mesa/src/compiler/nir/nir_gather_info.c

1031 lines
39 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_deref.h"
#include "main/menums.h"
#include "util/set.h"
static bool
src_is_invocation_id(const nir_src *src)
{
assert(src->is_ssa);
if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
return false;
return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
nir_intrinsic_load_invocation_id;
}
static bool
src_is_local_invocation_index(const nir_src *src)
{
assert(src->is_ssa);
if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
return false;
return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
nir_intrinsic_load_local_invocation_index;
}
static void
get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
bool *cross_invocation, bool *indirect)
{
*cross_invocation = false;
*indirect = false;
const bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
nir_deref_path path;
nir_deref_path_init(&path, deref, NULL);
assert(path.path[0]->deref_type == nir_deref_type_var);
nir_deref_instr **p = &path.path[1];
/* Vertex index is the outermost array index. */
if (is_arrayed) {
assert((*p)->deref_type == nir_deref_type_array);
if (shader->info.stage == MESA_SHADER_TESS_CTRL)
*cross_invocation = !src_is_invocation_id(&(*p)->arr.index);
else if (shader->info.stage == MESA_SHADER_MESH)
*cross_invocation = !src_is_local_invocation_index(&(*p)->arr.index);
p++;
}
/* We always lower indirect dereferences for "compact" array vars. */
if (!path.path[0]->var->data.compact) {
/* Non-compact array vars: find out if they are indirect. */
for (; *p; p++) {
if ((*p)->deref_type == nir_deref_type_array) {
*indirect |= !nir_src_is_const((*p)->arr.index);
} else if ((*p)->deref_type == nir_deref_type_struct) {
/* Struct indices are always constant. */
} else {
unreachable("Unsupported deref type");
}
}
}
nir_deref_path_finish(&path);
}
static void
set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
nir_deref_instr *deref, bool is_output_read)
{
for (int i = 0; i < len; i++) {
/* Varyings might not have been assigned values yet so abort. */
if (var->data.location == -1)
return;
int idx = var->data.location + offset + i;
bool is_patch_generic = var->data.patch &&
idx != VARYING_SLOT_TESS_LEVEL_INNER &&
idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
idx != VARYING_SLOT_BOUNDING_BOX0 &&
idx != VARYING_SLOT_BOUNDING_BOX1;
uint64_t bitfield;
if (is_patch_generic) {
/* Varyings might still have temp locations so abort */
if (idx < VARYING_SLOT_PATCH0 || idx >= VARYING_SLOT_TESS_MAX)
return;
bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
}
else {
/* Varyings might still have temp locations so abort */
if (idx >= VARYING_SLOT_MAX)
return;
bitfield = BITFIELD64_BIT(idx);
}
bool cross_invocation;
bool indirect;
get_deref_info(shader, var, deref, &cross_invocation, &indirect);
if (var->data.mode == nir_var_shader_in) {
if (is_patch_generic) {
shader->info.patch_inputs_read |= bitfield;
if (indirect)
shader->info.patch_inputs_read_indirectly |= bitfield;
} else {
shader->info.inputs_read |= bitfield;
if (indirect)
shader->info.inputs_read_indirectly |= bitfield;
}
if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
}
} else {
assert(var->data.mode == nir_var_shader_out);
if (is_output_read) {
if (is_patch_generic) {
shader->info.patch_outputs_read |= bitfield;
if (indirect)
shader->info.patch_outputs_accessed_indirectly |= bitfield;
} else {
shader->info.outputs_read |= bitfield;
if (indirect)
shader->info.outputs_accessed_indirectly |= bitfield;
}
if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
} else {
if (is_patch_generic) {
shader->info.patch_outputs_written |= bitfield;
if (indirect)
shader->info.patch_outputs_accessed_indirectly |= bitfield;
} else if (!var->data.read_only) {
shader->info.outputs_written |= bitfield;
if (indirect)
shader->info.outputs_accessed_indirectly |= bitfield;
}
}
if (cross_invocation && shader->info.stage == MESA_SHADER_MESH)
shader->info.mesh.ms_cross_invocation_output_access |= bitfield;
if (var->data.fb_fetch_output) {
shader->info.outputs_read |= bitfield;
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_fbfetch_output = true;
}
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
!is_output_read && var->data.index == 1)
shader->info.fs.color_is_dual_source = true;
}
}
}
/**
* Mark an entire variable as used. Caller must ensure that the variable
* represents a shader input or output.
