This doesn't nothing special currently because we don't create
any copy_var instructions, but this is needed for the next patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Instead of directly using intel_obj->buffer. Among other things
intel_bufferobj_buffer() will update intel_buffer_object::
gpu_active_start/end, which are used by glBufferSubData() to decide
which path to take. Fixes a failure in the Piglit
ARB_shader_image_load_store-host-mem-barrier Buffer Update/WaW tests,
which could be reproduced with a non-standard glGetTexSubImage
implementation (see bug report).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105351
Reported-by: Nanley Chery <nanleychery@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Otherwise the specified surface state will allow the GPU to access
memory up to BufferOffset bytes past the end of the buffer. Found by
inspection.
v2: Protect against out-of-range BufferOffset (Nanley).
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
The buffer texture size calculations (should be easy enough, right?)
are repeated in three different places, each of them subtly broken in
a different way. E.g. the image load/store path was never fixed to
clamp to MaxTextureBufferSize, and none of them are taking into
account the buffer offset correctly. It's easier to fix it all in one
place.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106481
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This reverts commit c0ed52f614. It was
preventing the image format validation from being done on buffer
textures, which is required to ensure that the application doesn't
attempt to bind a buffer texture with an internal format incompatible
with the image unit format (e.g. of different texel size), which is
not allowed by the spec (it's not allowed for *any* texture target,
whether or not there is spec wording restricting this behavior
specifically for buffer textures) and will cause the driver to
calculate texel bounds incorrectly and potentially crash instead of
the expected behavior.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
WQM is pretty reliable now on LLVM 7, so let us just use
DPP + WQM.
This gives approximately a 1.5% performance increase on the
vrcompositor built-in benchmark.
v2: Use ac_build_quad_swizzle.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This patch adds {X,A}BGR2101010 entries to the list of supported
'intel_image_formats'.
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Add R10G10B10{A,X}2 translation between mesa_format and DRI format
to driGLFormatToImageFormat() and driImageFormatToGLFormat().
Bug: https://crbug.com/776093
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
I'm guessing an earlier version of the website used to have the page
contents in <frames>, but this isn't the case anymore so just drop the
unnecessary `target="_main"` :)
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This fixes 4 out of 5 cases in:
arb_framebuffer_no_attachments-atomic on cayman.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "18.0 18.1" <mesa-stable@lists.freedesktop.org>
This unifies the explicit rasterization discard as well as the implicit
rasterization disabled logic (which we need for another state tracker),
which really should do the exact same thing.
We'll now toss out the prims early on in setup with (implicit or
explicit) discard, rather than do setup and binning with them, which
was entirely pointless.
(We should eventually get rid of implicit discard, which should also
enable us to discard stuff already in draw, hence draw would be
able to skip the pointless clip and fallback stages in this case.)
We still need separate logic for only null ps - this is not the same
as rasterization discard. But simplify the logic there and don't count
primitives simply when there's an empty fs, regardless of depth/stencil
tests, which seems perfectly acceptable by d3d10.
While here, also fix statistics for primitives if face culling is
enabled.
No piglit changes.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The bpe of the fmask often differs from the bpe of the main
surface. On SI that means it has to get a different tile
index.
addrlib is capable of figuring this out itself, so just pass
-1 instead to let it know that it is not preset.
Fixes: 9bf3570fed "ac/surface/gfx6: compute FMASK together with the color surface"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106511
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106499
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The only function that doesn't need to call access_raw is map_blit. If
it takes the blitter path, it will happen as part of intel_miptree_copy.
If map_blit takes the blorp path, brw_blorp_copy_miptrees will handle
doing whatever resolves are needed. This should save us resolves in
quite a few cases and will probably help performance a bit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We still support the blitter on gen4-5 but it's on the same ring as 3D.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's faster than the blitter and can handle things like stencil properly
so it doesn't require software fallbacks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The blorp path (called first) can do anything the blitter path can do so
it's just dead code.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On gen4-5, we try the blitter before we even try blorp. On newer
platforms, blorp can do everything the blitter can so there's no point
in even having the blitter fall-back path.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Using meta for anything is fairly aweful and definitely has more CPU
overhead. However, it also uses the 3D pipe and is therefore likely
faster in terms of GPU time than the blitter. Also, the blitter code
has so many early returns that it's probably not buying us that much.
We may as well just use meta all the time instead of working over-time
to find the tiny case where we can use the blitter. We keep gen4-5
using the old blit paths to avoid perturbing old hardware too much.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We'd like to start using soft-pin to assign BO addresses up front, and
never move them again. Our previous plan for dealing with 48-bit VF
cache bugs was to relocate vertex buffers to the low 4GB, so we'd never
have addresses that alias in the low 32 bits. But that requires moving
buffers dynamically.
This patch tracks the last seen BO address for each vertex/index buffer,
and emits a VF cache invalidate if the high bits change. (Ideally, we
won't hit this case very often.) This should work for the soft-pin
case, but unfortunately won't work in the relocation case, as we don't
actually know the addresses. So, we have to use both methods.
v2: Mention that the cache uses a <VertexBufferIndex, Address> tuple
more explicitly (suggested by Scott). Mention "single batch" too
(suggested by Chris).
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
We're planning to start managing the PPGTT in userspace in the near
future, rather than relying on the kernel to assign addresses. While
most buffers can go anywhere, some need to be restricted to within 4GB
of a base address.
This commit adds a "memory zone" parameter to the BO allocation
functions, which lets the caller specify which base address the BO will
be associated with, or BRW_MEMZONE_OTHER for the full 48-bit VMA.
Eventually, I hope to create a 4GB memory zone corresponding to each
state base address.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Prevents corrupting the upper 32 bits of draw->recv_sbc when
draw->send_sbc resets to 0 (which currently happens when the window is
unbound from a context and bound to one again), which in turn caused
loader_dri3_swap_buffers_msc to calculate target_msc with corrupted
upper 32 bits. This resulted in hangs with the Xorg modesetting driver
as of xserver 1.20 (older versions and other drivers ignored the upper
32 bits of the target MSC, which is why this wasn't noticed earlier).
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/106351
Tested-by: Mike Lothian <mike@fireburn.co.uk>
With 32-bit pointers we only need one user SGPR per desc set.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's only used inside allocate_user_sgprs().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This helper will hep for switching to 32-bit GPU pointers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This introduces a new flag called RADEON_FLAG_32BIT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is needed for 32-bit GPU pointers. Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2x6 configuration with pci-id 0x3185 has same number of
banks (2) as 3x6 configuration (pci-id 0x3184).
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eb23be1d97 "i965: Add and initialize l3_banks field for gen7+"
Cc: Francisco Jerez <currojerez@riseup.net>
Fix build error.
CC v3d_blit.lo
In file included from v3d_blit.c:27:0:
v3d_context.h:39:10: fatal error: v3d_drm.h: No such file or directory
#include "v3d_drm.h"
^~~~~~~~~~~
Fixes: 8a793d42f1 ("v3d: Switch the vc5 driver to using the finalized V3D UABI.")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
It's legal to set the centroid and sample interpolation modes
when MSAA disabled. So, we have to initialize the centroid
inputs because the hardware doesn't.
This fixes rendering issues with DXVK and The Witness, World of
Warcraft, Trackmania and probably more games.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106315
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102390
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Since we have the common WSI code, we use vkCmdCopyImageToBuffer
instead.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
SRGB stores are broken. We had compensation code in the
resolve path but none in the copy path. Since we don't
want any conversion and it does not matter for DCC,
just make everything UNORM instead.
This happened to cause wrong colors for the PRIME path, as
that uses image->buffer copies which always use the compute
path.
CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106587
Reviewed-by: Dave Airlie <airlied@redhat.com>
Patch changes entrypoints generator to not skip this extension even
though it is set as disabled in the xml. We also need compilation
flag VK_USE_PLATFORM_ANDROID_KHR to be enabled.
It looks like this extension got disabled in commit 69f447553c.
v2: just remove the whole 'supported' attrib check + remove
vk_icd.h compilation fix (fix in VulkanHeaders instead)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Import from commit eb0c1fd on branch 'master'
of https://github.com/KhronosGroup/Vulkan-Headers.git.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
The host side hasn't got support for this feature yet, so don't enable it
unless we get the caps from the host.
This makes the texture buffer range piglit tests skip now.
Fixes: fe0647df5a (virgl: add offset alignment values to to v2 caps struct)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Just let the extension detection do its job as we will be adding
compat profile support in future, also we want these to work
with compat profile version overrides.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
GetPhysicalDeviceProperties2KHR() was crashing because features was null
Fixes: 0e10790558 "radv: Enable VK_EXT_descriptor_indexing."
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>