Brian Paul
bd03d9bdbb
docs: dri2proto, libdrm tweaks
2009-01-09 11:16:42 +00:00
Brian Paul
233a58ff56
glsl: fix typo in the vec2 += operator function
2009-01-09 11:16:42 +00:00
Brian Paul
f75910e9b7
mesa: set version string to 7.3-rc1
2009-01-09 11:16:42 +00:00
Brian Paul
da37940973
docs: more 7.3 doc updates
2009-01-09 11:16:41 +00:00
Brian Paul
178f1ff486
docs: import 7.2 relnotes, start on 7.3 relnotes
2009-01-09 11:16:41 +00:00
Brian Paul
ebccb250f7
glsl: fix broken +=, -=, *=, /= operators
...
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul
5273a5f0d7
mesa: fix off-by-one bug in _mesa_delete_instructions()
2009-01-09 11:16:40 +00:00
Eric Anholt
28c503d4bb
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
2009-01-09 11:16:40 +00:00
Eric Anholt
739d38c8e9
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
...
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt
510916f509
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
...
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt
5e116e52a2
i965: Remove dead brw_vs_tnl.c
2009-01-09 11:16:39 +00:00
Brian Paul
ac984c95ed
i965: allow gl_FragData[0] usage when there's only one color buffer
...
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00
Brian Paul
efd1208424
mesa: additional case in file_string()
2009-01-09 11:16:38 +00:00
Brian Paul
d33b0f1a8d
glsl: pass GLcontext::Extension info down into GLSL preprocessor
...
Now the #extension directives can be handled properly.
2009-01-09 11:16:38 +00:00
Brian Paul
1169457eca
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
2009-01-09 11:16:37 +00:00
Brian Paul
f8a4ad1aee
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
2009-01-09 11:16:37 +00:00
Brian Paul
5727ed130e
i965: init dst reg RelAddr field to zero
2009-01-09 11:16:37 +00:00
Eric Anholt
735bdcfad8
i965: Note when we drop saturate mode on the floor in a VP.
2009-01-09 11:16:37 +00:00
Eric Anholt
8ea48b94f9
i965: Add support for LRP in VPs.
...
Bug #19226 .
2009-01-09 11:16:37 +00:00
Brian Paul
bc5450f41c
glsl: disable some unused functions (but don't remove just yet)
2009-01-09 11:16:36 +00:00
Brian Paul
3ebc79ce89
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
2009-01-09 11:16:36 +00:00
Brian Paul
5dfd429c7e
glsl: remove dead code
2009-01-09 11:16:36 +00:00
Brian Paul
89c078a58e
mesa: OSMesa Makefile fixes (use LIB_DIR)
2009-01-09 11:16:36 +00:00
Brian Paul
ac8a33671a
glsl: loop unroll adjustments
...
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.
The loop unroll limits may need further tweaking...
2009-01-09 11:16:36 +00:00
Brian Paul
12fe642f96
glsl: implement loop unrolling for simple 'for' loops
...
Loops such as this will be unrolled:
for (i = 0; i < 4; ++i) {
body;
}
where 'body' isn't too large.
This also helps to fix the issue reported in bug #19190 . The problem there
is indexing vector types with a variable index. For example:
vec4 v;
v[2] = 1.0; // equivalent to v.z = 1.0
v[i] = 2.0; // variable index into vector!!
Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-09 11:16:35 +00:00
Brian Paul
aed1bb6bc3
mesa: Move var declaration to top of scope.
...
(cherry picked from commit 3740a06e28
)
2009-01-09 11:16:35 +00:00
José Fonseca
5cad143e54
glut: Unlist file.
...
Again..
2009-01-08 12:42:25 +00:00
José Fonseca
500e05d437
gdi: Add newline at end of file.
2009-01-08 12:42:00 +00:00
José Fonseca
ab3a9f1eed
gallium: Replace uint64 by standard uint64_t.
...
uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
2009-01-08 12:41:45 +00:00
José Fonseca
395edbc515
draw: Predeclare struct.
2009-01-08 12:31:36 +00:00
José Fonseca
a3ee0aa1bb
Merge commit 'origin/gallium-0.1' into gallium-0.2
...
Conflicts:
src/gallium/auxiliary/tgsi/tgsi_exec.c
src/gallium/drivers/cell/spu/spu_command.h
src/gallium/include/pipe/p_shader_tokens.h
src/mesa/main/config.h
src/mesa/main/mtypes.h
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/slang_emit.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/wgl/stw_wgl.h
src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08 12:31:14 +00:00
José Fonseca
2d3953fd5f
mesa: Add _mesa_snprintf.
...
On Windows snprintf is renamed as _snprintf.
2009-01-08 12:06:07 +00:00
Brian Paul
b57797f3a8
mesa: fix GL_DEPTH_CLEAR_VALUE casting
2009-01-08 12:06:01 +00:00
Brian Paul
0f5c71afd9
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
...
(cherry picked from commit 8124faf89d
)
Conflicts:
src/mesa/main/get.c
2009-01-08 12:05:33 +00:00
José Fonseca
a86776dba4
mesa: Move var declaration to top of scope.
2009-01-08 12:05:22 +00:00
José Fonseca
73d02d70b8
wgl: Do not provide DllMain inside the state tracker.
...
MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08 12:05:20 +00:00
José Fonseca
e59eb5fc96
gdi: Fix warning.
2009-01-08 12:05:17 +00:00
José Fonseca
19641a9295
wgl: Ensure public symbols get the proper DLL linkage attributes.
2009-01-08 12:05:14 +00:00
José Fonseca
8c0d8d89fa
glut: Fix build.
2009-01-08 12:05:10 +00:00
José Fonseca
2105b61846
mesa: Ensure gl* symbols are marked as dllexport on windows.
2009-01-08 12:05:05 +00:00
José Fonseca
1781d7fa38
scons: Choose the appropriate MSVC CRT.
2009-01-08 12:05:03 +00:00
José Fonseca
0db6804699
mesa: Use explicit casts when precision is lost.
...
Silences MSVC.
2009-01-08 12:04:59 +00:00
José Fonseca
ca337076b3
mesa: Fix windows build when UNICODE is defined.
2009-01-08 12:04:03 +00:00
José Fonseca
f8f9a1b620
mesa: Add _mesa_snprintf.
...
On Windows snprintf is renamed as _snprintf.
2009-01-07 12:02:06 +00:00
Brian Paul
a055520bfb
add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file
...
(cherry picked from commit 816fbeaa81
)
Conflicts:
src/mesa/main/get.c
2009-01-06 14:23:07 -07:00
Brian Paul
d14d494dcd
mesa: fix GL_DEPTH_CLEAR_VALUE casting
2009-01-06 14:21:27 -07:00
Brian
c3be5e4a05
mesa: fix cast/conversion for optional code
...
(cherry picked from commit 1e3a44fab0
)
2009-01-06 14:18:57 -07:00
Brian Paul
bec14ebf5e
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
...
(cherry picked from commit 8124faf89d
)
Conflicts:
src/mesa/main/get.c
2009-01-06 14:18:45 -07:00
Brian Paul
22ff5a7a0b
mesa: pass ctx to link_uniform_vars() to fix build error
2009-01-06 14:04:17 -07:00
José Fonseca
3740a06e28
mesa: Move var declaration to top of scope.
2009-01-06 19:18:13 +00:00