Cypress/Cayman/Aruba, earlier r6xx/r7xx chips only support a subset
of the needed fp64 ops, and don't do GL4 anyway.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
V2: -Change to "not started" for most entries
-Add status for multisample_2d_array
-Change shader_multisample_interpolation to "not_stared"
V3 (idr): Move the GLES 3.2 section after the "Additional functions"
section from GLES 3.1. Note that GL_KHR_texture_compression_astc_hdr is
done for i965 on gen9+ hardware. Note that GL_OES_shader_io_blocks is
based on some features from GLSL 1.50.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v2]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This enables GL4.1 for radeonsi, and updates the
docs in the correct places.
v2: enable only for llvm 3.7 which has fixes in place.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
By using 'Tobias Klausmann' piglit test-suite patch. We obtain
a full 12/12 passes using this patch. By 'faking' to claim
support for this extension we obtain 7 fails and 5 passes.
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Tested-by: Furkan Alaca <falaca@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This is part of ARB_gpu_shader5, and this passes
all the piglit tests currently available.
v2: use macros from the fine derivs commit.
add comments.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for fine derivatives and enables
ARB_derivative_control on radeonsi.
(just fell out of my working out interpolation)
v2: cleanup some bits, write a comment
v2.1: take Michel's comment from the mailing list
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is required as part of ARB_gpu_shader5.
no backend changes are required for this, or if
any are, it's the same ones as for samplers.
v2: use get_indirect_index (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the frontend support, however the llvm
backend produces the wrong pattern, however
we can conditionalise enabling ARB_gpu_shader5
on whatever version of llvm we fix this in.
v2: drop unneeded sampler_indirect checks (Marek)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This doesn't provide much value since it's all done. The qbo interaction
is fairly trivial.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds some missing pieces to nir/i965,
it is lightly tested on my Haswell.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the translation from TGSI to AMDGPU llvm backend, for the
64-bit opcodes. The backend pretty much handles everything for us
fine. There is one patch required for SI DFRAC support, that I know
off.
[airlied: fixed missing comma, updated relnotes]
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Mark GL_ARB_framebuffer_no_attachments as done for i965.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <brianp@vmware.com>
All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <brianp@vmware.com>
copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>