mesa/src/compiler/nir
Dave Airlie 57372c5a42 nir/serialize: fix build with gcc 4.4.7
I had to build on RHEL6 today, and noticed this.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-03 15:03:35 +10:00
..
tests nir: Fix the control flow tests for nir_loop_first_block changes 2016-10-06 15:48:30 -07:00
.gitignore
README nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
meson.build nir: add serialization and deserialization 2017-10-31 23:36:53 -07:00
nir.c nir: Zero nir_load_const_instr::value for valgrind & nir_serialize 2017-10-25 12:36:21 -07:00
nir.h nir: Add hooks for testing serialization 2017-10-31 23:36:53 -07:00
nir_algebraic.py nir: remove shebang from python scripts 2017-03-10 14:12:47 +00:00
nir_builder.h nir: Move vc4's alpha test lowering to core NIR. 2017-10-10 11:42:04 -07:00
nir_builder_opcodes_h.py nir: remove shebang from python scripts 2017-03-10 14:12:47 +00:00
nir_clone.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_constant_expressions.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_constant_expressions.py nir: Add support for 8 and 16-bit types 2017-03-30 11:34:45 -07:00
nir_control_flow.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_control_flow.h nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_control_flow_private.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_dominance.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_from_ssa.c nir: Return progress from nir_convert_from_ssa(). 2017-03-23 14:34:44 -07:00
nir_gather_info.c nir: Make nir_gather_info collect a uses_fddx_fddy flag. 2017-10-29 20:52:20 -07:00
nir_gs_count_vertices.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_inline_functions.c nir: Make nir_copy_deref follow the "clone" pattern 2016-12-30 12:38:04 -08:00
nir_instr_set.c nir: Make nir_alu_srcs_equal non-static. 2016-08-04 00:41:07 -07:00
nir_instr_set.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_intrinsics.c nir: const_index helpers 2016-02-09 17:30:33 -05:00
nir_intrinsics.h nir/intrinsics: Set the correct num_indices for load_output 2017-10-25 12:36:20 -07:00
nir_linking_helpers.c nir: add tess patch support to nir_remove_unused_varyings() 2017-11-03 08:58:39 +11:00
nir_liveness.c nir: Switch the arguments to nir_foreach_phi_src 2016-04-28 15:54:48 -07:00
nir_loop_analyze.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_loop_analyze.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_lower_64bit_packing.c nir: Return progress from nir_lower_64bit_pack(). 2017-03-23 14:34:43 -07:00
nir_lower_alpha_test.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_alu_to_scalar.c nir: Combine the int and double [un]pack opcodes 2017-02-16 17:28:03 -08:00
nir_lower_atomics.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_atomics_to_ssbo.c nir: Use nir_src_copy instead of direct assignments. 2017-07-18 23:44:50 -07:00
nir_lower_bitmap.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_clamp_color_outputs.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_clip.c nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
nir_lower_clip_cull_distance_arrays.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_constant_initializers.c nir: Add a pass for lowering away constant initializers 2016-12-05 15:40:09 -08:00
nir_lower_double_ops.c nir: Return progress from nir_lower_doubles(). 2017-03-23 14:34:43 -07:00
nir_lower_drawpixels.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_global_vars_to_local.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_lower_gs_intrinsics.c nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
nir_lower_idiv.c nir: Rework conversion opcodes 2017-03-14 07:36:40 -07:00
nir_lower_indirect_derefs.c nir/lower_indirect: Use nir_builder control-flow helpers 2017-03-01 17:00:20 -08:00
nir_lower_int64.c nir/int64: Properly handle imod/irem 2017-03-03 13:59:27 -08:00
nir_lower_io.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_io_to_scalar.c nir: add variant of lower_io_to_scalar to be called earlier 2017-10-16 09:06:53 +11:00
nir_lower_io_to_temporaries.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_io_types.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_load_const_to_scalar.c nir: Return progress from nir_lower_load_const_to_scalar(). 2017-03-23 14:34:43 -07:00
nir_lower_locals_to_regs.c nir: Remove unused include 2017-06-07 21:07:24 +02:00
nir_lower_passthrough_edgeflags.c nir: Change nir_shader_get_entrypoint to return an impl. 2016-08-25 19:18:24 -07:00
nir_lower_patch_vertices.c nir: Add a pass to lower TES patch_vertices intrinsics to a constant. 2017-01-10 13:21:53 -08:00
nir_lower_phis_to_scalar.c nir: Report progress from nir_lower_phis_to_scalar. 2016-09-14 12:01:51 -07:00
nir_lower_read_invocation_to_scalar.c nir: Add pass to scalarize read_invocation/read_first_invocation 2017-07-20 16:56:49 -07:00
nir_lower_regs_to_ssa.c nir: Return progress from nir_lower_regs_to_ssa(). 2017-03-23 14:34:44 -07:00
nir_lower_returns.c nir: Fix misspellings. 2017-03-23 14:34:43 -07:00
