nir: Add GLSL_TYPE_[U]INT64 to some switch statements

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand 2017-04-14 14:41:43 -07:00
parent 2769dadb0f
commit 4cf079f7f2
2 changed files with 4 additions and 0 deletions

View File

@ -699,7 +699,9 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
assert(tail->child == NULL);
switch (glsl_get_base_type(tail->type)) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:

View File

@ -147,7 +147,9 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
break;
case GLSL_TYPE_UINT:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL: