For doing performance investigation, I often find it useful to have a "are
we tripping over any of our performance TODOs?" flag, so add it and use it
in a few of the TODOs.
This also greatly cleans up the deqp-vk logs.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16316>
When HW binning is used tile loads/stores could be skipped
if there is no geometry in the tile.
Loads could be skipped when:
- The attachment won't be resolved, otherwise if load is skipped
there would be holes in the resolved attachment;
- There is no vkCmdClearAttachments afterwards since it is likely
a partial clear done via 2d blit (2d blit doesn't produce geometry).
Stores could be skipped when:
- The attachment was not cleared, which may happen by load_op or
vkCmdClearAttachments;
- When store is not a resolve.
I chose to predicate each load/store separately to allow them to be
skipped when only some attachments are cleared or resolved.
Gmem loads are moved into separate cs because whether to emit
CP_COND_REG_EXEC depends on HW binning being enabled and usage of
vkCmdClearAttachments.
CP_COND_REG_EXEC predicate could be changed during draw_cs only
by perf query, in such case the predicate should be re-emitted.
(At the moment it is always re-emitted before stores)
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15974>
gfxbench sets these between the gbuffer subpass and the following ones.
They should be no-ops as subpass dependencies. gfxbench vk-5-debug perf
12.8 -> 14.6 fps thanks to getting gmem on the gbuffer rendering.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15982>
This was useful for comparing image allocations between gfxbench
gl_5_normal and vk_5_normal to see if rendering was generally equivalent
(formats, MSAA, UBWC choices, and notably gfxbench vk was choosing DXT5
instead of ASTC on non-android builds!)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15982>
Refactored tu6_calculate_lrz_state and added comments.
1) If there is no depth write we could keep LRZ valid with any
compare op, we just have to temporary disable LRZ for incompatible
ops in such case.
2) Found that VK_COMPARE_OP_EQUAL is not compatible with LRZ,
and since it doesn't change LRZ buffer - LRZ could be just
temporary disabled. This fixes rendering of grass/trees in
PUBG mobile on angle.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6127
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16014>
We've wanted to remove destructors from ralloc's API for a long time (it's
an extra storage cost per ralloc for a rarely-used feature), and for the
suballoc change we'd need to spend more storage on storing the tu_device
pointer per result since destructors don't get anything else but the
pointer passed into them.
Fixes use-after-frees:
=================================================================
==2383==ERROR: AddressSanitizer: heap-use-after-free on address 0xffff88fe1940 at pc 0xffff934f427c bp 0xfffff5481e90 sp 0xfffff5481ea8
WRITE of size 8 at 0xffff88fe1940 thread T0
#0 0xffff934f4278 in list_del ../src/util/list.h:108
#1 0xffff934f4278 in result_destructor ../src/freedreno/vulkan/tu_autotune.c:237
#2 0xffff9377793c in unsafe_free ../src/util/ralloc.c:300
#3 0xffff9377793c in ralloc_free ../src/util/ralloc.c:265
#4 0xffff934f4368 in history_destructor ../src/freedreno/vulkan/tu_autotune.c:229
#5 0xffff9377793c in unsafe_free ../src/util/ralloc.c:300
#6 0xffff9377793c in ralloc_free ../src/util/ralloc.c:265
#7 0xffff934f5990 in tu_autotune_on_submit ../src/freedreno/vulkan/tu_autotune.c:442
[...]
0xffff88fe1940 is located 80 bytes inside of 112-byte region [0xffff88fe18f0,0xffff88fe1960)
freed by thread T0 here:
#0 0xffff9c1c90d8 in __interceptor_free ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:127
#1 0xffff934f4368 in history_destructor ../src/freedreno/vulkan/tu_autotune.c:229
#2 0xffff9377793c in unsafe_free ../src/util/ralloc.c:300
#3 0xffff9377793c in ralloc_free ../src/util/ralloc.c:265
#4 0xffff934f5990 in tu_autotune_on_submit ../src/freedreno/vulkan/tu_autotune.c:442
#5 0xffff935cf2ac in tu_queue_submit_locked ../src/freedreno/vulkan/tu_drm.c:997
[...]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15038>
We don't return unused space to the suballocator, so it's a little useful
to limit how much we overallocate to reduce memory footprint. I took a
look through the tu_cs_emit_array() calls and accounted for a couple of
them in the variant-specific space calculation, then dropped the base
allocation by factors of 2 until we started throwing asserts.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15038>
Allocating a BO for each pipeline meant that for apps with many pipelines
(such as Asphalt9 under ANGLE), we would end up spending too much time in
the kernel tracking the BO references.
