gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
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45595d5066
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de1c38299c
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@ -959,7 +959,8 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
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hud->fs_color =
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util_make_fragment_passthrough_shader(pipe,
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TGSI_SEMANTIC_COLOR,
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TGSI_INTERPOLATE_CONSTANT);
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TGSI_INTERPOLATE_CONSTANT,
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TRUE);
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{
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/* Read a texture and do .xxxx swizzling. */
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@ -322,11 +322,12 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe,
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int input_semantic,
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int input_interpolate)
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int input_interpolate,
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boolean write_all_cbufs)
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{
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static const char shader_templ[] =
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"FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"%s"
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"DCL IN[0], %s[0], %s\n"
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"DCL OUT[0], COLOR[0]\n"
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@ -337,7 +338,9 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe,
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struct tgsi_token tokens[1000];
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struct pipe_shader_state state = {tokens};
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sprintf(text, shader_templ, tgsi_semantic_names[input_semantic],
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sprintf(text, shader_templ,
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write_all_cbufs ? "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" : "",
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tgsi_semantic_names[input_semantic],
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tgsi_interpolate_names[input_interpolate]);
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if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
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@ -89,7 +89,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
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extern void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe,
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int input_semantic,
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int input_interpolate);
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int input_interpolate,
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boolean write_all_cbufs);
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extern void *
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@ -309,7 +309,8 @@ static void renderer_set_fs(struct renderer *r, RendererFs id)
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switch (id) {
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case RENDERER_FS_COLOR:
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fs = util_make_fragment_passthrough_shader(r->pipe,
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE);
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE,
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TRUE);
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break;
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case RENDERER_FS_TEXTURE:
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fs = util_make_fragment_tex_shader(r->pipe,
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@ -218,7 +218,7 @@ static void init_prog(struct program *p)
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/* fragment shader */
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p->fs = util_make_fragment_passthrough_shader(p->pipe,
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE);
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TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE);
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}
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static void close_prog(struct program *p)
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@ -60,7 +60,8 @@ get_passthrough_fs(struct st_context *st)
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if (!st->passthrough_fs) {
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st->passthrough_fs =
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util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
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TGSI_INTERPOLATE_PERSPECTIVE);
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TGSI_INTERPOLATE_PERSPECTIVE,
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TRUE);
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}
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return st->passthrough_fs;
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@ -99,7 +99,8 @@ set_fragment_shader(struct st_context *st)
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if (!st->clear.fs)
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st->clear.fs =
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util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
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TGSI_INTERPOLATE_CONSTANT);
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TGSI_INTERPOLATE_CONSTANT,
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TRUE);
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cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
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}
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