d3d12: Add pipe_video_codec::process_frame implementation
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17557>
This commit is contained in:
parent
345fd92092
commit
323cf5a68d
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@ -34,6 +34,7 @@
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#define D3D12_IGNORE_SDK_LAYERS
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#include <directx/d3d12.h>
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#include <directx/d3d12video.h>
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#if defined(__cplusplus)
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#if !defined(_WIN32) || defined(_MSC_VER) || D3D12_SDK_VERSION < 606
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@ -62,6 +63,11 @@ GetAdapterLuid(ID3D12Device *dev)
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{
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return dev->GetAdapterLuid();
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}
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inline D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
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GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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{
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return proc->GetOutputStreamDesc();
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}
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#else
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inline D3D12_CPU_DESCRIPTOR_HANDLE
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GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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@ -98,6 +104,13 @@ GetAdapterLuid(ID3D12Device *dev)
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dev->GetAdapterLuid(&ret);
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return ret;
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}
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inline D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
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GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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{
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D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ret;
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proc->GetOutputStreamDesc(&ret);
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return ret;
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}
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#endif
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#endif
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@ -0,0 +1,680 @@
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/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_context.h"
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#include "d3d12_screen.h"
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#include "d3d12_video_proc.h"
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#include "d3d12_residency.h"
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#include "d3d12_util.h"
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#include "d3d12_resource.h"
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#include "d3d12_video_buffer.h"
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void
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d3d12_video_processor_begin_frame(struct pipe_video_codec * codec,
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struct pipe_video_buffer *target,
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struct pipe_picture_desc *picture)
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{
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struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
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debug_printf("[d3d12_video_processor] d3d12_video_processor_begin_frame - "
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"fenceValue: %d\n",
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pD3D12Proc->m_fenceValue);
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// Setup process frame arguments for output/target texture.
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struct d3d12_video_buffer *pOutputVideoBuffer = (struct d3d12_video_buffer *) target;
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// Make the resources permanently resident for video use
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d3d12_promote_to_permanent_residency(pD3D12Proc->m_pD3D12Screen, pOutputVideoBuffer->texture);
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ID3D12Resource *pDstD3D12Res = d3d12_resource_resource(pOutputVideoBuffer->texture);
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auto dstDesc = GetDesc(pDstD3D12Res);
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pD3D12Proc->m_OutputArguments = {
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{
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{
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pDstD3D12Res, // ID3D12Resource *pTexture2D;
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0, // UINT Subresource;
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},
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{
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NULL, // ID3D12Resource *pTexture2D;
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0 // UINT Subresource;
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}
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},
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{ 0, 0, (int) dstDesc.Width, (int) dstDesc.Height }
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};
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debug_printf("d3d12_video_processor_begin_frame: Beginning new scene with Output ID3D12Resource: %p (%d %d)\n", pDstD3D12Res, (int) dstDesc.Width, (int) dstDesc.Height);
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}
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void
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d3d12_video_processor_end_frame(struct pipe_video_codec * codec,
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struct pipe_video_buffer *target,
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struct pipe_picture_desc *picture)
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{
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struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
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debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - "
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"fenceValue: %d\n",
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pD3D12Proc->m_fenceValue);
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auto curOutputDesc = GetOutputStreamDesc(pD3D12Proc->m_spVideoProcessor.Get());
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auto curOutputTexFmt = GetDesc(pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D).Format;
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bool inputFmtsMatch = pD3D12Proc->m_inputStreamDescs.size() == pD3D12Proc->m_ProcessInputs.size();
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unsigned curInputIdx = 0;
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while( (curInputIdx < pD3D12Proc->m_inputStreamDescs.size()) && inputFmtsMatch)
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{
