mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_float

These are no longer used anywhere now that we have _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga 2014-11-27 09:29:44 +01:00
parent 8993b9818c
commit 769de5165c
2 changed files with 0 additions and 133 deletions

View File

@ -1325,132 +1325,6 @@ _mesa_unpack_image( GLuint dimensions,
}
}
/**
* If we unpack colors from a luminance surface, we'll get pixel colors
* such as (l, l, l, a).
* When we call _mesa_pack_rgba_span_float(format=GL_LUMINANCE), that
* function will compute L=R+G+B before packing. The net effect is we'll
* accidentally store luminance values = 3*l.
* This function compensates for that by converting (aka rebasing) (l,l,l,a)
* to be (l,0,0,a).
* It's a similar story for other formats such as LUMINANCE_ALPHA, ALPHA
* and INTENSITY.
*
* Finally, we also need to do this when the actual surface format does
* not match the logical surface format. For example, suppose the user
* requests a GL_LUMINANCE texture but the driver stores it as RGBA.
* Again, we'll get pixel values like (l,l,l,a).
*/
void
_mesa_rebase_rgba_float(GLuint n, GLfloat rgba[][4], GLenum baseFormat)
{
GLuint i;
switch (baseFormat) {
case GL_ALPHA:
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = 0.0F;
rgba[i][GCOMP] = 0.0F;
rgba[i][BCOMP] = 0.0F;
}
break;
case GL_INTENSITY:
/* fall-through */
case GL_LUMINANCE:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0.0F;
rgba[i][BCOMP] = 0.0F;
rgba[i][ACOMP] = 1.0F;
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0.0F;
rgba[i][BCOMP] = 0.0F;
}
break;
case GL_RGB:
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = 1.0F;
}
break;
case GL_RG:
for (i = 0; i < n; i++) {
rgba[i][BCOMP] = 0.0F;
rgba[i][ACOMP] = 1.0F;
}
break;
case GL_RED:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0.0F;
rgba[i][BCOMP] = 0.0F;
rgba[i][ACOMP] = 1.0F;
}
break;
default:
/* no-op */
;
}
}
/**
* As above, but GLuint components.
*/
void
_mesa_rebase_rgba_uint(GLuint n, GLuint rgba[][4], GLenum baseFormat)
{
GLuint i;
switch (baseFormat) {
case GL_ALPHA:
for (i = 0; i < n; i++) {
rgba[i][RCOMP] = 0;
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
}
break;
case GL_INTENSITY:
/* fall-through */
case GL_LUMINANCE:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = 1;
}
break;
case GL_LUMINANCE_ALPHA:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
}
break;
case GL_RGB:
for (i = 0; i < n; i++) {
rgba[i][ACOMP] = 1;
}
break;
case GL_RG:
for (i = 0; i < n; i++) {
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = 1;
}
break;
case GL_RED:
for (i = 0; i < n; i++) {
rgba[i][GCOMP] = 0;
rgba[i][BCOMP] = 0;
rgba[i][ACOMP] = 1;
}
default:
/* no-op */
;
}
}
void
_mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
GLvoid *dstAddr, GLenum dst_format,

View File

@ -85,13 +85,6 @@ _mesa_unpack_image(GLuint dimensions,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack);
extern void
_mesa_rebase_rgba_float(GLuint n, GLfloat rgba[][4], GLenum baseFormat);
extern void
_mesa_rebase_rgba_uint(GLuint n, GLuint rgba[][4], GLenum baseFormat);
extern void
_mesa_pack_luminance_from_rgba_float(GLuint n, GLfloat rgba[][4],
GLvoid *dstAddr, GLenum dst_format,