i965: Resolve color and flush for all active shader images in intel_update_state().

Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test.

Couldn't reproduce any significant FPS regression in CPU-bound
benchmarks from the Finnish benchmarking system on neither VLV nor BSW
after 30 runs with 95% confidence level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Francisco Jerez 2015-09-04 15:30:41 +03:00
parent 3dc97a1586
commit 595c818071
1 changed files with 18 additions and 0 deletions

View File

@ -197,6 +197,24 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
/* Resolve color for each active shader image. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
const struct gl_shader *shader = ctx->_Shader->CurrentProgram[i] ?
ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i] : NULL;
if (unlikely(shader && shader->NumImages)) {
for (unsigned j = 0; j < shader->NumImages; j++) {
struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[j]];
tex_obj = intel_texture_object(u->TexObj);
if (tex_obj && tex_obj->mt) {
intel_miptree_resolve_color(brw, tex_obj->mt);
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
}
}
}
_mesa_lock_context_textures(ctx);
}