Commit Graph

67557 Commits

Author SHA1 Message Date
Eduardo Lima Mitev f77a473497 mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers is negative
Per GLES3 manual for glDeleteFramebuffers
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml>,
GL_INVALID_VALUE is generated if n is negative.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.delete_framebuffers

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev f408c333e2 mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
From GLES3 specification (page 123), "The currently bound sampler may be
queried by calling GetIntegerv with pname set to
SAMPLER_BINDINGGL_SAMPLER_BINDING".

Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez 719e3f016e main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Previously, a cast was done to convert from float to int but there
were rounding errors.

The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.

This patch fixes the following 2 dEQP tests:

dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri
dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez d8d59202af main: round floating-point value to nearest integer in glGetTexParameteriv()
Previously, a cast was done to convert from float to int but there
were rounding errors.

The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.

This patch fixes the following 8 dEQP tests:

dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez 8e49a3e028 main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Return the proper value for two-dimensional array texture and three-dimensional
textures.

From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries",
page 234:

"If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture
object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a
three-dimensional texture or a two-dimensional array texture, then params
will contain the number of the texture layer which contains the attached im-
age. Otherwise params will contain the value zero."

Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT.

This patch fixes dEQP test:

dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Iago Toral Quiroga c260d61e76 i965: Fix bitcast operations with negate (ceil)
Commit 0ae9ca12a8 put source modifiers out of the bitcast operations
by adding a MOV operation that would handle them separately. It missed
the case of ceil though: the implementation negates both its source and
destination operands. The source operand will be used for RNDD, which
we can handle normally, but we need to fix the modifier for the
negated result.

v2:
  - RNDD can handle the source modifier so no need to put that one
    in a separate MOV.

Fixes the following 42 dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*vertex.*
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*fragment.*

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-13 12:19:32 +01:00
Iago Toral Quiroga d42e090386 mesa: Depth and stencil attachments must be the same in OpenGL ES3
"9.4. FRAMEBUFFER COMPLETENESS
 ...
 Depth and stencil attachments, if present, are the same image."

Notice that this restriction is not included in the OpenGL ES2 spec.

Fixes 18 dEQP tests in:
dEQP-GLES3.functional.fbo.completeness.attachment_combinations.*

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev b8b1d83c71 mesa: Initializes the stencil value masks to 0xFF instead of ~0u
'4.1.4 Stencil Test' section of the GL-ES 3.0 specification says:

    "In the initial state, [...] the front and back stencil mask are both set
    to the value 2^s − 1, where s is greater than or equal to the number of
    bits in the deepest stencil buffer* supported by the GL implementation."

Since the maximum supported precision for stencil buffers is 8 bits, mask
values should be initialized to 2^8 - 1 = 0xFF.

Currently, these masks are initialized to max unsigned integer (~0u), because
in OpenGL 3.0 and before, the initial mask values were:

    "In the initial state, stenciling is disabled, the front and back
    stencil reference value are both zero, the front and back stencil
    comparison functions are both ALWAYS, and the front and back
    stencil mask are both all ones."

The problem is that it causes the mask values to overflow to -1 when converted
to signed integer by glGet* APIs.

Fixes 6 dEQP failing tests:
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev aa727c1dd9 i965: Sets missing vertex shader constant values for HighInt format
The range's min and max, and the precision value are not set correctly for the
vertex shader constants.

Fixes 1 dEQP test: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Marek Olšák bed6f20f28 r600g: fix build failure when building the driver without LLVM 2015-01-12 23:20:26 +01:00
Laura Ekstrand 0e6f0eea1a main: Remove comparison unsigned int >= 0.
Fixes "macro compares unsigned to 0 (NO_EFFECT)" found by Coverity Scan.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-12 10:23:17 -08:00
Juha-Pekka Heikkila c503ce1044 mesa/main: In _mesa_CompressedTextureSubImage3D() check found texObj
Check returned texObj is not null. If texObj is null there is already
GL_INVALID_OPERATION error set.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2015-01-12 09:56:43 -08:00
José Fonseca 457d40e9e8 mesa: Move declarations to to of block.
To fix MSVC build.

Trivial.
2015-01-12 12:40:01 +00:00
Samuel Iglesias Gonsalvez c471b09bf4 mesa: restrict use of GL_ABGR_EXT format to allowed data types
GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types
are not explicitly allowed to work with GL_ABGR_EXT format neither
in GL nor GL_EXT_abgr specs.

