pipe_resource *
|
||
d3d12_resource_from_handle(struct pipe_screen *pscreen,
|
||
const struct pipe_resource *templ,
|
||
struct winsys_handle *handle, unsigned usage)
|
||
{
|
||
struct d3d12_screen *screen = d3d12_screen(pscreen);
|
||
if (handle->type != WINSYS_HANDLE_TYPE_D3D12_RES &&
|
||
handle->type != WINSYS_HANDLE_TYPE_FD &&
|
||
handle->type != WINSYS_HANDLE_TYPE_WIN32_NAME)
|
||
return NULL;
|
||
|
||
struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource);
|
||
if (!res)
|
||
return NULL;
|
||
|
||
if (templ && templ->next) {
|
||
struct d3d12_resource* next = d3d12_resource(templ->next);
|
||
if (next->bo) {
|
||
res->base.b = *templ;
|
||
res->bo = next->bo;
|
||
d3d12_bo_reference(res->bo);
|
||
}
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
HANDLE d3d_handle = handle->handle;
|
||
#else
|
||
HANDLE d3d_handle = (HANDLE) (intptr_t) handle->handle;
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
HANDLE d3d_handle_to_close = nullptr;
|
||
if (handle->type == WINSYS_HANDLE_TYPE_WIN32_NAME) {
|
||
screen->dev->OpenSharedHandleByName((LPCWSTR)handle->name, GENERIC_ALL, &d3d_handle_to_close);
|
||
d3d_handle = d3d_handle_to_close;
|
||
}
|
||
#endif
|
||
|
||
ID3D12Resource *d3d12_res = nullptr;
|
||
ID3D12Heap *d3d12_heap = nullptr;
|
||
if (res->bo) {
|
||
d3d12_res = res->bo->res;
|
||
} else if (handle->type == WINSYS_HANDLE_TYPE_D3D12_RES) {
|
||
IUnknown *obj = (IUnknown *)handle->com_obj;
|
||
(void)obj->QueryInterface(&d3d12_res);
|
||
(void)obj->QueryInterface(&d3d12_heap);
|
||
obj->Release();
|
||
} else {
|
||
screen->dev->OpenSharedHandle(d3d_handle, IID_PPV_ARGS(&d3d12_res));
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
if (d3d_handle_to_close) {
|
||
CloseHandle(d3d_handle_to_close);
|
||
}
|
||
#endif
|
||
|
||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT placed_footprint = {};
|
||
D3D12_SUBRESOURCE_FOOTPRINT *footprint = &placed_footprint.Footprint;
|
||
D3D12_RESOURCE_DESC incoming_res_desc;
|
||
|
||
if (!d3d12_res && !d3d12_heap)
|
||
goto invalid;
|
||
|
||
if (d3d12_heap) {
|
||
assert(templ);
|
||
assert(!res->bo);
|
||
assert(!d3d12_res);
|
||
return d3d12_resource_create_or_place(screen, res, templ, d3d12_heap, handle->offset);
|
||
}
|
||
|
||
pipe_reference_init(&res->base.b.reference, 1);
|
||
res->base.b.screen = pscreen;
|
||
incoming_res_desc = GetDesc(d3d12_res);
|
||
|
||
/* Get a description for this plane */
|
||
if (templ && handle->format != templ->format) {
|
||
unsigned subresource = handle->plane * incoming_res_desc.MipLevels * incoming_res_desc.DepthOrArraySize;
|
||
screen->dev->GetCopyableFootprints(&incoming_res_desc, subresource, 1, 0, &placed_footprint, nullptr, nullptr, nullptr);
|
||
} else {
|
||
footprint->Format = incoming_res_desc.Format;
|
||
footprint->Width = incoming_res_desc.Width;
|
||
footprint->Height = incoming_res_desc.Height;
|
||
footprint->Depth = incoming_res_desc.DepthOrArraySize;
|
||
}
|
||
|
||
if (footprint->Width > UINT32_MAX ||
|
||
footprint->Height > UINT16_MAX) {
|
||
debug_printf("d3d12: Importing resource too large\n");
|
||
goto invalid;
|
||
}
|
||
res->base.b.width0 = incoming_res_desc.Width;
|
||
res->base.b.height0 = incoming_res_desc.Height;
|
||
res->base.b.depth0 = 1;
|
||
res->base.b.array_size = 1;
|
||
|
||
switch (incoming_res_desc.Dimension) {
|
||
case D3D12_RESOURCE_DIMENSION_BUFFER:
|
||
res->base.b.target = PIPE_BUFFER;
|
||
res->base.b.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_CONSTANT_BUFFER |
|
||
PIPE_BIND_INDEX_BUFFER | PIPE_BIND_STREAM_OUTPUT | PIPE_BIND_SHADER_BUFFER |
|
||
PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
|
||
break;
|
||
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
|
||
res->base.b.target = incoming_res_desc.DepthOrArraySize > 1 ?
|
||
PIPE_TEXTURE_1D_ARRAY : PIPE_TEXTURE_1D;
|
||
res->base.b.array_size = incoming_res_desc.DepthOrArraySize;
|
||
break;
|
||
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
|
||
res->base.b.target = incoming_res_desc.DepthOrArraySize > 1 ?
|
||
PIPE_TEXTURE_2D_ARRAY : PIPE_TEXTURE_2D;
|
||
res->base.b.array_size = incoming_res_desc.DepthOrArraySize;
|
||
break;
|
||
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
|
||
res->base.b.target = PIPE_TEXTURE_3D;
|
||
res->base.b.depth0 = footprint->Depth;
|
||
break;
|
||
default:
|
||
unreachable("Invalid dimension");
|
||
break;
|
||
}
|
||
res->base.b.nr_samples = incoming_res_desc.SampleDesc.Count;
|
||
res->base.b.last_level = incoming_res_desc.MipLevels - 1;
|
||
res->base.b.usage = PIPE_USAGE_DEFAULT;
|
||
res->base.b.bind |= PIPE_BIND_SHARED;
|
||
if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
|
||
res->base.b.bind |= PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE | PIPE_BIND_DISPLAY_TARGET;
|
||
if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
|
||
res->base.b.bind |= PIPE_BIND_DEPTH_STENCIL;
|
||
if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
|
||
res->base.b.bind |= PIPE_BIND_SHADER_IMAGE;
|
||
if ((incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) == D3D12_RESOURCE_FLAG_NONE)
|
||
res->base.b.bind |= PIPE_BIND_SAMPLER_VIEW;
|
||
|
||
if (templ) {
|
||
if (res->base.b.target == PIPE_TEXTURE_2D_ARRAY &&
|
||
(templ->target == PIPE_TEXTURE_CUBE ||
|
||
templ->target == PIPE_TEXTURE_CUBE_ARRAY)) {
|
||
if (res->base.b.array_size < 6) {
|
||
debug_printf("d3d12: Importing cube resource with too few array layers\n");
|
||
goto invalid;
|
||
}
|
||
res->base.b.target = templ->target;
|
||
res->base.b.array_size /= 6;
|
||
}
|
||
unsigned templ_samples = MAX2(templ->nr_samples, 1);
|
||
if (res->base.b.target != templ->target ||
|
||
footprint->Width != templ->width0 ||
|
||
footprint->Height != templ->height0 ||
|
||
footprint->Depth != templ->depth0 ||
|
||
res->base.b.array_size != templ->array_size ||
|
||
incoming_res_desc.SampleDesc.Count != templ_samples ||
|
||
res->base.b.last_level != templ->last_level) {
|
||
debug_printf("d3d12: Importing resource with mismatched dimensions: "
|
||
"plane: %d, target: %d vs %d, width: %d vs %d, height: %d vs %d, "
|
||
"depth: %d vs %d, array_size: %d vs %d, samples: %d vs %d, mips: %d vs %d\n",
|
||
handle->plane,
|
||
res->base.b.target, templ->target,
|
||
footprint->Width, templ->width0,
|
||
footprint->Height, templ->height0,
|
||
footprint->Depth, templ->depth0,
|
||
res->base.b.array_size, templ->array_size,
|
||
incoming_res_desc.SampleDesc.Count, templ_samples,
|
||
res->base.b.last_level + 1, templ->last_level + 1);
|
||
goto invalid;
|
||
}
|
||
if (templ->target != PIPE_BUFFER) {
|
||
if ((footprint->Format != d3d12_get_format(templ->format) &&
|
||
footprint->Format != d3d12_get_typeless_format(templ->format)) ||
|
||
(incoming_res_desc.Format != d3d12_get_format((enum pipe_format)handle->format) &&
|
||
incoming_res_desc.Format != d3d12_get_typeless_format((enum pipe_format)handle->format))) {
|
||
debug_printf("d3d12: Importing resource with mismatched format: "
|
||
"plane could be DXGI format %d or %d, but is %d, "
|
||
"overall could be DXGI format %d or %d, but is %d\n",
|
||
d3d12_get_format(templ->format),
|
||
d3d12_get_typeless_format(templ->format),
|
||
footprint->Format,
|
||
d3d12_get_format((enum pipe_format)handle->format),
|
||
d3d12_get_typeless_format((enum pipe_format)handle->format),
|
||
incoming_res_desc.Format);
|
||
goto invalid;
|
||
}
|
||
}
|
||
/* In an ideal world we'd be able to validate this, but gallium's use of bind
|
||
* flags during resource creation is pretty bad: some bind flags are always set
|
||
* (like PIPE_BIND_RENDER_TARGET) while others are never set (PIPE_BIND_SHADER_BUFFER)
|
||
*
|
||
if (templ->bind & ~res->base.b.bind) {
|
||
debug_printf("d3d12: Imported resource doesn't have necessary bind flags\n");
|
||
goto invalid;
|
||
} */
|
||
|
||
res->base.b.format = templ->format;
|
||
res->overall_format = (enum pipe_format)handle->format;
|
||
} else {
|
||
/* Search the pipe format lookup table for an entry */
|
||
res->base.b.format = d3d12_get_pipe_format(incoming_res_desc.Format);
|
||
|
||
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
||
/* Convert from typeless to a reasonable default */
|
||
res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format);
|
||
|
||
if (res->base.b.format == PIPE_FORMAT_NONE) {
|
||
debug_printf("d3d12: Unable to deduce non-typeless resource format %d\n", incoming_res_desc.Format);
|
||
goto invalid;
|
||
}
|
||
}
|
||
|
||
res->overall_format = res->base.b.format;
|
||
}
|
||
|
||
if (!templ)
|
||
handle->format = res->overall_format;
|
||
|
||
res->dxgi_format = d3d12_get_format(res->overall_format);
|
||
res->plane_slice = handle->plane;
|
||
res->first_plane = &res->base.b;
|
||
|
||
if (!res->bo) {
|
||
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident);
|
||
}
|
||
init_valid_range(res);
|
||
|
||
threaded_resource_init(&res->base.b, false);
|
||
convert_planar_resource(res);
|
||
|
||
return &res->base.b;
|
||
|
||
invalid:
|
||
if (res->bo)
|
||
d3d12_bo_unreference(res->bo);
|
||
else if (d3d12_res)
|
||
d3d12_res->Release();
|
||
FREE(res);
|
||
return NULL;
|
||
}
|
||
|
||
static bool
|
||
d3d12_resource_get_handle(struct pipe_screen *pscreen,
|
||
struct pipe_context *pcontext,
|
||
struct pipe_resource *pres,
|
||
struct winsys_handle *handle,
|
||
unsigned usage)
|
||
{
|
||
struct d3d12_resource *res = d3d12_resource(pres);
|
||
struct d3d12_screen *screen = d3d12_screen(pscreen);
|
||
|
||
switch (handle->type) {
|
||
case WINSYS_HANDLE_TYPE_D3D12_RES:
|
||
handle->com_obj = d3d12_resource_resource(res);
|
||
return true;
|
||
case WINSYS_HANDLE_TYPE_FD: {
|
||
HANDLE d3d_handle = nullptr;
|
||
|
||
screen->dev->CreateSharedHandle(d3d12_resource_resource(res),
|
||
nullptr,
|
||
GENERIC_ALL,
|
||
nullptr,
|
||
&d3d_handle);
|
||
if (!d3d_handle)
|
||
return false;
|
||
|
||
#ifdef _WIN32
|
||
handle->handle = d3d_handle;
|
||
#else
|
||
handle->handle = (int)(intptr_t)d3d_handle;
|
||
#endif
|
||
handle->format = pres->format;
|
||
handle->modifier = ~0ull;
|
||
return true;
|
||
}
|
||
default:
|
||
return false;
|
||
}
|
||
}
|
||
|
||
struct pipe_resource *
|
||
d3d12_resource_from_resource(struct pipe_screen *pscreen,
|
||
ID3D12Resource* input_res)
|
||
{
|
||
D3D12_RESOURCE_DESC input_desc = GetDesc(input_res);
|
||
struct winsys_handle handle;
|
||
memset(&handle, 0, sizeof(handle));
|
||
handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
|
||
handle.format = d3d12_get_pipe_format(input_desc.Format);
|
||
handle.com_obj = input_res;
|
||
|
||
struct pipe_resource templ;
|
||
memset(&templ, 0, sizeof(templ));
|
||
if(input_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) {
|
||
templ.target = PIPE_BUFFER;
|
||
} else {
|
||
templ.target = (input_desc.DepthOrArraySize > 1) ? PIPE_TEXTURE_2D_ARRAY : PIPE_TEXTURE_2D;
|
||
}
|
||
|
||
templ.format = d3d12_get_pipe_format(input_desc.Format);
|
||
templ.width0 = input_desc.Width;
|
||
templ.height0 = input_desc.Height;
|
||
templ.depth0 = input_desc.DepthOrArraySize;
|
||
templ.array_size = input_desc.DepthOrArraySize;
|
||
templ.flags = 0;
|
||
|
||
return d3d12_resource_from_handle(
|
||
pscreen,
|
||
&templ,
|
||
&handle,
|
||
PIPE_USAGE_DEFAULT
|
||
);
|
||
}
|
||
|
||
/**
|
||
* On Map/Unmap operations, we readback or flush all the underlying planes
|
||
* of planar resources. The map/unmap operation from the caller is
|
||
* expected to be done for res->plane_slice plane only, but some
|
||
* callers expect adjacent allocations for next contiguous plane access
|
||
*
|
||
* In this function, we take the res and box the caller passed, and the plane_* properties
|
||
* that are currently being readback/flushed, and adjust the d3d12_transfer ptrans
|
||
* accordingly for the GPU copy operation between planes.