*/
static void
mark_whole_variable(nir_shader *shader, nir_variable *var,
nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
if (nir_is_arrayed_io(var, shader->info.stage) ||
/* For NV_mesh_shader. */
(shader->info.stage == MESA_SHADER_MESH &&
var->data.location == VARYING_SLOT_PRIMITIVE_INDICES &&
!var->data.per_primitive)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
if (var->data.per_view) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
const unsigned slots =
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
set_io_mask(shader, var, 0, slots, deref, is_output_read);
}
static unsigned
get_io_offset(nir_deref_instr *deref, nir_variable *var, bool is_arrayed,
bool skip_non_arrayed)
{
if (var->data.compact) {
if (deref->deref_type == nir_deref_type_var) {
assert(glsl_type_is_array(var->type));
return 0;
}
assert(deref->deref_type == nir_deref_type_array);
return nir_src_is_const(deref->arr.index) ?
(nir_src_as_uint(deref->arr.index) + var->data.location_frac) / 4u :
(unsigned)-1;
}
unsigned offset = 0;
for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
if (d->deref_type == nir_deref_type_array) {
if (is_arrayed && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
break;
if (!is_arrayed && skip_non_arrayed)
break;
if (!nir_src_is_const(d->arr.index))
return -1;
offset += glsl_count_attribute_slots(d->type, false) *
nir_src_as_uint(d->arr.index);
} else if (d->deref_type == nir_deref_type_struct) {
const struct glsl_type *parent_type = nir_deref_instr_parent(d)->type;
for (unsigned i = 0; i < d->strct.index; i++) {
const struct glsl_type *field_type = glsl_get_struct_field(parent_type, i);
offset += glsl_count_attribute_slots(field_type, false);
}
}
}
return offset;
}
/**
* Try to mark a portion of the given varying as used. Caller must ensure
* that the variable represents a shader input or output.
*
* If the index can't be interpreted as a constant, or some other problem
* occurs, then nothing will be marked and false will be returned.
*/
static bool
try_mask_partial_io(nir_shader *shader, nir_variable *var,
nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
bool skip_non_arrayed = shader->info.stage == MESA_SHADER_MESH;
if (is_arrayed) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
/* Per view variables will be considered as a whole. */
if (var->data.per_view)
return false;
unsigned offset = get_io_offset(deref, var, is_arrayed, skip_non_arrayed);
if (offset == -1)
return false;
const unsigned slots =
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
if (offset >= slots) {
/* Constant index outside the bounds of the matrix/array. This could
* arise as a result of constant folding of a legal GLSL program.
*
* Even though the spec says that indexing outside the bounds of a
* matrix/array results in undefined behaviour, we don't want to pass
* out-of-range values to set_io_mask() (since this could result in
* slots that don't exist being marked as used), so just let the caller
* mark the whole variable as used.
*/
return false;
}
unsigned len = glsl_count_attribute_slots(deref->type, false);
set_io_mask(shader, var, offset, len, deref, is_output_read);
return true;
}
/** Returns true if the given intrinsic writes external memory
*
* Only returns true for writes to globally visible memory, not scratch and
* not shared.
*/
bool
nir_intrinsic_writes_external_memory(const nir_intrinsic_instr *instr)
{
switch (instr->intrinsic) {
case nir_intrinsic_atomic_counter_inc:
case nir_intrinsic_atomic_counter_inc_deref:
case nir_intrinsic_atomic_counter_add:
case nir_intrinsic_atomic_counter_add_deref:
case nir_intrinsic_atomic_counter_pre_dec:
case nir_intrinsic_atomic_counter_pre_dec_deref:
case nir_intrinsic_atomic_counter_post_dec:
case nir_intrinsic_atomic_counter_post_dec_deref:
case nir_intrinsic_atomic_counter_min:
case nir_intrinsic_atomic_counter_min_deref:
case nir_intrinsic_atomic_counter_max:
case nir_intrinsic_atomic_counter_max_deref:
case nir_intrinsic_atomic_counter_and:
case nir_intrinsic_atomic_counter_and_deref:
case nir_intrinsic_atomic_counter_or:
case nir_intrinsic_atomic_counter_or_deref:
case nir_intrinsic_atomic_counter_xor:
case nir_intrinsic_atomic_counter_xor_deref:
case nir_intrinsic_atomic_counter_exchange:
case nir_intrinsic_atomic_counter_exchange_deref:
case nir_intrinsic_atomic_counter_comp_swap:
case nir_intrinsic_atomic_counter_comp_swap_deref:
case nir_intrinsic_bindless_image_atomic_add:
case nir_intrinsic_bindless_image_atomic_and:
case nir_intrinsic_bindless_image_atomic_comp_swap:
case nir_intrinsic_bindless_image_atomic_dec_wrap:
case nir_intrinsic_bindless_image_atomic_exchange:
case nir_intrinsic_bindless_image_atomic_fadd:
case nir_intrinsic_bindless_image_atomic_imax:
case nir_intrinsic_bindless_image_atomic_imin:
case nir_intrinsic_bindless_image_atomic_inc_wrap:
case nir_intrinsic_bindless_image_atomic_or:
case nir_intrinsic_bindless_image_atomic_umax:
case nir_intrinsic_bindless_image_atomic_umin:
case nir_intrinsic_bindless_image_atomic_xor:
case nir_intrinsic_bindless_image_store:
case nir_intrinsic_bindless_image_store_raw_intel:
case nir_intrinsic_global_atomic_add:
case nir_intrinsic_global_atomic_and:
case nir_intrinsic_global_atomic_comp_swap:
case nir_intrinsic_global_atomic_exchange:
case nir_intrinsic_global_atomic_fadd:
case nir_intrinsic_global_atomic_fcomp_swap:
case nir_intrinsic_global_atomic_fmax:
case nir_intrinsic_global_atomic_fmin:
case nir_intrinsic_global_atomic_imax:
case nir_intrinsic_global_atomic_imin:
case nir_intrinsic_global_atomic_or:
case nir_intrinsic_global_atomic_umax:
case nir_intrinsic_global_atomic_umin:
case nir_intrinsic_global_atomic_xor:
case nir_intrinsic_global_atomic_add_ir3:
case nir_intrinsic_global_atomic_and_ir3:
case nir_intrinsic_global_atomic_comp_swap_ir3:
case nir_intrinsic_global_atomic_exchange_ir3:
case nir_intrinsic_global_atomic_imax_ir3:
case nir_intrinsic_global_atomic_imin_ir3:
case nir_intrinsic_global_atomic_or_ir3:
case nir_intrinsic_global_atomic_umax_ir3:
case nir_intrinsic_global_atomic_umin_ir3:
case nir_intrinsic_global_atomic_xor_ir3:
case nir_intrinsic_image_atomic_add:
case nir_intrinsic_image_atomic_and:
case nir_intrinsic_image_atomic_comp_swap:
case nir_intrinsic_image_atomic_dec_wrap:
case nir_intrinsic_image_atomic_exchange:
case nir_intrinsic_image_atomic_fadd:
case nir_intrinsic_image_atomic_imax:
case nir_intrinsic_image_atomic_imin:
case nir_intrinsic_image_atomic_inc_wrap:
case nir_intrinsic_image_atomic_or:
case nir_intrinsic_image_atomic_umax:
case nir_intrinsic_image_atomic_umin:
case nir_intrinsic_image_atomic_xor:
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_atomic_dec_wrap:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_fadd:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_inc_wrap:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_store_raw_intel:
case nir_intrinsic_image_store:
case nir_intrinsic_image_store_raw_intel:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_add_ir3:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_and_ir3:
case nir_intrinsic_ssbo_atomic_comp_swap:
case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_exchange_ir3:
case nir_intrinsic_ssbo_atomic_fadd:
case nir_intrinsic_ssbo_atomic_fcomp_swap:
