/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_deref.h" #include "main/menums.h" #include "util/set.h" static bool src_is_invocation_id(const nir_src *src) { assert(src->is_ssa); if (src->ssa->parent_instr->type != nir_instr_type_intrinsic) return false; return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic == nir_intrinsic_load_invocation_id; } static bool src_is_local_invocation_index(const nir_src *src) { assert(src->is_ssa); if (src->ssa->parent_instr->type != nir_instr_type_intrinsic) return false; return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic == nir_intrinsic_load_local_invocation_index; } static void get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref, bool *cross_invocation, bool *indirect) { *cross_invocation = false; *indirect = false; const bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage); nir_deref_path path; nir_deref_path_init(&path, deref, NULL); assert(path.path[0]->deref_type == nir_deref_type_var); nir_deref_instr **p = &path.path[1]; /* Vertex index is the outermost array index. */ if (is_arrayed) { assert((*p)->deref_type == nir_deref_type_array); if (shader->info.stage == MESA_SHADER_TESS_CTRL) *cross_invocation = !src_is_invocation_id(&(*p)->arr.index); else if (shader->info.stage == MESA_SHADER_MESH) *cross_invocation = !src_is_local_invocation_index(&(*p)->arr.index); p++; } /* We always lower indirect dereferences for "compact" array vars. */ if (!path.path[0]->var->data.compact) { /* Non-compact array vars: find out if they are indirect. */ for (; *p; p++) { if ((*p)->deref_type == nir_deref_type_array) { *indirect |= !nir_src_is_const((*p)->arr.index); } else if ((*p)->deref_type == nir_deref_type_struct) { /* Struct indices are always constant. */ } else { unreachable("Unsupported deref type"); } } } nir_deref_path_finish(&path); } static void set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len, nir_deref_instr *deref, bool is_output_read) { for (int i = 0; i < len; i++) { /* Varyings might not have been assigned values yet so abort. */ if (var->data.location == -1) return; int idx = var->data.location + offset + i; bool is_patch_generic = var->data.patch && idx != VARYING_SLOT_TESS_LEVEL_INNER && idx != VARYING_SLOT_TESS_LEVEL_OUTER && idx != VARYING_SLOT_BOUNDING_BOX0 && idx != VARYING_SLOT_BOUNDING_BOX1; uint64_t bitfield; if (is_patch_generic) { /* Varyings might still have temp locations so abort */ if (idx < VARYING_SLOT_PATCH0 || idx >= VARYING_SLOT_TESS_MAX) return; bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0); } else { /* Varyings might still have temp locations so abort */ if (idx >= VARYING_SLOT_MAX) return; bitfield = BITFIELD64_BIT(idx); } bool cross_invocation; bool indirect; get_deref_info(shader, var, deref, &cross_invocation, &indirect); if (var->data.mode == nir_var_shader_in) { if (is_patch_generic) { shader->info.patch_inputs_read |= bitfield; if (indirect) shader->info.patch_inputs_read_indirectly |= bitfield; } else { shader->info.inputs_read |= bitfield; if (indirect) shader->info.inputs_read_indirectly |= bitfield; } if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL) shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield; if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier |= var->data.sample; } } else { assert(var->data.mode == nir_var_shader_out); if (is_output_read) { if (is_patch_generic) { shader->info.patch_outputs_read |= bitfield; if (indirect) shader->info.patch_outputs_accessed_indirectly |= bitfield; } else { shader->info.outputs_read |= bitfield; if (indirect) shader->info.outputs_accessed_indirectly |= bitfield; } if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL) shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield; } else { if (is_patch_generic) { shader->info.patch_outputs_written |= bitfield; if (indirect) shader->info.patch_outputs_accessed_indirectly |= bitfield; } else if (!var->data.read_only) { shader->info.outputs_written |= bitfield; if (indirect) shader->info.outputs_accessed_indirectly |= bitfield; } } if (cross_invocation && shader->info.stage == MESA_SHADER_MESH) shader->info.mesh.ms_cross_invocation_output_access |= bitfield; if (var->data.fb_fetch_output) { shader->info.outputs_read |= bitfield; if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.uses_fbfetch_output = true; } if (shader->info.stage == MESA_SHADER_FRAGMENT && !is_output_read && var->data.index == 1) shader->info.fs.color_is_dual_source = true; } } } /** * Mark an entire variable as used. Caller must ensure that the variable * represents a shader input or output. */ static void mark_whole_variable(nir_shader *shader, nir_variable *var, nir_deref_instr *deref, bool is_output_read) { const struct glsl_type *type = var->type; if (nir_is_arrayed_io(var, shader->info.stage) || /* For NV_mesh_shader. */ (shader->info.stage == MESA_SHADER_MESH && var->data.location == VARYING_SLOT_PRIMITIVE_INDICES && !var->data.per_primitive)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } if (var->data.per_view) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } const unsigned slots = var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) : glsl_count_attribute_slots(type, false); set_io_mask(shader, var, 0, slots, deref, is_output_read); } static unsigned get_io_offset(nir_deref_instr *deref, nir_variable *var, bool is_arrayed, bool skip_non_arrayed) { if (var->data.compact) { if (deref->deref_type == nir_deref_type_var) { assert(glsl_type_is_array(var->type)); return 0; } assert(deref->deref_type == nir_deref_type_array); return nir_src_is_const(deref->arr.index) ? (nir_src_as_uint(deref->arr.index) + var->data.location_frac) / 4u : (unsigned)-1; } unsigned offset = 0; for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) { if (d->deref_type == nir_deref_type_array) { if (is_arrayed && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var) break; if (!is_arrayed && skip_non_arrayed) break; if (!nir_src_is_const(d->arr.index)) return -1; offset += glsl_count_attribute_slots(d->type, false) * nir_src_as_uint(d->arr.index); } else if (d->deref_type == nir_deref_type_struct) { const struct glsl_type *parent_type = nir_deref_instr_parent(d)->type; for (unsigned i = 0; i < d->strct.index; i++) { const struct glsl_type *field_type = glsl_get_struct_field(parent_type, i); offset += glsl_count_attribute_slots(field_type, false); } } } return offset; } /** * Try to mark a portion of the given varying as used. Caller must ensure * that the variable represents a shader input or output. * * If the index can't be interpreted as a constant, or some other problem * occurs, then nothing will be marked and false will be returned. */ static bool try_mask_partial_io(nir_shader *shader, nir_variable *var, nir_deref_instr *deref, bool is_output_read) { const struct glsl_type *type = var->type; bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage); bool skip_non_arrayed = shader->info.stage == MESA_SHADER_MESH; if (is_arrayed) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } /* Per view variables will be considered as a whole. */ if (var->data.per_view) return false; unsigned offset = get_io_offset(deref, var, is_arrayed, skip_non_arrayed); if (offset == -1) return false; const unsigned slots = var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) : glsl_count_attribute_slots(type, false); if (offset >= slots) { /* Constant index outside the bounds of the matrix/array. This could * arise as a result of constant folding of a legal GLSL program. * * Even though the spec says that indexing outside the bounds of a * matrix/array results in undefined behaviour, we don't want to pass * out-of-range values to set_io_mask() (since this could result in * slots that don't exist being marked as used), so just let the caller * mark the whole variable as used. */ return false; } unsigned len = glsl_count_attribute_slots(deref->type, false); set_io_mask(shader, var, offset, len, deref, is_output_read); return true; } /** Returns true if the given intrinsic writes external memory * * Only returns true for writes to globally