mesa/src/compiler/nir
Jason Ekstrand 07635a3284 nir/builder: Add a select_from_ssa_def_array helper
This is an operation we have to do already for nir_vector_extract and
I'm about to do something very similar for matrix columns.  Having a
more generic helper is useful.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
2020-11-05 23:36:46 +00:00
..
tests nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
README
meson.build nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir.c spirv,nir: Add support for ray-tracing built-ins 2020-11-05 23:36:46 +00:00
nir.h nir: add nir_alu_src_is_trivial_ssa() 2020-11-03 22:35:57 +00:00
nir_algebraic.py nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_builder.h nir/builder: Add a select_from_ssa_def_array helper 2020-11-05 23:36:46 +00:00
nir_builder_opcodes_h.py nir: Allow for system values with variable numbers of destination components 2020-07-22 23:43:35 +00:00
nir_builtin_builder.c vtn/opencl: Switch some nir-sequence ops to use libclc 2020-09-25 13:14:45 -07:00
nir_builtin_builder.h nir/builder: Add a nir_ieq_imm helper 2020-11-03 22:18:28 +00:00
nir_clone.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_constant_expressions.h
nir_constant_expressions.py nir: Delete the fnoise opcodes 2020-04-21 06:16:13 +00:00
nir_control_flow.c nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir_control_flow.h nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir_control_flow_private.h
nir_conversion_builder.h nir: Add builder helpers for OpenCL type conversions 2020-10-01 18:36:53 +00:00
nir_convert_ycbcr.c nir: convert_ycbcr: preserve alpha channel 2020-04-20 22:01:43 +00:00
nir_deref.c nir/deref: Fix a typo 2020-11-05 16:31:25 +00:00
nir_deref.h
nir_divergence_analysis.c nir: drop unused alpha_ref_float 2020-10-21 16:33:43 +00:00
nir_dominance.c nir/dominance: Use _mesa_set_clear instead ofhand-rolling it 2020-09-30 16:46:11 +00:00
nir_format_convert.h nir: Add nir_[iu]shr_imm and nir_udiv_imm helpers and use them. 2020-08-24 09:53:17 -07:00
nir_from_ssa.c nir: Replace nir_ssa_def->live_index with nir_instr->index. 2020-10-20 08:54:01 -07:00
nir_gather_info.c nir: add shader_info::bit_sizes_used 2020-11-04 11:50:37 +00:00
nir_gather_ssa_types.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_gather_xfb_info.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_gs_count_vertices.c nir: Add ability to count primitives per stream. 2020-10-09 15:26:14 +02:00
nir_inline_functions.c nir: Take a variable remap parameter in nir_inline_function_impl 2020-08-29 18:32:46 +00:00
nir_inline_uniforms.c nir: add new helper passes that lower uniforms to literals 2020-10-07 17:30:12 +00:00
nir_instr_set.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_instr_set.h
nir_intrinsics.py spirv,nir: Add support for ray-tracing built-ins 2020-11-05 23:36:46 +00:00
nir_intrinsics_c.py
nir_intrinsics_h.py
nir_linking_helpers.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_liveness.c nir: Add a call to get a struct describing SSA liveness per instruction. 2020-10-20 08:54:06 -07:00
nir_loop_analyze.c nir: Only force loop unrolling if we know it's a in/out/temp 2020-11-03 22:18:28 +00:00
nir_loop_analyze.h
nir_lower_alpha_test.c nir: drop support for using load_alpha_ref_float 2020-10-21 16:33:43 +00:00
nir_lower_alu.c nir: Implement mul_high lowering for bit sizes other than 32 2020-08-27 16:57:42 +00:00
nir_lower_alu_to_scalar.c nir: scalarize fdot in reverse 2020-11-03 14:56:00 +00:00
nir_lower_amul.c nir/lower_amul: Use num_ubos/ssbos instead of recomputing it. 2020-08-05 04:35:05 +00:00
nir_lower_array_deref_of_vec.c nir/lower_array_deref_of_vec: Use nir_deref_mode_must_be 2020-11-03 22:18:28 +00:00
nir_lower_atomics_to_ssbo.c nir: Add a nir_foreach_uniform_variable helper 2020-07-29 17:38:58 +00:00
nir_lower_bit_size.c nir/lower_bit_size: optimize upcast of b2i8/b2i16 2020-11-04 11:50:37 +00:00
nir_lower_bitmap.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_bool_to_bitsize.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_bool_to_float.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_bool_to_int32.c nir: Report progress properly in nir_lower_bool_to_* 2020-08-25 22:39:08 +00:00
nir_lower_cl_images_to_tex.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_lower_clamp_color_outputs.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_clip.c nir/lower_clip: Add i/o semantics for load/store intrinsics. 2020-09-28 17:35:30 +00:00
nir_lower_clip_cull_distance_arrays.c nir/lower_clip_cull: Store array size for FS inputs 2020-10-23 11:09:18 +00:00
nir_lower_clip_disable.c nir/clip_disable: handle 2x vec4 case 2020-11-05 21:32:27 +00:00
nir_lower_clip_halfz.c nir_ allow nir_lower_clip_halfz to run in tess eval shader 2020-07-23 08:41:17 +00:00
nir_lower_convert_alu_types.c nir: Fix a misspelling 2020-10-01 20:44:04 -05:00
nir_lower_discard_to_demote.c nir/lower_discard_to_demote: Use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_lower_double_ops.c nir: Take a variable remap parameter in nir_inline_function_impl 2020-08-29 18:32:46 +00:00
nir_lower_drawpixels.c nir: properly identify texcoords for lowered IO in nir_lower_drawpixels 2020-08-24 19:07:18 +00:00
nir_lower_fb_read.c
nir_lower_flatshade.c nir: Add nir_foreach_shader_in/out_variable helpers 2020-07-29 17:38:57 +00:00
nir_lower_flrp.c Revert "nir: replace lower_ffma and fuse_ffma with has_ffma" 2020-09-24 13:11:50 -07:00
nir_lower_fragcolor.c nir: add lowering pass for fragcolor -> fragdata 2020-07-08 14:51:34 +00:00
nir_lower_fragcoord_wtrans.c compiler/nir: extend lower_fragcoord_wtrans to support VARYING_SLOT_POS 2020-08-17 12:38:05 +00:00
nir_lower_frexp.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_global_vars_to_local.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_goto_ifs.c Revert "nir/lower_goto_if: Add a route::outside set" 2020-09-30 16:46:11 +00:00
nir_lower_gs_intrinsics.c nir: Emit set_vertex_and_primitive_count for inactive streams. 2020-10-20 07:11:29 +00:00
nir_lower_idiv.c nir/builder: Add a nir_ieq_imm helper 2020-11-03 22:18:28 +00:00
nir_lower_indirect_derefs.c nir/lower_indirect_derefs: Add a threshold 2020-09-03 14:26:49 +00:00
nir_lower_input_attachments.c nir/lower_input_attachments: Support loading layer id via gl_ViewIndex 2020-08-19 16:36:43 +00:00
nir_lower_int64.c nir/builder: Add a nir_ieq_imm helper 2020-11-03 22:18:28 +00:00
nir_lower_int_to_float.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_lower_interpolation.c nir: Copy semantics to nir_intrinsic_load_fs_input_interp_deltas 2020-08-25 16:43:19 +00:00
nir_lower_io.c nir: Add nir_intrinsic_{load,store}_deref_block_intel 2020-11-04 20:24:48 +00:00
nir_lower_io_arrays_to_elements.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_io_to_scalar.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_io_to_temporaries.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_io_to_vector.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_load_const_to_scalar.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_locals_to_regs.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_mediump_outputs.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_lower_memcpy.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_lower_memory_model.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_lower_multiview.c nir: Add nir_lower_multiview pass 2020-09-29 10:31:59 +00:00