Looking at CS:Source on zink, before we had 85 BOs for the pipelines for a
total of 1036 kb, and now we have 7 BOs for a total of 896 kb.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15038>
Bit 20 isn't actually MERGEDREGS, the mode for the entire geometry
pipeline is controlled by SP_VS_CTRL_REG0::MERGEDREGS and it appears to
be something preamble-related instead since writing any register in the
preamble hangs if it's set. This fixes those hangs on freedreno and
turnip since we no longer set it.
Fixes: fccc35c2de ("ir3: Add preamble optimization pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15801>
Similar to pipeline statistics but done for a single counter.
We use REG_A6XX_RBBM_PRIMCTR_7 to get generated primitives
and not PRIMCTR_8 because PRIMCTR_7 counts pre-clipped prims
while PRIMCTR_8 counts them after clipping.
OpenGL spec for GL_PRIMITIVES_GENERATED says:
"Subsequent rendering will increment the counter once for every
vertex that is emitted from the geometry shader, or from the
vertex shader if no geometry shader is present."
Passes tests:
dEQP-VK.transform_feedback.primitives_generated_query.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15746>
Cube descriptors require a different sampling instruction in shader,
however we don't know whether image is a cube or not until the start
of a renderpass. We have to patch the descriptor to make it compatible
with how it is sampled in shader.
For the reference subpassLoad is currently translated into isaml.a
Blob v615 also doesn't handle this case correctly.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15734>
Vulkan spec says:
"When an image view of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask is ignored and both depth and
stencil image subresources are used."
Since we use two planes for D32S8 format we have to add a special
case for depth in addition to already existing case for stencil.
Fixes hang in CTS:
dEQP-VK.renderpass.depth_stencil_write_conditions.stencil_kill_write_d32sf_s8ui
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15532>
- When resolving d32s8 to s8 we stored stencil with a wrong format.
- For unaligned multi-sample store we used wrong gmem offset for stencil.
If unaligined store is forced this change fixes a hang in:
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil
Fixes: b157a5d0d6
("tu: Implement non-aligned multisample GMEM STORE_OP_STORE")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15532>
If we know the height is 1, then it would be a waste to align each
miplevel to tile height. For non-mipmapped textures, it doesn't save us
memory (since you still align to 4 on the last miplevel), but it should be
better cache locality by not loading those unused lines.
Incidentally, this gets us some more coverage of swap != WZYX cases in CTS
tests, which often use optimal tiling without also testing linear.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
This reports all of our storage formats as supporting read/write without
format, since we don't have any in-shader format conversions. Similarly,
shadow comparisons were already supported on all the depth formats.
This extension is required for VK 1.3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
Moving duplicate vk_format helper functions to common
vulkan/util/vk_format.h and also renaming
vk_format_get_component_size_in_bits to match how amd and
freedreno name the same function. Not moving this function
to common code as freedreno's implementation is a bit different.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15696>
In this case we should relax checks based on the format, since the user
will be responsible for them when creating an image view.
This gets dEQP-VK.image.sample_texture.*_bit_compressed_format_* not
skipping again after VK-GL-CTS 736eec57dc0c ("Fix checkSupport in
compressed texture sampling tests").
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15563>
We have to add WFM to pending bits when we are flushing into CP
for indirect draw to know when they should apply WFM workaround.
Fixes CTS tests:
dEQP-VK.draw.renderpass.indirect_draw.*_data_from_compute.indirect_draw_count*
Fixes: abf0ae014a
("tu: Properly handle waiting on an earlier pipeline stage")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15577>
We're trying to replace VK_OUTARRAY_MAKE() by VK_OUTARRAY_MAKE_TYPED()
so people don't get tempted to use it and make things incompatible with
MSVC (which doesn't support typeof()).
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15522>
R8G8 have a different block width/height and height alignment from other
formats that would normally be compatible (like R16), and so if we are
trying to, for example, sample R16 as R8G8 we need to demote to linear.
Follows the fix in Freedreno: b97e3bb2e1
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15465>
The previous alignment of 64 bytes, which we got from the blob,
indicates that single-texel alignment isn't supported. So just do a
trivial no-op implementation that returns the same alignment as before.
This matches what newer blobs that expose this extension do.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15427>
This reuses the same UBO analysis to do the pushing in the shader
preamble via the ldc.k instruction instead of in the driver via
CP_LOAD_STATE6. The const_data UBO is exempted as it uses a different
codepath that isn't as critical.
Don't do this on gallium because there are some regressions. Aztec Ruins
in particular regresses a bit, and nothing I've benchmarked benefits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
ANGLE-on-venus-on-turnip and zink-on-turnip want real data here for EGL's
reset tests.
This required moving the remaining GPU-reset-causing tests from flakes or
xfails to skips. Otherwise, the rest of the caselist associated with them
ends up being marked as fails as well. The alternative would be to put
these tests in their own test groups with tests_per_group = 1, but that
didn't seem worth the effort. Or, we could finally do something with
https://gitlab.freedesktop.org/anholt/deqp-runner/-/issues/14.
Fixes: #5955
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14839>
We need to prepare for storage buffers having different sizes from
uniform buffers. This switches dynamic_offset_offset to have units of
bytes, the same as offset, and as a nice bonus we can more easily
combine the dynamic and non-dynamic paths in various different places.
This also entails rewriting the code that patches dynamic descriptors,
since we can no longer assume a linear mapping between indices in
dynamicOffsets and descriptor locations which the previous approach
heavily relied on.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15288>
I noticed it was using getenv directly when I tried to use 'setprop
mesa.tu.debug ..' on android. Use os_get_option() instead so we get
sysprop fallback on android.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15289>
Enables rasterization order attachment access for all pipelines,
see VK_ARM_rasterization_order_attachment_access for details.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15262>
Since these were reverse-engineered, it's become clear that IBO
descriptors are just a subset of texture descriptors, and bindless reads
of readonly images actually use isam on the IBO descriptor, further
confirming that the two are always compatible, even if not all of the
texture fields exist for IBOs. It's pointless to have a separate type
for IBOs, and just leads to things getting out-of-sync unnecessarily
which has already happened. Just remove it and use TEX_CONST insted.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15114>
From Vulkan spec for VkDrmFormatModifierProperties2EXT:
"drmFormatModifierTilingFeatures is a bitmask of VkFormatFeatureFlagBits
that are supported by any image created with format and drmFormatModifier."
"The returned drmFormatModifierTilingFeatures must contain at least one bit."
"Therefore, if the returned drmFormatModifier is DRM_FORMAT_MOD_LINEAR,
then drmFormatModifierPlaneCount must equal the format planecount, and
drmFormatModifierTilingFeatures must be identical to the
VkFormatProperties2::linearTilingFeatures returned in the same pNext chain."
Relevant tests: dEQP-VK.drm_format_modifiers.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15032>
For ordinary feedback loops GMEM is a lot faster than sysmem since
we don't set SINGLE_PRIM mode.
For feedback loops with ordered rasterization GMEM should also be
faster.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
Trivially implemented by using A6XX_GRAS_SC_CNTL_SINGLE_PRIM_MODE.
This extension is useful for emulators e.g. AetherSX2 PS2 emulator and
could drastically improve performance when blending is emulated.
Relevant tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
Otherwise a shader invocation would read the value which should have
been set AFTER this shader invocation.
Fixes tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.depth.samples_1.multi_draw_barriers
dEQP-VK.rasterization.rasterization_order_attachment_access.stencil.samples_1.multi_draw_barriers
Fixes: 71595a189a
("tu: Fix feedback loops in sysmem mode")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
I chose to implement this as a global flag in the device, because
otherwise we would end up with extra draw overhead trying to avoid it in
the implicit-sync WSI case, and you're probably going to end up needing
implicit sync anyway because you used one of the BOs in any of the
submitted cmdbufs. To do better than this, we would probably want a
skip-implicit-sync flag on the BOs in the BO list, rather than global on
the submit.
Reports about venus on turnip say that this flag reduces worst-case
QueueSubmit time in a game workload from ~10ms to ~4ms.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14838>
Until now we have lived without a refcount mechanism in the driver
because in Vulkan the user is responsible for handling the life
span of memory allocations for all Vulkan objects, however,
imported BOs are tricky because the kernel doesn't refcount
so user-space needs to make sure that:
1. When importing a BO into the same device used to create it
(self-importing) it does not double free the same BO.
2. Frees imported BOs that were not allocated through the same
device.
Our initial implementation always freed BOs when requested,
so we handled 2) correctly but not 1) on drm and we would
double-free self-imported BOs because kernel doesn't return
a unique gem_handle on each import.
Beside this the submit ioctl checks for duplicates in the
BO list and returns an error if there is one.
This fixes the problem for good by adding refcounts to BOs
so that self-imported BOs have a refcnt > 1 and are only freed
when all references are freed.
KGSL on the other hand does not have the same problems,
at least not with ION buffers which are used for exportable
BOs on pre 5.10 android kernels.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5936
Fixes CTS tests: dEQP-VK.drm_format_modifiers.export_import.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15031>
Both Venus and Android AHB requires this extension.
