Replaced the existing internal TGSI compute shader, which clears
a read-modify-write buffer, with its NIR equivalent. The disassembly
shader generated by the new NIR variant is identical to the previous
implementation. These changes remove the additional conversion step
from TGSI to NIR for the shader at runtime. Tested on a Navi 23 card.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15356>
Insert a flush after a depth decompression pass if the texture
was fast cleared.
This fixes a corruption which seems to only affect gfx10.3 chips.
Ideally we should also clear tex->need_flush_after_depth_decompression
after a flush but there's no easy way for this so this commit will
introduce extra flushes.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14089>
This generally works well.
There are new cases that select Wave32, and there are shader profiles
which adjust that.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13966>
The big comment was not really true.
The other debug options are unused right now, but will be used again
in the future.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13878>
The downside is that this duplicates shader code for clip/cull distances
in both the position and parameter portions of the shader.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13811>
- Unset depth_cleared_level_mask for non-clear blits. Set the flag after
the clear, so that we don't have to check blitter_running.
- Set depth_cleared_level_mask only when we set depth_clear_value.
Fixes: ff8a930cf7 - radeonsi: add _once suffix to depth_cleared_level_mask
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13603>
si_update_ps_colorbuf0_slot used blitter_running as a way to detect
recursive calls.
Unfortunately this catch too many cases; for instance a backtrace
like:
#0 si_update_ps_colorbuf0_slot
#1 si_set_framebuffer_state
#2 do_blits
[...]
#5 si_blit
#6 si_copy_region_with_blit
Would end-up not updating ps_uses_fbfetch; so if the new fb_state is
something like:
cbufs = {0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}, zsbuf = 0x55b8987545e0}
We can have ps_uses_fbfetch=true but cbufs[0] = NULL, which causes a
crash later in si_ps_key_update_framebuffer.
This commit fixes intermittent crashes in KHR-GL46.stencil_texturing.functional.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13550>
This eliminates the overhead of invoking si_decompress_depth.
The complication here is that we need to update needs_depth_decompress_mask
every time we update dirty_level_mask.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13492>
ps is for the pixel shader, while ge is for VS, TCS, TES, and GS.
si_shader_key: 68 bytes
si_shader_key_ge: 68 bytes
si_shader_key_ps: 28 bytes
The only notable change is that si_shader_select_with_key is changed
to a C++ template. Other changes are trivial.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13285>
It regresses the first snx test because it adds CPU overhead, and there is
no way to work around it. The average effect on viewperf is 0, meaning that
a few cases improve, while a few others regress.
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13279>
SDMA support was dropped in 1f31a21664 mainly because the
advantages of delegating some copy/clear operations to the
SDMA hw came with large drawbacks: CPU overhead due to the
sdma/gfx synchronization and hangs.
This commit restores SDMA support for all gfx7+ chips but
only for the image copy operations.
SDMA operations won't be intertwined with gfx operations
like before. Instead, a SDMA IB will contain a single copy
at a time and the synchronization will be handled by the
winsys (based on the used buffers).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12763>
This helps some viewperf subtests.
Only view XY culling is done. Edgeflags are always disabled with lines.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13048>