nir: Silence unused parameter warnings
These cases had the parameter removed: nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’: nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter] try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader) ^ nir/nir_lower_io.c: In function ‘load_op’: nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter] load_op(struct lower_io_state *state, ^ These cases had the parameter (void) silenced because the parameter was necessary for an interface: nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter] nir_visitor::visit(ir_barrier *ir) ^ nir/nir.c: In function ‘remove_use_cb’: nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter] remove_use_cb(nir_src *src, void *state) ^ nir/nir.c: In function ‘remove_def_cb’: nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter] remove_def_cb(nir_dest *dest, void *state) ^ Number of total warnings in my build reduced from 2543 to 2538 (reduction of 5). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -2007,7 +2007,7 @@ nir_visitor::visit(ir_dereference_array *ir)
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}
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void
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nir_visitor::visit(ir_barrier *ir)
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nir_visitor::visit(ir_barrier *)
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{
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nir_intrinsic_instr *instr =
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nir_intrinsic_instr_create(this->shader, nir_intrinsic_barrier);
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@ -893,6 +893,8 @@ src_is_valid(const nir_src *src)
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static bool
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remove_use_cb(nir_src *src, void *state)
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{
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(void) state;
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if (src_is_valid(src))
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list_del(&src->use_link);
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@ -902,6 +904,8 @@ remove_use_cb(nir_src *src, void *state)
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static bool
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remove_def_cb(nir_dest *dest, void *state)
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{
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(void) state;
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if (!dest->is_ssa)
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list_del(&dest->reg.def_link);
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@ -144,8 +144,7 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
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}
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static nir_intrinsic_op
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load_op(struct lower_io_state *state,
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nir_variable_mode mode, bool per_vertex)
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load_op(nir_variable_mode mode, bool per_vertex)
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{
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nir_intrinsic_op op;
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switch (mode) {
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@ -270,7 +269,7 @@ nir_lower_io_block(nir_block *block,
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(state->mem_ctx,
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load_op(state, mode, per_vertex));
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load_op(mode, per_vertex));
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load->num_components = intrin->num_components;
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nir_intrinsic_set_base(load,
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@ -118,7 +118,7 @@ has_replicated_dest(nir_alu_instr *alu)
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* can then call insert_mov as normal.
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*/
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static unsigned
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try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
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try_coalesce(nir_alu_instr *vec, unsigned start_idx)
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{
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assert(start_idx < nir_op_infos[vec->op].num_inputs);
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@ -264,7 +264,7 @@ lower_vec_to_movs_block(nir_block *block, nir_function_impl *impl)
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continue;
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if (!(finished_write_mask & (1 << i)))
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finished_write_mask |= try_coalesce(vec, i, shader);
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finished_write_mask |= try_coalesce(vec, i);
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if (!(finished_write_mask & (1 << i)))
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finished_write_mask |= insert_mov(vec, i, shader);
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