add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c file

This commit is contained in:
Brian 2008-03-24 19:55:41 -06:00
parent 7048545c44
commit 816fbeaa81
2 changed files with 65 additions and 0 deletions

View File

@ -870,6 +870,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_3D:
params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
break;
case GL_TEXTURE_BINDING_1D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@ -879,6 +887,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_BINDING_3D:
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@ -1864,6 +1880,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@ -2701,6 +2721,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
break;
case GL_TEXTURE_BINDING_1D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
break;
@ -2710,6 +2738,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_TEXTURE_BINDING_3D:
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@ -3695,6 +3731,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
params[0] = (GLfloat)(ctx->ReadBuffer->Name);
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@ -4532,6 +4572,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_3D:
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
break;
case GL_TEXTURE_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
break;
case GL_TEXTURE_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
break;
case GL_TEXTURE_BINDING_1D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
break;
@ -4541,6 +4589,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_TEXTURE_BINDING_3D:
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
break;
case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
break;
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
break;
case GL_TEXTURE_ENV_COLOR:
{
const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
@ -5526,6 +5582,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
params[0] = ctx->Const.MaxRenderbufferSize;
break;
case GL_READ_FRAMEBUFFER_BINDING_EXT:
CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
params[0] = ctx->ReadBuffer->Name;
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;

View File

@ -983,6 +983,11 @@ StateVars = [
["ctx->Const.MaxRenderbufferSize"], "",
["EXT_framebuffer_object"] ),
# GL_EXT_framebuffer_blit
# NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT
( "GL_READ_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->ReadBuffer->Name"], "",
["EXT_framebuffer_blit"] ),
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["ctx->Const.FragmentProgram.MaxUniformComponents"], "",