visible memory, not scratch and * not shared. */ bool nir_intrinsic_writes_external_memory(const nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_atomic_counter_inc: case nir_intrinsic_atomic_counter_inc_deref: case nir_intrinsic_atomic_counter_add: case nir_intrinsic_atomic_counter_add_deref: case nir_intrinsic_atomic_counter_pre_dec: case nir_intrinsic_atomic_counter_pre_dec_deref: case nir_intrinsic_atomic_counter_post_dec: case nir_intrinsic_atomic_counter_post_dec_deref: case nir_intrinsic_atomic_counter_min: case nir_intrinsic_atomic_counter_min_deref: case nir_intrinsic_atomic_counter_max: case nir_intrinsic_atomic_counter_max_deref: case nir_intrinsic_atomic_counter_and: case nir_intrinsic_atomic_counter_and_deref: case nir_intrinsic_atomic_counter_or: case nir_intrinsic_atomic_counter_or_deref: case nir_intrinsic_atomic_counter_xor: case nir_intrinsic_atomic_counter_xor_deref: case nir_intrinsic_atomic_counter_exchange: case nir_intrinsic_atomic_counter_exchange_deref: case nir_intrinsic_atomic_counter_comp_swap: case nir_intrinsic_atomic_counter_comp_swap_deref: case nir_intrinsic_bindless_image_atomic_add: case nir_intrinsic_bindless_image_atomic_and: case nir_intrinsic_bindless_image_atomic_comp_swap: case nir_intrinsic_bindless_image_atomic_dec_wrap: case nir_intrinsic_bindless_image_atomic_exchange: case nir_intrinsic_bindless_image_atomic_fadd: case nir_intrinsic_bindless_image_atomic_imax: case nir_intrinsic_bindless_image_atomic_imin: case nir_intrinsic_bindless_image_atomic_inc_wrap: case nir_intrinsic_bindless_image_atomic_or: case nir_intrinsic_bindless_image_atomic_umax: case nir_intrinsic_bindless_image_atomic_umin: case nir_intrinsic_bindless_image_atomic_xor: case nir_intrinsic_bindless_image_store: case nir_intrinsic_bindless_image_store_raw_intel: case nir_intrinsic_global_atomic_add: case nir_intrinsic_global_atomic_and: case nir_intrinsic_global_atomic_comp_swap: case nir_intrinsic_global_atomic_exchange: case nir_intrinsic_global_atomic_fadd: case nir_intrinsic_global_atomic_fcomp_swap: case nir_intrinsic_global_atomic_fmax: case nir_intrinsic_global_atomic_fmin: case nir_intrinsic_global_atomic_imax: case nir_intrinsic_global_atomic_imin: case nir_intrinsic_global_atomic_or: case nir_intrinsic_global_atomic_umax: case nir_intrinsic_global_atomic_umin: case nir_intrinsic_global_atomic_xor: case nir_intrinsic_global_atomic_add_ir3: case nir_intrinsic_global_atomic_and_ir3: case nir_intrinsic_global_atomic_comp_swap_ir3: case nir_intrinsic_global_atomic_exchange_ir3: case nir_intrinsic_global_atomic_imax_ir3: case nir_intrinsic_global_atomic_imin_ir3: case nir_intrinsic_global_atomic_or_ir3: case nir_intrinsic_global_atomic_umax_ir3: case nir_intrinsic_global_atomic_umin_ir3: case nir_intrinsic_global_atomic_xor_ir3: case nir_intrinsic_image_atomic_add: case nir_intrinsic_image_atomic_and: case nir_intrinsic_image_atomic_comp_swap: case nir_intrinsic_image_atomic_dec_wrap: case nir_intrinsic_image_atomic_exchange: case nir_intrinsic_image_atomic_fadd: case nir_intrinsic_image_atomic_imax: case nir_intrinsic_image_atomic_imin: case nir_intrinsic_image_atomic_inc_wrap: case nir_intrinsic_image_atomic_or: case nir_intrinsic_image_atomic_umax: case nir_intrinsic_image_atomic_umin: case nir_intrinsic_image_atomic_xor: case nir_intrinsic_image_deref_atomic_add: case nir_intrinsic_image_deref_atomic_and: case nir_intrinsic_image_deref_atomic_comp_swap: case nir_intrinsic_image_deref_atomic_dec_wrap: case nir_intrinsic_image_deref_atomic_exchange: case nir_intrinsic_image_deref_atomic_fadd: case nir_intrinsic_image_deref_atomic_imax: case nir_intrinsic_image_deref_atomic_imin: case nir_intrinsic_image_deref_atomic_inc_wrap: case nir_intrinsic_image_deref_atomic_or: case nir_intrinsic_image_deref_atomic_umax: case nir_intrinsic_image_deref_atomic_umin: case nir_intrinsic_image_deref_atomic_xor: case nir_intrinsic_image_deref_store: case nir_intrinsic_image_deref_store_raw_intel: case nir_intrinsic_image_store: case nir_intrinsic_image_store_raw_intel: case