vc4: Add a workaround for HW-2905, and additional failure I saw with MSAA.

I only stumbled on this while experimenting due to reading about HW-2905.
I don't know if the EZ disable in the Z-clear is actually necessary, but
go with it for now.
This commit is contained in:
Eric Anholt 2015-11-20 20:25:46 -08:00
parent edfd4d853a
commit edc3305de7
1 changed files with 16 additions and 2 deletions

View File

@ -72,6 +72,20 @@ vc4_emit_state(struct pipe_context *pctx)
}
if (vc4->dirty & (VC4_DIRTY_RASTERIZER | VC4_DIRTY_ZSA)) {
uint8_t ez_enable_mask_out = ~0;
/* HW-2905: If the RCL ends up doing a full-res load when
* multisampling, then early Z tracking may end up with values
* from the previous tile due to a HW bug. Disable it to
* avoid that.
*
* We should be able to skip this when the Z is cleared, but I
* was seeing bad rendering on glxgears -samples 4 even in
* that case.
*/
if (vc4->msaa)
ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z;
cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS);
cl_u8(&bcl,
vc4->rasterizer->config_bits[0] |
@ -80,8 +94,8 @@ vc4_emit_state(struct pipe_context *pctx)
vc4->rasterizer->config_bits[1] |
vc4->zsa->config_bits[1]);
cl_u8(&bcl,
vc4->rasterizer->config_bits[2] |
vc4->zsa->config_bits[2]);
(vc4->rasterizer->config_bits[2] |
vc4->zsa->config_bits[2]) & ez_enable_mask_out);
}
if (vc4->dirty & VC4_DIRTY_RASTERIZER) {