panfrost: Calculate maximum stack_size per batch
We'll need this so we can allocate a stack for the batch large enough for all the jobs within it. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -9,3 +9,5 @@ dEQP-GLES[0-9]*.stress
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish
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# See T860 skip file
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dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_nearest_nearest_repeat
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@ -11,3 +11,10 @@ dEQP-GLES[0-9]*.functional.flush_finish
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# XXX: Why does this flake?
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
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# XXX: This fails on CI since adding a new field in
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# 20b2b70da884df33eb970c5fc7714362a829bb84 but passes locally; failure depends
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# where in the struct the stack_size field is added. It's not clear what kind
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# of undefined behaviour is at play, but I don't want that commit to be blocked
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# since it fixes actual bugs.
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dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_clamp
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@ -1265,6 +1265,16 @@ panfrost_queue_draw(struct panfrost_context *ctx)
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panfrost_scoreboard_queue_fused_job_prepend(batch, vertex, tiler);
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else
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panfrost_scoreboard_queue_fused_job(batch, vertex, tiler);
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for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) {
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struct panfrost_shader_variants *all = ctx->shader[i];
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if (!all)
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continue;
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struct panfrost_shader_state *ss = &all->variants[all->active_variant];
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batch->stack_size = MAX2(batch->stack_size, ss->stack_size);
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}
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}
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/* The entire frame is in memory -- send it off to the kernel! */
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@ -83,6 +83,9 @@ struct panfrost_batch {
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float clear_depth;
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unsigned clear_stencil;
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/* Amount of thread local storage required per thread */
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unsigned stack_size;
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/* Whether this job uses the corresponding requirement (PAN_REQ_*
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* bitmask) */
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unsigned requirements;
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