Port BLT code in ilo_blit.c to BLT-based blitting methods of ilo_blitter. Add
BLT-based clears. The latter is verifed with util_clear(), but it is not in
use yet.
Primitive restart with an arbitrary cut index was first supported as of
Haswell. It's very doubtful that they'd take that away in future
hardware, so we may as well alter the check now.
The PRM suggests a larger layout, mostly to support having
gl_ClipDistance[] somewhere predictable for the fixed-function clipper
-- but it didn't actually arrive in Gen5.
Just use the same layout for both Gen4 and Gen5.
No Piglit regressions.
Improves performance in CS:S Video Stress Test by ~3%.
V2: - Remove now-useless function for determining the SF URB read offset
- Remove now-unused BRW_VARYING_SLOT_POS_DUPLICATE
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Required by ARB_shading_language_420pack. Note that the 420pack spec
incorrectly specifies their values as (Min, Max) = (-7, 8) when they
should be (-8, 7) as listed in the GLSL 4.30 and ESSL 3.0 specs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Assert that we do not support user vertex/index/constant buffers. Issue a
warning when a sampler view is created for a resource without
PIPE_BIND_SAMPLER_VIEW.
The temporary texture should have either PIPE_BIND_RENDER_TARGET or
PIPE_BIND_DEPTH_STENCIL set in addition to PIPE_BIND_SAMPLER_VIEW.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
There are strict limits on those registers. Define the maximums
and use them instead of magic numbers. Also allows us to add
some extra sanity checks.
Suggested by Brian.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We don't need the clamped variable, because we can just
return early. We should also do the regular culling after
the distance culling passes.
All spotted by Brian.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
When a resource is busy and is mapped with
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, the underlying bo is replaced. We need
to mark states affected by the resource dirty.
With this change, we no longer have to emit vertex buffers and index buffer
unconditionally.
Even with hardware contexts, since we do not pin resources, we have to re-emit
the states so that the resources are referenced (by cp->bo) and their offsets
are updated in case they are moved. This also allows us to elimiate cp flush
in is_bo_busy().
Problem: The IEEE float optimized version of UNCLAMPED_FLOAT_TO_UBYTE
in macros.h computed incorrect results for inputs in the range
0x3f7f0000 (=0.99609375) to 0x3f7f7f80 (=0.99803924560546875)
inclusive. 0x3f7f7f80 is the IEEE float value that results in 254.5
when multiplied by 255. With rounding mode "round to closest even
integer", this is the largest float in the range 0.0-1.0 that is
converted to 254 by the generic implementation of
UNCLAMPED_FLOAT_TO_UBYTE. The IEEE float optimized version
incorrectly defined the cut-off for mapping to 255 as 0x3f7f0000
(=255.0/256.0). The same bug was present in the function
float_to_ubyte in u_math.h.
Fix: The proposed fix replaces the incorrect cut-off value by
0x3f800000, which is the IEEE float representation of 1.0f. 0x3f7f7f81
(or any value in between) would also work, but 1.0f is probably
cleaner.
The patch does not regress piglit on llvmpipe and on i965 on sandy
bridge.
Tested-by Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Page flipping generates an invalidate event every frame, causing reallocations
of all private resources (MSAA and depth-stencil).
Reusing the resources may improve performance (especially under memory
pressure).
Reviewed-by: Brian Paul <brianp@vmware.com>
We have to use pipe->blit, not resource_copy_region, so that the read buffer
is resolved if it's multisampled. I also removed the CPU-based copying,
which just did format conversion (obsoleted by the blit).
Also, the layer/slice/face of the read buffer is taken into account (this was
ignored).
Last but not least, the format choosing is improved to take float and integer
read buffers into account.
Reviewed-by: Brian Paul <brianp@vmware.com>
There were 2 issues with it:
- resource_copy_region doesn't allow different sample counts of both src
and dst, which can occur if we blit between a window and a FBO, and
the window has an MSAA colorbuffer and the FBO doesn't.
(this was the main motivation for using pipe->blit)
- blitting from or to a non-zero layer/slice/face was broken, because
rtt_face and rtt_slice were ignored.
blit_copy_pixels is now used even if the formats and orientation of
framebuffers don't match.
Reviewed-by: Brian Paul <brianp@vmware.com>
We did downsample (=resolve) MSAA resources to make ReadPixels work with MSAA
GLX visuals, which was enough for read-only color-only transfers.
This commit makes write color transfers and depth-stencil transfers work
in a similar manner. It does downsampling in transfer_map and upsampling
in transfer_unmap.
Reviewed-by: Brian Paul <brianp@vmware.com>
There isn't any difference between 32_FLOAT and 32_*INT in vertex fetching.
Both of them don't do any format conversion.
Reviewed-by: Brian Paul <brianp@vmware.com>
Previously we would generate uniform locations as (slot << 16) +
array_index. We do this to handle applications that assume the location
of a[2] will be +1 from the location of a[1]. This resulted in every
uniform location being at least 0x10000. The OpenGL 4.3 spec was
amended to require this behavior, but previous versions did not require
locations of array (or structure) members be sequential.
We've now encountered two applications that assume uniform values will
be "small." As far as we can tell, these applications store the GLint
returned by glGetUniformLocation in a int16_t or possibly an int8_t.
THIS BEHAVIOR IS NOT GUARANTEED OR IMPLIED BY ANY VERSION OF OpenGL.
Other implementations happen to have both these behaviors (sequential
array elements and small values) since OpenGL 2.0, so let's just match
their behavior.
Fixes "3D Bowling" on Android.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
This is used by _mesa_uniform_merge_location_offset and
_mesa_uniform_split_location_offset to determine how the base and offset
are packed. Previously, this value was hard coded as (1U<<16) in those
functions via the shift and mask contained therein. The value is still
(1U<<16), but it can be changed in the future.
The next patch dynamically generates this value.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
This will be used in the next commit.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Use new util_fill_box helper for util_clear_render_target.
(Also fix off-by-one map error.)
v2: handle non-zero z correctly in new helper
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch adds code to place mcs_state into INTEL_MCS_STATE_RESOLVED
for miptrees that are capable of supporting fast color clears. This
will have no effect on buffers that don't undergo a fast color clear;
however, for buffers that do undergo a fast color clear, an MCS
miptree will be allocated (at the time of the first fast clear), and
will be used thereafter.
Reviewed-by: Eric Anholt <eric@anholt.net>
In certain circumstances the memory region underlying a miptree is
shared with other miptrees, or with other code outside Mesa's control.
This happens, for instance, when an extension like GL_OES_EGL_image or
GLX_EXT_texture_from_pixmap extension is used to associate a miptree
with an image existing outside of Mesa.
When this happens, we need to disable fast color clears on the miptree
in question, since there's no good synchronization mechanism to ensure
that deferred clear writes get performed by the time the buffer is
examined from the other miptree, or from outside of Mesa.
Fortunately, this should not be a performance hit for most
applications, since most applications that use these extensions use
them for importing textures into Mesa, rather than for exporting
rendered images out of Mesa. So most of the time the miptrees
involved will never experience a clear.
v2: Rework based on the fact that we have decided not to use an
accessor function to protect access to the region.
Reviewed-by: Eric Anholt <eric@anholt.net>
Resolve color buffers that have been fast-color cleared:
1. before texturing from the buffer (brw_predraw_resolve_buffers())
2. before using the buffer as the source in a blorp blit
(brw_blorp_blit_miptrees())
3. before mapping the buffer's miptree (intel_miptree_map_raw(),
intel_texsubimage_tiled_memcpy())
4. before accessing the buffer using the hardware blitter
(intel_miptree_blit(), do_blit_bitmap())
v2: Rework based on the fact that we have decided not to use an
accessor function to protect access to the region.
Reviewed-by: Eric Anholt <eric@anholt.net>
We already had code in intel_downsample_for_dri2_flush() for
downsampling front and back buffers when multisampling was in use.
This patch extends that function to perform fast color clear resolves
when necessary.
To account for the additional functionality, the function is renamed
to simply intel_resolve_for_dri2_flush().
Reviewed-by: Eric Anholt <eric@anholt.net>