Phase two of our network reconfiguration is happening this afternoon, so
we need to drop our RK3399 out for a little while. (Part of this
reconfiguration is to shard our devices across networks and racks, so
losing one part of our infrastructure doesn't mean losing any particular
device type.)
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
Let's try this and see how it goes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
Build job artifacts capture Meson logs from _build, so we can analyse
what Meson did during configuration, as well as the full output of any
test jobs.
We were previously calling our build directory 'build', which meant it
wouldn't have been captured by the artifacts, and we were also deleting
it to make really sure there was no chance of logs getting captured
either.
Rename the build directory to '_build' to match the others, and don't
delete it either, so we can keep our configure/test logs.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
This might make linking a bit less prone to OOM when trying to pull in
LLVM.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
Getting assertion failures is helpful to have, even if we are doing a
release build.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5689>
GLSL shares functionality with ARB_vertex_program but the GLSL
spec defines the gl_LightSource builtin with a member order that
is different from the packing expected in ARB_vertex_program.
This difference introduces a need for specialist lowering code
when handling builtin structs that is not required for normal
uniform structs due to member location mismatches.
Since gl_LightSource can't be redefined it shouldn't matter if
we add the members in the order listed in the spec, just so long
as we add them all. So here we rearrange the definition of the
glsl builtin to reflex our internal layout and that of
ARB_vertex_program. This required for the following patch.
CC: <stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5656>
This allows us to query the uniform size required to store the
state value.
CC: <stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5656>
If the underlying X11 window gets destroyed, the event we're waiting
for may never be delivered, in which case xcb_wait_for_special_event
would hang indefinitely.
Solution:
1. Use xcb_poll_for_special_event to check if an event has arrived yet.
2. If not, Wait up to ~1s for XCB's file descriptor to become readable;
if it does, go back to step 1.
3. If the file descriptor didn't become readable, make a round-trip to
the X server to check that the window still exists. Go back to step
1 if it does, otherwise bail.
Also add an early bail-out when it's known that the window was
destroyed.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/116
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5368>
Before, if one thread ended up waiting in dri3_wait_for_event_locked
and another one in loader_dri3_wait_for_msc at the same time, one thread
could end up processing an event the other thread was waiting for, which
could result in the latter thread waiting longer than necessary
(possibly indefinitely).
Noticed by inspection.
v2:
* Drop xcb_flush call from loader_dri3_wait_for_msc in favour of the one
in dri3_wait_for_event_locked (Kenneth Graunke)
Fixes: 7b0e8264dd "loader/dri3: Try to make sure we only process our
own NotifyMSC events"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5368>
We weren't initializing the VCM bits in the !gs path, but v33 doesn't have
GS so we can just mark it unreachable.
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2952>
This is not completely tested, but matches the max array pitch allowed by
A6XX_TEX_CONST_9_FLAG_BUFFER_ARRAY_PITCH.
Note this still doesn't allow all image sizes, but it allows 16384x16384
cpp=4 images to work.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5678>
VP9 allows frame to use another resolution frame as reference
frames so updating the resolution for decoder when there is a
resolution change.
Signed-off-by: Satyajit Sahu <satyajit.sahu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5646>
SPI_SHADER_COL_FORMAT allocates export memory and CB_SHADER_MASK
map them to higher MRTs if necessary. The hardware allows to remap
MRTs to avoid holes somehow.
For example, if we have a scenario where MRT0 is unused and only
MRT1 and MRT2 are used, SPI_SHADER_COL_FORMAT is 0x77 and
CB_SHADER_MASK/CB_TARGET_MASK are 0x770 (this assumes
SPI_SHADER_UINT16_ABGR is set).
This allows us to remove one workaround that was added for fixing
GPU hangs with DXVK. I think this is because SPI_SHADER_COL_FORMAT
expects contiguous MRTs to be allocated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
When colorWriteMask is 0 we can assume that this color attachment
is unused.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5434>
nir_load_store_vectorize_test.ssbo_load_adjacent_32_32_64_64 expectations
need to be fixed accordingly.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5589>
The code was expecting the lower 32-bits of the 64-bit to be
what it wanted, don't be implicit, pull the value from the union.
This should fix rendering on big endian systems since NIR was
introduced.
Fixes: 44a6b0107b ("gallivm: add nir->llvm translation (v2)")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5677>
resinfo always writes 3 components, which was not being taken into account
Fixes these tests:
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.input_attachment_3
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.input_attachment_7
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5674>
Ref-link have two benefits over generic links:
1. They produce the right result for non-HTML outputs
2. They get validated at build-time
So let's use them for internal references instead.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
It seems last time I tried to fix these, I missed a few spots. So let's
try to get things right this time.
Fixes: 429ff05491 ("docs/relnotes: update internal references")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
These were accidentally dropped when cleaning up the TOC, making links to
them dead. Because we used plain links, sphinx didn't inform us that
these became dead. Let's restore them.
Fixes: 14f2a81b6f ("docs: drop open-coded toc for articles")
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
The section referenced here was removed a while ago, but it was always
empty anyway. Let's just remove it instead of trying to fix it up.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5671>
We fixed the compile error a while ago.
Fixes: cc10b34e9e "util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache."
Reviewed-by: Drew Davenport <ddavenport@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5649>
So it could be used by both the OpenGL and the Vulkan driver.
In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
tu_ImportFenceFdKHR is used by tu_AcquireImageANDROID, which may or
may not work, but let's at least keep things compiling until somebody
has time to tie up the loose ends on the Android side.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5670>
Chris Wilson noted that u_default_texture_subdata's transfer path
sometimes results in wasteful double copies. This patch is based
on an earlier path he wrote, but updated now that we have staging
blits for busy or compressed textures.
Consider the case of idle, non-CCS-compressed, tiled images:
The transfer-based CPU path has to return a "linear" mapping, so upon
map, it mallocs a temporary buffer. u_default_texture_subdata then
copies the client memory to this malloc'd buffer, and transfer unmap
performs a tiled_memcpy to copy it back into the texture. By writing
a direct texture_subdata() implementation, we're able to directly do
a tiled_memcpy from the client memory into the destination texture,
resulting in only one copy.
For linear buffers, there is no advantage to doing things directly, so
we simply fall back to u_default_texture_subdata()'s transfer path to
avoid replicating those cases.
We still may want to use GPU staging buffers for busy destinations
(to avoid stalls) or CCS-compressed images (to compress the data),
at which point we also fall back to the existing path. We thought
to try and use a tiled temporary, but this didn't appear to help.
Improves performance in x11perf -shmput500 by 1.96x on my Icelake.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2500
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3818>
drmCommandWriteRead gives us a -errno, and we only checked for -1 (-EPERM,
incidentally). All the callers wanted 0 for errors, which they were
getting by the fact that req.value was 0-initialized in our stack
allocation (though this only works as long as the kernel doesn't return an
error after setting req.value to something), and -EPERM not really being
an answer we would expect from an ioctl at this stage in the driver.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2769>