Commit Graph

20395 Commits

Author SHA1 Message Date
Brian Paul bd03d9bdbb docs: dri2proto, libdrm tweaks 2009-01-09 11:16:42 +00:00
Brian Paul 233a58ff56 glsl: fix typo in the vec2 += operator function 2009-01-09 11:16:42 +00:00
Brian Paul f75910e9b7 mesa: set version string to 7.3-rc1 2009-01-09 11:16:42 +00:00
Brian Paul da37940973 docs: more 7.3 doc updates 2009-01-09 11:16:41 +00:00
Brian Paul 178f1ff486 docs: import 7.2 relnotes, start on 7.3 relnotes 2009-01-09 11:16:41 +00:00
Brian Paul ebccb250f7 glsl: fix broken +=, -=, *=, /= operators
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions.  The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul 5273a5f0d7 mesa: fix off-by-one bug in _mesa_delete_instructions() 2009-01-09 11:16:40 +00:00
Eric Anholt 28c503d4bb i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. 2009-01-09 11:16:40 +00:00
Eric Anholt 739d38c8e9 i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt 510916f509 mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.

Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt 5e116e52a2 i965: Remove dead brw_vs_tnl.c 2009-01-09 11:16:39 +00:00
Brian Paul ac984c95ed i965: allow gl_FragData[0] usage when there's only one color buffer
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00
Brian Paul efd1208424 mesa: additional case in file_string() 2009-01-09 11:16:38 +00:00
Brian Paul d33b0f1a8d glsl: pass GLcontext::Extension info down into GLSL preprocessor
Now the #extension directives can be handled properly.
2009-01-09 11:16:38 +00:00
Brian Paul 1169457eca glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY 2009-01-09 11:16:37 +00:00
Brian Paul f8a4ad1aee glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] 2009-01-09 11:16:37 +00:00
Brian Paul 5727ed130e i965: init dst reg RelAddr field to zero 2009-01-09 11:16:37 +00:00
Eric Anholt 735bdcfad8 i965: Note when we drop saturate mode on the floor in a VP. 2009-01-09 11:16:37 +00:00
Eric Anholt 8ea48b94f9 i965: Add support for LRP in VPs.
Bug #19226.
2009-01-09 11:16:37 +00:00
Brian Paul bc5450f41c glsl: disable some unused functions (but don't remove just yet) 2009-01-09 11:16:36 +00:00
Brian Paul 3ebc79ce89 glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." 2009-01-09 11:16:36 +00:00
Brian Paul 5dfd429c7e glsl: remove dead code 2009-01-09 11:16:36 +00:00
Brian Paul 89c078a58e mesa: OSMesa Makefile fixes (use LIB_DIR) 2009-01-09 11:16:36 +00:00
Brian Paul ac8a33671a glsl: loop unroll adjustments
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.

The loop unroll limits may need further tweaking...
2009-01-09 11:16:36 +00:00
Brian Paul 12fe642f96 glsl: implement loop unrolling for simple 'for' loops
Loops such as this will be unrolled:
  for (i = 0; i < 4; ++i) {
      body;
  }
where 'body' isn't too large.

This also helps to fix the issue reported in bug #19190.  The problem there
is indexing vector types with a variable index.  For example:
  vec4 v;
  v[2] = 1.0;  // equivalent to v.z = 1.0
  v[i] = 2.0;  // variable index into vector!!

Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-09 11:16:35 +00:00
Brian Paul aed1bb6bc3 mesa: Move var declaration to top of scope.
(cherry picked from commit 3740a06e28)
2009-01-09 11:16:35 +00:00
José Fonseca 5cad143e54 glut: Unlist file.
Again..
2009-01-08 12:42:25 +00:00
José Fonseca 500e05d437 gdi: Add newline at end of file. 2009-01-08 12:42:00 +00:00
José Fonseca ab3a9f1eed gallium: Replace uint64 by standard uint64_t.
uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
2009-01-08 12:41:45 +00:00
José Fonseca 395edbc515 draw: Predeclare struct. 2009-01-08 12:31:36 +00:00
José Fonseca a3ee0aa1bb Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:

	src/gallium/auxiliary/tgsi/tgsi_exec.c
	src/gallium/drivers/cell/spu/spu_command.h
	src/gallium/include/pipe/p_shader_tokens.h
	src/mesa/main/config.h
	src/mesa/main/mtypes.h
	src/mesa/shader/prog_execute.c
	src/mesa/shader/slang/slang_emit.c
	src/mesa/state_tracker/st_program.c
	src/mesa/state_tracker/wgl/stw_wgl.h
	src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08 12:31:14 +00:00
José Fonseca 2d3953fd5f mesa: Add _mesa_snprintf.
On Windows snprintf is renamed as _snprintf.
2009-01-08 12:06:07 +00:00
Brian Paul b57797f3a8 mesa: fix GL_DEPTH_CLEAR_VALUE casting 2009-01-08 12:06:01 +00:00
Brian Paul 0f5c71afd9 mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
(cherry picked from commit 8124faf89d)

Conflicts:

	src/mesa/main/get.c
2009-01-08 12:05:33 +00:00
José Fonseca a86776dba4 mesa: Move var declaration to top of scope. 2009-01-08 12:05:22 +00:00
José Fonseca 73d02d70b8 wgl: Do not provide DllMain inside the state tracker.
MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08 12:05:20 +00:00
José Fonseca e59eb5fc96 gdi: Fix warning. 2009-01-08 12:05:17 +00:00
José Fonseca 19641a9295 wgl: Ensure public symbols get the proper DLL linkage attributes. 2009-01-08 12:05:14 +00:00
José Fonseca 8c0d8d89fa glut: Fix build. 2009-01-08 12:05:10 +00:00
José Fonseca 2105b61846 mesa: Ensure gl* symbols are marked as dllexport on windows. 2009-01-08 12:05:05 +00:00
José Fonseca 1781d7fa38 scons: Choose the appropriate MSVC CRT. 2009-01-08 12:05:03 +00:00
José Fonseca 0db6804699 mesa: Use explicit casts when precision is lost.
Silences MSVC.
2009-01-08 12:04:59 +00:00
José Fonseca ca337076b3 mesa: Fix windows build when UNICODE is defined. 2009-01-08 12:04:03 +00:00
José Fonseca f8f9a1b620 mesa: Add _mesa_snprintf.
On Windows snprintf is renamed as _snprintf.
2009-01-07 12:02:06 +00:00
Brian Paul a055520bfb add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
(cherry picked from commit 816fbeaa81)

Conflicts:

	src/mesa/main/get.c
2009-01-06 14:23:07 -07:00
Brian Paul d14d494dcd mesa: fix GL_DEPTH_CLEAR_VALUE casting 2009-01-06 14:21:27 -07:00
Brian c3be5e4a05 mesa: fix cast/conversion for optional code
(cherry picked from commit 1e3a44fab0)
2009-01-06 14:18:57 -07:00
Brian Paul bec14ebf5e mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
(cherry picked from commit 8124faf89d)

Conflicts:

	src/mesa/main/get.c
2009-01-06 14:18:45 -07:00
Brian Paul 22ff5a7a0b mesa: pass ctx to link_uniform_vars() to fix build error 2009-01-06 14:04:17 -07:00
José Fonseca 3740a06e28 mesa: Move var declaration to top of scope. 2009-01-06 19:18:13 +00:00