case nir_intrinsic_ssbo_atomic_fmax:
case nir_intrinsic_ssbo_atomic_fmin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_imax_ir3:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_imin_ir3:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_or_ir3:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_umax_ir3:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_umin_ir3:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_xor_ir3:
case nir_intrinsic_store_global:
case nir_intrinsic_store_global_ir3:
case nir_intrinsic_store_global_amd:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_store_ssbo_ir3:
return true;
case nir_intrinsic_store_deref:
case nir_intrinsic_deref_atomic_add:
case nir_intrinsic_deref_atomic_imin:
case nir_intrinsic_deref_atomic_umin:
case nir_intrinsic_deref_atomic_imax:
case nir_intrinsic_deref_atomic_umax:
case nir_intrinsic_deref_atomic_and:
case nir_intrinsic_deref_atomic_or:
case nir_intrinsic_deref_atomic_xor:
case nir_intrinsic_deref_atomic_exchange:
case nir_intrinsic_deref_atomic_comp_swap:
case nir_intrinsic_deref_atomic_fadd:
case nir_intrinsic_deref_atomic_fmin:
case nir_intrinsic_deref_atomic_fmax:
case nir_intrinsic_deref_atomic_fcomp_swap:
return nir_deref_mode_may_be(nir_src_as_deref(instr->src[0]),
nir_var_mem_ssbo | nir_var_mem_global);
default:
return false;
}
}
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
void *dead_ctx)
{
uint64_t slot_mask = 0;
uint16_t slot_mask_16bit = 0;
if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
if (semantics.location >= VARYING_SLOT_PATCH0 &&
semantics.location <= VARYING_SLOT_PATCH31) {
/* Generic per-patch I/O. */
assert((shader->info.stage == MESA_SHADER_TESS_EVAL &&
instr->intrinsic == nir_intrinsic_load_input) ||
(shader->info.stage == MESA_SHADER_TESS_CTRL &&
(instr->intrinsic == nir_intrinsic_load_output ||
instr->intrinsic == nir_intrinsic_store_output)));
semantics.location -= VARYING_SLOT_PATCH0;
}
if (semantics.location >= VARYING_SLOT_VAR0_16BIT &&
semantics.location <= VARYING_SLOT_VAR15_16BIT) {
/* Convert num_slots from the units of half vectors to full vectors. */
unsigned num_slots = (semantics.num_slots + semantics.high_16bits + 1) / 2;
slot_mask_16bit =
BITFIELD_RANGE(semantics.location - VARYING_SLOT_VAR0_16BIT, num_slots);
} else {
slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
assert(util_bitcount64(slot_mask) == semantics.num_slots);
}
}
switch (instr->intrinsic) {
case nir_intrinsic_demote:
case nir_intrinsic_demote_if:
shader->info.fs.uses_demote = true;
FALLTHROUGH; /* quads with helper lanes only might be discarded entirely */
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
/* Freedreno uses the discard_if intrinsic to end GS invocations that
* don't produce a vertex, so we only set uses_discard if executing on
* a fragment shader. */
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_terminate:
case nir_intrinsic_terminate_if:
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
shader->info.fs.uses_discard = true;
break;
case nir_intrinsic_interp_deref_at_centroid:
case nir_intrinsic_interp_deref_at_sample:
case nir_intrinsic_interp_deref_at_offset:
case nir_intrinsic_interp_deref_at_vertex:
case nir_intrinsic_load_deref:
case nir_intrinsic_store_deref:
case nir_intrinsic_copy_deref:{
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
if (nir_deref_mode_is_one_of(deref, nir_var_shader_in |
nir_var_shader_out)) {
nir_variable *var = nir_deref_instr_get_variable(deref);
bool is_output_read = false;
if (var->data.mode == nir_var_shader_out &&
instr->intrinsic == nir_intrinsic_load_deref)
is_output_read = true;
if (!try_mask_partial_io(shader, var, deref, is_output_read))
mark_whole_variable(shader, var, deref, is_output_read);
/* We need to track which input_reads bits correspond to a
* dvec3/dvec4 input attribute */
if (shader->info.stage == MESA_SHADER_VERTEX &&