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inputFmtsMatch = inputFmtsMatch && (pD3D12Proc->m_inputStreamDescs[curInputIdx].Format == GetDesc(pD3D12Proc->m_ProcessInputs[curInputIdx].InputStream[0].pTexture2D).Format);
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curInputIdx++;
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}
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bool inputCountMatches = (pD3D12Proc->m_ProcessInputs.size() == pD3D12Proc->m_spVideoProcessor->GetNumInputStreamDescs());
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bool outputFmtMatches = (curOutputDesc.Format == curOutputTexFmt);
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bool needsVPRecreation = (
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!inputCountMatches // Requested batch has different number of Inputs to be blit'd
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|| !outputFmtMatches // output texture format different than vid proc object expects
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|| !inputFmtsMatch // inputs texture formats different than vid proc object expects
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);
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if(needsVPRecreation) {
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debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - Attempting to re-create ID3D12VideoProcessor "
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"input count matches %d inputFmtsMatch: %d outputFmtsMatch %d \n", inputCountMatches, inputFmtsMatch, outputFmtMatches);
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DXGI_COLOR_SPACE_TYPE InputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
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DXGI_FORMAT OutputFormat = curOutputTexFmt;
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DXGI_COLOR_SPACE_TYPE OutputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
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std::vector<DXGI_FORMAT> InputFormats;
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for(D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 curInput : pD3D12Proc->m_ProcessInputs)
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{
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InputFormats.push_back(GetDesc(curInput.InputStream[0].pTexture2D).Format);
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}
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if(!d3d12_video_processor_check_caps_and_create_processor(pD3D12Proc, InputFormats, InputColorSpace, OutputFormat, OutputColorSpace))
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{
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debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - Failure when "
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" trying to re-create the ID3D12VideoProcessor for current batch streams configuration\n");
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assert(false);
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}
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}
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// Schedule barrier transitions
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std::vector<D3D12_RESOURCE_BARRIER> barrier_transitions;
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barrier_transitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(
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pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE));
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for(D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 curInput : pD3D12Proc->m_ProcessInputs)
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barrier_transitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(
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curInput.InputStream[0].pTexture2D,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ));
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pD3D12Proc->m_spCommandList->ResourceBarrier(static_cast<uint32_t>(barrier_transitions.size()), barrier_transitions.data());
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// Schedule process operation
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pD3D12Proc->m_spCommandList->ProcessFrames1(pD3D12Proc->m_spVideoProcessor.Get(), &pD3D12Proc->m_OutputArguments, pD3D12Proc->m_ProcessInputs.size(), pD3D12Proc->m_ProcessInputs.data());
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// Schedule reverse (back to common) transitions before command list closes for current frame
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for (auto &BarrierDesc : barrier_transitions)
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std::swap(BarrierDesc.Transition.StateBefore, BarrierDesc.Transition.StateAfter);
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pD3D12Proc->m_spCommandList->ResourceBarrier(static_cast<uint32_t>(barrier_transitions.size()), barrier_transitions.data());
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}
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void
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d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
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struct pipe_video_buffer *input_texture,
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const struct pipe_vpp_desc *process_properties)
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{
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struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
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// Get the underlying resources from the pipe_video_buffers
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struct d3d12_video_buffer *pInputVideoBuffer = (struct d3d12_video_buffer *) input_texture;
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// Make the resources permanently resident for video use
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d3d12_promote_to_permanent_residency(pD3D12Proc->m_pD3D12Screen, pInputVideoBuffer->texture);
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ID3D12Resource *pSrcD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture);
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// y0 = top
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// x0 = left
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// x1 = right
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// y1 = bottom
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debug_printf("d3d12_video_processor_process_frame: Adding Input ID3D12Resource: %p to scene (Output target %p)\n", pSrcD3D12Res, pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D);
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debug_printf("d3d12_video_processor_process_frame: Input box: top: %d left: %d right: %d bottom: %d\n", process_properties->src_region.y0, process_properties->src_region.x0, process_properties->src_region.x1, process_properties->src_region.y1);
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debug_printf("d3d12_video_processor_process_frame: Output box: top: %d left: %d right: %d bottom: %d\n", process_properties->dst_region.y0, process_properties->dst_region.x0, process_properties->dst_region.x1, process_properties->dst_region.y1);
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debug_printf("d3d12_video_processor_process_frame: Requested alpha blend mode %d global alpha: %f \n", process_properties->blend.mode, process_properties->blend.global_alpha);
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// Setup process frame arguments for current input texture.
