Commit Graph

75155 Commits

Author SHA1 Message Date
Emil Velikov 61b91d0811 docs: add sha256 checksums for 11.0.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f9715bc449d6b2cc5693e44bb82a9d5305a32ab5)
2015-12-09 16:11:12 +00:00
Emil Velikov d432be32e2 docs: add release notes for 11.0.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit bec983b738a7f149478ee692ba0e1d26fcc9fd8e)
2015-12-09 16:11:11 +00:00
Francisco Jerez 595c818071 i965: Resolve color and flush for all active shader images in intel_update_state().
Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test.

Couldn't reproduce any significant FPS regression in CPU-bound
benchmarks from the Finnish benchmarking system on neither VLV nor BSW
after 30 runs with 95% confidence level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-12-09 15:12:59 +02:00
Francisco Jerez 3dc97a1586 i965: Document inconsistent units the URB size is represented in.
Every other gen the representation of the URB size was changed and
previous ones weren't updated.  I'd be willing to write a series
normalizing this to be KB on all generations if anybody else cares.
2015-12-09 14:00:30 +02:00
Francisco Jerez 228d5a3f75 i965: Hook up L3 partitioning state atom.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:59:03 +02:00
Francisco Jerez 1fc797e8e4 i965: Work around L3 state leaks during context switches.
This is going to require some rather intrusive kernel changes to fix
properly, in the meantime (and forever on at least pre-v4.1 kernels)
we'll have to restore the hardware defaults at the end of every batch
in which the L3 configuration was changed to avoid interfering with
the DDX and GL clients that use an older non-L3-aware version of Mesa.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>

v2: Optimize look-up of the default configuration by assuming it's the
    first entry of the L3 config array in order to avoid an FPS
    regression in GpuTest Triangle and SynMark OglBatch2-7 on most
    affected platforms.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-09 13:57:40 +02:00
Francisco Jerez 09d9638dd0 i965: Add debug flag to print out the new L3 state during transitions.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez acc77947ca i965: Implement L3 state atom.
The L3 state atom calculates the target L3 partition weights when the
program bound to some shader stage is modified, and in case they are
far enough from the current partitioning it makes sure that the L3
state is re-emitted.

v2: Fix for inconsistent units the context URB size is expressed in.
    Clamp URB size to 1008 KB on SKL due to FF hardware limitation.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez 95ad0bd33b i965: Calculate appropriate L3 partition weights for the current pipeline state.
This calculates a rather conservative partitioning of the L3 cache
based on the shaders currently bound to the pipeline and whether they
use SLM, atomics, images or scratch space.  The result is intended to
be fine-tuned later on based on other pipeline state.

Note that the L3 partitioning calculated for VLV in the non-SLM non-DC
case differs from the hardware defaults in that it doesn't include a
DC partition and has twice as much RO cache space -- This is an
intentional functional change that improves performance in several
bandwidth-bound benchmarks on VLV (5% significance): SynMark
OglTexFilterAniso by 14.18%, SynMark OglTexFilterTri by 7.15%, Unigine
Heaven by 4.91%, SynMark OglShMapPcf by 2.15%, GpuTest Fur by 1.83%,
SynMark OglDrvRes by 1.80%, SynMark OglVsTangent by 1.71%, and a few
other benchmarks from the Finnish system by less than 1%.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez fa1300f75e i965: Implement selection of the closest L3 configuration based on a vector of weights.
The input of the L3 set-up code is a vector giving the approximate
desired relative size of each partition.  This implements logic to
compare the input vector against the table of validated configurations
for the device and pick the closest compatible one.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez 353abb294b i965: Define and use REG_MASK macro to make masked MMIO writes slightly more readable.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez fa043698d2 i965/hsw: Enable L3 atomics.
Improves performance of the arb_shader_image_load_store-atomicity
piglit test by over 25x (which isn't a real benchmark it's just heavy
on atomics -- the improvement in a microbenchmark I wrote a while ago
seemed to be even greater).  The drawback is one needs to be
extra-careful not to hang the GPU (in fact the whole system).  A DC
partition must have been allocated on L3, the "convert L3 cycle for DC
to UC" bit may not be set, the MOCS L3 cacheability bit must be set
for all surfaces accessed using DC atomics, and the SCRATCH1 and
ROW_CHICKEN3 bits must be kept in sync.

