radeonsi: don't try to enable NGG culling for GS
It doesn't do anything. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5524>
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@ -1863,13 +1863,14 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
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/* Update NGG culling settings. */
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if (sctx->ngg && !dispatch_prim_discard_cs && rast_prim == PIPE_PRIM_TRIANGLES &&
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!sctx->gs_shader.cso && /* GS doesn't support NGG culling. */
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(sctx->screen->always_use_ngg_culling ||
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/* At least 1024 non-indexed vertices (8 subgroups) are needed
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* per draw call (no TES/GS) to enable NGG culling.
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*/
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(!index_size && direct_count >= 1024 &&
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(prim == PIPE_PRIM_TRIANGLES || prim == PIPE_PRIM_TRIANGLE_STRIP) &&
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!sctx->tes_shader.cso && !sctx->gs_shader.cso)) &&
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!sctx->tes_shader.cso)) &&
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si_get_vs(sctx)->cso->ngg_culling_allowed) {
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unsigned ngg_culling = 0;
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