nir_lower_non_uniform_access.c
nir_lower_packing.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_passthrough_edgeflags.c nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices 2020-10-01 18:36:53 +00:00
nir_lower_patch_vertices.c
nir_lower_phis_to_scalar.c nir/phis_to_scalar,gcm: Use nir_deref_mode_may_be 2020-11-03 22:18:28 +00:00
nir_lower_point_size.c
nir_lower_point_size_mov.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_regs_to_ssa.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_lower_returns.c nir/lower_returns: Append missing phis' sources after "break" insertion 2020-11-02 14:12:21 +00:00
nir_lower_samplers.c nir/lower_samplers: Clamp out-of-bounds access to array of samplers 2020-09-22 09:06:52 +00:00
nir_lower_scratch.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_ssbo.c nir/lower_ssbo: Don't set align_* for atomics 2020-08-11 09:00:11 +00:00
nir_lower_subgroups.c radv/aco,nir/lower_subgroups: don't lower elect 2020-10-13 12:47:20 +00:00
nir_lower_system_values.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_lower_tex.c st/mesa: Add NV12 lowering to PIPE_FORMAT_R8_G8B8_420_UNORM 2020-10-08 09:37:14 +00:00
nir_lower_to_source_mods.c nir: Add an option to not lower source mods for f64/u64/i64. 2020-10-20 08:54:06 -07:00
nir_lower_two_sided_color.c nir: Add a find_variable_with_[driver_]location helper 2020-07-29 17:38:58 +00:00
nir_lower_ubo_vec4.c nir: Make nir_lower_ubo_vec4() handle non-vec4-aligned loads. 2020-09-30 19:53:43 +00:00
nir_lower_uniforms_to_ubo.c nir: update ubo locations in nir_lower_uniforms_to_ubo 2020-10-13 12:31:40 +00:00
nir_lower_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_lower_variable_initializers.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_lower_vars_to_ssa.c nir/vars_to_ssa: Use nir_deref_must_be 2020-11-03 22:18:28 +00:00
nir_lower_vec3_to_vec4.c nir/vec3_to_vec4: Use nir_deref_must_be 2020-11-03 22:18:28 +00:00
nir_lower_vec_to_movs.c nir: Rename replicated-result dot-product instructions 2020-10-22 18:00:19 +00:00
nir_lower_viewport_transform.c
nir_lower_wpos_center.c
nir_lower_wpos_ytransform.c nir: fix lower_wpos for 16-bit fddy 2020-06-02 20:01:18 +00:00
nir_lower_wrmasks.c nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper. 2020-08-27 23:01:52 +00:00
nir_metadata.c nir: Introduce nir_metadata_instr_index for nir_index_instr() being current. 2020-10-20 08:53:36 -07:00
nir_move_vec_src_uses_to_dest.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_normalize_cubemap_coords.c
nir_opcodes.py nir: scalarize fdot in reverse 2020-11-03 14:56:00 +00:00
nir_opcodes_c.py
nir_opcodes_h.py
nir_opt_access.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_opt_algebraic.py nir/algebraic: better propagate constants up fadd chains 2020-11-03 14:56:00 +00:00
nir_opt_barriers.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_combine_stores.c nir: Add nir_intrinsic_{load,store}_deref_block_intel 2020-11-04 20:24:48 +00:00
nir_opt_comparison_pre.c nir: More NIR_MAX_VEC_COMPONENTS fixes 2020-09-09 20:19:42 +00:00
nir_opt_conditional_discard.c nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if 2020-10-15 21:40:09 +00:00
nir_opt_constant_folding.c nir/constant_folding: Fold subgroup shuffle intrinsics 2020-11-03 16:51:26 -06:00
nir_opt_copy_prop_vars.c nir: Add nir_intrinsic_{load,store}_deref_block_intel 2020-11-04 20:24:48 +00:00
nir_opt_copy_propagate.c nir/copy_propagate: Copy-prop into jump conditions 2020-09-30 15:47:51 +00:00
nir_opt_cse.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dce.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dead_cf.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_dead_write_vars.c nir: Use nir_deref_mode_may_be in deref optimizations 2020-11-03 22:18:28 +00:00
