nir: properly identify texcoords for lowered IO in nir_lower_drawpixels

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6442>
This commit is contained in:
Marek Olšák 2020-08-14 01:54:19 -04:00 committed by Marge Bot
parent 2b1ef5df4e
commit 844167d100
1 changed files with 2 additions and 10 deletions

View File

@ -264,16 +264,8 @@ lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block)
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_input: {
/* The intrinsic doesn't carry the variable. We need to find it
* manually.
*/
nir_foreach_shader_in_variable(var, state->b.shader) {
if ((var->data.driver_location == nir_intrinsic_base(intr)) &&
(nir_intrinsic_component(intr) >= var->data.location_frac &&
nir_intrinsic_component(intr) <
(var->data.location_frac + glsl_get_components(var->type))))
lower_texcoord(state, intr);
}
if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0)
lower_texcoord(state, intr);
break;
}
default: