mesa: rename dlist functions to match dispatch function names

_mesa_initialize_save_table will be autogenerated.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
This commit is contained in:
Marek Olšák 2021-11-28 18:17:23 -05:00
parent 12b1feb03e
commit 9cef21e33f
1 changed files with 138 additions and 155 deletions

View File

@ -1672,7 +1672,7 @@ save_BlendEquation(GLenum mode)
static void GLAPIENTRY
save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
save_BlendEquationSeparate(GLenum modeRGB, GLenum modeA)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -1689,7 +1689,7 @@ save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
static void GLAPIENTRY
save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
save_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
@ -1712,7 +1712,7 @@ save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
static void GLAPIENTRY
save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
{
save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
save_BlendFuncSeparate(srcfactor, dstfactor, srcfactor, dstfactor);
}
@ -1736,7 +1736,7 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
/* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY
save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
save_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
@ -1758,7 +1758,7 @@ save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
/* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY
save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
save_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -1776,7 +1776,7 @@ save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
/* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY
save_BlendEquationi(GLuint buf, GLenum mode)
save_BlendEquationiARB(GLuint buf, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -1793,7 +1793,7 @@ save_BlendEquationi(GLuint buf, GLenum mode)
/* GL_ARB_draw_buffers_blend */
static void GLAPIENTRY
save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
save_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -1835,7 +1835,7 @@ save_DrawElementsInstancedARB(UNUSED GLenum mode,
}
static void GLAPIENTRY
save_DrawElementsInstancedBaseVertexARB(UNUSED GLenum mode,
save_DrawElementsInstancedBaseVertex(UNUSED GLenum mode,
UNUSED GLsizei count,
UNUSED GLenum type,
UNUSED const GLvoid *indices,
@ -2283,7 +2283,7 @@ save_ColorMask(GLboolean red, GLboolean green,
static void GLAPIENTRY
save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
save_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha)
{
GET_CURRENT_CONTEXT(ctx);
@ -2553,7 +2553,7 @@ save_Disable(GLenum cap)
static void GLAPIENTRY
save_DisableIndexed(GLuint index, GLenum cap)
save_Disablei(GLuint index, GLenum cap)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -2629,7 +2629,7 @@ save_Enable(GLenum cap)
static void GLAPIENTRY
save_EnableIndexed(GLuint index, GLenum cap)
save_Enablei(GLuint index, GLenum cap)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -3538,7 +3538,7 @@ save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
static void GLAPIENTRY
save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
save_PointParameterfv(GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -3557,12 +3557,12 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_PointParameterfEXT(GLenum pname, GLfloat param)
save_PointParameterf(GLenum pname, GLfloat param)
{
GLfloat parray[3];
parray[0] = param;
parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray);
save_PointParameterfv(pname, parray);
}
static void GLAPIENTRY
@ -3571,7 +3571,7 @@ save_PointParameteri(GLenum pname, GLint param)
GLfloat parray[3];
parray[0] = (GLfloat) param;
parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray);
save_PointParameterfv(pname, parray);
}
static void GLAPIENTRY
@ -3580,7 +3580,7 @@ save_PointParameteriv(GLenum pname, const GLint * param)
GLfloat parray[3];
parray[0] = (GLfloat) param[0];
parray[1] = parray[2] = 0.0F;
save_PointParameterfvEXT(pname, parray);
save_PointParameterfv(pname, parray);
}
@ -4814,49 +4814,49 @@ save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
}
static void GLAPIENTRY
save_WindowPos2dMESA(GLdouble x, GLdouble y)
save_WindowPos2d(GLdouble x, GLdouble y)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2fMESA(GLfloat x, GLfloat y)
save_WindowPos2f(GLfloat x, GLfloat y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2iMESA(GLint x, GLint y)
save_WindowPos2i(GLint x, GLint y)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2sMESA(GLshort x, GLshort y)
save_WindowPos2s(GLshort x, GLshort y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
save_WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void GLAPIENTRY
save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
save_WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
static void GLAPIENTRY
save_WindowPos3iMESA(GLint x, GLint y, GLint z)
save_WindowPos3i(GLint x, GLint y, GLint z)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void GLAPIENTRY
save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
save_WindowPos3s(GLshort x, GLshort y, GLshort z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
@ -4880,49 +4880,49 @@ save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
}
static void GLAPIENTRY
save_WindowPos2dvMESA(const GLdouble * v)
save_WindowPos2dv(const GLdouble * v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2fvMESA(const GLfloat * v)
save_WindowPos2fv(const GLfloat * v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2ivMESA(const GLint * v)
save_WindowPos2iv(const GLint * v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos2svMESA(const GLshort * v)
save_WindowPos2sv(const GLshort * v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
static void GLAPIENTRY
save_WindowPos3dvMESA(const GLdouble * v)
save_WindowPos3dv(const GLdouble * v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void GLAPIENTRY
save_WindowPos3fvMESA(const GLfloat * v)
save_WindowPos3fv(const GLfloat * v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
static void GLAPIENTRY
save_WindowPos3ivMESA(const GLint * v)
save_WindowPos3iv(const GLint * v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void GLAPIENTRY
save_WindowPos3svMESA(const GLshort * v)
save_WindowPos3sv(const GLshort * v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
@ -4957,7 +4957,7 @@ save_WindowPos4svMESA(const GLshort * v)
/* GL_ARB_multitexture */
static void GLAPIENTRY
save_ActiveTextureARB(GLenum target)
save_ActiveTexture(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -4975,7 +4975,7 @@ save_ActiveTextureARB(GLenum target)
/* GL_ARB_transpose_matrix */
static void GLAPIENTRY
save_LoadTransposeMatrixdARB(const GLdouble m[16])
save_LoadTransposeMatrixd(const GLdouble m[16])
{
GLfloat tm[16];
_math_transposefd(tm, m);
@ -4984,7 +4984,7 @@ save_LoadTransposeMatrixdARB(const GLdouble m[16])
static void GLAPIENTRY
save_LoadTransposeMatrixfARB(const GLfloat m[16])
save_LoadTransposeMatrixf(const GLfloat m[16])
{
GLfloat tm[16];
_math_transposef(tm, m);
@ -4993,7 +4993,7 @@ save_LoadTransposeMatrixfARB(const GLfloat m[16])
static void GLAPIENTRY
save_MultTransposeMatrixdARB(const GLdouble m[16])
save_MultTransposeMatrixd(const GLdouble m[16])
{
GLfloat tm[16];
_math_transposefd(tm, m);
@ -5002,7 +5002,7 @@ save_MultTransposeMatrixdARB(const GLdouble m[16])
static void GLAPIENTRY
save_MultTransposeMatrixfARB(const GLfloat m[16])
save_MultTransposeMatrixf(const GLfloat m[16])
{
GLfloat tm[16];
_math_transposef(tm, m);
@ -5030,7 +5030,7 @@ static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func)
/* GL_ARB_texture_compression */
static void GLAPIENTRY
save_CompressedTexImage1DARB(GLenum target, GLint level,
save_CompressedTexImage1D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid * data)
@ -5068,7 +5068,7 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
static void GLAPIENTRY
save_CompressedTexImage2DARB(GLenum target, GLint level,
save_CompressedTexImage2D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid * data)
@ -5107,7 +5107,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
static void GLAPIENTRY
save_CompressedTexImage3DARB(GLenum target, GLint level,
save_CompressedTexImage3D(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid * data)
@ -5148,7 +5148,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
static void GLAPIENTRY
save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
save_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid * data)
{
@ -5177,7 +5177,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
static void GLAPIENTRY
save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
save_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid * data)
@ -5209,7 +5209,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
static void GLAPIENTRY
save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid * data)
@ -5245,7 +5245,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
/* GL_ARB_multisample */
static void GLAPIENTRY
save_SampleCoverageARB(GLclampf value, GLboolean invert)
save_SampleCoverage(GLclampf value, GLboolean invert)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -5550,7 +5550,7 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
static void GLAPIENTRY
save_BeginQueryARB(GLenum target, GLuint id)
save_BeginQuery(GLenum target, GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -5566,7 +5566,7 @@ save_BeginQueryARB(GLenum target, GLuint id)
}
static void GLAPIENTRY
save_EndQueryARB(GLenum target)
save_EndQuery(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -5631,7 +5631,7 @@ save_EndQueryIndexed(GLenum target, GLuint index)
static void GLAPIENTRY
save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
save_DrawBuffers(GLsizei count, const GLenum * buffers)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -5898,7 +5898,7 @@ save_PrimitiveRestartNV(void)
