Commit Graph

51 Commits

Author SHA1 Message Date
Roland Scheidegger 5e5d0ad081 Merge branch 'gallium-noconstbuf'
Conflicts:
	src/gallium/drivers/softpipe/sp_draw_arrays.c
	src/mesa/state_tracker/st_draw_feedback.c
2010-01-15 18:09:45 +01:00
Roland Scheidegger 70c8d2a297 gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer 2010-01-11 16:30:48 +01:00
José Fonseca 7bd7e2da75 llvmpipe: Axe texture sampling code inherited from softpipe.
Was used only as a reference, since texture sampling is now code generated.
Already axed in the lp-binning branch too.

This fixes the llvmpipe build after recent sampling changes.
2010-01-07 15:35:24 +00:00
Michal Krol 4e014c0a14 pipe_sampler_state::compare_mode is not a boolean enable flag.
It's a 1-bit enum.
2010-01-06 16:11:26 +01:00
Brian Paul 25024d9482 Merge branch 'mesa_7_7_branch'
Conflicts:
	configs/darwin
	src/gallium/auxiliary/util/u_clear.h
	src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
	src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-31 09:02:27 -07:00
Vinson Lee 31d1822473 llvmpipe: Silence compiler warnings. 2009-12-28 00:44:30 -08:00
José Fonseca 080703e398 llvmpipe: Treat state changes systematically.
That is:
- check for no op
- update/flush draw module
- update bound state and mark it as dirty

In particular flushing the draw module is important since it may contain
unflushed primitives which would otherwise be draw with wrong state.
2009-12-26 21:06:46 +00:00
Zack Rusin 89d8577fb3 gallium: add geometry shader support to gallium 2009-12-25 05:52:16 -05:00
Roland Scheidegger 1278507e3b gallium: adapt drivers to pipe_constant_buffer removal 2009-12-24 00:55:49 +01:00
José Fonseca 2584c5bd25 llvmpipe: add LP_DEBUG env var
Cherry-picked from dec35d04ae.
2009-12-16 15:06:17 +00:00
José Fonseca 4ae3e88dc9 llvmpipe: Use assert instead of abort. Only verify functions on debug builds. 2009-11-24 14:25:21 +00:00
José Fonseca 2282fb7710 llvmpipe: Use the generic conversion routine for depths.
This allows for z32f depth format to work correctly.
2009-11-24 14:25:20 +00:00
José Fonseca 88e08d7c6d llvmpipe: Human friendlier sampler state dump. 2009-10-25 12:27:14 +00:00
José Fonseca 5fcb75758c llvmpipe: Dump the sampler state of the shader key. 2009-10-25 11:49:01 +00:00
José Fonseca 69588d7ed5 llvmpipe: Eliminate constant mapping/unmapping. 2009-10-09 11:29:33 +01:00
Keith Whitwell 4456006ba6 gallium: remove depth.occlusion_count flag
This was redundant as drivers can just keep track of whether they are
inside a begin/end query pair.  We want to add more query types later
and also support nested queries, none of which map well onto a flag like
this.  No driver appeared to be using the flag.
2009-10-01 14:34:23 +01:00
José Fonseca a02ecdf8c2 llvmpipe: First verify LLVM IR, only then run optimizing passes. 2009-09-29 17:28:15 +01:00
José Fonseca b4835ea03d llvmpipe: Make lp_type a regular union.
Union not worth the hassle of violating C99 or adding a name to
the structure.
2009-09-14 11:05:38 +01:00
José Fonseca 6a405b4a21 llvmpipe: Fix alpha test. 2009-09-10 13:35:39 +01:00
José Fonseca 4c3a48ad0c llvmpipe: Mask out color channels not present in the color buffer. 2009-09-10 12:37:44 +01:00
José Fonseca c3c80c5c22 llvmpipe: Skip blending when mask is zero.
This increases quake3 timedemo fps another 10%.
2009-09-10 12:01:42 +01:00
José Fonseca 8e6b925d2a llvmpipe: Proper control flow builders.
New control flow helper functions which keep track of all variables
and generate the correct Phi functions.

This re-enables skipping the fs execution of quads masked out by
the rasterizer, early z testing, and kill opcode.

