i965/fs: Define new shader opcode to set rounding modes

Although it is possible to emit them directly as AND/OR on brw_fs_nir,
having a specific opcode makes it easier to remove duplicate settings
later.

v2: (Curro)
  - Set thread control to 'switch' when using the control register
  - Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate
    with the rounding mode.
  - Avoid magic numbers setting rounding mode field at control register.
v3: (Curro)
  - Remove redundant and add missing whitespace lines.
  - Match printing instruction to IR opcode "rnd_mode"

v4: (Topi Pohjolainen)
  - Fix code style.

Signed-off-by:  Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by:  Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Alejandro Piñeiro 2017-07-01 08:12:59 +02:00 committed by Jose Maria Casanova Crespo
parent ac8d4734f6
commit d6cd14f213
5 changed files with 62 additions and 0 deletions

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@ -510,6 +510,10 @@ brw_broadcast(struct brw_codegen *p,
struct brw_reg src,
struct brw_reg idx);
void
brw_rounding_mode(struct brw_codegen *p,
enum brw_rnd_mode mode);
/***********************************************************************
* brw_eu_util.c:
*/

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@ -400,6 +400,8 @@ enum opcode {
SHADER_OPCODE_TYPED_SURFACE_WRITE,
SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,
SHADER_OPCODE_RND_MODE,
SHADER_OPCODE_MEMORY_FENCE,
SHADER_OPCODE_GEN4_SCRATCH_READ,
@ -1238,4 +1240,18 @@ enum brw_message_target {
/* R0 */
# define GEN7_GS_PAYLOAD_INSTANCE_ID_SHIFT 27
/* CR0.0[5:4] Floating-Point Rounding Modes
* Skylake PRM, Volume 7 Part 1, "Control Register", page 756
*/
#define BRW_CR0_RND_MODE_MASK 0x30
#define BRW_CR0_RND_MODE_SHIFT 4
enum PACKED brw_rnd_mode {
BRW_RND_MODE_RTNE = 0, /* Round to Nearest or Even */
BRW_RND_MODE_RU = 1, /* Round Up, toward +inf */
BRW_RND_MODE_RD = 2, /* Round Down, toward -inf */
BRW_RND_MODE_RTZ = 3, /* Round Toward Zero */
};
#endif /* BRW_EU_DEFINES_H */

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@ -3589,3 +3589,36 @@ brw_WAIT(struct brw_codegen *p)
brw_inst_set_exec_size(devinfo, insn, BRW_EXECUTE_1);
brw_inst_set_mask_control(devinfo, insn, BRW_MASK_DISABLE);
}
/**
* Changes the floating point rounding mode updating the control register
* field defined at cr0.0[5-6] bits. This function supports the changes to
* RTNE (00), RU (01), RD (10) and RTZ (11) rounding using bitwise operations.
* Only RTNE and RTZ rounding are enabled at nir.
*/
void
brw_rounding_mode(struct brw_codegen *p,
enum brw_rnd_mode mode)
{
const unsigned bits = mode << BRW_CR0_RND_MODE_SHIFT;
if (bits != BRW_CR0_RND_MODE_MASK) {
brw_inst *inst = brw_AND(p, brw_cr0_reg(0), brw_cr0_reg(0),
brw_imm_ud(~BRW_CR0_RND_MODE_MASK));
/* From the Skylake PRM, Volume 7, page 760:
* "Implementation Restriction on Register Access: When the control
* register is used as an explicit source and/or destination, hardware
* does not ensure execution pipeline coherency. Software must set the
* thread control field to switch for an instruction that uses
* control register as an explicit operand."
*/
brw_inst_set_thread_control(p->devinfo, inst, BRW_THREAD_SWITCH);
}
if (bits) {
brw_inst *inst = brw_OR(p, brw_cr0_reg(0), brw_cr0_reg(0),
brw_imm_ud(bits));
brw_inst_set_thread_control(p->devinfo, inst, BRW_THREAD_SWITCH);
}
}

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@ -2176,6 +2176,11 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
brw_DIM(p, dst, retype(src[0], BRW_REGISTER_TYPE_F));
break;
case SHADER_OPCODE_RND_MODE:
assert(src[0].file == BRW_IMMEDIATE_VALUE);
brw_rounding_mode(p, (brw_rnd_mode) src[0].d);
break;
default:
unreachable("Unsupported opcode");

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@ -482,6 +482,9 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
return "tes_add_indirect_urb_offset";
case TES_OPCODE_GET_PRIMITIVE_ID:
return "tes_get_primitive_id";
case SHADER_OPCODE_RND_MODE:
return "rnd_mode";
}
unreachable("not reached");
@ -974,6 +977,7 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case SHADER_OPCODE_RND_MODE:
return true;
default:
return eot;