i965: Resolve color and flush for all active shader images in intel_update_state().
Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test. Couldn't reproduce any significant FPS regression in CPU-bound benchmarks from the Finnish benchmarking system on neither VLV nor BSW after 30 runs with 95% confidence level. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849 Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Jason Ekstrand <jason.ekstrand@intel.com> Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org> Tested-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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@ -197,6 +197,24 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
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brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
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}
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/* Resolve color for each active shader image. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ?
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ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
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if (unlikely(shader && shader->NumImages)) {
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for (unsigned j = 0; j < shader->NumImages; j++) {
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struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[j]];
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tex_obj = intel_texture_object(u->TexObj);
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if (tex_obj && tex_obj->mt) {
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intel_miptree_resolve_color(brw, tex_obj->mt);
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brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
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}
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}
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}
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}
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_mesa_lock_context_textures(ctx);
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}
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