A fairly recent kernel is required for the command parser to allow
writes to these registers.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez 6907175a4f i965: Implement programming of the L3 configuration.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez b22bebe966 i965: Import tables enumerating the set of validated L3 configurations.
It should be possible to use additional L3 configurations other than
the ones listed in the tables of validated allocations ("BSpec »
3D-Media-GPGPU Engine » L3 Cache and URB [IVB+] » L3 Cache and URB [*]
» L3 Allocation and Programming"), but it seems sensible for now to
hard-code the tables in order to stick to the hardware docs.  Instead
of setting up the arbitrary L3 partitioning given as input, the
closest validated L3 configuration will be looked up in these tables
and used to program the hardware.

The included tables should work for Gen7-9.  Note that the quantities
are specified in ways rather than in KB, this is because the L3
control registers expect the value in ways, and because by doing that
we can re-use a single table for all GT variants of the same
generation (and in the case of IVB/HSW and CHV/SKL across different
generations) which generally have different L3 way sizes but allow the
same combinations of way allocations.

v2: Use slice count from the devinfo structure instead of the gt
    number to implement get_l3_way_size().

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez a403ad4f5a i965: Add slice count to the brw_device_info structure.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez c8ff045fdb i965/gen8: Don't add workaround bits to PIPE_CONTROL stalls if DC flush is set.
According to the hardware docs a DC flush is sufficient to make
CS_STALL happy, there's no need to add STALL_AT_SCOREBOARD whenever
it's present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:05 +02:00
Francisco Jerez 2405b75bc9 i965: Define state flag to signal that the URB size has been altered.
This will make sure that we recalculate the URB layout anytime the URB
size is modified by the L3 partitioning code.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:04 +02:00
Francisco Jerez 4841cab01a i965: Keep track of whether LRI is allowed in the context struct.
This stores the result of can_do_pipelined_register_writes() in the
context struct so we can find out later whether LRI can be used to
program the L3 configuration.

v2:
 * Split change of gen check in can_do_pipelined_register_writes (jljusten)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:04 +02:00
Francisco Jerez 50c2713726 i965: Adjust gen check in can_do_pipelined_register_writes
Allow for pipelined register writes for gen < 7.

v2:
 * Split from another patch and adjust comment (jljusten)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:04 +02:00
Francisco Jerez 5912da45a6 i965: Define symbolic constants for some useful L3 cache control registers.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg  <krh@bitplanet.net>
2015-12-09 13:46:04 +02:00
Dave Airlie e307cfa7d9 radeonsi: handle loading doubles as geometry shader inputs.
This adds the double code to the geometry shader input handling.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 17:04:04 +10:00
Dave Airlie 8c9e40ac22 radeonsi: handle doubles in lds load path.
This handles loading doubles from LDS properly.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.fedoraproject.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 17:03:38 +10:00
Dave Airlie cce3864046 r600: handle geometry dynamic input array index
This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.

We need to load the AR register with the value from the index reg

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 15:07:53 +10:00
Dave Airlie 38542921c7 r600g: fix geom shader input indirect indexing.
This fixes:
gs-input-array-vec4-index-rd

The others run out of gprs unfortunately.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 15:07:47 +10:00
Dave Airlie e97ac006d7 r600g: fix outputing to non-0 buffers for stream 0.
This fixes:
arb_transform_feedback3-ext_interleaved_two_bufs_gs
arb_transform_feedback3-ext_interleaved_two_bufs_gs_max
transform-feedback-builtins

If we are only emitting one ring, then emit all output
buffers on it.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 15:07:01 +10:00
Edward O'Callaghan 1f61447ce1 r600: Add ARB_copy_image support
[airlied: update relnotes]

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 14:41:46 +10:00
Edward O'Callaghan d13ac27200 r600g: allow copying between compatible un/compressed formats
See: `commit e82c527f1fc2f8ddc64954ecd06b0de3cea92e93`

which is where a block in src maps to a pixel in dst and vice versa.
    e.g. DXT1 <-> R32G32_UINT
         DXT5 <-> R32G32B32A32_UINT

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 14:40:32 +10:00
Ilia Mirkin f920f8eb02 nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
The only effect here is a space savings - 822 programs in shader-db
affected with the following overall change:

total bytes used in shared programs   : 44154976 -> 44139880 (-0.03%)

Fixes: 641eda0c (nv50/ir: r63 is only 0 if we are using less than 63 registers)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2015-12-08 23:15:29 -05:00
Ilia Mirkin 44260d9080 nv50/ir: prefer to color mad def and src2 with the same color
This allows us to use the short encoding, and potentially fold
immediates in later on.

total instructions in shared programs : 6379731 -> 6367861 (-0.19%)
total gprs used in shared programs    : 728502 -> 728683 (0.02%)
total local used in shared programs   : 9904 -> 9904 (0.00%)
total bytes used in shared programs   : 44661008 -> 44154976 (-1.13%)

                local        gpr       inst      bytes
    helped           0          51        7267       20306
      hurt           0         232         125         274

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 23:15:29 -05:00
Ilia Mirkin c1c1248b94 nv50/ir: reduce degree limit on ops that can't encode large reg dests
Operations that take immediates can only encode registers up to 64. This
fixes a shader in a "Powered by Unity" intro.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 23:15:29 -05:00
Ilia Mirkin 99581ca393 nv50/ir: only unspill once ahead of a group of instructions
We already semi-did this but the list of uses as unsorted, so it was
unreliable. Sort the uses by bb and serial, and don't unspill for each
instruction in a sequence. (And also don't unspill multiple times for a
single instruction that uses the value in question multiple times.)

This causes a minor reduction in generated instructions for shader-db
(as few programs spill) but more importantly it brings determinism to
each run's output.

On SM10:

total instructions in shared programs : 6387945 -> 6379359 (-0.13%)
total gprs used in shared programs    : 728544 -> 728544 (0.00%)
total local used in shared programs   : 9904 -> 9904 (0.00%)

                local        gpr       inst      bytes
    helped           0           0         322         322
      hurt           0           0           0           0

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 23:15:29 -05:00
Ilia Mirkin 0f647bd65b nv50/ir: check if the target supports the new offset before inlining
Fixes: abd326e81b (nv50/ir: propagate indirect loads into instructions)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93300
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 23:15:29 -05:00
Dave Airlie a13b14930d llvmpipe: fix fp64 inputs to geom shader.
This fixes the fetching of fp64 inputs to the geometry shader,

this fixes the recently posted piglit's
arb_gpu_shader_fp64/execution/gs-fs-vs-double-array.shader_test
arb_vertex_attrib_64bit/execution/gs-fs-vs-attrib-double-array.shader_test

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-09 13:56:39 +10:00
Matt Turner 3a7f95b3aa nir: Optimize useless comparisons against true/false.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]

v2: Move new rule to Boolean simplification section
    Add a a@bool != true simplification

Suggested-by: Neil Roberts <neil@linux.intel.com>
2015-12-08 15:41:08 -08:00
Matt Turner 9e9e6fc8f1 glsl: Switch opcode and avail parameters to binop().
To make it match unop().

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-08 15:39:47 -08:00
Matt Turner dd3c16c94b glsl_to_tgsi: Skip useless comparison instructions.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 15:38:03 -08:00
Matt Turner eca846e7ae glsl: Relax qualifier ordering restriction in ES 3.1.
... and allow the "binding" qualifier in ES 3.1 as well.

GLSL ES 3.1 incorporates only a few features from the extension
ARB_shading_language_420pack: the relaxed qualifier ordering
requirements and the binding qualifier.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-12-08 15:36:57 -08:00
Matt Turner 79da7220db glsl: Use has_420pack().
These features would not have been enabled with #version 420 otherwise.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-12-08 15:36:57 -08:00
Matt Turner c200e606f7 glsl: Allow binding of image variables with 420pack.
This interaction was missed in the addition of ARB_image_load_store.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93266
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-08 15:36:57 -08:00
Jose Fonseca a9a0c693e5 appveyor: Cache winflexbison archive.
Unforunately the Appveyor -> SourceForge connection seems a bit
unreliable, causing frequent build failures while downloading
winflexbison (approx once every 2 days).

Fetching winflexbison archive into Appveyor's cache should eliminate
these.

Fetching Python modules from PyPI doesn't seem to be a problem, so they
are left alone for now, though they could eventually get the same
treatment.
2015-12-08 22:49:38 +00:00
Eric Anholt f61ceeb3fd vc4: Enable MSAA.
We still have several failures in the newly enabled tests in simulation:
sRGB downsampling is done as if it was just linear, stencil blits are not
supported on MSAA either, and derivatives are still not supported
(breaking some MSAA simulation shaders).  So, other than sRGB downsampling
quality, things seem to be in good shape.
2015-12-08 10:09:52 -08:00
Eric Anholt fc4a1bfb88 vc4: Add support for mapping of MSAA resources.
The pipe_transfer_map API requires that we do an implicit
downsample/upsample and return a mapping of that.
2015-12-08 09:49:56 -08:00
Eric Anholt 6b4dfd53ae vc4: Add support for texel fetches from MSAA resources.
This is the core of ARB_texture_multisample.  Most of the piglit tests for
GL_ARB_texture_multisample require GL 3.0, but exposing support for this
lets us use the gallium blitter for multisample resolves.  We can
sometimes multisample resolve using just the RCL, but that requires that
the blit is 1:1, unflipped, and aligned to tile boundaries.
2015-12-08 09:49:55 -08:00
Eric Anholt a97b40dca4 vc4: Add support for multisample framebuffer operations.
This includes GL_SAMPLE_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, and
GL_SAMPLE_ALPHA_TO_COVAGE.

I haven't implemented a dithering function yet, and gallium doesn't give
me a good chance to do so for GL_SAMPLE_COVERAGE.
2015-12-08 09:49:54 -08:00
Eric Anholt edc3305de7 vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.
I only stumbled on this while experimenting due to reading about HW-2905.
I don't know if the EZ disable in the Z-clear is actually necessary, but
go with it for now.
2015-12-08 09:49:54 -08:00
Eric Anholt edfd4d853a vc4: Add support for drawing in MSAA. 2015-12-08 09:49:53 -08:00
Eric Anholt e7c8ad0a6c vc4: Add kernel RCL support for MSAA rendering. 2015-12-08 09:49:53 -08:00
Eric Anholt 568d3a8e32 vc4: Rename color_ms_write to color_write.
I was thinking this was the only MSAA resolve thing, so it should be noted
separately, but actually load/store general also do MSAA resolve.
2015-12-08 09:49:52 -08:00
Eric Anholt bf92017ace vc4: Allow RCL blits to the edge of the surface.
The recent unaligned fix successfully prevented RCL blits that weren't
aligned inside of the surface, but we also want to be able to do RCL blits
for the whole surface when the width or height of the surface aren't
aligned (we don't care what renders inside of the padding).
2015-12-08 09:49:52 -08:00
Eric Anholt fb4877dbab vc4: Add disabled debug printf for describing blits.
I keep typing variants of this while debugging RCL blits for MSAA.
2015-12-08 09:49:51 -08:00