Turnip ignores VK_SHARING_MODE_EXCLUSIVE so this is a no-op.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Acked-by: Rob Clark <robdclark@chromium.org>
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14836>
Looks like 3 implementations already have that field in their private
command_buffer struct, and having it at the vk_command_buffer opens the
door for generic (but suboptimal) secondary command buffer support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
Graphics Flight Recorder is:
"The Graphics Flight Recorder (GFR) is a Vulkan layer to help
trackdown and identify the cause of GPU hangs and crashes.
It works by instrumenting command buffers with completion tags."
This is a nice little tool which could help quickly identify the call
which hanged. Or if command buffer is executed for too long.
The tiling nature of our GPU shouldn't be a big issue aside from
lower performance.
For non-segfault case, if:
- Hang happens at the same place in cmdbuf and draw/dispatch is not
finished at that point - it is likely that there is an infinite
loop in some of the shaders in this draw.
- Hang happens always in different place - likely there is nothing
wrong and command buffer just takes too long to execute and you
should try increasing hangcheck_period_ms. If it doesn't help
it is likely a synchronization issue.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13553>
We didn't remove desc set from the pool's list if pool was
host_memory_base. On the other hand in there is no point in removing
desc set from the list in DestroyDescriptorPool/ResetDescriptorPool.
Fixes: da7a4751
("turnip: Drop references to layout of all sets on pool reset/destruction")
Fixes cts tests:
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.draw
dEQP-VK.api.buffer_marker.graphics.default_mem.bottom_of_pipe.memory_dep.dispatch
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14855>
Meson devenv is a feature added in meson 0.58 (thus the features is
version guarded) that allows creating a shell environment with
environment variables automatically setup for running the project inside
the build dir. Some variables (such as LD_LIBRARY_PATH and PATH) are set
automatically, others must be added by the project.
For vulkan is is relativley simple, we create a new, uninstalled, icd
file for each driver and set the VK_ICD_FILENAMES variable
appropriately. This can be used with:
```sh
meson devenv -C $builddir
```
then, vulkan applications will automatically use the uninstall vulkan
driver, no need to install.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14826>
This is entirely implemented in the SPIR-V frontend.
Relevant CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.non_semantic_info.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
Moved nir_lower_compute_system_values to lower
load_local_invocation_index which could be emitted by
nir_zero_initialize_shared_memory.
Relevant CTS tests:
dEQP-VK.compute.zero_initialize_workgroup_memory.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
VK_EXT_image_robustness is a strict subset of VK_EXT_robustness2
so we could just expose it.
Relevant CTS tests: dEQP-VK.robustness.image_robustness.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14829>
We recently had a bug of forgeting to add the buf->bo_offset. Just make
the easiest field to get be the bo->iova + buf->bo_offset already. Plus,
a little less work at emit time.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14816>
The implementation is separate from Freedreno due to multithreading
support.
In Vulkan application may fill command buffer from many threads
and expect no locking to occur. We do introduce the possibility of
locking on renderpass end, however assuming that application
doesn't have a huge amount of slightly different renderpasses,
there would be minimal to none contention.
Other assumptions are:
- Application does submit command buffers soon after their creation.
Breaking the above may lead to some decrease in performance or
autotuner turning itself off.
The heuristic is too simplistic at the moment, to find a proper
one - we should run a bunch of traces with sysmem and gmem, and
build better heuristic from gathered data.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12128>
We dropped the references only for non-host_memory_base pools.
Create a list of alive descriptor to account for all of them.
Fixes: 1b513f49 ("tu: add reference counting for descriptor set layouts")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14235>
Perfetto requires time in clock snaphots to be monotonic, otherwise
the clock would be excluded.
GPU timestamps start from zero after every suspend-resume cycle
which makes them non-monotonic.
As a solution on msm we check whether GPU was just resumed and
remember previous highest timestamp to then add it to the next
timestamps.
If the functionality to get whether gpu is resumed is unavailable
or doesn't work - we fallback to a check for a discontinuity
in timestamps. For kgsl we always use fallback.
Fixes renderstage timeline disappearing in AGI.
Or you could avoid the issue altogether by preventing GPU from going to
sleep by increasing auto suspend delay e.g.:
echo 5000 > /sys/devices/platform/soc\@0/3d00000.gpu/power/autosuspend_delay_ms
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
Fixes the case when last cmd buffer in submission doesn't have
tracepoints leading to flush data not being freed.
Added a few comments, renamed things, refactored allocations - now
the data flow should be a bit more clean.
Extracted submission data creation into tu_u_trace_submission_data_create
which would be later used in in tu_kgsl.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>
We shouldn't do ioctl to get timestamp if perfetto isn't connected.
Also it's better to sync timestamps after submission since the
call could block until GPU is resumed.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14391>