The DISPATCH_TASKMESH_INDIRECT_MULTI_ACE packet has a firmware bug,
it hangs the GPU when the draw count is zero.
This commit adds a workaround sequence using COND_EXEC packets
which make sure that this indirect packet is never executed when
the draw count is zero.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Add a separate flush_bits field for tracking cache
flushes in the ACE internal cmdbuf.
In barriers and image transitions we add these flush bits to ACE.
Create a semaphore in the upload BO which makes it possible
for ACE to wait for GFX for the purpose of synchronization.
This is necessary when a barrier needs to block task shaders.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This implements NV_mesh_shader draw calls with task shaders.
- On the GFX side:
DISPATCH_TASKMESH_GFX for all draws
- On the ACE side:
DISPATCH_TASKMESH_DIRECT_ACE for direct draws
DISPATCH_TASKMESH_INDIRECT_MULTI_ACE for indirect draws
Additionally, the NV_mesh_shader indirect BO layout is
incompatible with AMD HW, so we add a function that copies
that into a suitable layout.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This is mainly going to be used by task shaders, because
the HW implementation mismatches the API:
- In the API, task shaders are considered graphics shaders which
are part of a graphics pipeline and the draws are submitted to
a graphics queue.
- The HW requires the driver to dispatch task shaders on
an async compute queue.
When a pipeline is bound that has a task shader, create a
driver-internal ACE (async compute engine) cmdbuf which
we are going to submit to an ACE queue.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This is going to be used with task shader dispatches.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
We are going to reuse them outside of radv_pipeline.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
- Move the uses_perf_counters ternary expression out of
the loop into a variable called cs_offset.
- Constify cmd_buffer_count.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
This cleans up radv_flush_constants and also
the new function will be reused later.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Allow emitting these packets without a radv_cmd_buffer object.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
Initialize the inverted predication VA only when it is used
for the first time.
This is needed to get conditional rendering work correctly with
task shaders because the internal compute cmdbuf may not exist
yet when conditional rendering starts.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16531>
in some cases it becomes desirable to "maybe" stop and start the current
renderpass, such as when updates MAY result in layout changes for attachments
for such cases, avoid splitting the renderpass unless it actually needs to
be split
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17640>
this is more accurate and fixes usage with lavapipe
cc: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17627>
in this case, lying about having multiple images and then returning the
same image every time doesn't work, so use the busy flag
and return an available image when possible
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17590>
Fix defects reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member sgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member vgpr_spill_slots is not
initialized in this constructor nor in any functions that it calls.
Fixes: 7d34044908 ("aco: refactor VGPR spill/reload lowering")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17583>
the number of viewports in use is based on the outputs of the last vertex
stage, not the viewports passed by the state tracker
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17639>