Removed the corresponding mesa formats as there are no other functions
using them inside Mesa anymore.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Iago Toral Quiroga 769de5165c mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_float
These are no longer used anywhere now that we have _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Samuel Iglesias Gonsalvez 8993b9818c mesa: Remove _mesa_pack_int_rgba_row() and auxiliary functions
These are no longer used.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Iago Toral Quiroga d28d9376e2 mesa: Remove _mesa_(un)pack_index_span
These are not used anywhere.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 3a4de32144 mesa: Remove _mesa_pack_rgba_span_float and tmp_pack.h
_mesa_pack_rgba_span_float was the last of the color span functions
and we have replaced all calls to it with calls to _mesa_format_convert,
so we can remove it together with tmp_pack.h which was used to
generate the pack functions for multiple types that were used from
the various color span functions that have been removed.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 873437e209 mesa: Remove _mesa_unpack_color_span_float
And various helper functions that went unused after removing it.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 3ba92bac76 mesa: Remove (signed) integer pack and span functions.
These are no longer used now that we moved to _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 2280fdeb61 mesa: Remove _mesa_unpack_color_span_ubyte
This is no longer used anywhere after moving to _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga c540800aa5 mesa: Remove _mesa_make_temp_float_image
Now that we have _mesa_format_convert we don't need this.

This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 4468386a3c mesa: Remove _mesa_make_temp_ubyte_image
Now that we have _mesa_format_convert we don't need this.

texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion
helpers instead and compressed formats that used
_mesa_make_temp_ubyte_image to create an ubyte RGBA temporary
image can call _mesa_texstore with a RGBA/ubyte dst to
achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 43a76a9e44 mesa: Remove _mesa_unpack_color_span_uint
This is no longer used.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Eduardo Lima Mitev 87c595c17b mesa: Replace _mesa_unpack_bitmap with _mesa_unpack_image()
_mesa_unpack_bitmap() was introduced by commit 02b801c to handle the case
when data is stored in PBO by display lists, in the context of this bug:

Incorrect pixels read back if draw bitmap texture through Display list
https://bugs.freedesktop.org/show_bug.cgi?id=10370

Since _mesa_unpack_image() already handles the case of GL_BITMAP, this patch
removes _mesa_unpack_bitmap() and makes affected calls go through
_mesa_unapck_image() instead.

The sample test attached to the original bug report passes with this change
and there are no piglit regressions.

Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga ea79ab3e8c mesa: Let _mesa_swizzle_and_convert take array format types instead of GL types
In the future we would like to have a format conversion library that is
independent of GL so we can share it with Gallium. This is a step in that
direction.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga a55f67fcb0 st/mesa: Use _mesa_format_convert to implement st_GetTexImage.
Instead of using _mesa_pack_rgba_span_float. This should allow us to remove
that function in a later patch.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 84eb402c01 swrast: Use _mesa_format_convert to implement draw_rgba_pixels.
This is the only place that uses _mesa_unpack_color_span_float so after
this we should be able to remove that function.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga a629f0612d mesa: Use _mesa_format_convert to implement get_tex_rgba_compressed.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 77bd2b288f mesa: use _mesa_format_convert to implement get_tex_rgba_uncompressed.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 5038d839b8 mesa: use _mesa_format_convert to implement glReadPixels.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 8ec6534b26 mesa: Use _mesa_format_convert to implement texstore_rgba.
Notice that _mesa_format_convert does not handle byte-swapping scenarios,
GL_COLOR_INDEX or MESA_FORMAT_YCBCR(_REV), so these must be handled
separately.

Also, remove all the code that goes unused after using _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga 2ec8718dae mesa: Add helpers to extract GL_COLOR_INDEX to RGBA float/ubyte
We only use _mesa_make_temp_ubyte_image in texstore.c to convert
GL_COLOR_INDEX to RGBA, but this helper does more stuff than this.
All uses of this helper can be replaced with calls to
_mesa_format_convert except for this GL_COLOR_INDEX conversion.

This patch extracts the GL_COLOR_INDEX to RGBA logic to a separate
helper so we can use that instead from texstore.c.

In future patches we will replace all remaining calls to
_mesa_make_temp_ubyte_image in the repository (related to compressed
formats) with calls to _mesa_format_convert so we can remove
_mesa_make_temp_ubyte_image and related functions.

v2:
- Remove ‘for’ loop initial declaration. They are only allowed in C99 or C11
mode.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga d71a1adff2 mesa: Add RGBA to Luminance conversion helpers
For glReadPixels with a Luminance destination format we compute luminance
values from RGBA as L=R+G+B. This, however, requires ad-hoc implementation,
since pack/unpack functions or _mesa_swizzle_and_convert won't do this
(and thus, neither will _mesa_format_convert). This patch adds helpers
to do this computation so they can be used to support conversion to luminance
formats.

The current implementation of glReadPixels does this computation as part
of the span functions in pack.c (see _mesa_pack_rgba_span_float), that do
this together with other things like type conversion, etc. We do not want
to use these functions but use _mesa_format_convert instead (later patches
will remove the color span functions), so we need to extract this functionality
as helpers.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga a177b30f1f mesa: Add _mesa_swap2_copy and _mesa_swap4_copy
We have _mesa_swap{2,4} but these do in-place byte-swapping only. The new
functions receive an extra parameter so we can swap bytes on a source
input array and store the results in a (possibly different) destination
array.

This is useful to implement byte-swapping in pixel uploads, since in this
case we need to swap bytes on the src data which is owned by the
application so we can't do an in-place byte swap.

v2:
  - Include compiler.h in image.h, which is necessary to build in MSCV as
    indicated by Brian Paul.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Samuel Iglesias Gonsalvez dcef50b9b5 mesa/pack: use _mesa_format_from_format_and_type in _mesa_pack_rgba_span_from_*
We had previously added the needed mesa formats, so we can simplify
the code further.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga 559a1072da mesa: Add helper to convert a GL format and type to a mesa (array) format.
v2 after review by Jason Ekstrand:
- Move _mesa_format_from_format_and_type to glformats
- Return a mesa_format for GL_UNSIGNED_INT_8_8_8_8(_REV)

v3:
- Adapted to the new implementation of mesa_array_format as a plain uint32_t
  bitfield.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga b1f0229140 mesa: Add a helper _mesa_compute_rgba2base2rgba_component_mapping
This will come in handy when callers of _mesa_format_convert need
to compute the rebase swizzle parameter to use.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga 3171a09c25 mesa: Add a rebase_swizzle parameter to _mesa_format_convert
The new parameter allows callers to provide a rebase swizzle that
the function needs to use to match the requirements of the base
internal format involved. This is necessary when the source or
destination internal formats (depending on whether we are doing
the conversion for a pixel download or a pixel upload respectively)
do not match the base formats of the source or destination
formats of the conversion. This can happen when the driver does not
support the internal formats and uses a different format to store
pixel data internally.

For example, a texture upload from RGB to Luminance in a driver
that does not support textures with a Luminance format may decide
to store the Luminance data as RGBA. In this case we want to store
the RGBA values as (R,R,R,1). Following the same example, when we
download from that texture to RGBA we want to read (R,0,0,1). The
rebase_swizzle parameter allows these transforms to happen.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga 1aaed75330 mesa: Expose compute_component_mapping as _mesa_compute_component_mapping
This is necessary to handle conversions between array types where
the driver does not support the dst format requested by the client and
chooses a different format instead.

We will need this in _mesa_format_convert, so move it to format_utils.c,
prefix it with '_mesa_' and make it available to other files.

v2:
  - Move _mesa_compute_component_mapping to glformats

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand deca11c0dc mesa: Add an implementation of a master convert function.
v2 by Iago Toral <itoral@igalia.com>:

- When testing if we can directly pack we should use the src format to check
  if we are packing from an RGBA format. The original code used the dst format
  for the ubyte case by mistake.
- Fixed incorrect number of bits for dst, it was computed using the src format
  instead of the dst format.
- If the dst format is an array format, check if it is signed. We were only
  checking this for the case where it was not an array format, but we need
  to know this in both scenarios.
- Fixed incorrect swizzle transform for the cases where we convert between
  array formats.
- Compute is_signed and bits only once and for the dst format. We were
  computing these for the src format too but they were overwritten by the
  dst values immediately after.
- Be more careful when selecting the integer path. Specifically, check that
  both src and dst are integer types. Checking only one of them should suffice
  since OpenGL does not allow conversions between normalized and integer types,
  but putting extra care here makes sense and also makes the actual requirements
  for this path more clear.
- The format argument for pack functions is the destination format we are
  packing to, not the source format (which has to be RGBA).
- Expose RGBA8888_* to other files. These will come in handy when in need to
  test if a given array format is RGBA or in need to pass RGBA formats to
  mesa_format_convert.

v3 by Samuel Iglesias <siglesias@igalia.com>:

- Add an RGBA8888_INT definition.

v4 by Iago Toral <itoral@igalia.com> after review by Jason Ekstrand:

- Added documentation for _mesa_format_convert.
- Added additional explanatory comments for integer conversions.
- Ensure that we use _messa_swizzle_and_convert for all signed source formats.
- Squashed: do not directly (un)pack to RGBA UINT if the source is not unsigned.

v5 by Iago Toral <itoral@igalia.com>:

- Adapted to the new implementation of mesa_array_format as a plain uint32_t
  bitfield.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez ba5418c60d mesa/pack: refactor _mesa_pack_rgba_span_float()
Use autogenerated format pack functions and take advantage of some
macros to reduce source code, facilitating its maintenance.