|
||
*/
|
||
static void d3d12_adjust_transfer_dimensions_for_plane(const struct d3d12_resource *res,
|
||
unsigned plane_slice,
|
||
unsigned plane_stride,
|
||
unsigned plane_layer_stride,
|
||
unsigned plane_offset,
|
||
const struct pipe_box* original_box,
|
||
struct pipe_transfer *ptrans/*inout*/)
|
||
{
|
||
/* Adjust strides, offsets to the corresponding plane*/
|
||
ptrans->stride = plane_stride;
|
||
ptrans->layer_stride = plane_layer_stride;
|
||
ptrans->offset = plane_offset;
|
||
|
||
/* Find multipliers such that:*/
|
||
/* first_plane.width = width_multiplier * planes[res->plane_slice].width*/
|
||
/* first_plane.height = height_multiplier * planes[res->plane_slice].height*/
|
||
float width_multiplier = res->first_plane->width0 / (float) util_format_get_plane_width(res->overall_format, res->plane_slice, res->first_plane->width0);
|
||
float height_multiplier = res->first_plane->height0 / (float) util_format_get_plane_height(res->overall_format, res->plane_slice, res->first_plane->height0);
|
||
|
||
/* Normalize box back to overall dimensions (first plane)*/
|
||
ptrans->box.width = width_multiplier * original_box->width;
|
||
ptrans->box.height = height_multiplier * original_box->height;
|
||
ptrans->box.x = width_multiplier * original_box->x;
|
||
ptrans->box.y = height_multiplier * original_box->y;
|
||
|
||
/* Now adjust dimensions to plane_slice*/
|
||
ptrans->box.width = util_format_get_plane_width(res->overall_format, plane_slice, ptrans->box.width);
|
||
ptrans->box.height = util_format_get_plane_height(res->overall_format, plane_slice, ptrans->box.height);
|
||
ptrans->box.x = util_format_get_plane_width(res->overall_format, plane_slice, ptrans->box.x);
|
||
ptrans->box.y = util_format_get_plane_height(res->overall_format, plane_slice, ptrans->box.y);
|
||
}
|
||
|
||
static
|
||
void d3d12_resource_get_planes_info(pipe_resource *pres,
|
||
unsigned num_planes,
|
||
pipe_resource **planes,
|
||
unsigned *strides,
|
||
unsigned *layer_strides,
|
||
unsigned *offsets,
|
||
unsigned *staging_res_size)
|
||
{
|
||
struct d3d12_resource* res = d3d12_resource(pres);
|
||
*staging_res_size = 0;
|
||
struct pipe_resource *cur_plane_resource = res->first_plane;
|
||
for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) {
|
||
planes[plane_slice] = cur_plane_resource;
|
||
int width = util_format_get_plane_width(res->base.b.format, plane_slice, res->first_plane->width0);
|
||
int height = util_format_get_plane_height(res->base.b.format, plane_slice, res->first_plane->height0);
|
||
|
||
strides[plane_slice] = align(util_format_get_stride(cur_plane_resource->format, width),
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
|
||
layer_strides[plane_slice] = align(util_format_get_2d_size(cur_plane_resource->format,
|
||
strides[plane_slice],
|
||
height),
|
||
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
||
|
||
offsets[plane_slice] = *staging_res_size;
|
||
*staging_res_size += layer_strides[plane_slice];
|
||
cur_plane_resource = cur_plane_resource->next;
|
||
}
|
||
}
|
||
|
||
static constexpr unsigned d3d12_max_planes = 3;
|
||
|
||
/**
|
||
* Get stride and offset for the given pipe resource without the need to get
|
||
* a winsys_handle.
|
||
*/
|
||
void
|
||
d3d12_resource_get_info(struct pipe_screen *pscreen,
|
||
struct pipe_resource *pres,
|
||
unsigned *stride,
|
||
unsigned *offset)
|
||
{
|
||
|
||
struct d3d12_resource* res = d3d12_resource(pres);
|
||
unsigned num_planes = util_format_get_num_planes(res->overall_format);
|
||
|
||
pipe_resource *planes[d3d12_max_planes];
|
||
unsigned int strides[d3d12_max_planes];
|
||
unsigned int layer_strides[d3d12_max_planes];
|
||
unsigned int offsets[d3d12_max_planes];
|
||
unsigned staging_res_size = 0;
|
||
d3d12_resource_get_planes_info(
|
||
pres,
|
||
num_planes,
|
||
planes,
|
||
strides,
|
||
layer_strides,
|
||
offsets,
|
||
&staging_res_size
|
||
);
|
||
|
||
if(stride) {
|
||
*stride = strides[res->plane_slice];
|
||
}
|
||
|
||
if(offset) {
|
||
*offset = offsets[res->plane_slice];
|
||
}
|
||
}
|
||
|
||
static struct pipe_memory_object *
|
||
d3d12_memobj_create_from_handle(struct pipe_screen *pscreen, struct winsys_handle *handle, bool dedicated)
|
||
{
|
||
if (handle->type != WINSYS_HANDLE_TYPE_WIN32_HANDLE &&
|
||
handle->type != WINSYS_HANDLE_TYPE_WIN32_NAME) {
|
||
debug_printf("d3d12: Unsupported memobj handle type\n");
|
||
return NULL;
|
||
}
|
||
|
||
struct d3d12_screen *screen = d3d12_screen(pscreen);
|
||
IUnknown *obj;
|
||
#ifdef _WIN32
|
||
HANDLE d3d_handle = handle->handle;
|
||
#else
|
||
HANDLE d3d_handle = (HANDLE)(intptr_t)handle->handle;
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
HANDLE d3d_handle_to_close = nullptr;
|
||
if (handle->type == WINSYS_HANDLE_TYPE_WIN32_NAME) {
|
||
screen->dev->OpenSharedHandleByName((LPCWSTR) handle->name, GENERIC_ALL, &d3d_handle_to_close);
|
||
d3d_handle = d3d_handle_to_close;
|
||
}
|
||
#endif
|
||
|
||
screen->dev->OpenSharedHandle(d3d_handle, IID_PPV_ARGS(&obj));
|
||
|
||
#ifdef _WIN32
|
||
if (d3d_handle_to_close) {
|
||
CloseHandle(d3d_handle_to_close);
|
||
}
|
||
#endif
|
||
|
||
if (!obj) {
|
||
debug_printf("d3d12: Failed to open memobj handle as anything\n");
|
||
return NULL;
|
||
}
|
||
|
||
struct d3d12_memory_object *memobj = CALLOC_STRUCT(d3d12_memory_object);
|
||
if (!memobj) {
|
||
obj->Release();
|
||
return NULL;
|
||
}
|
||
memobj->base.dedicated = dedicated;
|
||
|
||
(void)obj->QueryInterface(&memobj->res);
|
||
(void)obj->QueryInterface(&memobj->heap);
|
||
obj->Release();
|
||
if (!memobj->res && !memobj->heap) {
|
||
debug_printf("d3d12: Memory object isn't a resource or heap\n");
|
||
free(memobj);
|
||
return NULL;
|
||
}
|
||
|
||
bool expect_dedicated = memobj->res != nullptr;
|
||
if (dedicated != expect_dedicated)
|
||
debug_printf("d3d12: Expected dedicated to be %s for imported %s\n",
|
||
expect_dedicated ? "true" : "false",
|
||
expect_dedicated ? "resource" : "heap");
|
||
|
||
return &memobj->base;
|
||
}
|
||
|
||
static void
|
||
d3d12_memobj_destroy(struct pipe_screen *pscreen, struct pipe_memory_object *pmemobj)
|
||
{
|
||
struct d3d12_memory_object *memobj = d3d12_memory_object(pmemobj);
|
||
if (memobj->res)
|
||
memobj->res->Release();
|
||
if (memobj->heap)
|
||
memobj->heap->Release();
|
||
free(memobj);
|
||
}
|
||
|
||
static pipe_resource *
|
||
d3d12_resource_from_memobj(struct pipe_screen *pscreen,
|
||
const struct pipe_resource *templ,
|
||
struct pipe_memory_object *pmemobj,
|
||
uint64_t offset)
|
||
{
|
||
struct d3d12_memory_object *memobj = d3d12_memory_object(pmemobj);
|
||
|
||
struct winsys_handle whandle = {};
|
||
whandle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
|
||
whandle.com_obj = memobj->res ? (void *) memobj->res : (void *) memobj->heap;
|
||
whandle.offset = offset;
|
||
whandle.format = templ->format;
|
||
|
||
// WINSYS_HANDLE_TYPE_D3D12_RES implies taking ownership of the reference
|
||
((IUnknown *)whandle.com_obj)->AddRef();
|
||
return d3d12_resource_from_handle(pscreen, templ, &whandle, 0);
|
||
}
|
||
|
||
void
|
||
d3d12_screen_resource_init(struct pipe_screen *pscreen)
|
||
{
|
||
