Function pointers were first set in GLvertexformat, and then
GLvertexformat was copied to the dispatch.
This just sets the function pointers in the dispatch directly,
skipping the intermediate GLvertexformat structure.
The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
We could remove them from other header files now.
This purposefully omits "_exec" in _mesa_exec such as _mesa_exec_Begin
to make it pretty. Later commits will remove _exec from names, e.g. it
will become _mesa_Begin. The only other variants are really just
save_Begin (dlist) and _save_Begin (vbo).
The autogenerated file looks like this:
void GLAPIENTRY _mesa_NewList(GLuint list, GLenum mode);
void GLAPIENTRY _mesa_EndList(void);
void GLAPIENTRY _mesa_CallList(GLuint list);
void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists);
void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range);
GLuint GLAPIENTRY _mesa_GenLists(GLsizei range);
void GLAPIENTRY _mesa_ListBase(GLuint base);
void GLAPIENTRY _mesa_Begin(GLenum mode);
void GLAPIENTRY _mesa_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void GLAPIENTRY _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue);
void GLAPIENTRY _mesa_Color3bv(const GLbyte * v);
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
Currently we always just pull in whatever version of
virglrenderer happens to be TOT in googlesource.
Instead, pin a specific version, and this should also
trigger an update of the container when this versions
is changed.
v2: Fix spelling error (tomeu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12542>
I copied stuff from ac_gpu_info.c until there were no Sienna Cichild or
Polaris10 fossil-db changes between real hardware and RADV_FORCE_FAMILY.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14126>
As needed on Android (as it is required) and by driconf flag otherwise.
The non-Android case would be on the host side for an Android VM.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
To make sure that apps actually get something when the HW doesn't
support ETC2. To do that we decompress after every copy operation.
Includes a quite complicated decode shader. It is not bit-to-bit
equivalent to AMD APUs that support ETC2, but close enough to
pass CTS. Likely missing bits are related to the R11 and R11G11
formats where we decode to 16 bits but likely do the extension
differently.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>
This was workaround for the users of gbm_bo_create_with_modifiers(),
which were unable to specify the buffer usage (GPU / GPU+DISPLAY).
But after the commit [1] this become possible. And forcing usage to
GBM_BO_USE_SCANOUT migrated directly into gbm_bo_create_with_modifiers
[2], allowing us to remove such workarounds from the drivers.
This makes possible to allocate the buffers in VRAM using
{gbm_bo_create_with_modifiers2 | gbm_bo_create} and providing correct
use flag thus saving CMA memory.
This should also enable tiling for such buffers.
[1]: 268e12c605 ("gbm: add gbm_{bo,surface}_create_with_modifiers2")
[2]: ad50b47a14 ("gbm: assume USE_SCANOUT in create_with_modifiers")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14151>
This was somehow missed by me and during review.
Fixes fcfc4ddfccd5: ("v3dv: Fix V3DV_HAS_SURFACE preprocessor condition")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14190>
Instead of stopping the merge process when we find an instruction
with an incompatible signal (such as an small immediate), keep
going and see if we can merge the thrsw in a previous instruction
that is compatible.
total instructions in shared programs: 13409835 -> 13356648 (-0.40%)
instructions in affected programs: 3556860 -> 3503673 (-1.50%)
helped: 17457
HURT: 18
Instructions are helped.
total max-temps in shared programs: 2353971 -> 2352956 (-0.04%)
max-temps in affected programs: 13960 -> 12945 (-7.27%)
helped: 703
HURT: 0
Max-temps are helped.
total spills in shared programs: 12301 -> 12301 (0.00%)
total sfu-stalls in shared programs: 32596 -> 32499 (-0.30%)
sfu-stalls in affected programs: 225 -> 128 (-43.11%)
helped: 79
HURT: 3
Sfu-stalls are helped.
total nops in shared programs: 347204 -> 325234 (-6.33%)
nops in affected programs: 99834 -> 77864 (-22.01%)
helped: 11515
HURT: 158
Nops are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14172>
Since this graph is actually not oriented, its adjacency matrix can be
represented using less than half bits required by full adjacency matrix.
It reduces memory consumption and number of cache misses. It also simplifies
logic of growing this matrix - no need to touch adjacency bits for previously
allocated number of nodes.
Move adjacency bits from nodes to graph to reduce the number of allocations.
No changes to shader-db.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kostiantyn Lazukin <kostiantyn.lazukin@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14189>
For data-race safety, let's use this function to ensure NIR debug is
initialized only once.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14057>
This envvar is initialized when creating a NIR shader, but it needs to
be used before. So initialize it here.
v2 (Juan):
- Use static variable for first initialization.
Fixes: f77ccdfb4a ("nir: add NIR_DEBUG envvar")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14057>