It was mistakenly added to indicate it's for a User-Mode Driver,
but all defined registers in Mesa are.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15098>
If we have a postponed spill, the temp we create at ip is no longer
the spilled temp and therefore is affected by the thrsw injection.
Fixes corruption in the additive blending animation demo from
Three.js.
Fixes: f3c3228522 ('broadcom/compiler: do not rebuild the interference graph after each spill')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15112>
We need to setup internal_format for resource in case main surface was
not configured (iris_resource_configure_main) which is the case with
vertex buffer objects, otherwise transfer helper will make wrong
decisions when copying such a resource.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14925>
This means we no longer map optimal-tiling images in order to display
them on screen, but instead copy via a buffer, which is guaranteed to
linearize.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
Not all Vulkan implementations allows rendering to linear images, so in
order to support scanning out from these on Windows we might have to copy
through a buffer like we do in the PRIME path.
To avoid reimplementing the same, let's instead generalize the code a
bit so it doesn't have to specfy any PRIME-specific details.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
We already have a standard helper to retrieve the texel block size from
a VkFormat, let's use it instead of adding a new helper.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
align_u32() and ALIGN_POT() are doing the same thing.
Replace align_u32() calls by ALIGN_POT() ones and get rid
of align_u32().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12210>
Share values of some expressions instead of duplicating the same logic.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15079>
Application may exit without freeing created display list, this
may leave the cache not empty.
This is triggered by Abaqus which just close X11 display without
calling any of GLX cleanup functions like glXDestroyContext. But
GLX hook to X11 display close function to free GLX screen resource.
So display list as a context resource has not been freed, but
cache as a screen resource is freed.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
DRI3 window back buffer is a client resource, so it's destroyed
when context switch drawable for native window.
But some application like Abaqus may leave a dirty back buffer
and reuse it when switch back. So add a driconf option for these
kind of app to keep the entire GLX drawable for native window.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
glXMakeCurrent* may miss release pbuffer if pbuffer is created
with refcount=0. This won't happen when pbuffer had different
GLX id and X pixmap id.
cc: mesa-stable
Fixes: bc8a51a79a ("glx: no need to create extra pixmap for pbuffer")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14926>
When we spill we add new temps. We should be careful not to access
liveness for these until we have re-computed it after all spills and
fill for that the spilled temp have been processed so as to avoid
out-of-bounds accesses to the c->temp_start and c->temp_end arrays.
This fixes a crash in a Three.js demo when we try to patch register
classes after a TMU spill that was caused because we would incorrectly
try to patch the same temps we had just added for the spill itself,
which is not only unnecessary but also incorrect since we these temps
would not have liveness information available yet and thus would
cause out of bounds accesses.
Fixes: f3c3228522 ('broadcom/compiler: do not rebuild the interference graph after each spill')
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15107>
On some systems, these macros are already defined, and being defined
slightly differently causes them to emit redefinition-warnings.
Let's wrap them in ifdefs to avoid the warnings.
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15084>
We need to take ownership of shader keys before we can insert them into
the hash table. Caught by ASan.
==6343==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x00016bc51410 at pc 0x00010498d6cc bp 0x00016bc50240 sp 0x00016bc4f9d0
READ of size 592 at 0x00016bc51410 thread T0
#0 0x10498d6c8 in MemcmpInterceptorCommon(void*, int (*)(void const*, void const*, unsigned long), void const*, void const*, unsigned long)+0x208 (libclang_rt.asan_osx_dynamic.dylib:arm64e+0x196c8)
#1 0x10498da08 in wrap_memcmp+0x98 (libclang_rt.asan_osx_dynamic.dylib:arm64e+0x19a08)
#2 0x10b7f3f18 in asahi_shader_key_equal agx_state.c:867
#3 0x10a482e7c in hash_table_search hash_table.c:325
#4 0x10b7f4e94 in agx_update_shader agx_state.c:899
#5 0x10b7f0dc4 in agx_draw_vbo agx_state.c:1590
#6 0x10a7c28c4 in u_vbuf_draw_vbo u_vbuf.c:1498
#7 0x10a5db03c in cso_multi_draw cso_context.c:1639
#8 0x10aed03d0 in _mesa_validated_drawrangeelements draw.c:1812
#9 0x10aed08d4 in _mesa_DrawElements draw.c:1945
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15109>
For the new AMDGPU CTX OP stable pstates.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14038>