pscreen->resource_create = d3d12_resource_create;
|
||
pscreen->resource_from_handle = d3d12_resource_from_handle;
|
||
pscreen->resource_get_handle = d3d12_resource_get_handle;
|
||
pscreen->resource_destroy = d3d12_resource_destroy;
|
||
pscreen->resource_get_info = d3d12_resource_get_info;
|
||
|
||
pscreen->memobj_create_from_handle = d3d12_memobj_create_from_handle;
|
||
pscreen->memobj_destroy = d3d12_memobj_destroy;
|
||
pscreen->resource_from_memobj = d3d12_resource_from_memobj;
|
||
}
|
||
|
||
unsigned int
|
||
get_subresource_id(struct d3d12_resource *res, unsigned resid,
|
||
unsigned z, unsigned base_level)
|
||
{
|
||
unsigned resource_stride = res->base.b.last_level + 1;
|
||
if (res->base.b.target == PIPE_TEXTURE_1D_ARRAY ||
|
||
res->base.b.target == PIPE_TEXTURE_2D_ARRAY)
|
||
resource_stride *= res->base.b.array_size;
|
||
|
||
if (res->base.b.target == PIPE_TEXTURE_CUBE)
|
||
resource_stride *= 6;
|
||
|
||
if (res->base.b.target == PIPE_TEXTURE_CUBE_ARRAY)
|
||
resource_stride *= 6 * res->base.b.array_size;
|
||
|
||
unsigned layer_stride = res->base.b.last_level + 1;
|
||
|
||
return resid * resource_stride + z * layer_stride +
|
||
base_level + res->plane_slice * resource_stride;
|
||
}
|
||
|
||
static D3D12_TEXTURE_COPY_LOCATION
|
||
fill_texture_location(struct d3d12_resource *res,
|
||
struct d3d12_transfer *trans, unsigned resid, unsigned z)
|
||
{
|
||
D3D12_TEXTURE_COPY_LOCATION tex_loc = {0};
|
||
int subres = get_subresource_id(res, resid, z, trans->base.b.level);
|
||
|
||
tex_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
||
tex_loc.SubresourceIndex = subres;
|
||
tex_loc.pResource = d3d12_resource_resource(res);
|
||
return tex_loc;
|
||
}
|
||
|
||
static D3D12_TEXTURE_COPY_LOCATION
|
||
fill_buffer_location(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
struct d3d12_resource *staging_res,
|
||
struct d3d12_transfer *trans,
|
||
unsigned depth,
|
||
unsigned resid, unsigned z)
|
||
{
|
||
D3D12_TEXTURE_COPY_LOCATION buf_loc = {0};
|
||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint;
|
||
uint64_t offset = 0;
|
||
auto descr = GetDesc(d3d12_resource_underlying(res, &offset));
|
||
struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
|
||
ID3D12Device* dev = screen->dev;
|
||
|
||
unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.b.level);
|
||
dev->GetCopyableFootprints(&descr, sub_resid, 1, 0, &footprint, nullptr, nullptr, nullptr);
|
||
|
||
buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
||
buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset);
|
||
buf_loc.PlacedFootprint = footprint;
|
||
buf_loc.PlacedFootprint.Offset += offset;
|
||
buf_loc.PlacedFootprint.Offset += trans->base.b.offset;
|
||
|
||
if (util_format_has_depth(util_format_description(res->base.b.format)) &&
|
||
screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
buf_loc.PlacedFootprint.Footprint.Width = res->base.b.width0;
|
||
buf_loc.PlacedFootprint.Footprint.Height = res->base.b.height0;
|
||
buf_loc.PlacedFootprint.Footprint.Depth = res->base.b.depth0;
|
||
} else {
|
||
buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.b.box.width,
|
||
util_format_get_blockwidth(res->base.b.format));
|
||
buf_loc.PlacedFootprint.Footprint.Height = ALIGN(trans->base.b.box.height,
|
||
util_format_get_blockheight(res->base.b.format));
|
||
buf_loc.PlacedFootprint.Footprint.Depth = ALIGN(depth,
|
||
util_format_get_blockdepth(res->base.b.format));
|
||
}
|
||
|
||
buf_loc.PlacedFootprint.Footprint.RowPitch = trans->base.b.stride;
|
||
|
||
return buf_loc;
|
||
}
|
||
|
||
struct copy_info {
|
||
struct d3d12_resource *dst;
|
||
D3D12_TEXTURE_COPY_LOCATION dst_loc;
|
||
UINT dst_x, dst_y, dst_z;
|
||
struct d3d12_resource *src;
|
||
D3D12_TEXTURE_COPY_LOCATION src_loc;
|
||
D3D12_BOX *src_box;
|
||
};
|
||
|
||
|
||
static void
|
||
copy_texture_region(struct d3d12_context *ctx,
|
||
struct copy_info& info)
|
||
{
|
||
auto batch = d3d12_current_batch(ctx);
|
||
|
||
d3d12_batch_reference_resource(batch, info.src, false);
|
||
d3d12_batch_reference_resource(batch, info.dst, true);
|
||
d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||
d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||
d3d12_apply_resource_states(ctx, false);
|
||
ctx->cmdlist->CopyTextureRegion(&info.dst_loc, info.dst_x, info.dst_y, info.dst_z,
|
||
&info.src_loc, info.src_box);
|
||
}
|
||
|
||
static void
|
||
transfer_buf_to_image_part(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
struct d3d12_resource *staging_res,
|
||
struct d3d12_transfer *trans,
|
||
int z, int depth, int start_z, int dest_z,
|
||
int resid)
|
||
{
|
||
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
|
||
debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from buffer %s to image %s\n",
|
||
trans->base.b.box.x, trans->base.b.box.y, trans->base.b.box.z,
|
||
trans->base.b.box.width, trans->base.b.box.height, trans->base.b.box.depth,
|
||
util_format_name(staging_res->base.b.format),
|
||
util_format_name(res->base.b.format));
|
||
}
|
||
|
||
struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
|
||
struct copy_info copy_info;
|
||
copy_info.src = staging_res;
|
||
copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z);
|
||
copy_info.src_loc.PlacedFootprint.Offset += (z - start_z) * trans->base.b.layer_stride;
|
||
copy_info.src_box = nullptr;
|
||
copy_info.dst = res;
|
||
copy_info.dst_loc = fill_texture_location(res, trans, resid, z);
|
||
if (util_format_has_depth(util_format_description(res->base.b.format)) &&
|
||
screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
copy_info.dst_x = 0;
|
||
copy_info.dst_y = 0;
|
||
} else {
|
||
copy_info.dst_x = trans->base.b.box.x;
|
||
copy_info.dst_y = trans->base.b.box.y;
|
||
}
|
||
copy_info.dst_z = res->base.b.target == PIPE_TEXTURE_CUBE ? 0 : dest_z;
|
||
copy_info.src_box = nullptr;
|
||
|
||
copy_texture_region(ctx, copy_info);
|
||
}
|
||
|
||
static bool
|
||
transfer_buf_to_image(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
struct d3d12_resource *staging_res,
|
||
struct d3d12_transfer *trans, int resid)
|
||
{
|
||
if (res->base.b.target == PIPE_TEXTURE_3D) {
|
||
assert(resid == 0);
|
||
transfer_buf_to_image_part(ctx, res, staging_res, trans,
|
||
0, trans->base.b.box.depth, 0,
|
||
trans->base.b.box.z, 0);
|
||
} else {
|
||
int num_layers = trans->base.b.box.depth;
|
||
int start_z = trans->base.b.box.z;
|
||
|
||
for (int z = start_z; z < start_z + num_layers; ++z) {
|
||
transfer_buf_to_image_part(ctx, res, staging_res, trans,
|
||
z, 1, start_z, 0, resid);
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
transfer_image_part_to_buf(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
struct d3d12_resource *staging_res,
|
||
struct d3d12_transfer *trans,
|
||
unsigned resid, int z, int start_layer,
|
||
int start_box_z, int depth)
|
||
{
|
||
struct pipe_box *box = &trans->base.b.box;
|
||
D3D12_BOX src_box = {};
|
||
|
||
struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
|
||
struct copy_info copy_info;
|
||
copy_info.src_box = nullptr;
|
||
copy_info.src = res;
|
||
copy_info.src_loc = fill_texture_location(res, trans, resid, z);
