mesa: Remove _mesa_make_temp_float_image

Now that we have _mesa_format_convert we don't need this.

This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga 2014-11-07 12:20:11 +01:00
parent 4468386a3c
commit c540800aa5
4 changed files with 42 additions and 167 deletions

View File

@ -1587,7 +1587,6 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS,
{
const float *pixels;
const float *tempImage = NULL;
GLenum baseFormat;
int rowstride;
if (srcFormat != GL_RGB ||
@ -1595,16 +1594,19 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS,
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGB/float */
baseFormat = _mesa_get_format_base_format(dstFormat);
tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking,
ctx->_ImageTransferState);
GLfloat *tempImageSlices[1];
int rgbRowStride = 3 * srcWidth * sizeof(GLfloat);
tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLfloat));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLfloat *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_RGB_FLOAT32,
rgbRowStride, (GLubyte **)tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
rowstride = srcWidth * sizeof(float) * 3;

View File

@ -136,18 +136,24 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
const GLfloat *srcaddr;
GLbyte srcpixels[4][4];
GLbyte *blkaddr;
GLint dstRowDiff;
GLint dstRowDiff, redRowStride;
GLfloat *tempImageSlices[1];
ASSERT(dstFormat == MESA_FORMAT_R_RGTC1_SNORM ||
dstFormat == MESA_FORMAT_L_LATC1_SNORM);
tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking, 0x0);
redRowStride = 1 * srcWidth * sizeof(GLfloat);
tempImage = malloc(srcWidth * srcHeight * 1 * sizeof(GLfloat));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLfloat *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R_FLOAT32,
redRowStride, (GLubyte **)tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
dst = (GLbyte *) dstSlices[0];
@ -248,19 +254,30 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
const GLfloat *srcaddr;
GLbyte srcpixels[4][4];
GLbyte *blkaddr;
GLint dstRowDiff;
GLint dstRowDiff, rgRowStride;
mesa_format tempFormat;
GLfloat *tempImageSlices[1];
ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2_SNORM ||
dstFormat == MESA_FORMAT_LA_LATC2_SNORM);
tempImage = _mesa_make_temp_float_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking, 0x0);
if (baseInternalFormat == GL_RG)
tempFormat = MESA_FORMAT_RG_FLOAT32;
else
tempFormat = MESA_FORMAT_LA_FLOAT32;
rgRowStride = 2 * srcWidth * sizeof(GLfloat);
tempImage = malloc(srcWidth * srcHeight * 2 * sizeof(GLfloat));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLfloat *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
tempFormat,
rgRowStride, (GLubyte **)tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
dst = (GLbyte *) dstSlices[0];

View File

@ -87,140 +87,6 @@ enum {
* Texture image storage function.
*/
typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
/**
* Make a temporary (color) texture image with GLfloat components.
* Apply all needed pixel unpacking and pixel transfer operations.
* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
* Suppose the user specifies GL_LUMINANCE as the internal texture format
* but the graphics hardware doesn't support luminance textures. So, we might
* use an RGB hardware format instead.
* If logicalBaseFormat != textureBaseFormat we have some extra work to do.
*
* \param ctx the rendering context
* \param dims image dimensions: 1, 2 or 3
* \param logicalBaseFormat basic texture derived from the user's
* internal texture format value
* \param textureBaseFormat the actual basic format of the texture
* \param srcWidth source image width
* \param srcHeight source image height
* \param srcDepth source image depth
* \param srcFormat source image format
* \param srcType source image type
* \param srcAddr source image address
* \param srcPacking source image pixel packing
* \return resulting image with format = textureBaseFormat and type = GLfloat.
*/
GLfloat *
_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps)
{
GLfloat *tempImage;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
const GLint srcStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLfloat *dst;
GLint img, row;
ASSERT(dims >= 1 && dims <= 3);
ASSERT(logicalBaseFormat == GL_RGBA ||
logicalBaseFormat == GL_RGB ||
logicalBaseFormat == GL_RG ||
logicalBaseFormat == GL_RED ||
logicalBaseFormat == GL_LUMINANCE_ALPHA ||
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_ALPHA ||
logicalBaseFormat == GL_INTENSITY ||
logicalBaseFormat == GL_DEPTH_COMPONENT);
ASSERT(textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_RGB ||
textureBaseFormat == GL_RG ||
textureBaseFormat == GL_RED ||
textureBaseFormat == GL_LUMINANCE_ALPHA ||
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY ||
textureBaseFormat == GL_DEPTH_COMPONENT);
tempImage = malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLfloat));
if (!tempImage)
return NULL;
dst = tempImage;
for (img = 0; img < srcDepth; img++) {
const GLubyte *src
= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
dst, srcFormat, srcType, src,
srcPacking, transferOps);
dst += srcWidth * components;
src += srcStride;
}
}
if (logicalBaseFormat != textureBaseFormat) {
/* more work */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLfloat *newImage;
GLint i, n;
GLubyte map[6];
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_LUMINANCE_ALPHA);
/* The actual texture format should have at least as many components
* as the logical texture format.
*/
ASSERT(texComponents >= logComponents);
newImage = malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLfloat));
if (!newImage) {
free(tempImage);
return NULL;
}
_mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
GLint k;
for (k = 0; k < texComponents; k++) {
GLint j = map[k];
if (j == ZERO)
newImage[i * texComponents + k] = 0.0F;
else if (j == ONE)
newImage[i * texComponents + k] = 1.0F;
else
newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
}
free(tempImage);
tempImage = newImage;
}
return tempImage;
}
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };

View File

@ -81,16 +81,6 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
const struct gl_pixelstore_attrib *srcPacking);
GLfloat *
_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking,
GLbitfield transferOps);
extern void
_mesa_store_teximage(struct gl_context *ctx,
GLuint dims,