Unfortunately, dstType == GL_UNSIGNED_SHORT cannot simplified like
the others, so keep it as it is.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez 41a785b09c mesa/main/pack_tmp.h: Add float conversion support
We will use this in a later patch to refactor _mesa_pack_rgba_span_float.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez 1a5ec9624a mesa/pack: use autogenerated format_pack functions
Take advantage of new mesa formats and new format_pack functions to
reduce source code in _mesa_pack_rgba_span_from_ints() and
_mesa_pack_rgba_span_from_uints().

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez 8c82b22a16 mesa: use format conversion functions in swrast
This commit adds a macro to facilitate the task of using
format conversions functions but keeps the same API.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez c5a5c9a7db mesa/formats: add new mesa formats and their pack/unpack functions.
This  will be used to refactor code in pack.c and support conversion
to/from these types in a master convert function that will be added
later.

v2:
- Fix autogeneration of MESA_FORMAT_A2R10G10B10_UNORM pack/unpack
  functions

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez f8d160fc96 mesa/format_pack: Add _mesa_pack_int_rgba_row()
This will be used to unify code in pack.c.

v2:
- Modify pack_int_*() function generator to use c.datatype() and
  f.datatype()

v3:
- Only autogenerate pack_int_*() functions for non-normalized integer
  formats.

v4:
- Use _mesa_unsigned_to_unsigned() in pack_int_*() because, in order
  to be able to pack both signed and unsigned formats, we need to
  sign-extend.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez 9567e1048b mesa: Add _mesa_pack_uint_rgba_row() format conversion function
We will use this later on to handle uint conversion scenarios in a master
convert function.

v2:
- Modify pack_uint_*() function generation to use c.datatype() and
  f.datatype().
- Remove UINT_TO_FLOAT() macro usage from pack_uint*()
- Remove "if not f.is_normalized()" conditional as pack_uint*()
  functions are only autogenerated for non normalized formats.

v3:
- Add clamping for non-normalized integer formats in pack_uint*()

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand e1fdcddafe mesa: Autogenerate format_unpack.c
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>

v2 by Samuel Iglesias <siglesias@igalia.com>:
- Add usage of INDENT_FLAGS in Makefile.am

v3 by Samuel Iglesias <siglesias@igalia.com>:
- Modify unpack_float_*() and unpack_ubyte_*() function generation
to use c.datatype() and f.datatype()
- Fix out-of-tree build

v4 by Samuel Iglesias <siglesias@igalia.com>:
- format_unpack.c.mako is now format_unpack.py, with the template code
  inlined. It now auto-generates format_unpack.c
- Add format_unpack.c to gitignore.
- Simplify Makefile.am change
- Modify SConscript to build format_unpack.c with scons

v5 by Samuel Iglesias <siglesias@igalia.com>:
- Don't allow float to non-normalized integer format conversions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand e0439f7505 mesa: Autogenerate most of format_pack.c
We were auto-generating it before.  The problem was that the autogeneration
tool we were using was called "copy, paste, and edit".  Let's use a more
sensible solution.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>

v2 by Samuel Iglesias <siglesias@igalia.com>
- Remove format_pack.c as it is now autogenerated
- Add usage of INDENT_FLAGS in Makefile.am
- Remove trailing blank line

v3 by Samuel Iglesias <siglesias@igalia.com>
- Merge format_convert.py into format_parser.py
   - Adapt pack_*_* function generations
- Fix out-of-tree build

v4 by Samuel Iglesias <siglesias@igalia.com>
- _get_datatype() is now a helper function

v5 by Samuel Iglesias <siglesias@igalia.com>
- format_pack.c.mako is now format_pack.py, with the template code
  inlined. It now auto-generates format_pack.c
- Simplify Makefile.am change.
- Modify SConscript to build format_pack.c with scons.
- Remove run_mako.py
- Add format_pack.c to gitignore

v6 by Samuel Iglesias <siglesias@igalia.com>:
- Don't allow float to non-normalized integer format conversions.
- Add non-normalized formats support for ubyte packing functions. Merge
the previously separated patch.
- Add clamping for non-normalized integer formats in pack_ubyte*()

v7 by Samuel Iglesias <siglesias@igalia.com>:
- Add assert to check that sRGB formats are 8-bit size.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00