|
||
copy_info.dst = staging_res;
|
||
copy_info.dst_loc = fill_buffer_location(ctx, res, staging_res, trans,
|
||
depth, resid, z);
|
||
copy_info.dst_loc.PlacedFootprint.Offset += (z - start_layer) * trans->base.b.layer_stride;
|
||
copy_info.dst_x = copy_info.dst_y = copy_info.dst_z = 0;
|
||
|
||
bool whole_resource = util_texrange_covers_whole_level(&res->base.b, trans->base.b.level,
|
||
box->x, box->y, start_box_z,
|
||
box->width, box->height, depth);
|
||
if (util_format_has_depth(util_format_description(res->base.b.format)) &&
|
||
screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED)
|
||
whole_resource = true;
|
||
if (!whole_resource) {
|
||
src_box.left = box->x;
|
||
src_box.right = box->x + box->width;
|
||
src_box.top = box->y;
|
||
src_box.bottom = box->y + box->height;
|
||
src_box.front = start_box_z;
|
||
src_box.back = start_box_z + depth;
|
||
copy_info.src_box = &src_box;
|
||
}
|
||
|
||
copy_texture_region(ctx, copy_info);
|
||
}
|
||
|
||
static bool
|
||
transfer_image_to_buf(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
struct d3d12_resource *staging_res,
|
||
struct d3d12_transfer *trans,
|
||
unsigned resid)
|
||
{
|
||
|
||
/* We only suppport loading from either an texture array
|
||
* or a ZS texture, so either resid is zero, or num_layers == 1)
|
||
*/
|
||
assert(resid == 0 || trans->base.b.box.depth == 1);
|
||
|
||
if (D3D12_DEBUG_RESOURCE & d3d12_debug) {
|
||
debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from %s@%d to %s\n",
|
||
trans->base.b.box.x, trans->base.b.box.y, trans->base.b.box.z,
|
||
trans->base.b.box.width, trans->base.b.box.height, trans->base.b.box.depth,
|
||
util_format_name(res->base.b.format), resid,
|
||
util_format_name(staging_res->base.b.format));
|
||
}
|
||
|
||
struct pipe_resource *resolved_resource = nullptr;
|
||
if (res->base.b.nr_samples > 1) {
|
||
struct pipe_resource tmpl = res->base.b;
|
||
tmpl.nr_samples = 0;
|
||
resolved_resource = d3d12_resource_create(ctx->base.screen, &tmpl);
|
||
struct pipe_blit_info resolve_info = {};
|
||
struct pipe_box box = {0,0,0, (int)res->base.b.width0, (int16_t)res->base.b.height0, (int16_t)res->base.b.depth0};
|
||
resolve_info.dst.resource = resolved_resource;
|
||
resolve_info.dst.box = box;
|
||
resolve_info.dst.format = res->base.b.format;
|
||
resolve_info.src.resource = &res->base.b;
|
||
resolve_info.src.box = box;
|
||
resolve_info.src.format = res->base.b.format;
|
||
resolve_info.filter = PIPE_TEX_FILTER_NEAREST;
|
||
resolve_info.mask = util_format_get_mask(tmpl.format);
|
||
|
||
|
||
|
||
d3d12_blit(&ctx->base, &resolve_info);
|
||
res = (struct d3d12_resource *)resolved_resource;
|
||
}
|
||
|
||
|
||
if (res->base.b.target == PIPE_TEXTURE_3D) {
|
||
transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,
|
||
0, 0, trans->base.b.box.z, trans->base.b.box.depth);
|
||
} else {
|
||
int start_layer = trans->base.b.box.z;
|
||
for (int z = start_layer; z < start_layer + trans->base.b.box.depth; ++z) {
|
||
transfer_image_part_to_buf(ctx, res, staging_res, trans, resid,
|
||
z, start_layer, 0, 1);
|
||
}
|
||
}
|
||
|
||
pipe_resource_reference(&resolved_resource, NULL);
|
||
|
||
return true;
|
||
}
|
||
|
||
static void
|
||
transfer_buf_to_buf(struct d3d12_context *ctx,
|
||
struct d3d12_resource *src,
|
||
struct d3d12_resource *dst,
|
||
uint64_t src_offset,
|
||
uint64_t dst_offset,
|
||
uint64_t width)
|
||
{
|
||
auto batch = d3d12_current_batch(ctx);
|
||
|
||
d3d12_batch_reference_resource(batch, src, false);
|
||
d3d12_batch_reference_resource(batch, dst, true);
|
||
|
||
uint64_t src_offset_suballoc = 0;
|
||
uint64_t dst_offset_suballoc = 0;
|
||
auto src_d3d12 = d3d12_resource_underlying(src, &src_offset_suballoc);
|
||
auto dst_d3d12 = d3d12_resource_underlying(dst, &dst_offset_suballoc);
|
||
src_offset += src_offset_suballoc;
|
||
dst_offset += dst_offset_suballoc;
|
||
|
||
// Same-resource copies not supported, since the resource would need to be in both states
|
||
assert(src_d3d12 != dst_d3d12);
|
||
d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||
d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||
d3d12_apply_resource_states(ctx, false);
|
||
ctx->cmdlist->CopyBufferRegion(dst_d3d12, dst_offset,
|
||
src_d3d12, src_offset,
|
||
width);
|
||
}
|
||
|
||
static unsigned
|
||
linear_offset(int x, int y, int z, unsigned stride, unsigned layer_stride)
|
||
{
|
||
return x +
|
||
y * stride +
|
||
z * layer_stride;
|
||
}
|
||
|
||
static D3D12_RANGE
|
||
linear_range(const struct pipe_box *box, unsigned stride, unsigned layer_stride)
|
||
{
|
||
D3D12_RANGE range;
|
||
|
||
range.Begin = linear_offset(box->x, box->y, box->z,
|
||
stride, layer_stride);
|
||
range.End = linear_offset(box->x + box->width,
|
||
box->y + box->height - 1,
|
||
box->z + box->depth - 1,
|
||
stride, layer_stride);
|
||
|
||
return range;
|
||
}
|
||
|
||
static bool
|
||
synchronize(struct d3d12_context *ctx,
|
||
struct d3d12_resource *res,
|
||
unsigned usage,
|
||
D3D12_RANGE *range)
|
||
{
|
||
assert(can_map_directly(&res->base.b));
|
||
|
||
/* Check whether that range contains valid data; if not, we might not need to sync */
|
||
if (!(usage & PIPE_MAP_UNSYNCHRONIZED) &&
|
||
usage & PIPE_MAP_WRITE &&
|
||
!util_ranges_intersect(&res->valid_buffer_range, range->Begin, range->End)) {
|
||
usage |= PIPE_MAP_UNSYNCHRONIZED;
|
||
}
|
||
|
||
if (!(usage & PIPE_MAP_UNSYNCHRONIZED) && resource_is_busy(ctx, res, usage & PIPE_MAP_WRITE)) {
|
||
if (usage & PIPE_MAP_DONTBLOCK) {
|
||
if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, usage & PIPE_MAP_WRITE))
|
||
d3d12_flush_cmdlist(ctx);
|
||
return false;
|
||
}
|
||
|
||
d3d12_resource_wait_idle(ctx, res, usage & PIPE_MAP_WRITE);
|
||
}
|
||
|
||
if (usage & PIPE_MAP_WRITE)
|
||
util_range_add(&res->base.b, &res->valid_buffer_range,
|
||
range->Begin, range->End);
|
||
|
||
return true;
|
||
}
|
||
|
||
/* A wrapper to make sure local resources are freed and unmapped with
|
||
* any exit path */
|
||
struct local_resource {
|
||
local_resource(pipe_screen *s, struct pipe_resource *tmpl) :
|
||
mapped(false)
|
||
{
|
||
res = d3d12_resource(d3d12_resource_create(s, tmpl));
|
||
}
|
||
|
||
~local_resource() {
|
||
if (res) {
|
||
if (mapped)
|
||
d3d12_bo_unmap(res->bo, nullptr);
|
||
pipe_resource_reference((struct pipe_resource **)&res, NULL);
|
||
}
|
||
}
|
||
|
||
void *
|
||
map() {
|
||
void *ptr;
|
||
ptr = d3d12_bo_map(res->bo, nullptr);
|
||
if (ptr)
|
||
mapped = true;
|
||
return ptr;
|
||
}
|
||
|
||
void unmap()
|
||
{
|
||
if (mapped)
|
||
d3d12_bo_unmap(res->bo, nullptr);
|
||
mapped = false;
|
||
}
|
||
|
||
operator struct d3d12_resource *() {
|
||
return res;
|
||
}
|
||
|
||
bool operator !() {
|
||
return !res;
|
||
}
|
||
private:
|
||
struct d3d12_resource *res;
|
||
bool mapped;
|
||
};
|
||
|
||
/* Combined depth-stencil needs a special handling for reading back: DX handled
|
||
* depth and stencil parts as separate resources and handles copying them only
|
||
* by using seperate texture copy calls with different formats. So create two
|
||
* buffers, read back both resources and interleave the data.