nir_intrinsic_ssbo_atomic_add: case nir_intrinsic_ssbo_atomic_add_ir3: case nir_intrinsic_ssbo_atomic_and: case nir_intrinsic_ssbo_atomic_and_ir3: case nir_intrinsic_ssbo_atomic_comp_swap: case nir_intrinsic_ssbo_atomic_comp_swap_ir3: case nir_intrinsic_ssbo_atomic_exchange: case nir_intrinsic_ssbo_atomic_exchange_ir3: case nir_intrinsic_ssbo_atomic_fadd: case nir_intrinsic_ssbo_atomic_fcomp_swap: case nir_intrinsic_ssbo_atomic_fmax: case nir_intrinsic_ssbo_atomic_fmin: case nir_intrinsic_ssbo_atomic_imax: case nir_intrinsic_ssbo_atomic_imax_ir3: case nir_intrinsic_ssbo_atomic_imin: case nir_intrinsic_ssbo_atomic_imin_ir3: case nir_intrinsic_ssbo_atomic_or: case nir_intrinsic_ssbo_atomic_or_ir3: case nir_intrinsic_ssbo_atomic_umax: case nir_intrinsic_ssbo_atomic_umax_ir3: case nir_intrinsic_ssbo_atomic_umin: case nir_intrinsic_ssbo_atomic_umin_ir3: case nir_intrinsic_ssbo_atomic_xor: case nir_intrinsic_ssbo_atomic_xor_ir3: case nir_intrinsic_store_global: case nir_intrinsic_store_global_ir3: case nir_intrinsic_store_global_amd: case nir_intrinsic_store_ssbo: case nir_intrinsic_store_ssbo_ir3: return true; case nir_intrinsic_store_deref: case nir_intrinsic_deref_atomic_add: case nir_intrinsic_deref_atomic_imin: case nir_intrinsic_deref_atomic_umin: case nir_intrinsic_deref_atomic_imax: case nir_intrinsic_deref_atomic_umax: case nir_intrinsic_deref_atomic_and: case nir_intrinsic_deref_atomic_or: case nir_intrinsic_deref_atomic_xor: case nir_intrinsic_deref_atomic_exchange: case nir_intrinsic_deref_atomic_comp_swap: case nir_intrinsic_deref_atomic_fadd: case nir_intrinsic_deref_atomic_fmin: case nir_intrinsic_deref_atomic_fmax: case nir_intrinsic_deref_atomic_fcomp_swap: return nir_deref_mode_may_be(nir_src_as_deref(instr->src[0]), nir_var_mem_ssbo | nir_var_mem_global); default: return false; } } static void gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader, void *dead_ctx) { uint64_t slot_mask = 0; uint16_t slot_mask_16bit = 0; if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) { nir_io_semantics semantics = nir_intrinsic_io_semantics(instr); if (semantics.location >= VARYING_SLOT_PATCH0 && semantics.location <= VARYING_SLOT_PATCH31) { /* Generic per-patch I/O. */ assert((shader->info.stage == MESA_SHADER_TESS_EVAL && instr->intrinsic == nir_intrinsic_load_input) || (shader->info.stage == MESA_SHADER_TESS_CTRL && (instr->intrinsic == nir_intrinsic_load_output || instr->intrinsic == nir_intrinsic_store_output))); semantics.location -= VARYING_SLOT_PATCH0; } if (semantics.location >= VARYING_SLOT_VAR0_16BIT && semantics.location <= VARYING_SLOT_VAR15_16BIT) { /* Convert num_slots from the units of half vectors to full vectors. */ unsigned num_slots = (semantics.num_slots + semantics.high_16bits + 1) / 2; slot_mask_16bit = BITFIELD_RANGE(semantics.location - VARYING_SLOT_VAR0_16BIT, num_slots); } else { slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots); assert(util_bitcount64(slot_mask) == semantics.num_slots); } } switch (instr->intrinsic) { case nir_intrinsic_demote: case nir_intrinsic_demote_if: shader->info.fs.uses_demote = true; FALLTHROUGH; /* quads with helper lanes only might be discarded entirely */ case nir_intrinsic_discard: case nir_intrinsic_discard_if: /* Freedreno uses the discard_if intrinsic to end GS invocations that * don't produce a vertex, so we only set uses_discard if executing on * a fragment shader. */ if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.uses_discard = true; break; case nir_intrinsic_terminate: case nir_intrinsic_terminate_if: assert(shader->info.stage == MESA_SHADER_FRAGMENT); shader->info.fs.uses_discard = true; break; case nir_intrinsic_interp_deref_at_centroid: case nir_intrinsic_interp_deref_at_sample: case nir_intrinsic_interp_deref_at_offset: case nir_intrinsic_interp_deref_at_vertex: case nir_intrinsic_load_deref: case nir_intrinsic_store_deref: case nir_intrinsic_copy_deref:{ nir_deref_instr *deref = nir_src_as_deref(instr->src[0]); if (nir_deref_mode_is_one_of(deref, nir_var_shader_in | nir_var_shader_out)) { nir_variable *var = nir_deref_instr_get_variable(deref); bool is_output_read = false; if (var->data.mode == nir_var_shader_out && instr->intrinsic == nir_intrinsic_load_deref) is_output_read = true; if (!try_mask_partial_io(shader, var, deref, is_output_read)) mark_whole_variable(shader, var, deref, is_output_read); /* We need to track which input_reads bits correspond to a * dvec3/dvec4 input attribute */ if (shader->info.stage == MESA_SHADER_VERTEX && var->data.mode == nir_var_shader_in && glsl_type_is_dual_slot(glsl_without_array(var->type))) { for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) { int idx = var->data.location + i; shader->info.vs.double_inputs |= BITFIELD64_BIT(idx); } } } if (nir_intrinsic_writes_external_memory(instr)) shader->info.writes_memory = true; break; } case nir_intrinsic_image_deref_load: { nir_deref_instr *deref = nir_src_as_deref(instr->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); enum glsl_sampler_dim dim = glsl_get_sampler_dim(glsl_without_array(var->type)); if (dim != GLSL_SAMPLER_DIM_SUBPASS && dim != GLSL_SAMPLER_DIM_SUBPASS_MS) break; var->data.fb_fetch_output = true; shader->info.fs.uses_fbfetch_output = true; break; } case nir_intrinsic_load_input: case nir_intrinsic_load_per_vertex_input: case nir_intrinsic_load_input_vertex: case nir_intrinsic_load_interpolated_input: if (shader->info.stage == MESA_SHADER_TESS_EVAL && instr->intrinsic == nir_intrinsic_load_input) { shader->info.patch_inputs_read |= slot_mask; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) shader->info.patch_inputs_read_indirectly |= slot_mask; } else { shader->info.inputs_read |= slot_mask; shader->info.inputs_read_16bit |= slot_mask_16bit; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) { shader->info.inputs_read_indirectly |= slot_mask; shader->info.inputs_read_indirectly_16bit |= slot_mask_16bit; } } if (shader->info.stage == MESA_SHADER_TESS_CTRL && instr->intrinsic == nir_intrinsic_load_per_vertex_input && !src_is_invocation_id(nir_get_io_arrayed_index_src(instr))) shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask; break; case nir_intrinsic_load_output: case nir_intrinsic_load_per_vertex_output: case nir_intrinsic_load_per_primitive_output: if (shader->info.stage == MESA_SHADER_TESS_CTRL && instr->intrinsic == nir_intrinsic_load_output) { shader->info.patch_outputs_read |= slot_mask; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) shader->info.patch_outputs_accessed_indirectly |= slot_mask; } else { shader->info.outputs_read |= slot_mask; shader->info.outputs_read_16bit |= slot_mask_16bit; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) { shader->info.outputs_accessed_indirectly |= slot_mask; shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit; } } if (shader->info.stage == MESA_SHADER_TESS_CTRL && instr->intrinsic == nir_intrinsic_load_per_vertex_output && !src_is_invocation_id(nir_get_io_arrayed_index_src(instr))) shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask; /* NV_mesh_shader: mesh shaders can load their outputs. */ if (shader->info.stage == MESA_SHADER_MESH && (instr->intrinsic == nir_intrinsic_load_per_vertex_output || instr->intrinsic == nir_intrinsic_load_per_primitive_output) && !src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr))) shader->info.mesh.ms_cross_invocation_output_access |= slot_mask; if (shader->info.stage == MESA_SHADER_FRAGMENT && nir_intrinsic_io_semantics(instr).fb_fetch_output) shader->info.fs.uses_fbfetch_output = true; break; case nir_intrinsic_store_output: case nir_intrinsic_store_per_vertex_output: case nir_intrinsic_store_per_primitive_output: if (shader->info.stage == MESA_SHADER_TESS_CTRL && instr->intrinsic == nir_intrinsic_store_output) { shader->info.patch_outputs_written |= slot_mask; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) shader->info.patch_outputs_accessed_indirectly |= slot_mask; } else { shader->info.outputs_written |= slot_mask; shader->info.outputs_written_16bit |= slot_mask_16bit; if (!nir_src_is_const(*nir_get_io_offset_src(instr))) { shader->info.outputs_accessed_indirectly |= slot_mask; shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit; } } if (shader->info.stage == MESA_SHADER_MESH && (instr->intrinsic == nir_intrinsic_store_per_vertex_output || instr->intrinsic == nir_intrinsic_store_per_primitive_output) && !src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr))) shader->info.mesh.ms_cross_invocation_output_access |= slot_mask; if (shader->info.stage == MESA_SHADER_FRAGMENT && nir_intrinsic_io_semantics(instr).dual_source_blend_index) shader->info.fs.color_is_dual_source = true; break; case nir_intrinsic_load_color0: case nir_intrinsic_load_color1: shader->info.inputs_read |= BITFIELD64_BIT(VARYING_SLOT_COL0 << (instr->intrinsic == nir_intrinsic_load_color1)); FALLTHROUGH; case nir_intrinsic_load_subgroup_size: case nir_intrinsic_load_subgroup_invocation: case nir_intrinsic_load_subgroup_eq_mask: case nir_intrinsic_load_subgroup_ge_mask: case nir_intrinsic_load_subgroup_gt_mask: case nir_intrinsic_load_subgroup_le_mask: case nir_intrinsic_load_subgroup_lt_mask: case nir_intrinsic_load_num_subgroups: case nir_intrinsic_load_subgroup_id: case nir_intrinsic_load_vertex_id: case nir_intrinsic_load_instance_id: case nir_intrinsic_load_vertex_id_zero_base: case nir_intrinsic_load_base_vertex: case nir_intrinsic_load_first_vertex: case nir_intrinsic_load_is_indexed_draw: case nir_intrinsic_load_base_instance: case nir_intrinsic_load_draw_id: case nir_intrinsic_load_invocation_id: case nir_intrinsic_load_frag_coord: case nir_intrinsic_load_frag_shading_rate: case nir_intrinsic_load_point_coord: case nir_intrinsic_load_line_coord: case nir_intrinsic_load_front_face: case nir_intrinsic_load_sample_id: case nir_intrinsic_load_sample_pos: case nir_intrinsic_load_sample_pos_or_center: case nir_intrinsic_load_sample_mask_in: case nir_intrinsic_load_helper_invocation: case nir_intrinsic_load_tess_coord: case nir_intrinsic_load_patch_vertices_in: case nir_intrinsic_load_primitive_id: case nir_intrinsic_load_tess_level_outer: case nir_intrinsic_load_tess_level_inner: case nir_intrinsic_load_tess_level_outer_default: case nir_intrinsic_load_tess_level_inner_default: case nir_intrinsic_load_local_invocation_id: case nir_intrinsic_load_local_invocation_index: case nir_intrinsic_load_global_invocation_id: case nir_intrinsic_load_base_global_invocation_id: case nir_intrinsic_load_global_invocation_index: case nir_intrinsic_load_workgroup_id: case nir_intrinsic_load_workgroup_index: case nir_intrinsic_load_num_workgroups: case nir_intrinsic_load_workgroup_size: case nir_intrinsic_load_work_dim: case nir_intrinsic_load_user_data_amd: case nir_intrinsic_load_view_index: case nir_intrinsic_load_barycentric_model: case nir_intrinsic_load_ray_launch_id: case nir_intrinsic_load_ray_launch_size: case nir_intrinsic_load_ray_launch_size_addr_amd: case nir_intrinsic_load_ray_world_origin: case nir_intrinsic_load_ray_world_direction: case nir_intrinsic_load_ray_object_origin: case nir_intrinsic_load_ray_object_direction: case nir_intrinsic_load_ray_t_min: case nir_intrinsic_load_ray_t_max: case nir_intrinsic_load_ray_object_to_world: case nir_intrinsic_load_ray_world_to_object: case nir_intrinsic_load_ray_hit_kind: case nir_intrinsic_load_ray_flags: case nir_intrinsic_load_ray_geometry_index: case nir_intrinsic_load_ray_instance_custom_index: case nir_intrinsic_load_mesh_view_count: case nir_intrinsic_load_gs_header_ir3: case nir_intrinsic_load_tcs_header_ir3: BITSET_SET(shader->info.system_values_read, nir_system_value_from_intrinsic(instr->intrinsic)); break; case nir_intrinsic_load_barycentric_pixel: if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL); } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL); } break; case nir_intrinsic_load_barycentric_centroid: if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID); } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID); } break; case nir_intrinsic_load_barycentric_sample: if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH || nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE); } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) { BITSET_SET(shader->info.system_values_read, SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE); } if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.uses_sample_qualifier = true; break; case nir_intrinsic_quad_broadcast: case nir_intrinsic_quad_swap_horizontal: case nir_intrinsic_quad_swap_vertical: case nir_intrinsic_quad_swap_diagonal: case nir_intrinsic_quad_swizzle_amd: if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.needs_quad_helper_invocations = true; break; case nir_intrinsic_vote_any: case nir_intrinsic_vote_all: case nir_intrinsic_vote_feq: case nir_intrinsic_vote_ieq: case nir_intrinsic_ballot: case nir_intrinsic_ballot_bit_count_exclusive: case nir_intrinsic_ballot_bit_count_inclusive: case nir_intrinsic_ballot_bitfield_extract: case nir_intrinsic_ballot_bit_count_reduce: case nir_intrinsic_ballot_find_lsb: case nir_intrinsic_ballot_find_msb: case nir_intrinsic_first_invocation: case nir_intrinsic_read_invocation: case nir_intrinsic_read_first_invocation: case nir_intrinsic_elect: case nir_intrinsic_reduce: case nir_intrinsic_inclusive_scan: case nir_intrinsic_exclusive_scan: case nir_intrinsic_shuffle: case nir_intrinsic_shuffle_xor: case nir_intrinsic_shuffle_up: case nir_intrinsic_shuffle_down: case nir_intrinsic_write_invocation_amd: if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.needs_all_helper_invocations = true; if (shader->info.stage == MESA_SHADER_COMPUTE) shader->info.cs.uses_wide_subgroup_intrinsics = true; break; case nir_intrinsic_end_primitive: case nir_intrinsic_end_primitive_with_counter: assert(shader->info.stage == MESA_SHADER_GEOMETRY); shader->info.gs.uses_end_primitive = 1; FALLTHROUGH; case nir_intrinsic_emit_vertex: case nir_intrinsic_emit_vertex_with_counter: shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr); break; case nir_intrinsic_control_barrier: shader->info.uses_control_barrier = true; break; case nir_intrinsic_scoped_barrier: shader->info.uses_control_barrier |= nir_intrinsic_execution_scope(instr) != NIR_SCOPE_NONE; shader->info.uses_memory_barrier |= nir_intrinsic_memory_scope(instr) != NIR_SCOPE_NONE; break; case nir_intrinsic_memory_barrier: case nir_intrinsic_group_memory_barrier: case nir_intrinsic_memory_barrier_atomic_counter: case nir_intrinsic_memory_barrier_buffer: case nir_intrinsic_memory_barrier_image: case nir_intrinsic_memory_barrier_shared: case nir_intrinsic_memory_barrier_tcs_patch: shader->info.uses_memory_barrier = true; break; default: if (nir_intrinsic_writes_external_memory(instr)) shader->info.writes_memory = true; break; } } static void gather_tex_info(nir_tex_instr *instr, nir_shader *shader) { if (shader->info.stage == MESA_SHADER_FRAGMENT && nir_tex_instr_has_implicit_derivative(instr)) shader->info.fs.needs_quad_helper_invocations = true; switch (instr->op) { case nir_texop_tg4: shader->info.uses_texture_gather = true; break; default: break; } } static void gather_alu_info(nir_alu_instr *instr, nir_shader *shader) { switch (instr->op) { case nir_op_fddx: case nir_op_fddy: shader->info.uses_fddx_fddy = true; FALLTHROUGH; case nir_op_fddx_fine: case nir_op_fddy_fine: case nir_op_fddx_coarse: case nir_op_fddy_coarse: if (shader->info.stage == MESA_SHADER_FRAGMENT) shader->info.fs.needs_quad_helper_invocations = true; break; default: break; } const nir_op_info *info = &nir_op_infos[instr->op]; for (unsigned i = 0; i < info->num_inputs; i++) { if (nir_alu_type_get_base_type(info->input_types[i]) == nir_type_float) shader->info.bit_sizes_float |= nir_src_bit_size(instr->src[i].src); else shader->info.bit_sizes_int |= nir_src_bit_size(instr->src[i].src); } if (nir_alu_type_get_base_type(info->output_type) == nir_type_float) shader->info.bit_sizes_float |= nir_dest_bit_size(instr->dest.dest); else shader->info.bit_sizes_int |= nir_dest_bit_size(instr->dest.dest); } static void gather_func_info(nir_function_impl *func, nir_shader *shader, struct set *visited_funcs, void *dead_ctx) { if (_mesa_set_search(visited_funcs, func)) return; _mesa_set_add(visited_funcs, func); nir_foreach_block(block, func) { nir_foreach_instr(instr, block) { switch (instr->type) { case nir_instr_type_alu: gather_alu_info(nir_instr_as_alu(instr), shader); break; case nir_instr_type_intrinsic: gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx); break; case nir_instr_type_tex: gather_tex_info(nir_instr_as_tex(instr), shader); break; case nir_instr_type_call: { nir_call_instr *call = nir_instr_as_call(instr); nir_function_impl *impl = call->callee->impl; assert(impl || !"nir_shader_gather_info only works with linked shaders"); gather_func_info(impl, shader, visited_funcs, dead_ctx); break; } default: break; } } } } void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint) { shader->info.num_textures = 0; shader->info.num_images = 0; shader->info.bit_sizes_float = 0; shader->info.bit_sizes_int = 0; nir_foreach_variable_with_modes(var, shader, nir_var_image | nir_var_uniform) { /* Bindless textures and images don't use non-bindless slots. * Interface blocks imply inputs, outputs, UBO, or SSBO, which can only * mean bindless. */ if (var->data.bindless || var->interface_type) continue; shader->info.num_textures += glsl_type_get_sampler_count(var->type); shader->info.num_images += glsl_type_get_image_count(var->type); } shader->info.inputs_read = 0; shader->info.outputs_written = 0; shader->info.outputs_read = 0; shader->info.inputs_read_16bit = 0; shader->info.outputs_written_16bit = 0; shader->info.outputs_read_16bit = 0; shader->info.inputs_read_indirectly_16bit = 0; shader->info.outputs_accessed_indirectly_16bit = 0; shader->info.patch_outputs_read = 0; shader->info.patch_inputs_read = 0; shader->info.patch_outputs_written = 0; BITSET_ZERO(shader->info.system_values_read); shader->info.inputs_read_indirectly = 0; shader->info.outputs_accessed_indirectly = 0; shader->info.patch_inputs_read_indirectly = 0; shader->info.patch_outputs_accessed_indirectly = 0; if (shader->info.stage == MESA_SHADER_VERTEX) { shader->info.vs.double_inputs = 0; } if (shader->info.stage == MESA_SHADER_FRAGMENT) { shader->info.fs.uses_sample_qualifier = false; shader->info.fs.uses_discard = false; shader->info.fs.uses_demote = false; shader->info.fs.color_is_dual_source = false; shader->info.fs.uses_fbfetch_output = false; shader->info.fs.needs_quad_helper_invocations = false; shader->info.fs.needs_all_helper_invocations = false; } if (shader->info.stage == MESA_SHADER_TESS_CTRL) { shader->info.tess.tcs_cross_invocation_inputs_read = 0; shader->info.tess.tcs_cross_invocation_outputs_read = 0; } if (shader->info.stage != MESA_SHADER_FRAGMENT) shader->info.writes_memory = shader->info.has_transform_feedback_varyings; void *dead_ctx = ralloc_context(NULL); struct set *visited_funcs = _mesa_pointer_set_create(dead_ctx); gather_func_info(entrypoint, shader, visited_funcs, dead_ctx); ralloc_free(dead_ctx); shader->info.per_primitive_outputs = 0; if (shader->info.stage == MESA_SHADER_MESH) { nir_foreach_shader_out_variable(var, shader) { if (var->data.per_primitive) { assert(nir_is_arrayed_io(var, shader->info.stage)); const unsigned slots = glsl_count_attribute_slots(glsl_get_array_element(var->type), false); shader->info.per_primitive_outputs |= BITFIELD64_RANGE(var->data.location, slots); } } } shader->info.per_primitive_inputs = 0; if (shader->info.stage == MESA_SHADER_FRAGMENT) { nir_foreach_shader_in_variable(var, shader) { if (var->data.per_primitive) { const unsigned slots = glsl_count_attribute_slots(var->type, false); shader->info.per_primitive_inputs |= BITFIELD64_RANGE(var->data.location, slots); } } } shader->info.ray_queries = 0; nir_foreach_variable_in_shader(var, shader) { if (!var->data.ray_query) continue; shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1); } nir_foreach_function(func, shader) { if (!func->impl) continue; nir_foreach_function_temp_variable(var, func->impl) { if (!var->data.ray_query) continue; shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1); } } }