nir/validate: don't add instrs not present in shader to shader_gc_list
This makes the set smaller and GC list validation faster. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13547>
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@ -1720,8 +1720,10 @@ nir_validate_shader(nir_shader *shader, const char *when)
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init_validate_state(&state);
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if (state.shader_gc_list) {
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list_for_each_entry(nir_instr, instr, &shader->gc_list, gc_node)
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_mesa_set_add(state.shader_gc_list, instr);
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list_for_each_entry(nir_instr, instr, &shader->gc_list, gc_node) {
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if (instr->node.prev || instr->node.next)
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_mesa_set_add(state.shader_gc_list, instr);
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}
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}
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state.shader = shader;
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