mesa: Remove _mesa_make_temp_float_image
Now that we have _mesa_format_convert we don't need this. This was only used to create temporary RGBA float images in the process of storing some compressed formats. These can call _mesa_texstore with a RGBA/float dst to achieve the same goal. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -1587,7 +1587,6 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS,
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{
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const float *pixels;
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const float *tempImage = NULL;
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GLenum baseFormat;
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int rowstride;
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if (srcFormat != GL_RGB ||
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@ -1595,16 +1594,19 @@ texstore_bptc_rgb_float(TEXSTORE_PARAMS,
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ctx->_ImageTransferState ||
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srcPacking->SwapBytes) {
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/* convert image to RGB/float */
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baseFormat = _mesa_get_format_base_format(dstFormat);
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tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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baseFormat,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking,
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ctx->_ImageTransferState);
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GLfloat *tempImageSlices[1];
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int rgbRowStride = 3 * srcWidth * sizeof(GLfloat);
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tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLfloat));
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if (!tempImage)
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return GL_FALSE; /* out of memory */
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tempImageSlices[0] = (GLfloat *) tempImage;
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_mesa_texstore(ctx, dims,
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baseInternalFormat,
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MESA_FORMAT_RGB_FLOAT32,
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rgbRowStride, (GLubyte **)tempImageSlices,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking);
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pixels = tempImage;
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rowstride = srcWidth * sizeof(float) * 3;
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@ -136,18 +136,24 @@ _mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS)
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const GLfloat *srcaddr;
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GLbyte srcpixels[4][4];
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GLbyte *blkaddr;
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GLint dstRowDiff;
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GLint dstRowDiff, redRowStride;
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GLfloat *tempImageSlices[1];
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ASSERT(dstFormat == MESA_FORMAT_R_RGTC1_SNORM ||
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dstFormat == MESA_FORMAT_L_LATC1_SNORM);
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tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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_mesa_get_format_base_format(dstFormat),
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking, 0x0);
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redRowStride = 1 * srcWidth * sizeof(GLfloat);
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tempImage = malloc(srcWidth * srcHeight * 1 * sizeof(GLfloat));
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if (!tempImage)
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return GL_FALSE; /* out of memory */
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tempImageSlices[0] = (GLfloat *) tempImage;
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_mesa_texstore(ctx, dims,
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baseInternalFormat,
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MESA_FORMAT_R_FLOAT32,
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redRowStride, (GLubyte **)tempImageSlices,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking);
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dst = (GLbyte *) dstSlices[0];
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@ -248,19 +254,30 @@ _mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS)
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const GLfloat *srcaddr;
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GLbyte srcpixels[4][4];
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GLbyte *blkaddr;
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GLint dstRowDiff;
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GLint dstRowDiff, rgRowStride;
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mesa_format tempFormat;
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GLfloat *tempImageSlices[1];
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ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2_SNORM ||
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dstFormat == MESA_FORMAT_LA_LATC2_SNORM);
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tempImage = _mesa_make_temp_float_image(ctx, dims,
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baseInternalFormat,
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_mesa_get_format_base_format(dstFormat),
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking, 0x0);
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if (baseInternalFormat == GL_RG)
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tempFormat = MESA_FORMAT_RG_FLOAT32;
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else
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tempFormat = MESA_FORMAT_LA_FLOAT32;
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rgRowStride = 2 * srcWidth * sizeof(GLfloat);
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tempImage = malloc(srcWidth * srcHeight * 2 * sizeof(GLfloat));
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if (!tempImage)
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return GL_FALSE; /* out of memory */
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tempImageSlices[0] = (GLfloat *) tempImage;
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_mesa_texstore(ctx, dims,
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baseInternalFormat,
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tempFormat,
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rgRowStride, (GLubyte **)tempImageSlices,
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srcWidth, srcHeight, srcDepth,
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srcFormat, srcType, srcAddr,
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srcPacking);
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dst = (GLbyte *) dstSlices[0];
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@ -87,140 +87,6 @@ enum {
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* Texture image storage function.
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*/
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typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
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/**
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* Make a temporary (color) texture image with GLfloat components.
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* Apply all needed pixel unpacking and pixel transfer operations.
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* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
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* Suppose the user specifies GL_LUMINANCE as the internal texture format
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* but the graphics hardware doesn't support luminance textures. So, we might
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* use an RGB hardware format instead.
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* If logicalBaseFormat != textureBaseFormat we have some extra work to do.