var->data.mode == nir_var_shader_in &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
}
}
}
if (nir_intrinsic_writes_external_memory(instr))
shader->info.writes_memory = true;
break;
}
case nir_intrinsic_image_deref_load: {
nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
nir_variable *var = nir_deref_instr_get_variable(deref);
enum glsl_sampler_dim dim = glsl_get_sampler_dim(glsl_without_array(var->type));
if (dim != GLSL_SAMPLER_DIM_SUBPASS &&
dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
break;
var->data.fb_fetch_output = true;
shader->info.fs.uses_fbfetch_output = true;
break;
}
case nir_intrinsic_load_input:
case nir_intrinsic_load_per_vertex_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
if (shader->info.stage == MESA_SHADER_TESS_EVAL &&
instr->intrinsic == nir_intrinsic_load_input) {
shader->info.patch_inputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_inputs_read_indirectly |= slot_mask;
} else {
shader->info.inputs_read |= slot_mask;
shader->info.inputs_read_16bit |= slot_mask_16bit;
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
shader->info.inputs_read_indirectly |= slot_mask;
shader->info.inputs_read_indirectly_16bit |= slot_mask_16bit;
}
}
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_load_per_vertex_input &&
!src_is_invocation_id(nir_get_io_arrayed_index_src(instr)))
shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask;
break;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_load_per_primitive_output:
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_load_output) {
shader->info.patch_outputs_read |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
} else {
shader->info.outputs_read |= slot_mask;
shader->info.outputs_read_16bit |= slot_mask_16bit;
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
shader->info.outputs_accessed_indirectly |= slot_mask;
shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
}
}
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_load_per_vertex_output &&
!src_is_invocation_id(nir_get_io_arrayed_index_src(instr)))
shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask;
/* NV_mesh_shader: mesh shaders can load their outputs. */
if (shader->info.stage == MESA_SHADER_MESH &&
(instr->intrinsic == nir_intrinsic_load_per_vertex_output ||
instr->intrinsic == nir_intrinsic_load_per_primitive_output) &&
!src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr)))
shader->info.mesh.ms_cross_invocation_output_access |= slot_mask;
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
nir_intrinsic_io_semantics(instr).fb_fetch_output)
shader->info.fs.uses_fbfetch_output = true;
break;
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_per_primitive_output:
if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
instr->intrinsic == nir_intrinsic_store_output) {
shader->info.patch_outputs_written |= slot_mask;
if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
shader->info.patch_outputs_accessed_indirectly |= slot_mask;
} else {
shader->info.outputs_written |= slot_mask;
shader->info.outputs_written_16bit |= slot_mask_16bit;
if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
shader->info.outputs_accessed_indirectly |= slot_mask;
shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
}
}
if (shader->info.stage == MESA_SHADER_MESH &&
(instr->intrinsic == nir_intrinsic_store_per_vertex_output ||
instr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
!src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr)))
shader->info.mesh.ms_cross_invocation_output_access |= slot_mask;
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
nir_intrinsic_io_semantics(instr).dual_source_blend_index)
shader->info.fs.color_is_dual_source = true;
break;
case nir_intrinsic_load_color0:
case nir_intrinsic_load_color1:
shader->info.inputs_read |=
BITFIELD64_BIT(VARYING_SLOT_COL0 <<
(instr->intrinsic == nir_intrinsic_load_color1));
FALLTHROUGH;
case nir_intrinsic_load_subgroup_size:
case nir_intrinsic_load_subgroup_invocation:
case nir_intrinsic_load_subgroup_eq_mask:
case nir_intrinsic_load_subgroup_ge_mask:
case nir_intrinsic_load_subgroup_gt_mask:
case nir_intrinsic_load_subgroup_le_mask:
case nir_intrinsic_load_subgroup_lt_mask:
case nir_intrinsic_load_num_subgroups:
case nir_intrinsic_load_subgroup_id:
case nir_intrinsic_load_vertex_id:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_first_vertex:
case nir_intrinsic_load_is_indexed_draw:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_draw_id:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_frag_coord:
case nir_intrinsic_load_frag_shading_rate:
case nir_intrinsic_load_point_coord:
case nir_intrinsic_load_line_coord:
case nir_intrinsic_load_front_face:
case nir_intrinsic_load_sample_id:
case nir_intrinsic_load_sample_pos:
case nir_intrinsic_load_sample_pos_or_center:
case nir_intrinsic_load_sample_mask_in:
case nir_intrinsic_load_helper_invocation:
case nir_intrinsic_load_tess_coord:
case nir_intrinsic_load_patch_vertices_in:
case nir_intrinsic_load_primitive_id:
case nir_intrinsic_load_tess_level_outer:
case nir_intrinsic_load_tess_level_inner:
case nir_intrinsic_load_tess_level_outer_default:
case nir_intrinsic_load_tess_level_inner_default:
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_global_invocation_id:
case nir_intrinsic_load_base_global_invocation_id:
case nir_intrinsic_load_global_invocation_index:
case nir_intrinsic_load_workgroup_id:
case nir_intrinsic_load_workgroup_index:
case nir_intrinsic_load_num_workgroups:
case nir_intrinsic_load_workgroup_size:
case nir_intrinsic_load_work_dim:
case nir_intrinsic_load_user_data_amd:
case nir_intrinsic_load_view_index:
case nir_intrinsic_load_barycentric_model:
case nir_intrinsic_load_ray_launch_id:
case nir_intrinsic_load_ray_launch_size:
case nir_intrinsic_load_ray_launch_size_addr_amd:
case nir_intrinsic_load_ray_world_origin:
case nir_intrinsic_load_ray_world_direction:
case nir_intrinsic_load_ray_object_origin:
case nir_intrinsic_load_ray_object_direction:
case nir_intrinsic_load_ray_t_min:
case nir_intrinsic_load_ray_t_max:
case nir_intrinsic_load_ray_object_to_world:
case nir_intrinsic_load_ray_world_to_object:
case nir_intrinsic_load_ray_hit_kind:
case nir_intrinsic_load_ray_flags:
case nir_intrinsic_load_ray_geometry_index:
case nir_intrinsic_load_ray_instance_custom_index:
case nir_intrinsic_load_mesh_view_count:
case nir_intrinsic_load_gs_header_ir3:
case nir_intrinsic_load_tcs_header_ir3:
BITSET_SET(shader->info.system_values_read,
nir_system_value_from_intrinsic(instr->intrinsic));
break;
case nir_intrinsic_load_barycentric_pixel:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
}
break;
case nir_intrinsic_load_barycentric_centroid:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
}
break;
case nir_intrinsic_load_barycentric_sample:
if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
} else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
BITSET_SET(shader->info.system_values_read,
SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
}
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_sample_qualifier = true;
break;
case nir_intrinsic_quad_broadcast:
case nir_intrinsic_quad_swap_horizontal:
case nir_intrinsic_quad_swap_vertical:
case nir_intrinsic_quad_swap_diagonal:
case nir_intrinsic_quad_swizzle_amd:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_quad_helper_invocations = true;
break;
case nir_intrinsic_vote_any:
case nir_intrinsic_vote_all:
case nir_intrinsic_vote_feq:
case nir_intrinsic_vote_ieq:
case nir_intrinsic_ballot:
case nir_intrinsic_ballot_bit_count_exclusive:
case nir_intrinsic_ballot_bit_count_inclusive:
case nir_intrinsic_ballot_bitfield_extract:
case nir_intrinsic_ballot_bit_count_reduce:
case nir_intrinsic_ballot_find_lsb:
case nir_intrinsic_ballot_find_msb:
case nir_intrinsic_first_invocation:
case nir_intrinsic_read_invocation:
case nir_intrinsic_read_first_invocation:
case nir_intrinsic_elect:
case nir_intrinsic_reduce:
case nir_intrinsic_inclusive_scan:
case nir_intrinsic_exclusive_scan:
case nir_intrinsic_shuffle:
case nir_intrinsic_shuffle_xor:
case nir_intrinsic_shuffle_up:
case nir_intrinsic_shuffle_down:
case nir_intrinsic_write_invocation_amd:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_all_helper_invocations = true;
if (shader->info.stage == MESA_SHADER_COMPUTE)
shader->info.cs.uses_wide_subgroup_intrinsics = true;
break;
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
assert(shader->info.stage == MESA_SHADER_GEOMETRY);
shader->info.gs.uses_end_primitive = 1;
FALLTHROUGH;
case nir_intrinsic_emit_vertex:
case nir_intrinsic_emit_vertex_with_counter:
shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr);
break;
case nir_intrinsic_control_barrier:
shader->info.uses_control_barrier = true;
break;
case nir_intrinsic_scoped_barrier:
shader->info.uses_control_barrier |=
nir_intrinsic_execution_scope(instr) != NIR_SCOPE_NONE;
shader->info.uses_memory_barrier |=
nir_intrinsic_memory_scope(instr) != NIR_SCOPE_NONE;
break;
case nir_intrinsic_memory_barrier:
case nir_intrinsic_group_memory_barrier:
case nir_intrinsic_memory_barrier_atomic_counter:
case nir_intrinsic_memory_barrier_buffer:
case nir_intrinsic_memory_barrier_image:
case nir_intrinsic_memory_barrier_shared:
case nir_intrinsic_memory_barrier_tcs_patch:
shader->info.uses_memory_barrier = true;
break;
default:
if (nir_intrinsic_writes_external_memory(instr))
shader->info.writes_memory = true;
break;
}
}
static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
if (shader->info.stage == MESA_SHADER_FRAGMENT &&
nir_tex_instr_has_implicit_derivative(instr))
shader->info.fs.needs_quad_helper_invocations = true;
switch (instr->op) {
case nir_texop_tg4:
shader->info.uses_texture_gather = true;
break;
default:
break;
}
}
static void
gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
{
switch (instr->op) {
case nir_op_fddx:
case nir_op_fddy:
shader->info.uses_fddx_fddy = true;
FALLTHROUGH;
case nir_op_fddx_fine:
case nir_op_fddy_fine:
case nir_op_fddx_coarse:
case nir_op_fddy_coarse:
if (shader->info.stage == MESA_SHADER_FRAGMENT)
shader->info.fs.needs_quad_helper_invocations = true;
break;
default:
break;
}
const nir_op_info *info = &nir_op_infos[instr->op];
for (unsigned i = 0; i < info->num_inputs; i++) {
if (nir_alu_type_get_base_type(info->input_types[i]) == nir_type_float)
shader->info.bit_sizes_float |= nir_src_bit_size(instr->src[i].src);
else
shader->info.bit_sizes_int |= nir_src_bit_size(instr->src[i].src);
}
if (nir_alu_type_get_base_type(info->output_type) == nir_type_float)
shader->info.bit_sizes_float |= nir_dest_bit_size(instr->dest.dest);
else
shader->info.bit_sizes_int |= nir_dest_bit_size(instr->dest.dest);
}
static void
gather_func_info(nir_function_impl *func, nir_shader *shader,
struct set *visited_funcs, void *dead_ctx)
{
if (_mesa_set_search(visited_funcs, func))
return;
_mesa_set_add(visited_funcs, func);
nir_foreach_block(block, func) {
nir_foreach_instr(instr, block) {
switch (instr->type) {
case nir_instr_type_alu:
gather_alu_info(nir_instr_as_alu(instr), shader);
break;
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
break;
case nir_instr_type_tex:
gather_tex_info(nir_instr_as_tex(instr), shader);
break;
case nir_instr_type_call: {
nir_call_instr *call = nir_instr_as_call(instr);
nir_function_impl *impl = call->callee->impl;
assert(impl || !"nir_shader_gather_info only works with linked shaders");
gather_func_info(impl, shader, visited_funcs, dead_ctx);
break;
}
default:
break;
}
}
}
}
void
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
{
shader->info.num_textures = 0;
shader->info.num_images = 0;
shader->info.bit_sizes_float = 0;
shader->info.bit_sizes_int = 0;
nir_foreach_variable_with_modes(var, shader, nir_var_image | nir_var_uniform) {
/* Bindless textures and images don't use non-bindless slots.
* Interface blocks imply inputs, outputs, UBO, or SSBO, which can only
* mean bindless.
*/
if (var->data.bindless || var->interface_type)
continue;
shader->info.num_textures += glsl_type_get_sampler_count(var->type);
shader->info.num_images += glsl_type_get_image_count(var->type);
}
shader->info.inputs_read = 0;
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
shader->info.inputs_read_16bit = 0;
shader->info.outputs_written_16bit = 0;
shader->info.outputs_read_16bit = 0;
shader->info.inputs_read_indirectly_16bit = 0;
shader->info.outputs_accessed_indirectly_16bit = 0;
shader->info.patch_outputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
BITSET_ZERO(shader->info.system_values_read);
shader->info.inputs_read_indirectly = 0;
shader->info.outputs_accessed_indirectly = 0;
shader->info.patch_inputs_read_indirectly = 0;
shader->info.patch_outputs_accessed_indirectly = 0;
if (shader->info.stage == MESA_SHADER_VERTEX) {
shader->info.vs.double_inputs = 0;
}
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
shader->info.fs.uses_discard = false;
shader->info.fs.uses_demote = false;
shader->info.fs.color_is_dual_source = false;
shader->info.fs.uses_fbfetch_output = false;
shader->info.fs.needs_quad_helper_invocations = false;
shader->info.fs.needs_all_helper_invocations = false;
}
if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
shader->info.tess.tcs_cross_invocation_inputs_read = 0;
shader->info.tess.tcs_cross_invocation_outputs_read = 0;
}
if (shader->info.stage != MESA_SHADER_FRAGMENT)
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
void *dead_ctx = ralloc_context(NULL);
struct set *visited_funcs = _mesa_pointer_set_create(dead_ctx);
gather_func_info(entrypoint, shader, visited_funcs, dead_ctx);
ralloc_free(dead_ctx);
shader->info.per_primitive_outputs = 0;
if (shader->info.stage == MESA_SHADER_MESH) {
nir_foreach_shader_out_variable(var, shader) {
if (var->data.per_primitive) {
assert(nir_is_arrayed_io(var, shader->info.stage));
const unsigned slots =
glsl_count_attribute_slots(glsl_get_array_element(var->type), false);
shader->info.per_primitive_outputs |= BITFIELD64_RANGE(var->data.location, slots);
}
}
}
shader->info.per_primitive_inputs = 0;
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
nir_foreach_shader_in_variable(var, shader) {
if (var->data.per_primitive) {
const unsigned slots =
glsl_count_attribute_slots(var->type, false);
shader->info.per_primitive_inputs |= BITFIELD64_RANGE(var->data.location, slots);
}
}
}
shader->info.ray_queries = 0;
nir_foreach_variable_in_shader(var, shader) {
if (!var->data.ray_query)
continue;
shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1);
}
nir_foreach_function(func, shader) {
if (!func->impl)
continue;
nir_foreach_function_temp_variable(var, func->impl) {
if (!var->data.ray_query)
continue;
shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1);
}
}
}