nir_opt_find_array_copies.c nir/find_array_copies: Don't assume all children exist 2020-11-04 05:57:07 +00:00
nir_opt_gcm.c nir/phis_to_scalar,gcm: Use nir_deref_mode_may_be 2020-11-03 22:18:28 +00:00
nir_opt_idiv_const.c nir/idiv_const: Use the modern nir_src_as_* constant helpers 2020-09-09 20:19:42 +00:00
nir_opt_if.c nir: skip bcsel with non-trivial swizzle in opt_simplify_bcsel_of_phi() 2020-11-03 22:35:57 +00:00
nir_opt_intrinsics.c nir/opt_intrinsic: Optimize bcsel(b, shuffle(x, i), shuffle(x, j)) 2020-11-03 16:51:26 -06:00
nir_opt_large_constants.c nir: Add and use some deref mode helpers 2020-11-03 22:18:28 +00:00
nir_opt_load_store_vectorize.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_opt_loop_unroll.c nir/opt_loop_unroll: fix is_access_out_of_bounds with vectors 2020-09-09 12:34:47 +00:00
nir_opt_memcpy.c nir: Add a memcpy optimization pass 2020-10-02 07:30:49 +00:00
nir_opt_move.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_peephole_select.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_opt_rematerialize_compares.c nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: optimize out phis with undef 2020-08-19 13:27:50 +00:00
nir_opt_shrink_vectors.c nir/opt_shrink_vectors: shrink image stores using the format 2020-09-07 18:06:50 +00:00
nir_opt_sink.c nir: also move b2i in case of nir_move_copies 2020-07-20 15:56:45 +00:00
nir_opt_trivial_continues.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_opt_undef.c nir/opt_undef: Convert to use nir_shader_instructions_pass(). 2020-08-27 23:01:52 +00:00
nir_opt_uniform_atomics.c nir/opt_uniform_atomics: remove useless returns 2020-10-14 09:53:34 +00:00
nir_opt_vectorize.c nir/opt_vectorize: don't lose exact and no_*_wrap flags 2020-09-11 17:41:14 -04:00
nir_phi_builder.c util: Remove tmp argument from BITSET_FOREACH_SET macro 2020-01-23 01:52:43 +00:00
nir_phi_builder.h
nir_print.c spirv: Add support for OpTypeAccelerationStructureKHR 2020-11-05 23:36:45 +00:00
nir_propagate_invariant.c
nir_range_analysis.c nir,amd: remove trinary_minmax opcodes 2020-08-24 20:56:11 +00:00
nir_range_analysis.h
nir_remove_dead_variables.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_repair_ssa.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_schedule.c nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if 2020-10-15 21:40:09 +00:00
nir_schedule.h nir/schedule: Add an option for a fallback scheduling algorithm 2020-07-24 12:26:26 +02:00
nir_search.c nir: Properly preserve metadata in more cases 2020-06-11 05:08:12 +00:00
nir_search.h nir: Make algebraic backtrack and reprocess after a replacement. 2019-11-26 10:13:46 -08:00
nir_search_helpers.h nir/algebraic: better propagate constants up fadd chains 2020-11-03 14:56:00 +00:00
nir_serialize.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_serialize.h
nir_split_per_member_structs.c nir/split_per_member_structs: Inline split_variables_in_list 2020-07-29 17:38:58 +00:00
nir_split_var_copies.c nir: Call nir_metadata_preserve on !progress 2020-06-11 05:08:12 +00:00
nir_split_vars.c nir/split_*_vars: Prepare for generic pointers 2020-11-03 22:18:28 +00:00
nir_sweep.c nir: Use a single list for all shader variables 2020-07-29 17:38:58 +00:00
nir_to_lcssa.c nir: Make nir_deref_instr::mode a bitfield 2020-11-03 22:18:28 +00:00
nir_validate.c nir/lower_io: Add support for lowering deref_mode_is 2020-11-03 22:18:28 +00:00
nir_vla.h
nir_vulkan.h nir: add common convert_ycbcr for vulkan csc 2020-04-20 22:01:43 +00:00
nir_worklist.c
nir_worklist.h util: rename list_empty() to list_is_empty() 2019-10-28 11:24:38 +00:00
nir_xfb_info.h

README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.