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*
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* \param ctx the rendering context
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* \param dims image dimensions: 1, 2 or 3
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* \param logicalBaseFormat basic texture derived from the user's
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* internal texture format value
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* \param textureBaseFormat the actual basic format of the texture
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* \param srcWidth source image width
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* \param srcHeight source image height
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* \param srcDepth source image depth
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* \param srcFormat source image format
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* \param srcType source image type
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* \param srcAddr source image address
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* \param srcPacking source image pixel packing
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* \return resulting image with format = textureBaseFormat and type = GLfloat.
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*/
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GLfloat *
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_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking,
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GLbitfield transferOps)
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{
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GLfloat *tempImage;
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const GLint components = _mesa_components_in_format(logicalBaseFormat);
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const GLint srcStride =
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_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
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GLfloat *dst;
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GLint img, row;
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ASSERT(dims >= 1 && dims <= 3);
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ASSERT(logicalBaseFormat == GL_RGBA ||
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logicalBaseFormat == GL_RGB ||
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logicalBaseFormat == GL_RG ||
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logicalBaseFormat == GL_RED ||
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logicalBaseFormat == GL_LUMINANCE_ALPHA ||
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logicalBaseFormat == GL_LUMINANCE ||
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logicalBaseFormat == GL_ALPHA ||
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logicalBaseFormat == GL_INTENSITY ||
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logicalBaseFormat == GL_DEPTH_COMPONENT);
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ASSERT(textureBaseFormat == GL_RGBA ||
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textureBaseFormat == GL_RGB ||
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textureBaseFormat == GL_RG ||
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textureBaseFormat == GL_RED ||
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textureBaseFormat == GL_LUMINANCE_ALPHA ||
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textureBaseFormat == GL_LUMINANCE ||
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textureBaseFormat == GL_ALPHA ||
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textureBaseFormat == GL_INTENSITY ||
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textureBaseFormat == GL_DEPTH_COMPONENT);
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tempImage = malloc(srcWidth * srcHeight * srcDepth
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* components * sizeof(GLfloat));
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if (!tempImage)
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return NULL;
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dst = tempImage;
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for (img = 0; img < srcDepth; img++) {
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const GLubyte *src
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= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
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srcWidth, srcHeight,
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srcFormat, srcType,
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img, 0, 0);
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for (row = 0; row < srcHeight; row++) {
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_mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat,
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dst, srcFormat, srcType, src,
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srcPacking, transferOps);
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dst += srcWidth * components;
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src += srcStride;
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}
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}
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if (logicalBaseFormat != textureBaseFormat) {
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/* more work */
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GLint texComponents = _mesa_components_in_format(textureBaseFormat);
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GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
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GLfloat *newImage;
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GLint i, n;
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GLubyte map[6];
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/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
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ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
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textureBaseFormat == GL_LUMINANCE_ALPHA);
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/* The actual texture format should have at least as many components
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* as the logical texture format.
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*/
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ASSERT(texComponents >= logComponents);
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newImage = malloc(srcWidth * srcHeight * srcDepth
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* texComponents * sizeof(GLfloat));
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if (!newImage) {
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free(tempImage);
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return NULL;
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}
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_mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
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n = srcWidth * srcHeight * srcDepth;
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for (i = 0; i < n; i++) {
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GLint k;
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for (k = 0; k < texComponents; k++) {
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GLint j = map[k];
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if (j == ZERO)
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newImage[i * texComponents + k] = 0.0F;
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else if (j == ONE)
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newImage[i * texComponents + k] = 1.0F;
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else
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newImage[i * texComponents + k] = tempImage[i * logComponents + j];
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}
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}
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free(tempImage);
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tempImage = newImage;
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}
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return tempImage;
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}
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static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
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static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
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static const GLubyte map_1032[6] = { 1, 0, 3, 2, ZERO, ONE };
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@ -81,16 +81,6 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
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const struct gl_pixelstore_attrib *srcPacking);
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GLfloat *
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_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
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GLenum logicalBaseFormat,
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GLenum textureBaseFormat,
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GLint srcWidth, GLint srcHeight, GLint srcDepth,
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GLenum srcFormat, GLenum srcType,
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const GLvoid *srcAddr,
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const struct gl_pixelstore_attrib *srcPacking,
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GLbitfield transferOps);
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extern void
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_mesa_store_teximage(struct gl_context *ctx,
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GLuint dims,
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