nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
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assert(tail->child == NULL);
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switch (glsl_get_base_type(tail->type)) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_BOOL:
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@ -147,7 +147,9 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
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break;
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_BOOL:
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