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unsigned curInputStreamIndex = pD3D12Proc->m_ProcessInputs.size();
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D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 InputArguments = {
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{
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{ // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[0];
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pSrcD3D12Res, // ID3D12Resource *pTexture2D;
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0, // UINT Subresource
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{//D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
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0, //UINT NumPastFrames;
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NULL, //ID3D12Resource **ppPastFrames;
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NULL, // UINT *pPastSubresources;
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0, //UINT NumFutureFrames;
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NULL, //ID3D12Resource **ppFutureFrames;
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NULL //UINT *pFutureSubresources;
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}
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},
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{ // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[1];
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NULL, //ID3D12Resource *pTexture2D;
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0, //UINT Subresource;
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{//D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
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0, //UINT NumPastFrames;
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NULL, //ID3D12Resource **ppPastFrames;
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NULL, // UINT *pPastSubresources;
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0, //UINT NumFutureFrames;
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NULL, //ID3D12Resource **ppFutureFrames;
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NULL //UINT *pFutureSubresources;
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}
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}
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},
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{ // D3D12_VIDEO_PROCESS_TRANSFORM Transform;
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// y0 = top
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// x0 = left
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// x1 = right
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// y1 = bottom
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// typedef struct _RECT
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// {
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// int left;
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// int top;
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// int right;
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// int bottom;
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// } RECT;
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{ process_properties->src_region.x0/*left*/, process_properties->src_region.y0/*top*/, process_properties->src_region.x1/*right*/, process_properties->src_region.y1/*bottom*/ },
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{ process_properties->dst_region.x0/*left*/, process_properties->dst_region.y0/*top*/, process_properties->dst_region.x1/*right*/, process_properties->dst_region.y1/*bottom*/ }, // D3D12_RECT DestinationRectangle;
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pD3D12Proc->m_inputStreamDescs[curInputStreamIndex].EnableOrientation ? d3d12_video_processor_convert_pipe_rotation(process_properties->orientation) : D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT, // D3D12_VIDEO_PROCESS_ORIENTATION Orientation;
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},
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D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE,
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{ // D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
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0,
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0,
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},
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// INT FilterLevels[32];
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{
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0, // Trailing zeroes on the rest
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},
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//D3D12_VIDEO_PROCESS_ALPHA_BLENDING;
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{
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(process_properties->blend.mode == PIPE_VIDEO_VPP_BLEND_MODE_GLOBAL_ALPHA),
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process_properties->blend.global_alpha
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},
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// D3D12_VIDEO_FIELD_TYPE FieldType
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D3D12_VIDEO_FIELD_TYPE_NONE,
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};
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debug_printf("ProcessFrame InArgs Orientation %d \n\tSrc top: %d left: %d right: %d bottom: %d\n\tDst top: %d left: %d right: %d bottom: %d\n", InputArguments.Transform.Orientation,
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InputArguments.Transform.SourceRectangle.top, InputArguments.Transform.SourceRectangle.left, InputArguments.Transform.SourceRectangle.right, InputArguments.Transform.SourceRectangle.bottom,
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InputArguments.Transform.DestinationRectangle.top, InputArguments.Transform.DestinationRectangle.left, InputArguments.Transform.DestinationRectangle.right, InputArguments.Transform.DestinationRectangle.bottom);
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pD3D12Proc->m_ProcessInputs.push_back(InputArguments);
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///
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/// Flush work to the GPU and blocking wait until GPU finishes
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///
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pD3D12Proc->m_needsGPUFlush = true;
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}
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void
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d3d12_video_processor_destroy(struct pipe_video_codec * codec)
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{
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if (codec == nullptr) {
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return;
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}
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d3d12_video_processor_flush(codec); // Flush pending work before destroying.
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// Call dtor to make ComPtr work
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struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
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delete pD3D12Proc;
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}
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void
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d3d12_video_processor_flush(struct pipe_video_codec * codec)
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{
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struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
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assert(pD3D12Proc);
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assert(pD3D12Proc->m_spD3D12VideoDevice);
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assert(pD3D12Proc->m_spCommandQueue);
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// Flush buffer_subdata batch and Wait the m_spCommandQueue for GPU upload completion
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// before executing the current batch below. Input objects coming from the pipe_context (ie. input texture) must be fully finished working with before processor can read them.
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struct pipe_fence_handle *completion_fence = NULL;
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - Flushing pD3D12Proc->m_pD3D12Context->base. and GPU sync between Video/Context queues before flushing Video Process Queue.\n");
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pD3D12Proc->m_pD3D12Context->base.flush(&pD3D12Proc->m_pD3D12Context->base, &completion_fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
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assert(completion_fence);
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struct d3d12_fence *casted_completion_fence = d3d12_fence(completion_fence);
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pD3D12Proc->m_spCommandQueue->Wait(casted_completion_fence->cmdqueue_fence, casted_completion_fence->value);
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush started. Will flush video queue work and CPU wait on "
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"fenceValue: %d\n",
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pD3D12Proc->m_fenceValue);
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if (!pD3D12Proc->m_needsGPUFlush) {
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush started. Nothing to flush, all up to date.\n");
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} else {
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HRESULT hr = pD3D12Proc->m_pD3D12Screen->dev->GetDeviceRemovedReason();
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if (hr != S_OK) {
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush"
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" - D3D12Device was removed BEFORE commandlist "
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"execution with HR %x.\n",
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hr);
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goto flush_fail;
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}
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// Close and execute command list and wait for idle on CPU blocking
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// this method before resetting list and allocator for next submission.