nir_lower_samplers.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_samplers_as_deref.c nir: skip lowering sampler if there is no dereference 2017-11-03 14:19:46 +11:00
nir_lower_system_values.c nir: Zero local_size const struct for valgrind & nir_serialize 2017-10-25 12:36:21 -07:00
nir_lower_tex.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_to_source_mods.c nir: Return progress from nir_lower_to_source_mods(). 2017-03-23 14:34:43 -07:00
nir_lower_two_sided_color.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_uniforms_to_ubo.c nir: add nir_lower_uniforms_to_ubo pass 2017-07-31 14:55:29 +02:00
nir_lower_var_copies.c nir: Return progress from nir_lower_var_copies(). 2017-03-23 14:34:43 -07:00
nir_lower_vars_to_ssa.c nir/vars_to_ssa: Handle missing struct members in foreach_deref_node 2017-07-19 11:06:23 +10:00
nir_lower_vec_to_movs.c nir: Silence unused parameter warnings 2016-05-12 16:46:41 -07:00
nir_lower_wpos_center.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_lower_wpos_ytransform.c nir/lower_wpos_ytransform: Support system value intrinsics 2017-10-25 16:14:09 -07:00
nir_metadata.c nir: Add a loop analysis pass 2016-12-23 10:15:36 +11:00
nir_move_vec_src_uses_to_dest.c nir: Return progress from nir_move_vec_src_uses_to_dest(). 2017-03-23 14:34:43 -07:00
nir_normalize_cubemap_coords.c nir: Switch the arguments to nir_foreach_function 2016-04-28 15:54:48 -07:00
nir_opcodes.py nir/opcodes: Fix constant-folding of ufind_msb 2017-10-12 22:39:29 -07:00
nir_opcodes_c.py nir: Add positional argument specifiers. 2017-03-21 13:38:00 -07:00
nir_opcodes_h.py nir: remove shebang from python scripts 2017-03-10 14:12:47 +00:00
nir_opt_algebraic.py nir: fix algebraic optimizations 2017-08-01 12:20:49 -07:00
nir_opt_conditional_discard.c nir/conditional_if: Properly use the builder 2016-12-30 12:38:04 -08:00
nir_opt_constant_folding.c nir: Optimize out discard_ifs with a constant 0 argument. 2016-09-28 08:31:14 -07:00
nir_opt_copy_prop_vars.c nir: fix nir_opt_copy_prop_vars() for arrays of arrays 2017-07-19 11:06:23 +10:00
nir_opt_copy_propagate.c nir/copy_prop: Respect the source's number of components 2017-03-14 07:36:20 -07:00
nir_opt_cse.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_opt_dce.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_opt_dead_cf.c nir: Make nir_foo_first/last_cf_node return a block instead 2016-10-06 09:16:37 -07:00
nir_opt_gcm.c nir/gcm: fix a bug with metadata handling 2017-01-14 18:18:17 -05:00
nir_opt_global_to_local.c nir: Switch the arguments to nir_foreach_def 2016-04-28 15:54:48 -07:00
nir_opt_if.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_intrinsics.c nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB 2017-10-31 23:28:00 +01:00
nir_opt_loop_unroll.c nir: bump loop unroll limit to 96. 2017-10-11 10:11:36 +10:00
nir_opt_move_comparisons.c nir: Introduce a nir_opt_move_comparisons() pass. 2017-01-12 09:47:29 +11:00
nir_opt_peephole_select.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_opt_remove_phis.c nir: Stop using apostrophes to pluralize. 2017-03-23 14:34:43 -07:00
nir_opt_trivial_continues.c nir: Rename convert_to_ssa lower_regs_to_ssa 2016-12-29 16:02:44 -08:00
nir_opt_undef.c nir: Turn imov/fmov of undef into undef 2016-12-16 20:32:59 +11:00
nir_phi_builder.c nir: add extra const notation in compare_blocks() 2017-01-27 17:56:56 +00:00
nir_phi_builder.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_print.c nir: Print the components referenced for split or packed shader in/outs. 2017-10-20 16:26:46 -07:00
nir_propagate_invariant.c nir: Add a pass for propagating invariant decorations 2016-06-20 12:02:45 -07:00
nir_remove_dead_variables.c nir: Add a safety check that we don't remove dead I/O vars after lowering. 2017-10-20 16:26:07 -07:00
nir_repair_ssa.c nir: Switch the arguments to nir_foreach_use and friends 2016-04-28 15:54:48 -07:00
nir_search.c nir/search: Use the correct bit size for integer comparisons 2017-01-21 10:34:21 -08:00
nir_search.h nir/algebraic: add support for conditional helper functions to expressions 2017-01-12 09:47:29 +11:00
nir_search_helpers.h nir: shuffle constants to the top 2017-04-24 12:08:14 +10:00
nir_serialize.c nir/serialize: fix build with gcc 4.4.7 2017-11-03 15:03:35 +10:00
nir_serialize.h nir: add serialization and deserialization 2017-10-31 23:36:53 -07:00
nir_split_var_copies.c nir: Add GLSL_TYPE_[U]INT64 to some switch statements 2017-04-16 20:14:42 -07:00
nir_sweep.c nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
nir_to_lcssa.c nir: Add a LCSAA-pass 2016-12-23 10:15:36 +11:00
nir_validate.c nir: Get rid of nir_shader::stage 2017-10-20 12:49:17 -07:00
nir_vla.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00
nir_worklist.c nir: zero allocated memory where needed 2016-10-31 11:53:38 +01:00
nir_worklist.h nir: consistently use ifndef guards over pragma once 2017-03-22 16:55:22 +00:00

README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.