Even without depth+stencil addrlib can (correctly!) decide to
disable tc compatible HTILE.
One example is 8x sampling with 32-bit depth on Stoney. The row size
on Stoney is 1024, while the tile size is 2048, which results in
tile splits which are not supported with tc-compat.
On Stoney, this fixes
dEQP-VK.glsl.builtin_var.fragdepth.*_list_d32_sfloat_multisample_8
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3054>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3054>
addrlib sometimes returns smaller sizes for tcCompat as it does
not seem to take into account the depth+stencil matching config
gymnastics with tcCompat.
This fixes
dEQP-VK.pipeline.render_to_image.core.2d_array.huge.height.r8g8b8a8_unorm_d32_sfloat_s8_uint
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3054>
Signed-off-by: Denis Pauk <pauk.denis@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: Marek Olšák <maraeo@gmail.com>
CC: Rhys Perry <pendingchaos02@gmail.com>
CC: Bruce Cherniak <bruce.cherniak@intel.com>
CC: Matt Turner <mattst88@gmail.com>
Reuse Code from:
f69bc797e1 gallium/auxiliary: Add helper support for bptc format compress/decompress
Signed-off-by: Denis Pauk <pauk.denis@gmail.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: Marek Olšák <maraeo@gmail.com>
CC: Tim Rowley <timothy.o.rowley@intel.com>
BEGIN_RING() could decide we can't fit the next packet in the current
cmdstream segment, and grow a new segment. So we need to grab ring->cur
*after* BEGIN_RING(), otherwise we are writing cmdstream past the end of
the previous segment.
Fixes: bdd98b892f ("freedreno: New struct packing macros")
Signed-off-by: Rob Clark <robdclark@chromium.org>
The Mali400 only supports draws with up to 64k vertices per command.
To handle this, break the draw_vbo call into multiple commands.
Indexed drawing is left to a separate code path.
This implementation was ported from vc4_draw_vbo.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
This can also be useful for other hardware which has similar limitations
on vertex count per single draw.
The Mali400 has a similar limitation and can reuse this.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
As of this commit this is just a refactor in preparation to enable
support for more than 64k vertices.
To support splitting the draw_vbo call, indices shouldn't be re-uploaded
every time.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
The current strategy using the suballocator with fixed size doesn't
scale and causes some programs with large number of vertices (like some
glmark2 scenes) to crash.
Change it to dynamically allocate a separate bo to accomodate for
arbitrary number of vertices.
This also fixes the buffer read/write flags for gp.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
At least on Mali Utgard, index buffers need to be aligned on 0x40.
To avoid duplicating this, add an alignment parameter.
Keep the previous default for the other existing users.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2445>
I feel really bad about this but this one test is flaking. I don't want
to do a mass revert (and bisection is extremely difficult with
nondeterministic/Heisenbugs), but it's Friday night and master needs to
pass. This commit should be reverted asap (once the flake is solved)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This can be used to start/stop statistics capturing from the command
line.
v3:
- Install script (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
By default, if an output_file is specified, the overlay layer will start
capturing data immediately. After this commit, when a control socket is
used, the capture starts disabled by default, and is only enabled when a
command ":capture=1;" is received.
when the capture is enabled, we might have already accumulated some
stats. To avoid capturing such noise, we discard and reset the fps and
stats, updating the display and capturing only data from that point on.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Add support for socket from which the overlay layer can receive
commands. This control socket can be useful to allow setting options
once the application is already running. For instance, triggering the
capture of fps data at a certain point.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Add some infrastructure to trace scheduler decisions. The next patch
will add some more traces, just splitting this out to reduce clutter.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Sometimes sched changes that are a win in terms of instruction count
and/or register pressure, are worse in real life, due to keeping varying
storage locked for too long. Add a shader-db stat to give this more
visibility.
Signed-off-by: Rob Clark <robdclark@chromium.org>
We'll need this so we can allocate a stack for the batch large enough
for all the jobs within it.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
The size of the scratchpad (as well as some tiler details) depend on the
contents of the batch, so we need to wait to defer filling out the FBD
until after all draws are queued.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Add missing texture/render formats supported by hardware.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The only format that needs swizzle is R8 emulated with L8, so we can get
rid of the SWIZ(X, Y, Z, W) everywhere.
Note: R8G8 also had a swizzle, but it wasn't necessary.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>