|
||
*/
|
||
static void
|
||
prepare_zs_layer_strides(struct d3d12_screen *screen,
|
||
struct d3d12_resource *res,
|
||
const struct pipe_box *box,
|
||
struct d3d12_transfer *trans)
|
||
{
|
||
bool copy_whole_resource = screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
|
||
int width = copy_whole_resource ? res->base.b.width0 : box->width;
|
||
int height = copy_whole_resource ? res->base.b.height0 : box->height;
|
||
|
||
trans->base.b.stride = align(util_format_get_stride(res->base.b.format, width),
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
trans->base.b.layer_stride = util_format_get_2d_size(res->base.b.format,
|
||
trans->base.b.stride,
|
||
height);
|
||
|
||
if (copy_whole_resource) {
|
||
trans->zs_cpu_copy_stride = align(util_format_get_stride(res->base.b.format, box->width),
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
trans->zs_cpu_copy_layer_stride = util_format_get_2d_size(res->base.b.format,
|
||
trans->base.b.stride,
|
||
box->height);
|
||
} else {
|
||
trans->zs_cpu_copy_stride = trans->base.b.stride;
|
||
trans->zs_cpu_copy_layer_stride = trans->base.b.layer_stride;
|
||
}
|
||
}
|
||
|
||
static void *
|
||
read_zs_surface(struct d3d12_context *ctx, struct d3d12_resource *res,
|
||
const struct pipe_box *box,
|
||
struct d3d12_transfer *trans)
|
||
{
|
||
pipe_screen *pscreen = ctx->base.screen;
|
||
struct d3d12_screen *screen = d3d12_screen(pscreen);
|
||
|
||
prepare_zs_layer_strides(screen, res, box, trans);
|
||
|
||
struct pipe_resource tmpl;
|
||
memset(&tmpl, 0, sizeof tmpl);
|
||
tmpl.target = PIPE_BUFFER;
|
||
tmpl.format = PIPE_FORMAT_R32_UNORM;
|
||
tmpl.bind = 0;
|
||
tmpl.usage = PIPE_USAGE_STAGING;
|
||
tmpl.flags = 0;
|
||
tmpl.width0 = trans->base.b.layer_stride;
|
||
tmpl.height0 = 1;
|
||
tmpl.depth0 = 1;
|
||
tmpl.array_size = 1;
|
||
|
||
local_resource depth_buffer(pscreen, &tmpl);
|
||
if (!depth_buffer) {
|
||
debug_printf("Allocating staging buffer for depth failed\n");
|
||
return NULL;
|
||
}
|
||
|
||
if (!transfer_image_to_buf(ctx, res, depth_buffer, trans, 0))
|
||
return NULL;
|
||
|
||
tmpl.format = PIPE_FORMAT_R8_UINT;
|
||
|
||
local_resource stencil_buffer(pscreen, &tmpl);
|
||
if (!stencil_buffer) {
|
||
debug_printf("Allocating staging buffer for stencilfailed\n");
|
||
return NULL;
|
||
}
|
||
|
||
if (!transfer_image_to_buf(ctx, res, stencil_buffer, trans, 1))
|
||
return NULL;
|
||
|
||
d3d12_flush_cmdlist_and_wait(ctx);
|
||
|
||
uint8_t *depth_ptr = (uint8_t *)depth_buffer.map();
|
||
if (!depth_ptr) {
|
||
debug_printf("Mapping staging depth buffer failed\n");
|
||
return NULL;
|
||
}
|
||
|
||
uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map();
|
||
if (!stencil_ptr) {
|
||
debug_printf("Mapping staging stencil buffer failed\n");
|
||
return NULL;
|
||
}
|
||
|
||
uint8_t *buf = (uint8_t *)malloc(trans->zs_cpu_copy_layer_stride);
|
||
if (!buf)
|
||
return NULL;
|
||
|
||
trans->data = buf;
|
||
|
||
switch (res->base.b.format) {
|
||
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
|
||
if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
}
|
||
util_format_z24_unorm_s8_uint_pack_separate(buf, trans->zs_cpu_copy_stride,
|
||
(uint32_t *)depth_ptr, trans->base.b.stride,
|
||
stencil_ptr, trans->base.b.stride,
|
||
trans->base.b.box.width, trans->base.b.box.height);
|
||
break;
|
||
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
|
||
if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x;
|
||
}
|
||
util_format_z32_float_s8x24_uint_pack_z_float(buf, trans->zs_cpu_copy_stride,
|
||
(float *)depth_ptr, trans->base.b.stride,
|
||
trans->base.b.box.width, trans->base.b.box.height);
|
||
util_format_z32_float_s8x24_uint_pack_s_8uint(buf, trans->zs_cpu_copy_stride,
|
||
stencil_ptr, trans->base.b.stride,
|
||
trans->base.b.box.width, trans->base.b.box.height);
|
||
break;
|
||
default:
|
||
unreachable("Unsupported depth steancil format");
|
||
};
|
||
|
||
return trans->data;
|
||
}
|
||
|
||
static void *
|
||
prepare_write_zs_surface(struct d3d12_resource *res,
|
||
const struct pipe_box *box,
|
||
struct d3d12_transfer *trans)
|
||
{
|
||
struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
|
||
prepare_zs_layer_strides(screen, res, box, trans);
|
||
uint32_t *buf = (uint32_t *)malloc(trans->base.b.layer_stride);
|
||
if (!buf)
|
||
return NULL;
|
||
|
||
trans->data = buf;
|
||
return trans->data;
|
||
}
|
||
|
||
static void
|
||
write_zs_surface(struct pipe_context *pctx, struct d3d12_resource *res,
|
||
struct d3d12_transfer *trans)
|
||
{
|
||
struct d3d12_screen *screen = d3d12_screen(res->base.b.screen);
|
||
struct pipe_resource tmpl;
|
||
memset(&tmpl, 0, sizeof tmpl);
|
||
tmpl.target = PIPE_BUFFER;
|
||
tmpl.format = PIPE_FORMAT_R32_UNORM;
|
||
tmpl.bind = 0;
|
||
tmpl.usage = PIPE_USAGE_STAGING;
|
||
tmpl.flags = 0;
|
||
tmpl.width0 = trans->base.b.layer_stride;
|
||
tmpl.height0 = 1;
|
||
tmpl.depth0 = 1;
|
||
tmpl.array_size = 1;
|
||
|
||
local_resource depth_buffer(pctx->screen, &tmpl);
|
||
if (!depth_buffer) {
|
||
debug_printf("Allocating staging buffer for depth failed\n");
|
||
return;
|
||
}
|
||
|
||
local_resource stencil_buffer(pctx->screen, &tmpl);
|
||
if (!stencil_buffer) {
|
||
debug_printf("Allocating staging buffer for depth failed\n");
|
||
return;
|
||
}
|
||
|
||
uint8_t *depth_ptr = (uint8_t *)depth_buffer.map();
|
||
if (!depth_ptr) {
|
||
debug_printf("Mapping staging depth buffer failed\n");
|
||
return;
|
||
}
|
||
|
||
uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map();
|
||
if (!stencil_ptr) {
|
||
debug_printf("Mapping staging stencil buffer failed\n");
|
||
return;
|
||
}
|
||
|
||
switch (res->base.b.format) {
|
||
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
|
||
if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
}
|
||
util_format_z32_unorm_unpack_z_32unorm((uint32_t *)depth_ptr, trans->base.b.stride, (uint8_t*)trans->data,
|
||
trans->zs_cpu_copy_stride, trans->base.b.box.width,
|
||
trans->base.b.box.height);
|
||
util_format_z24_unorm_s8_uint_unpack_s_8uint(stencil_ptr, trans->base.b.stride, (uint8_t*)trans->data,
|
||
trans->zs_cpu_copy_stride, trans->base.b.box.width,
|
||
trans->base.b.box.height);
|
||
break;
|
||
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
|
||
if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4;
|
||
stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x;
|
||
}
|
||
util_format_z32_float_s8x24_uint_unpack_z_float((float *)depth_ptr, trans->base.b.stride, (uint8_t*)trans->data,
|
||
trans->zs_cpu_copy_stride, trans->base.b.box.width,
|
||
trans->base.b.box.height);
|
||
util_format_z32_float_s8x24_uint_unpack_s_8uint(stencil_ptr, trans->base.b.stride, (uint8_t*)trans->data,
|
||
trans->zs_cpu_copy_stride, trans->base.b.box.width,
|
||
trans->base.b.box.height);
|
||
break;
|
||
default:
|
||
unreachable("Unsupported depth steancil format");
|
||
};
|
||
|
||
stencil_buffer.unmap();
|
||
depth_buffer.unmap();
|
||
|
||
transfer_buf_to_image(d3d12_context(pctx), res, depth_buffer, trans, 0);
|
||
transfer_buf_to_image(d3d12_context(pctx), res, stencil_buffer, trans, 1);
|
||
}
|
||
|
||
#define BUFFER_MAP_ALIGNMENT 64
|
||
|
||
static void *
|
||
d3d12_transfer_map(struct pipe_context *pctx,
|
||
struct pipe_resource *pres,
|
||
unsigned level,
|
||
unsigned usage,
|
||
const struct pipe_box *box,
|
||
struct pipe_transfer **transfer)
|
||
{
|
||
struct d3d12_context *ctx = d3d12_context(pctx);
|
||
struct d3d12_resource *res = d3d12_resource(pres);
|
||
struct d3d12_screen *screen = d3d12_screen(pres->screen);
|
||
|
||
if (usage & PIPE_MAP_DIRECTLY || !res->bo)
|
||
return NULL;
|
||
|
||
slab_child_pool* transfer_pool = (usage & TC_TRANSFER_MAP_THREADED_UNSYNC) ?
|
||
&ctx->transfer_pool_unsync : &ctx->transfer_pool;
|
||
struct d3d12_transfer *trans = (struct d3d12_transfer *)slab_zalloc(transfer_pool);
|
||
struct pipe_transfer *ptrans = &trans->base.b;
|
||
if (!trans)
|
||
return NULL;
|
||
|
||
ptrans->level = level;
|
||
ptrans->usage = (enum pipe_map_flags)usage;
|
||
ptrans->box = *box;
|
||
|
||
D3D12_RANGE range;
|
||
range.Begin = 0;
|
||
|
||
void *ptr;
|
||
if (can_map_directly(&res->base.b)) {
|
||
if (pres->target == PIPE_BUFFER) {
|
||
ptrans->stride = 0;
|
||
ptrans->layer_stride = 0;
|
||
} else {
|
||
ptrans->stride = util_format_get_stride(pres->format, box->width);
|
||
ptrans->layer_stride = util_format_get_2d_size(pres->format,
|
||
ptrans->stride,
|
||
box->height);
|
||
}
|
||
|
||
range = linear_range(box, ptrans->stride, ptrans->layer_stride);
|
||
if (!synchronize(ctx, res, usage, &range)) {
|
||
slab_free(transfer_pool, trans);
|
||
return NULL;
|
||
}
|
||
ptr = d3d12_bo_map(res->bo, &range);
|
||
} else if (unlikely(pres->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
|
||
pres->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
|
||
if (usage & PIPE_MAP_READ) {
|
||
ptr = read_zs_surface(ctx, res, box, trans);
|
||
} else if (usage & PIPE_MAP_WRITE){
|
||
ptr = prepare_write_zs_surface(res, box, trans);
|
||
} else {
|
||
ptr = nullptr;
|
||
}
|
||
} else if(util_format_is_yuv(res->overall_format)) {
|
||
|
||
/* Get planes information*/
|
||
|
||
unsigned num_planes = util_format_get_num_planes(res->overall_format);
|
||
pipe_resource *planes[d3d12_max_planes];
|
||
unsigned int strides[d3d12_max_planes];
|
||
unsigned int layer_strides[d3d12_max_planes];
|
||
unsigned int offsets[d3d12_max_planes];
|
||
unsigned staging_res_size = 0;
|
||
|
||
d3d12_resource_get_planes_info(
|
||
pres,
|
||
num_planes,
|
||
planes,
|
||
strides,
|
||
layer_strides,
|
||
offsets,
|
||
&staging_res_size
|
||
);
|
||
|
||
/* Allocate a buffer for all the planes to fit in adjacent memory*/
|
||
|
||
pipe_resource_usage staging_usage = (usage & (PIPE_MAP_READ | PIPE_MAP_READ_WRITE)) ?
|
||
PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
|
||
trans->staging_res = pipe_buffer_create(pctx->screen, 0,
|
||
staging_usage,
|
||
staging_res_size);
|
||
if (!trans->staging_res)
|
||
return NULL;
|
||
|
||
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
|
||
|
||
/* Readback contents into the buffer allocation now if map was intended for read*/
|
||
|
||
/* Read all planes if readback needed*/
|
||
if (usage & PIPE_MAP_READ) {
|
||
pipe_box original_box = ptrans->box;
|
||
for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) {
|
||
/* Adjust strides, offsets, box to the corresponding plane for the copytexture operation*/
|
||
d3d12_adjust_transfer_dimensions_for_plane(res,
|
||
plane_slice,
|
||
strides[plane_slice],
|
||
layer_strides[plane_slice],
|
||
offsets[plane_slice],
|
||
&original_box,
|
||
ptrans/*inout*/);
|
||
/* Perform the readback*/
|
||
if(!transfer_image_to_buf(ctx, d3d12_resource(planes[plane_slice]), staging_res, trans, 0)){
|
||
return NULL;
|
||
}
|
||
}
|
||
|
||
d3d12_flush_cmdlist_and_wait(ctx);
|
||
}
|
||
|
||
/* Map the whole staging buffer containing all the planes contiguously*/
|
||
/* Just offset the resulting ptr to the according plane offset*/
|
||
|
||
range.End = staging_res_size - range.Begin;
|
||
uint8_t* all_planes_map = (uint8_t*) d3d12_bo_map(staging_res->bo, &range);
|
||
|
||
ptrans->stride = strides[res->plane_slice];
|
||
ptrans->layer_stride = layer_strides[res->plane_slice];
|
||
ptr = all_planes_map + offsets[res->plane_slice];
|
||
|
||
} else {
|
||
ptrans->stride = align(util_format_get_stride(pres->format, box->width),
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
ptrans->layer_stride = util_format_get_2d_size(pres->format,
|
||
ptrans->stride,
|
||
box->height);
|
||
|
||
if (res->base.b.target != PIPE_TEXTURE_3D)
|
||
ptrans->layer_stride = align(ptrans->layer_stride,
|
||
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
||
|
||
if (util_format_has_depth(util_format_description(pres->format)) &&
|
||
screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
|
||
trans->zs_cpu_copy_stride = ptrans->stride;
|
||
trans->zs_cpu_copy_layer_stride = ptrans->layer_stride;
|
||
|
||
ptrans->stride = align(util_format_get_stride(pres->format, pres->width0),
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
ptrans->layer_stride = util_format_get_2d_size(pres->format,
|
||
ptrans->stride,
|
||
pres->height0);
|
||
|
||
range.Begin = box->y * ptrans->stride +
|
||
box->x * util_format_get_blocksize(pres->format);
|
||
}
|
||
|
||
unsigned staging_res_size = ptrans->layer_stride * box->depth;
|
||
if (res->base.b.target == PIPE_BUFFER) {
|
||
/* To properly support ARB_map_buffer_alignment, we need to return a pointer
|
||
* that's appropriately offset from a 64-byte-aligned base address.
|
||
*/
|
||
assert(box->x >= 0);
|
||
unsigned aligned_x = (unsigned)box->x % BUFFER_MAP_ALIGNMENT;
|
||
staging_res_size = align(box->width + aligned_x,
|
||
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
||
range.Begin = aligned_x;
|
||
}
|
||
|
||
pipe_resource_usage staging_usage = (usage & (PIPE_MAP_DISCARD_RANGE | PIPE_MAP_DISCARD_WHOLE_RESOURCE)) ?
|
||
PIPE_USAGE_STREAM : PIPE_USAGE_STAGING;
|
||
|
||
trans->staging_res = pipe_buffer_create(pctx->screen, 0,
|
||
staging_usage,
|
||
staging_res_size);
|
||
if (!trans->staging_res) {
|
||
slab_free(transfer_pool, trans);
|
||
return NULL;
|
||
}
|
||
|
||
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
|
||
|
||
if ((usage & (PIPE_MAP_DISCARD_RANGE | PIPE_MAP_DISCARD_WHOLE_RESOURCE | TC_TRANSFER_MAP_THREADED_UNSYNC)) == 0) {
|
||
bool ret = true;
|
||
if (pres->target == PIPE_BUFFER) {
|
||
uint64_t src_offset = box->x;
|
||
uint64_t dst_offset = src_offset % BUFFER_MAP_ALIGNMENT;
|
||
transfer_buf_to_buf(ctx, res, staging_res, src_offset, dst_offset, box->width);
|
||
} else
|
||
ret = transfer_image_to_buf(ctx, res, staging_res, trans, 0);
|
||
if (!ret)
|
||
return NULL;
|
||
d3d12_flush_cmdlist_and_wait(ctx);
|
||
}
|
||
|
||
range.End = staging_res_size - range.Begin;
|
||
|
||
ptr = d3d12_bo_map(staging_res->bo, &range);
|
||
}
|
||
|
||
pipe_resource_reference(&ptrans->resource, pres);
|
||
*transfer = ptrans;
|
||
return ptr;
|
||
}
|
||
|
||
static void
|
||
d3d12_transfer_unmap(struct pipe_context *pctx,
|
||
struct pipe_transfer *ptrans)
|
||
{
|
||
struct d3d12_context *ctx = d3d12_context(pctx);
|
||
struct d3d12_resource *res = d3d12_resource(ptrans->resource);
|
||
struct d3d12_transfer *trans = (struct d3d12_transfer *)ptrans;
|
||
D3D12_RANGE range = { 0, 0 };
|
||
|
||
if (trans->data != nullptr) {
|
||
if (trans->base.b.usage & PIPE_MAP_WRITE)
|
||
write_zs_surface(pctx, res, trans);
|
||
free(trans->data);
|
||
} else if (trans->staging_res) {
|
||
if(util_format_is_yuv(res->overall_format)) {
|
||
|
||
/* Get planes information*/
|
||
unsigned num_planes = util_format_get_num_planes(res->overall_format);
|
||
pipe_resource *planes[d3d12_max_planes];
|
||
unsigned int strides[d3d12_max_planes];
|
||
unsigned int layer_strides[d3d12_max_planes];
|
||
unsigned int offsets[d3d12_max_planes];
|
||
unsigned staging_res_size = 0;
|
||
|
||
d3d12_resource_get_planes_info(
|
||
ptrans->resource,
|
||
num_planes,
|
||
planes,
|
||
strides,
|
||
layer_strides,
|
||
offsets,
|
||
&staging_res_size
|
||
);
|
||
|
||
/* Flush the changed contents into the GPU texture*/
|
||
|
||
/* In theory we should just flush only the contents for the plane*/
|
||
/* requested in res->plane_slice, but the VAAPI frontend has this*/
|
||
/* behaviour in which they assume that mapping the first plane of*/
|
||
/* NV12, P010, etc resources will will give them a buffer containing*/
|
||
/* both Y and UV planes contigously in vaDeriveImage and then vaMapBuffer*/
|
||
/* so, flush them all*/
|
||
|
||
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
|
||
if (trans->base.b.usage & PIPE_MAP_WRITE) {
|
||
assert(ptrans->box.x >= 0);
|
||
range.Begin = res->base.b.target == PIPE_BUFFER ?
|
||
(unsigned)ptrans->box.x % BUFFER_MAP_ALIGNMENT : 0;
|
||
range.End = staging_res->base.b.width0 - range.Begin;
|
||
|
||
d3d12_bo_unmap(staging_res->bo, &range);
|
||
pipe_box original_box = ptrans->box;
|
||
for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) {
|
||
/* Adjust strides, offsets to the corresponding plane for the copytexture operation*/
|
||
d3d12_adjust_transfer_dimensions_for_plane(res,
|
||
plane_slice,
|
||
strides[plane_slice],
|
||
layer_strides[plane_slice],
|
||
offsets[plane_slice],
|
||
&original_box,
|
||
ptrans/*inout*/);
|
||
|
||
transfer_buf_to_image(ctx, d3d12_resource(planes[plane_slice]), staging_res, trans, 0);
|
||
}
|
||
}
|
||
|
||
pipe_resource_reference(&trans->staging_res, NULL);
|
||
} else {
|
||
struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res);
|
||
if (trans->base.b.usage & PIPE_MAP_WRITE) {
|
||
assert(ptrans->box.x >= 0);
|
||
range.Begin = res->base.b.target == PIPE_BUFFER ?
|
||
(unsigned)ptrans->box.x % BUFFER_MAP_ALIGNMENT : 0;
|
||
range.End = staging_res->base.b.width0 - range.Begin;
|
||
}
|
||
d3d12_bo_unmap(staging_res->bo, &range);
|
||
|
||
if (trans->base.b.usage & PIPE_MAP_WRITE) {
|
||
struct d3d12_context *ctx = d3d12_context(pctx);
|
||
if (res->base.b.target == PIPE_BUFFER) {
|
||
uint64_t dst_offset = trans->base.b.box.x;
|
||
uint64_t src_offset = dst_offset % BUFFER_MAP_ALIGNMENT;
|
||
transfer_buf_to_buf(ctx, staging_res, res, src_offset, dst_offset, ptrans->box.width);
|
||
} else
|
||
transfer_buf_to_image(ctx, res, staging_res, trans, 0);
|
||
}
|
||
|
||
pipe_resource_reference(&trans->staging_res, NULL);
|
||
}
|
||
} else {
|
||
if (trans->base.b.usage & PIPE_MAP_WRITE) {
|
||
range.Begin = ptrans->box.x;
|
||
range.End = ptrans->box.x + ptrans->box.width;
|
||
}
|
||
d3d12_bo_unmap(res->bo, &range);
|
||
}
|
||
|
||
pipe_resource_reference(&ptrans->resource, NULL);
|
||
slab_free(&d3d12_context(pctx)->transfer_pool, ptrans);
|
||
}
|
||
|
||
void
|
||
d3d12_context_resource_init(struct pipe_context *pctx)
|
||
{
|
||
pctx->buffer_map = d3d12_transfer_map;
|
||
pctx->buffer_unmap = d3d12_transfer_unmap;
|
||
pctx->texture_map = d3d12_transfer_map;
|
||
pctx->texture_unmap = d3d12_transfer_unmap;
|
||
|
||
pctx->transfer_flush_region = u_default_transfer_flush_region;
|
||
pctx->buffer_subdata = u_default_buffer_subdata;
|
||
pctx->texture_subdata = u_default_texture_subdata;
|
||
}
|