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if (pD3D12Proc->m_transitionsBeforeCloseCmdList.size() > 0) {
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pD3D12Proc->m_spCommandList->ResourceBarrier(pD3D12Proc->m_transitionsBeforeCloseCmdList.size(),
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pD3D12Proc->m_transitionsBeforeCloseCmdList.data());
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pD3D12Proc->m_transitionsBeforeCloseCmdList.clear();
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}
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hr = pD3D12Proc->m_spCommandList->Close();
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if (FAILED(hr)) {
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - Can't close command list with HR %x\n", hr);
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goto flush_fail;
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}
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ID3D12CommandList *ppCommandLists[1] = { pD3D12Proc->m_spCommandList.Get() };
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pD3D12Proc->m_spCommandQueue->ExecuteCommandLists(1, ppCommandLists);
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pD3D12Proc->m_spCommandQueue->Signal(pD3D12Proc->m_spFence.Get(), pD3D12Proc->m_fenceValue);
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pD3D12Proc->m_spFence->SetEventOnCompletion(pD3D12Proc->m_fenceValue, nullptr);
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debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - ExecuteCommandLists finished on signal with "
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"fenceValue: %d\n",
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pD3D12Proc->m_fenceValue);
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hr = pD3D12Proc->m_spCommandAllocator->Reset();
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if (FAILED(hr)) {
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debug_printf(
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"[d3d12_video_processor] d3d12_video_processor_flush - resetting ID3D12CommandAllocator failed with HR %x\n",
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hr);
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goto flush_fail;
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}
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hr = pD3D12Proc->m_spCommandList->Reset(pD3D12Proc->m_spCommandAllocator.Get());
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if (FAILED(hr)) {
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debug_printf(
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"[d3d12_video_processor] d3d12_video_processor_flush - resetting ID3D12GraphicsCommandList failed with HR %x\n",
|
||||
hr);
|
||||
goto flush_fail;
|
||||
}
|
||||
|
||||
// Validate device was not removed
|
||||
hr = pD3D12Proc->m_pD3D12Screen->dev->GetDeviceRemovedReason();
|
||||
if (hr != S_OK) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_flush"
|
||||
" - D3D12Device was removed AFTER commandlist "
|
||||
"execution with HR %x, but wasn't before.\n",
|
||||
hr);
|
||||
goto flush_fail;
|
||||
}
|
||||
|
||||
debug_printf(
|
||||
"[d3d12_video_processor] d3d12_video_processor_flush - GPU signaled execution finalized for fenceValue: %d\n",
|
||||
pD3D12Proc->m_fenceValue);
|
||||
|
||||
pD3D12Proc->m_fenceValue++;
|
||||
pD3D12Proc->m_needsGPUFlush = false;
|
||||
}
|
||||
pD3D12Proc->m_ProcessInputs.clear();
|
||||
// Free the fence after completion finished
|
||||
if(completion_fence)
|
||||
pD3D12Proc->m_pD3D12Screen->base.fence_reference(&pD3D12Proc->m_pD3D12Screen->base, &completion_fence, NULL);
|
||||
|
||||
return;
|
||||
|
||||
flush_fail:
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_flush failed for fenceValue: %d\n", pD3D12Proc->m_fenceValue);
|
||||
assert(false);
|
||||
}
|
||||
|
||||
struct pipe_video_codec *
|
||||
d3d12_video_processor_create(struct pipe_context *context, const struct pipe_video_codec *codec)
|
||||
{
|
||||
///
|
||||
/// Initialize d3d12_video_processor
|
||||
///
|
||||
|
||||
// Not using new doesn't call ctor and the initializations in the class declaration are lost