This yields a performance improvement of around 20%.
2009-09-10 11:44:03 +01:00
José Fonseca cdbbcdf3bd llvmpipe: Include zsbuf's format in the fragment shader key. 2009-09-09 21:48:50 +01:00
José Fonseca e4c76c02f7 llvmpipe: Code generate the texture sampling inside the shader.
Finally a substantial performance improvement: framerates of apps using
texturing tripled, and furthermore, enabling/disabling texturing only
affects around 15% of the framerate, which means the bottleneck is now
somewhere else.

Generated texture sampling code is not complete though -- we always
sample from the base level -- so final figures will be different.
2009-09-07 15:02:08 +01:00
José Fonseca 8be72bb764 llvmpipe: Further abstract the texture sampling generation from TGSI translation. 2009-09-07 15:02:06 +01:00
José Fonseca c40eddd294 llvmpipe: Isolate sampling from TGSI translation. 2009-08-29 09:21:42 +01:00
José Fonseca 8aa62cead7 llvmpipe: Fix shader variant key construction.
Fixes the blank screen on non-64bit mode.
2009-08-29 09:21:42 +01:00
José Fonseca f85c5f8621 llvmpipe: Factor out and optimize the input interpolation.
Special attention is given to the interpolation of side by side quads.
Multiplications are made only for the first quad. Interpolation of
inputs for posterior quads are done exclusively with additions, and
perspective divide if necessary.
2009-08-29 09:21:41 +01:00
José Fonseca 03180dca7a llvmpipe: Pre-declare fetch_texel. 2009-08-29 09:21:41 +01:00
José Fonseca 635c37e118 llvmpipe: Pass the alpha ref value and blend color in the jit context. 2009-08-29 09:21:41 +01:00
José Fonseca c022e15d1e llvmpipe: Pass fragment context to generated function in a single structure. 2009-08-29 09:21:41 +01:00
José Fonseca 08dd41fd68 llvmpipe: Centralize the C <-> JIT interfaces in one place. 2009-08-29 09:21:41 +01:00
José Fonseca 97b4681d7e llvmpipe: Drop blend derived state.
Already included in the fragment shader.
2009-08-29 09:21:41 +01:00
José Fonseca 5811ed87d7 llvmpipe: Add a bunch of comments.
Description/rationale/to-do items, while I still remember them...
2009-08-29 09:21:40 +01:00
José Fonseca 3f36f4b051 llvmpipe: Split off vs stuff from lp_state_fs.c.
lp_state_fs.c is already too big without it.
2009-08-29 09:21:40 +01:00
José Fonseca 9897180279 llvmpipe: Generate the fragment pipeline into a single function.
Still hackish. Will document and optimize later.
2009-08-29 09:21:40 +01:00
José Fonseca 3d7a88674f llvmpipe: Early depth testing. 2009-08-29 09:21:39 +01:00
José Fonseca e3b38e5ec1 llvmpipe: Code generate the depth test, and include in the shader.
Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
2009-08-29 09:21:38 +01:00
José Fonseca c0472f9c34 llvmpipe: Centralize mask update logic. 2009-08-29 09:21:37 +01:00
José Fonseca 9ae47069b4 llvmpipe: Code generate alpha testing and append to generated fragment shader. 2009-08-29 09:21:37 +01:00
Brian Paul 03b388e1c9 llvmpipe: frag shader comments 2009-08-29 09:21:36 +01:00
José Fonseca 7c2dc3faa8 llvmpipe: Code generate the position interpolation. 2009-08-29 09:21:35 +01:00
José Fonseca 39352b3443 llvmpipe: Put color/depth directly into the quad structure. 2009-08-29 09:21:35 +01:00
José Fonseca 5999ebfb69 llvmpipe: Debug helper function to name llvm intermediate values. 2009-08-29 09:21:34 +01:00
José Fonseca 7821664b15 llvmpipe: Implement KIL. 2009-08-29 09:21:33 +01:00
José Fonseca 818d444e12 llvmpipe: Disassemble generated x86 code. 2009-08-29 09:21:32 +01:00
José Fonseca a7f9b915ae llvmpipe: Shader function arguments don't alias. 2009-08-29 09:21:32 +01:00
José Fonseca b6f43b445b llvmpipe: Pass the interpolation factors as scalars. 2009-08-29 09:21:32 +01:00
José Fonseca 73af91e938 llvmpipe: Eliminate non-LLVM fs execution paths. 2009-08-29 09:21:32 +01:00
José Fonseca c9a5930fe4 llvmpipe: Rename preprocessor symbols too. 2009-08-29 09:21:16 +01:00