main: round floating-point value to nearest integer in glGetSamplerParameteriv()

Previously, a cast was done to convert from float to int but there
were rounding errors.

The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.

This patch fixes the following 2 dEQP tests:

dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri
dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Samuel Iglesias Gonsalvez 2014-12-11 23:34:15 +01:00 committed by Iago Toral Quiroga
parent d8d59202af
commit 719e3f016e
1 changed files with 16 additions and 4 deletions

View File

@ -1271,13 +1271,22 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) sampObj->MinLod;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = IROUND(sampObj->MinLod);
break;
case GL_TEXTURE_MAX_LOD:
*params = (GLint) sampObj->MaxLod;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = IROUND(sampObj->MaxLod);
break;
case GL_TEXTURE_LOD_BIAS:
*params = (GLint) sampObj->LodBias;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = IROUND(sampObj->LodBias);
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
@ -1290,7 +1299,10 @@ _mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = (GLint) sampObj->MaxAnisotropy;
/* GL spec 'Data Conversions' section specifies that floating-point
* value in integer Get function is rounded to nearest integer
*/
*params = IROUND(sampObj->MaxAnisotropy);
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);