|
||||
struct d3d12_video_processor *pD3D12Proc = new d3d12_video_processor;
|
||||
|
||||
pD3D12Proc->base = *codec;
|
||||
|
||||
pD3D12Proc->base.context = context;
|
||||
pD3D12Proc->base.width = codec->width;
|
||||
pD3D12Proc->base.height = codec->height;
|
||||
pD3D12Proc->base.destroy = d3d12_video_processor_destroy;
|
||||
pD3D12Proc->base.begin_frame = d3d12_video_processor_begin_frame;
|
||||
pD3D12Proc->base.process_frame = d3d12_video_processor_process_frame;
|
||||
pD3D12Proc->base.end_frame = d3d12_video_processor_end_frame;
|
||||
pD3D12Proc->base.flush = d3d12_video_processor_flush;
|
||||
|
||||
///
|
||||
|
||||
///
|
||||
/// Try initializing D3D12 Video device and check for device caps
|
||||
///
|
||||
|
||||
struct d3d12_context *pD3D12Ctx = (struct d3d12_context *) context;
|
||||
pD3D12Proc->m_pD3D12Context = pD3D12Ctx;
|
||||
pD3D12Proc->m_pD3D12Screen = d3d12_screen(pD3D12Ctx->base.screen);
|
||||
|
||||
// Assume defaults for now, can re-create if necessary when d3d12_video_processor_end_frame kicks off the processing
|
||||
DXGI_COLOR_SPACE_TYPE InputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
|
||||
std::vector<DXGI_FORMAT> InputFormats = { DXGI_FORMAT_NV12 };
|
||||
DXGI_FORMAT OutputFormat = DXGI_FORMAT_NV12;
|
||||
DXGI_COLOR_SPACE_TYPE OutputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
|
||||
|
||||
///
|
||||
/// Create processor objects
|
||||
///
|
||||
if (FAILED(pD3D12Proc->m_pD3D12Screen->dev->QueryInterface(
|
||||
IID_PPV_ARGS(pD3D12Proc->m_spD3D12VideoDevice.GetAddressOf())))) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_create_processor - D3D12 Device has no Video support\n");
|
||||
goto failed;
|
||||
}
|
||||
|
||||
if (!d3d12_video_processor_check_caps_and_create_processor(pD3D12Proc, InputFormats, InputColorSpace, OutputFormat, OutputColorSpace)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_create_processor - Failure on "
|
||||
"d3d12_video_processor_check_caps_and_create_processor\n");
|
||||
goto failed;
|
||||
}
|
||||
|
||||
if (!d3d12_video_processor_create_command_objects(pD3D12Proc)) {
|
||||
debug_printf(
|
||||
"[d3d12_video_processor] d3d12_video_create_processor - Failure on d3d12_video_processor_create_command_objects\n");
|
||||
goto failed;
|
||||
}
|
||||
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_create_processor - Created successfully!\n");
|
||||
|
||||
return &pD3D12Proc->base;
|
||||
|
||||
failed:
|
||||
if (pD3D12Proc != nullptr) {
|
||||
d3d12_video_processor_destroy(&pD3D12Proc->base);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool
|
||||
d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor *pD3D12Proc,
|
||||
std::vector<DXGI_FORMAT> InputFormats,
|
||||
DXGI_COLOR_SPACE_TYPE InputColorSpace,
|
||||
DXGI_FORMAT OutputFormat,
|
||||
DXGI_COLOR_SPACE_TYPE OutputColorSpace)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
D3D12_VIDEO_FIELD_TYPE FieldType = D3D12_VIDEO_FIELD_TYPE_NONE;
|
||||
D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat = D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE;
|
||||
DXGI_RATIONAL FrameRate = { 30, 1 };
|
||||
DXGI_RATIONAL AspectRatio = { 1, 1 };
|
||||
|
||||
struct ResolStruct {
|
||||
uint Width;
|
||||
uint Height;
|
||||
};
|
||||
|
||||
ResolStruct resolutionsList[] = {
|
||||
{ 8192, 8192 }, // 8k
|
||||
{ 8192, 4320 }, // 8k - alternative
|
||||
{ 7680, 4800 }, // 8k - alternative
|
||||
{ 7680, 4320 }, // 8k - alternative
|
||||
{ 4096, 2304 }, // 2160p (4K)
|
||||
{ 4096, 2160 }, // 2160p (4K) - alternative
|
||||
{ 2560, 1440 }, // 1440p
|
||||
{ 1920, 1200 }, // 1200p
|
||||
{ 1920, 1080 }, // 1080p
|
||||
{ 1280, 720 }, // 720p
|
||||
{ 800, 600 },
|
||||
};
|
||||
|
||||
pD3D12Proc->m_SupportCaps =
|
||||
{
|
||||
0, // NodeIndex
|
||||
{ resolutionsList[0].Width, resolutionsList[0].Height, { InputFormats[0], InputColorSpace } },
|
||||
FieldType,
|
||||
StereoFormat,
|
||||
FrameRate,
|
||||
{ OutputFormat, OutputColorSpace },
|
||||
StereoFormat,
|
||||
FrameRate,
|
||||
};
|
||||
|
||||
uint32_t idxResol = 0;
|
||||
bool bSupportsAny = false;
|
||||
while ((idxResol < ARRAY_SIZE(resolutionsList)) && !bSupportsAny) {
|
||||
pD3D12Proc->m_SupportCaps.InputSample.Width = resolutionsList[idxResol].Width;
|
||||
pD3D12Proc->m_SupportCaps.InputSample.Height = resolutionsList[idxResol].Height;
|
||||
if (SUCCEEDED(pD3D12Proc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_SUPPORT, &pD3D12Proc->m_SupportCaps, sizeof(pD3D12Proc->m_SupportCaps)))) {
|
||||
bSupportsAny = ((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != 0);
|
||||
}
|
||||
idxResol++;
|
||||
}
|
||||
|
||||
if ((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED)
|
||||
{
|
||||
if((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED not returned by driver. "
|
||||
"failed with SupportFlags %x\n",
|
||||
pD3D12Proc->m_SupportCaps.SupportFlags);
|
||||
}
|
||||
}
|
||||
|
||||
D3D12_VIDEO_PROCESS_FILTER_FLAGS enabledFilterFlags = D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE;
|
||||
|
||||
bool enableOrientation = (
|
||||
((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION) != 0)
|
||||
|| ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP) != 0)
|
||||
);
|
||||
|
||||
D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC inputStreamDesc = {
|
||||
InputFormats[0],
|
||||
InputColorSpace,
|
||||
AspectRatio, // SourceAspectRatio;
|
||||
AspectRatio, // DestinationAspectRatio;
|
||||
FrameRate, // FrameRate
|
||||
pD3D12Proc->m_SupportCaps.ScaleSupport.OutputSizeRange, // SourceSizeRange
|
||||
pD3D12Proc->m_SupportCaps.ScaleSupport.OutputSizeRange, // DestinationSizeRange
|
||||
enableOrientation,
|
||||
enabledFilterFlags,
|
||||
StereoFormat,
|
||||
FieldType,
|
||||
D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE,
|
||||
((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING) != 0)
|
||||
&& ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL) != 0), // EnableAlphaBlending
|
||||
{}, // LumaKey
|
||||
0, // NumPastFrames
|
||||
0, // NumFutureFrames
|
||||
FALSE // EnableAutoProcessing
|
||||
};
|
||||
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC outputStreamDesc =
|
||||
{
|
||||
pD3D12Proc->m_SupportCaps.OutputFormat.Format,
|
||||
OutputColorSpace,
|
||||
D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE, // AlphaFillMode
|
||||
0u, // AlphaFillModeSourceStreamIndex
|
||||
{0, 0, 0, 0}, // BackgroundColor
|
||||
FrameRate, // FrameRate
|
||||
FALSE // EnableStereo
|
||||
};
|
||||
|
||||
// gets the required past/future frames for VP creation
|
||||
{
|
||||
D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO referenceInfo = {};
|
||||
referenceInfo.NodeIndex = 0;
|
||||
D3D12_VIDEO_PROCESS_FEATURE_FLAGS featureFlags = D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
featureFlags |= outputStreamDesc.AlphaFillMode ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
featureFlags |= inputStreamDesc.LumaKey.Enable ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
featureFlags |= (inputStreamDesc.StereoFormat != D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE || outputStreamDesc.EnableStereo) ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
featureFlags |= inputStreamDesc.EnableOrientation ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION | D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
featureFlags |= inputStreamDesc.EnableAlphaBlending ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
|
||||
|
||||
referenceInfo.DeinterlaceMode = inputStreamDesc.DeinterlaceMode;
|
||||
referenceInfo.Filters = inputStreamDesc.FilterFlags;
|
||||
referenceInfo.FeatureSupport = featureFlags;
|
||||
referenceInfo.InputFrameRate = inputStreamDesc.FrameRate;
|
||||
referenceInfo.OutputFrameRate = outputStreamDesc.FrameRate;
|
||||
referenceInfo.EnableAutoProcessing = inputStreamDesc.EnableAutoProcessing;
|
||||
|
||||
hr = pD3D12Proc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO, &referenceInfo, sizeof(referenceInfo));
|
||||
if (FAILED(hr)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - CheckFeatureSupport "
|
||||
"failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
inputStreamDesc.NumPastFrames = referenceInfo.PastFrames;
|
||||
inputStreamDesc.NumFutureFrames = referenceInfo.FutureFrames;
|
||||
}
|
||||
|
||||
pD3D12Proc->m_outputStreamDesc = outputStreamDesc;
|
||||
|
||||
debug_printf("[d3d12_video_processor]\t Creating Video Processor\n");
|
||||
debug_printf("[d3d12_video_processor]\t NumInputs: %d\n", (int) InputFormats.size());
|
||||
|
||||
pD3D12Proc->m_inputStreamDescs.clear();
|
||||
for (unsigned i = 0; i < InputFormats.size(); i++)
|
||||
{
|
||||
inputStreamDesc.Format = InputFormats[i];
|
||||
pD3D12Proc->m_inputStreamDescs.push_back(inputStreamDesc);
|
||||
debug_printf("[d3d12_video_processor]\t Input Stream #%d Format: %d\n", i, inputStreamDesc.Format);
|
||||
}
|
||||
debug_printf("[d3d12_video_processor]\t Output Stream Format: %d\n", pD3D12Proc->m_outputStreamDesc.Format);
|
||||
|
||||
hr = pD3D12Proc->m_spD3D12VideoDevice->CreateVideoProcessor(pD3D12Proc->m_NodeMask,
|
||||
&pD3D12Proc->m_outputStreamDesc,
|
||||
pD3D12Proc->m_inputStreamDescs.size(),
|
||||
pD3D12Proc->m_inputStreamDescs.data(),
|
||||
IID_PPV_ARGS(pD3D12Proc->m_spVideoProcessor.GetAddressOf()));
|
||||
if (FAILED(hr)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - CreateVideoProcessor "
|
||||
"failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D12Proc)
|
||||
{
|
||||
assert(pD3D12Proc->m_spD3D12VideoDevice);
|
||||
|
||||
D3D12_COMMAND_QUEUE_DESC commandQueueDesc = { D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS };
|
||||
HRESULT hr = pD3D12Proc->m_pD3D12Screen->dev->CreateCommandQueue(
|
||||
&commandQueueDesc,
|
||||
IID_PPV_ARGS(pD3D12Proc->m_spCommandQueue.GetAddressOf()));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateCommandQueue "
|
||||
"failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pD3D12Proc->m_pD3D12Screen->dev->CreateFence(0,
|
||||
D3D12_FENCE_FLAG_NONE,
|
||||
IID_PPV_ARGS(&pD3D12Proc->m_spFence));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
debug_printf(
|
||||
"[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateFence failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pD3D12Proc->m_pD3D12Screen->dev->CreateCommandAllocator(
|
||||
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
|
||||
IID_PPV_ARGS(pD3D12Proc->m_spCommandAllocator.GetAddressOf()));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to "
|
||||
"CreateCommandAllocator failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pD3D12Proc->m_pD3D12Screen->dev->CreateCommandList(0,
|
||||
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
|
||||
pD3D12Proc->m_spCommandAllocator.Get(),
|
||||
nullptr,
|
||||
IID_PPV_ARGS(pD3D12Proc->m_spCommandList.GetAddressOf()));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateCommandList "
|
||||
"failed with HR %x\n",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
D3D12_VIDEO_PROCESS_ORIENTATION
|
||||
d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation_flags)
|
||||
{
|
||||
D3D12_VIDEO_PROCESS_ORIENTATION result = D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT;
|
||||
|
||||
if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_90)
|
||||
{
|
||||
result = (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL : D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90;
|
||||
debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90");
|
||||
}
|
||||
else if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_180)
|
||||
{
|
||||
result = D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180;
|
||||
debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180\n");
|
||||
}
|
||||
else if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_270)
|
||||
{
|
||||
result = (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL : D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270;
|
||||
debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270");
|
||||
}
|
||||
else if(orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL)
|
||||
{
|
||||
result = D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL;
|
||||
debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL\n");
|
||||
}
|
||||
else if(orientation_flags & PIPE_VIDEO_VPP_FLIP_VERTICAL)
|
||||
{
|
||||
result = D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL;
|
||||
debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL\n");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Copyright © Microsoft Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef D3D12_VIDEO_PROC_H
|
||||
#define D3D12_VIDEO_PROC_H
|
||||
#include "d3d12_video_types.h"
|
||||
|
||||
|
||||
///
|
||||
/// Pipe video interface starts
|
||||
///
|
||||
|
||||
/**
|
||||
* creates a video processor
|
||||
*/
|
||||
struct pipe_video_codec *
|
||||
d3d12_video_create_processor(struct pipe_context *context, const struct pipe_video_codec *templ);
|
||||
|
||||
/**
|
||||
* destroy this video processor
|
||||
*/
|
||||
void
|
||||
d3d12_video_processor_destroy(struct pipe_video_codec *codec);
|
||||
|
||||
/**
|
||||
* start processing of a new frame
|
||||
*/
|
||||
void
|
||||
d3d12_video_processor_begin_frame(struct pipe_video_codec * codec,
|
||||
struct pipe_video_buffer *target,
|
||||
struct pipe_picture_desc *picture);
|
||||
|
||||
/**
|
||||
* Perform post-process effect
|
||||
*/
|
||||
void
|
||||
d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
|
||||
struct pipe_video_buffer *input_texture,
|
||||
const struct pipe_vpp_desc *process_properties);
|
||||
/**
|
||||
* end processing of the current frame
|
||||
*/
|
||||
void
|
||||
d3d12_video_processor_end_frame(struct pipe_video_codec * codec,
|
||||
struct pipe_video_buffer *target,
|
||||
struct pipe_picture_desc *picture);
|
||||
/**
|
||||
|
||||
* flush any outstanding command buffers to the hardware
|
||||
* should be called before a video_buffer is acessed by the gallium frontend again
|
||||
*/
|
||||
void
|
||||
d3d12_video_processor_flush(struct pipe_video_codec *codec);
|
||||
|
||||
///
|
||||
/// Pipe video interface ends
|
||||
///
|
||||
|
||||
///
|
||||
/// d3d12_video_processor functions starts
|
||||
///
|
||||
|
||||
struct d3d12_video_processor
|
||||
{
|
||||
struct pipe_video_codec base;
|
||||
struct d3d12_screen *m_pD3D12Screen;
|
||||
struct d3d12_context *m_pD3D12Context;
|
||||
|
||||
///
|
||||
/// D3D12 objects and context info
|
||||
///
|
||||
|
||||
const uint m_NodeMask = 0u;
|
||||
const uint m_NodeIndex = 0u;
|
||||
|
||||
ComPtr<ID3D12Fence> m_spFence;
|
||||
uint m_fenceValue = 1u;
|
||||
|
||||
ComPtr<ID3D12VideoDevice> m_spD3D12VideoDevice;
|
||||
|
||||
D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT m_SupportCaps;
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC m_outputStreamDesc;
|
||||
std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC> m_inputStreamDescs;
|
||||
ComPtr<ID3D12VideoProcessor1> m_spVideoProcessor;
|
||||
ComPtr<ID3D12CommandQueue> m_spCommandQueue;
|
||||
ComPtr<ID3D12CommandAllocator> m_spCommandAllocator;
|
||||
ComPtr<ID3D12VideoProcessCommandList1> m_spCommandList;
|
||||
|
||||
std::vector<D3D12_RESOURCE_BARRIER> m_transitionsBeforeCloseCmdList;
|
||||
|
||||
// Current state between begin and end frame
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS m_OutputArguments;
|
||||
std::vector<D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1> m_ProcessInputs;
|
||||
|
||||
// Indicates if GPU commands have not been flushed and are pending.
|
||||
bool m_needsGPUFlush = false;
|
||||
};
|
||||
|
||||
struct pipe_video_codec *
|
||||
d3d12_video_processor_create(struct pipe_context *context, const struct pipe_video_codec *codec);
|
||||
|
||||
bool
|
||||
d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor *pD3D12Proc,
|
||||
std::vector<DXGI_FORMAT> InputFormats,
|
||||
DXGI_COLOR_SPACE_TYPE InputColorSpace,
|
||||
DXGI_FORMAT OutputFormat,
|
||||
DXGI_COLOR_SPACE_TYPE OutputColorSpace);
|
||||
|
||||
bool
|
||||
d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D12Proc);
|
||||
|
||||
D3D12_VIDEO_PROCESS_ORIENTATION
|
||||
d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation);
|
||||
|
||||
///
|
||||
/// d3d12_video_processor functions ends
|
||||
///
|
||||
|
||||
#endif
|
|
@ -62,6 +62,7 @@ if with_gallium_d3d12_video
|
|||
'd3d12_video_texture_array_dpb_manager.cpp',
|
||||
'd3d12_video_array_of_textures_dpb_manager.cpp',
|
||||
'd3d12_video_screen.cpp',
|
||||
'd3d12_video_proc.cpp',
|
||||
]
|
||||
endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue