gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2013-05-29 14:11:58 +02:00
parent 45595d5066
commit de1c38299c
7 changed files with 17 additions and 9 deletions

View File

@ -959,7 +959,8 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
hud->fs_color =
util_make_fragment_passthrough_shader(pipe,
TGSI_SEMANTIC_COLOR,
TGSI_INTERPOLATE_CONSTANT);
TGSI_INTERPOLATE_CONSTANT,
TRUE);
{
/* Read a texture and do .xxxx swizzling. */

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@ -322,11 +322,12 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe,
int input_semantic,
int input_interpolate)
int input_interpolate,
boolean write_all_cbufs)
{
static const char shader_templ[] =
"FRAG\n"
"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
"%s"
"DCL IN[0], %s[0], %s\n"
"DCL OUT[0], COLOR[0]\n"
@ -337,7 +338,9 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
sprintf(text, shader_templ, tgsi_semantic_names[input_semantic],
sprintf(text, shader_templ,
write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
tgsi_semantic_names[input_semantic],
tgsi_interpolate_names[input_interpolate]);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {

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@ -89,7 +89,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
extern void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe,
int input_semantic,
int input_interpolate);
int input_interpolate,
boolean write_all_cbufs);
extern void *

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@ -309,7 +309,8 @@ static void renderer_set_fs(struct renderer *r, RendererFs id)
switch (id) {
case RENDERER_FS_COLOR:
fs = util_make_fragment_passthrough_shader(r->pipe,
TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE);
TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE,
TRUE);
break;
case RENDERER_FS_TEXTURE:
fs = util_make_fragment_tex_shader(r->pipe,

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@ -218,7 +218,7 @@ static void init_prog(struct program *p)
/* fragment shader */
p->fs = util_make_fragment_passthrough_shader(p->pipe,
TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE);
TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE);
}
static void close_prog(struct program *p)

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@ -60,7 +60,8 @@ get_passthrough_fs(struct st_context *st)
if (!st->passthrough_fs) {
st->passthrough_fs =
util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
TGSI_INTERPOLATE_PERSPECTIVE);
TGSI_INTERPOLATE_PERSPECTIVE,
TRUE);
}
return st->passthrough_fs;

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@ -99,7 +99,8 @@ set_fragment_shader(struct st_context *st)
if (!st->clear.fs)
st->clear.fs =
util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
TGSI_INTERPOLATE_CONSTANT,
TRUE);
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
}