static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
save_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
@ -5928,7 +5928,7 @@ save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
/** GL_EXT_provoking_vertex */
static void GLAPIENTRY
save_ProvokingVertexEXT(GLenum mode)
save_ProvokingVertex(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6291,7 +6291,7 @@ save_UseProgram(GLuint program)
static void GLAPIENTRY
save_Uniform1fARB(GLint location, GLfloat x)
save_Uniform1f(GLint location, GLfloat x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6308,7 +6308,7 @@ save_Uniform1fARB(GLint location, GLfloat x)
static void GLAPIENTRY
save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
save_Uniform2f(GLint location, GLfloat x, GLfloat y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6326,7 +6326,7 @@ save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
static void GLAPIENTRY
save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
save_Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6345,7 +6345,7 @@ save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
static void GLAPIENTRY
save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
save_Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6365,7 +6365,7 @@ save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
static void GLAPIENTRY
save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
save_Uniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6382,7 +6382,7 @@ save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
}
static void GLAPIENTRY
save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
save_Uniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6399,7 +6399,7 @@ save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
}
static void GLAPIENTRY
save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
save_Uniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6416,7 +6416,7 @@ save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
}
static void GLAPIENTRY
save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
save_Uniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6580,7 +6580,7 @@ save_Uniform4dv(GLint location, GLsizei count, const GLdouble *v)
static void GLAPIENTRY
save_Uniform1iARB(GLint location, GLint x)
save_Uniform1i(GLint location, GLint x)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6596,7 +6596,7 @@ save_Uniform1iARB(GLint location, GLint x)
}
static void GLAPIENTRY
save_Uniform2iARB(GLint location, GLint x, GLint y)
save_Uniform2i(GLint location, GLint x, GLint y)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6613,7 +6613,7 @@ save_Uniform2iARB(GLint location, GLint x, GLint y)
}
static void GLAPIENTRY
save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
save_Uniform3i(GLint location, GLint x, GLint y, GLint z)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6631,7 +6631,7 @@ save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
}
static void GLAPIENTRY
save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
save_Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6652,7 +6652,7 @@ save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
static void GLAPIENTRY
save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
save_Uniform1iv(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6669,7 +6669,7 @@ save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
}
static void GLAPIENTRY
save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
save_Uniform2iv(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6686,7 +6686,7 @@ save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
}
static void GLAPIENTRY
save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
save_Uniform3iv(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6703,7 +6703,7 @@ save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
}
static void GLAPIENTRY
save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
save_Uniform4iv(GLint location, GLsizei count, const GLint *v)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -6864,7 +6864,7 @@ save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
static void GLAPIENTRY
save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
save_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
@ -6883,7 +6883,7 @@ save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
}
static void GLAPIENTRY
save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
save_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
@ -6902,7 +6902,7 @@ save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
}
static void GLAPIENTRY
save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
save_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
{
GET_CURRENT_CONTEXT(ctx);
@ -8839,7 +8839,7 @@ save_ClipControl(GLenum origin, GLenum depth)
}
static void GLAPIENTRY
save_ClampColorARB(GLenum target, GLenum clamp)
save_ClampColor(GLenum target, GLenum clamp)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -8856,7 +8856,7 @@ save_ClampColorARB(GLenum target, GLenum clamp)
/** GL_EXT_texture_integer */
static void GLAPIENTRY
save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
save_ClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -8875,7 +8875,7 @@ save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
/** GL_EXT_texture_integer */
static void GLAPIENTRY
save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
save_ClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@ -14021,7 +14021,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ClearStencil(table, save_ClearStencil);
SET_ClipPlane(table, save_ClipPlane);
SET_ColorMask(table, save_ColorMask);
SET_ColorMaski(table, save_ColorMaskIndexed);
SET_ColorMaski(table, save_ColorMaski);
SET_ColorMaterial(table, save_ColorMaterial);
SET_CopyPixels(table, save_CopyPixels);
SET_CullFace(table, save_CullFace);
@ -14029,11 +14029,11 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DepthMask(table, save_DepthMask);
SET_DepthRange(table, save_DepthRange);
SET_Disable(table, save_Disable);
SET_Disablei(table, save_DisableIndexed);
SET_Disablei(table, save_Disablei);
SET_DrawBuffer(table, save_DrawBuffer);
SET_DrawPixels(table, save_DrawPixels);
SET_Enable(table, save_Enable);
SET_Enablei(table, save_EnableIndexed);
SET_Enablei(table, save_Enablei);
SET_EvalMesh1(table, save_EvalMesh1);
SET_EvalMesh2(table, save_EvalMesh2);
SET_Fogf(table, save_Fogf);
@ -14173,26 +14173,9 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_BlendColor(table, save_BlendColor);
SET_BlendEquation(table, save_BlendEquation);
/* 2. GL_EXT_blend_color */
#if 0
SET_BlendColorEXT(table, save_BlendColorEXT);
#endif
/* 6. GL_EXT_texture3d */
#if 0
SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
SET_TexImage3DEXT(table, save_TexImage3DEXT);
SET_TexSubImage3DEXT(table, save_TexSubImage3D);
#endif
/* 37. GL_EXT_blend_minmax */
#if 0
SET_BlendEquationEXT(table, save_BlendEquationEXT);
#endif
/* 54. GL_EXT_point_parameters */
SET_PointParameterf(table, save_PointParameterfEXT);
SET_PointParameterfv(table, save_PointParameterfvEXT);
SET_PointParameterf(table, save_PointParameterf);
SET_PointParameterfv(table, save_PointParameterfv);
/* 91. GL_ARB_tessellation_shader */
SET_PatchParameteri(table, save_PatchParameteri);
@ -14213,25 +14196,25 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DispatchComputeIndirect(table, save_DispatchComputeIndirect);
/* 173. GL_EXT_blend_func_separate */
SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT);
SET_BlendFuncSeparate(table, save_BlendFuncSeparate);
/* 197. GL_MESA_window_pos */
SET_WindowPos2d(table, save_WindowPos2dMESA);
SET_WindowPos2dv(table, save_WindowPos2dvMESA);
SET_WindowPos2f(table, save_WindowPos2fMESA);
SET_WindowPos2fv(table, save_WindowPos2fvMESA);
SET_WindowPos2i(table, save_WindowPos2iMESA);
SET_WindowPos2iv(table, save_WindowPos2ivMESA);
SET_WindowPos2s(table, save_WindowPos2sMESA);
SET_WindowPos2sv(table, save_WindowPos2svMESA);
SET_WindowPos3d(table, save_WindowPos3dMESA);
SET_WindowPos3dv(table, save_WindowPos3dvMESA);
SET_WindowPos3f(table, save_WindowPos3fMESA);
SET_WindowPos3fv(table, save_WindowPos3fvMESA);
SET_WindowPos3i(table, save_WindowPos3iMESA);
SET_WindowPos3iv(table, save_WindowPos3ivMESA);
SET_WindowPos3s(table, save_WindowPos3sMESA);
SET_WindowPos3sv(table, save_WindowPos3svMESA);
SET_WindowPos2d(table, save_WindowPos2d);
SET_WindowPos2dv(table, save_WindowPos2dv);
SET_WindowPos2f(table, save_WindowPos2f);
SET_WindowPos2fv(table, save_WindowPos2fv);
SET_WindowPos2i(table, save_WindowPos2i);
SET_WindowPos2iv(table, save_WindowPos2iv);
SET_WindowPos2s(table, save_WindowPos2s);
SET_WindowPos2sv(table, save_WindowPos2sv);
SET_WindowPos3d(table, save_WindowPos3d);
SET_WindowPos3dv(table, save_WindowPos3dv);
SET_WindowPos3f(table, save_WindowPos3f);
SET_WindowPos3fv(table, save_WindowPos3fv);
SET_WindowPos3i(table, save_WindowPos3i);
SET_WindowPos3iv(table, save_WindowPos3iv);
SET_WindowPos3s(table, save_WindowPos3s);
SET_WindowPos3sv(table, save_WindowPos3sv);
SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
@ -14256,24 +14239,24 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
/* ARB 1. GL_ARB_multitexture */
SET_ActiveTexture(table, save_ActiveTextureARB);
SET_ActiveTexture(table, save_ActiveTexture);
/* ARB 3. GL_ARB_transpose_matrix */
SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB);
SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixfARB);
SET_MultTransposeMatrixd(table, save_MultTransposeMatrixdARB);
SET_MultTransposeMatrixf(table, save_MultTransposeMatrixfARB);
SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixd);
SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixf);
SET_MultTransposeMatrixd(table, save_MultTransposeMatrixd);
SET_MultTransposeMatrixf(table, save_MultTransposeMatrixf);
/* ARB 5. GL_ARB_multisample */
SET_SampleCoverage(table, save_SampleCoverageARB);
SET_SampleCoverage(table, save_SampleCoverage);
/* ARB 12. GL_ARB_texture_compression */
SET_CompressedTexImage3D(table, save_CompressedTexImage3DARB);
SET_CompressedTexImage2D(table, save_CompressedTexImage2DARB);
SET_CompressedTexImage1D(table, save_CompressedTexImage1DARB);
SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB);
SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB);
SET_CompressedTexImage3D(table, save_CompressedTexImage3D);
SET_CompressedTexImage2D(table, save_CompressedTexImage2D);
SET_CompressedTexImage1D(table, save_CompressedTexImage1D);
SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3D);
SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2D);
SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1D);
/* ARB 14. GL_ARB_point_parameters */
/* aliased with EXT_point_parameters functions */
@ -14295,34 +14278,34 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
SET_BeginQuery(table, save_BeginQueryARB);
SET_EndQuery(table, save_EndQueryARB);
SET_BeginQuery(table, save_BeginQuery);
SET_EndQuery(table, save_EndQuery);
SET_QueryCounter(table, save_QueryCounter);
SET_DrawBuffers(table, save_DrawBuffersARB);
SET_DrawBuffers(table, save_DrawBuffers);
SET_BlitFramebuffer(table, save_BlitFramebufferEXT);
SET_BlitFramebuffer(table, save_BlitFramebuffer);
SET_UseProgram(table, save_UseProgram);
SET_Uniform1f(table, save_Uniform1fARB);
SET_Uniform2f(table, save_Uniform2fARB);
SET_Uniform3f(table, save_Uniform3fARB);
SET_Uniform4f(table, save_Uniform4fARB);
SET_Uniform1fv(table, save_Uniform1fvARB);
SET_Uniform2fv(table, save_Uniform2fvARB);
SET_Uniform3fv(table, save_Uniform3fvARB);
SET_Uniform4fv(table, save_Uniform4fvARB);
SET_Uniform1i(table, save_Uniform1iARB);
SET_Uniform2i(table, save_Uniform2iARB);
SET_Uniform3i(table, save_Uniform3iARB);
SET_Uniform4i(table, save_Uniform4iARB);
SET_Uniform1iv(table, save_Uniform1ivARB);
SET_Uniform2iv(table, save_Uniform2ivARB);
SET_Uniform3iv(table, save_Uniform3ivARB);
SET_Uniform4iv(table, save_Uniform4ivARB);
SET_UniformMatrix2fv(table, save_UniformMatrix2fvARB);
SET_UniformMatrix3fv(table, save_UniformMatrix3fvARB);
SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB);
SET_Uniform1f(table, save_Uniform1f);
SET_Uniform2f(table, save_Uniform2f);
SET_Uniform3f(table, save_Uniform3f);
SET_Uniform4f(table, save_Uniform4f);
SET_Uniform1fv(table, save_Uniform1fv);
SET_Uniform2fv(table, save_Uniform2fv);
SET_Uniform3fv(table, save_Uniform3fv);
SET_Uniform4fv(table, save_Uniform4fv);
SET_Uniform1i(table, save_Uniform1i);
SET_Uniform2i(table, save_Uniform2i);
SET_Uniform3i(table, save_Uniform3i);
SET_Uniform4i(table, save_Uniform4i);
SET_Uniform1iv(table, save_Uniform1iv);
SET_Uniform2iv(table, save_Uniform2iv);
SET_Uniform3iv(table, save_Uniform3iv);
SET_Uniform4iv(table, save_Uniform4iv);
SET_UniformMatrix2fv(table, save_UniformMatrix2fv);
SET_UniformMatrix3fv(table, save_UniformMatrix3fv);
SET_UniformMatrix4fv(table, save_UniformMatrix4fv);
SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
@ -14331,18 +14314,18 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
/* 299. GL_EXT_blend_equation_separate */
SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT);
SET_BlendEquationSeparate(table, save_BlendEquationSeparate);
/* GL_EXT_gpu_program_parameters */
SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
/* 364. GL_EXT_provoking_vertex */
SET_ProvokingVertex(table, save_ProvokingVertexEXT);
SET_ProvokingVertex(table, save_ProvokingVertex);
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(table, save_ClearColorIi);
SET_ClearColorIuiEXT(table, save_ClearColorIui);
SET_ClearColorIiEXT(table, save_ClearColorIiEXT);
SET_ClearColorIuiEXT(table, save_ClearColorIuiEXT);
SET_TexParameterIiv(table, save_TexParameterIiv);
SET_TexParameterIuiv(table, save_TexParameterIuiv);
@ -14350,7 +14333,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_ClipControl(table, save_ClipControl);
/* GL_ARB_color_buffer_float */
SET_ClampColor(table, save_ClampColorARB);
SET_ClampColor(table, save_ClampColor);
/* GL 3.0 */
SET_ClearBufferiv(table, save_ClearBufferiv);
@ -14450,10 +14433,10 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
/* GL_ARB_draw_buffer_blend */
SET_BlendFunciARB(table, save_BlendFunci);
SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
SET_BlendEquationiARB(table, save_BlendEquationi);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
SET_BlendFunciARB(table, save_BlendFunciARB);
SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparateiARB);
SET_BlendEquationiARB(table, save_BlendEquationiARB);
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparateiARB);
/* GL_NV_conditional_render */
SET_BeginConditionalRender(table, save_BeginConditionalRender);
@ -14473,7 +14456,7 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB);
/* GL_ARB_draw_elements_base_vertex */
SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB);
SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertex);
/* GL_ARB_base_instance */
SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance);