ilo: replace util_blitter by ilo_blitter

ilo_blitter is just a wrapper for util_blitter for now.  We will port BLT code
to ilo_blitter shortly.
This commit is contained in:
Chia-I Wu 2013-06-17 12:24:17 +08:00
parent 6d7abafdc8
commit b4b3a5c6dc
7 changed files with 363 additions and 103 deletions

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@ -5,6 +5,8 @@ C_SOURCES := \
ilo_3d_pipeline_gen6.c \
ilo_3d_pipeline_gen7.c \
ilo_blit.c \
ilo_blitter.c \
ilo_blitter_pipe.c \
ilo_context.c \
ilo_cp.c \
ilo_format.c \

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@ -25,12 +25,11 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_blitter.h"
#include "util/u_clear.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "intel_reg.h"
#include "ilo_blitter.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_resource.h"
@ -532,62 +531,6 @@ blitter_xy_color_blt(struct pipe_context *pipe,
return true;
}
enum ilo_blitter_op {
ILO_BLITTER_CLEAR,
ILO_BLITTER_CLEAR_SURFACE,
ILO_BLITTER_BLIT,
};
static void
ilo_blitter_begin(struct ilo_context *ilo, enum ilo_blitter_op op)
{
/* as documented in util/u_blitter.h */
util_blitter_save_vertex_buffer_slot(ilo->blitter, ilo->vb.states);
util_blitter_save_vertex_elements(ilo->blitter, (void *) ilo->ve);
util_blitter_save_vertex_shader(ilo->blitter, ilo->vs);
util_blitter_save_geometry_shader(ilo->blitter, ilo->gs);
util_blitter_save_so_targets(ilo->blitter, ilo->so.count, ilo->so.states);
util_blitter_save_fragment_shader(ilo->blitter, ilo->fs);
util_blitter_save_depth_stencil_alpha(ilo->blitter, (void *) ilo->dsa);
util_blitter_save_blend(ilo->blitter, (void *) ilo->blend);
/* undocumented? */
util_blitter_save_viewport(ilo->blitter, &ilo->viewport.viewport0);
util_blitter_save_stencil_ref(ilo->blitter, &ilo->stencil_ref);
util_blitter_save_sample_mask(ilo->blitter, ilo->sample_mask);
switch (op) {
case ILO_BLITTER_CLEAR:
util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
break;
case ILO_BLITTER_CLEAR_SURFACE:
util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
break;
case ILO_BLITTER_BLIT:
util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
util_blitter_save_fragment_sampler_states(ilo->blitter,
ilo->sampler[PIPE_SHADER_FRAGMENT].count,
(void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
util_blitter_save_fragment_sampler_views(ilo->blitter,
ilo->view[PIPE_SHADER_FRAGMENT].count,
ilo->view[PIPE_SHADER_FRAGMENT].states);
/* disable render condition? */
break;
default:
break;
}
}
static void
ilo_blitter_end(struct ilo_context *ilo)
{
}
static void
ilo_clear(struct pipe_context *pipe,
unsigned buffers,
@ -597,14 +540,7 @@ ilo_clear(struct pipe_context *pipe,
{
struct ilo_context *ilo = ilo_context(pipe);
/* TODO we should pause/resume some queries */
ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR);
util_blitter_clear(ilo->blitter,
ilo->fb.state.width, ilo->fb.state.height,
buffers, color, depth, stencil);
ilo_blitter_end(ilo);
ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
}
static void
@ -634,10 +570,8 @@ ilo_clear_render_target(struct pipe_context *pipe,
packed.ui))
return;
ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
util_blitter_clear_render_target(ilo->blitter,
ilo_blitter_pipe_clear_rt(ilo->blitter,
dst, color, dstx, dsty, width, height);
ilo_blitter_end(ilo);
}
static void
@ -656,43 +590,17 @@ ilo_clear_depth_stencil(struct pipe_context *pipe,
* not tell us how to program it. Since depth buffers are always Y-tiled,
* HW blit will not work.
*/
ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(ilo->blitter,
ilo_blitter_pipe_clear_zs(ilo->blitter,
dst, clear_flags, depth, stencil, dstx, dsty, width, height);
ilo_blitter_end(ilo);
}
static void
ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct ilo_context *ilo = ilo_context(pipe);
struct pipe_blit_info skip_stencil;
if (util_try_blit_via_copy_region(pipe, info))
return;
if (!util_blitter_is_blit_supported(ilo->blitter, info)) {
/* try without stencil */
if (info->mask & PIPE_MASK_S) {
skip_stencil = *info;
skip_stencil.mask = info->mask & ~PIPE_MASK_S;
if (util_blitter_is_blit_supported(ilo->blitter, &skip_stencil))
info = &skip_stencil;
}
if (info == &skip_stencil) {
ilo_warn("ignore stencil buffer blitting\n");
}
else {
ilo_warn("failed to blit with the generic blitter\n");
return;
}
}
ilo_blitter_begin(ilo, ILO_BLITTER_BLIT);
util_blitter_blit(ilo->blitter, info);
ilo_blitter_end(ilo);
ilo_blitter_pipe_blit(ilo->blitter, info);
}
/**

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@ -0,0 +1,74 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_blitter.h"
#include "ilo_context.h"
#include "ilo_blitter.h"
static bool
ilo_blitter_pipe_create(struct ilo_blitter *blitter)
{
if (blitter->pipe_blitter)
return true;
blitter->pipe_blitter = util_blitter_create(&blitter->ilo->base);
return (blitter->pipe_blitter != NULL);
}
/**
* Create a blitter. Because the use of util_blitter, this must be called
* after the context is initialized.
*/
struct ilo_blitter *
ilo_blitter_create(struct ilo_context *ilo)
{
struct ilo_blitter *blitter;
blitter = CALLOC_STRUCT(ilo_blitter);
if (!blitter)
return NULL;
blitter->ilo = ilo;
if (!ilo_blitter_pipe_create(blitter)) {
FREE(blitter);
return NULL;
}
return blitter;
}
void
ilo_blitter_destroy(struct ilo_blitter *blitter)
{
if (blitter->pipe_blitter)
util_blitter_destroy(blitter->pipe_blitter);
FREE(blitter);
}

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@ -0,0 +1,80 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_BLITTER_H
#define ILO_BLITTER_H
#include "ilo_common.h"
struct ilo_context;
struct blitter_context;
struct ilo_blitter {
struct ilo_context *ilo;
struct blitter_context *pipe_blitter;
};
struct ilo_blitter *
ilo_blitter_create(struct ilo_context *ilo);
void
ilo_blitter_destroy(struct ilo_blitter *blitter);
bool
ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
const struct pipe_blit_info *info);
bool
ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
struct pipe_resource *dst, unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box);
bool
ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
struct pipe_surface *rt,
const union pipe_color_union *color,
unsigned x, unsigned y,
unsigned width, unsigned height);
bool
ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
struct pipe_surface *zs,
unsigned clear_flags,
double depth, unsigned stencil,
unsigned x, unsigned y,
unsigned width, unsigned height);
bool
ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
#endif /* ILO_BLITTER_H */

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@ -0,0 +1,196 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_blitter.h"
#include "util/u_surface.h"
#include "ilo_context.h"
#include "ilo_blitter.h"
enum ilo_blitter_pipe_op {
ILO_BLITTER_PIPE_BLIT,
ILO_BLITTER_PIPE_COPY,
ILO_BLITTER_PIPE_CLEAR,
ILO_BLITTER_PIPE_CLEAR_FB,
};
static void
ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
enum ilo_blitter_pipe_op op)
{
struct blitter_context *b = blitter->pipe_blitter;
struct ilo_context *ilo = blitter->ilo;
/* as documented in util/u_blitter.h */
util_blitter_save_vertex_buffer_slot(b, ilo->vb.states);
util_blitter_save_vertex_elements(b, (void *) ilo->ve);
util_blitter_save_vertex_shader(b, ilo->vs);
util_blitter_save_geometry_shader(b, ilo->gs);
util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states);
util_blitter_save_fragment_shader(b, ilo->fs);
util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa);
util_blitter_save_blend(b, (void *) ilo->blend);
/* undocumented? */
util_blitter_save_viewport(b, &ilo->viewport.viewport0);
util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
util_blitter_save_sample_mask(b, ilo->sample_mask);
switch (op) {
case ILO_BLITTER_PIPE_BLIT:
case ILO_BLITTER_PIPE_COPY:
util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
util_blitter_save_framebuffer(b, &ilo->fb.state);
util_blitter_save_fragment_sampler_states(b,
ilo->sampler[PIPE_SHADER_FRAGMENT].count,
(void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
util_blitter_save_fragment_sampler_views(b,
ilo->view[PIPE_SHADER_FRAGMENT].count,
ilo->view[PIPE_SHADER_FRAGMENT].states);
/* disable render condition? */
break;
case ILO_BLITTER_PIPE_CLEAR:
util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
util_blitter_save_framebuffer(b, &ilo->fb.state);
/* disable render condition? */
break;
case ILO_BLITTER_PIPE_CLEAR_FB:
util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
break;
default:
break;
}
}
static void
ilo_blitter_pipe_end(struct ilo_blitter *blitter)
{
}
bool
ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
const struct pipe_blit_info *info)
{
struct blitter_context *b = blitter->pipe_blitter;
struct pipe_blit_info skip_stencil;
if (util_try_blit_via_copy_region(&blitter->ilo->base, info))
return true;
if (!util_blitter_is_blit_supported(b, info)) {
/* try without stencil */
if (info->mask & PIPE_MASK_S) {
skip_stencil = *info;
skip_stencil.mask = info->mask & ~PIPE_MASK_S;
if (util_blitter_is_blit_supported(blitter->pipe_blitter,
&skip_stencil)) {
ilo_warn("ignore stencil buffer blitting\n");
info = &skip_stencil;
}
}
if (info != &skip_stencil) {
ilo_warn("failed to blit with pipe blitter\n");
return false;
}
}
ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT);
util_blitter_blit(b, info);
ilo_blitter_pipe_end(blitter);
return true;
}
bool
ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
struct pipe_resource *dst, unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src, unsigned src_level,
const struct pipe_box *src_box)
{
return false;
}
bool
ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
struct pipe_surface *rt,
const union pipe_color_union *color,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
util_blitter_clear_render_target(blitter->pipe_blitter,
rt, color, x, y, width, height);
ilo_blitter_pipe_end(blitter);
return true;
}
bool
ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
struct pipe_surface *zs,
unsigned clear_flags,
double depth, unsigned stencil,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
util_blitter_clear_depth_stencil(blitter->pipe_blitter,
zs, clear_flags, depth, stencil, x, y, width, height);
ilo_blitter_pipe_end(blitter);
return true;
}
bool
ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
/* TODO we should pause/resume some queries */
ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB);
util_blitter_clear(blitter->pipe_blitter,
blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
buffers, color, depth, stencil);
ilo_blitter_pipe_end(blitter);
return true;
}

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@ -25,11 +25,11 @@
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_blitter.h"
#include "intel_chipset.h"
#include "ilo_3d.h"
#include "ilo_blit.h"
#include "ilo_blitter.h"
#include "ilo_cp.h"
#include "ilo_gpgpu.h"
#include "ilo_query.h"
@ -99,7 +99,7 @@ ilo_context_destroy(struct pipe_context *pipe)
util_slab_destroy(&ilo->transfer_mempool);
if (ilo->blitter)
util_blitter_destroy(ilo->blitter);
ilo_blitter_destroy(ilo->blitter);
if (ilo->hw3d)
ilo_3d_destroy(ilo->hw3d);
if (ilo->shader_cache)
@ -156,7 +156,7 @@ ilo_context_create(struct pipe_screen *screen, void *priv)
ilo_init_states(ilo);
/* this must be called last as u_blitter is a client of the pipe context */
ilo->blitter = util_blitter_create(&ilo->base);
ilo->blitter = ilo_blitter_create(ilo);
if (!ilo->blitter) {
ilo_context_destroy(&ilo->base);
return NULL;

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@ -34,10 +34,10 @@
#include "ilo_gpe.h"
#include "ilo_common.h"
struct blitter_context;
struct intel_winsys;
struct intel_bo;
struct ilo_3d;
struct ilo_blitter;
struct ilo_cp;
struct ilo_screen;
struct ilo_shader_state;
@ -55,7 +55,7 @@ struct ilo_context {
struct ilo_shader_cache *shader_cache;
struct ilo_3d *hw3d;
struct blitter_context *blitter;
struct ilo_blitter *blitter;
uint32_t dirty;