mesa: rename _ae_ArrayElement -> _mesa_ArrayElement to match glapi
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
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@ -1477,7 +1477,7 @@ _mesa_array_element(struct gl_context *ctx, GLint elt)
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* Note: this may be called during display list construction.
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*/
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void GLAPIENTRY
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_ae_ArrayElement(GLint elt)
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_mesa_ArrayElement(GLint elt)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object *vao;
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@ -33,6 +33,6 @@
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struct _glapi_table;
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extern void _mesa_array_element(struct gl_context *ctx, GLint elt);
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extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
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extern void GLAPIENTRY _mesa_ArrayElement( GLint elt );
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#endif /* API_ARRAYELT_H */
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@ -14473,7 +14473,7 @@ _mesa_install_save_vtxfmt(struct gl_context *ctx)
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struct _glapi_table *tab = ctx->Save;
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assert(ctx->API == API_OPENGL_COMPAT);
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#define NAME_AE(x) _ae_##x
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#define NAME_AE(x) _mesa_##x
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#define NAME_CALLLIST(x) save_##x
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#define NAME(x) save_##x
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#define NAME_ES(x) save_##x
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@ -990,7 +990,7 @@ _mesa_PrimitiveRestartNV(void)
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void
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vbo_install_exec_vtxfmt(struct gl_context *ctx)
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{
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#define NAME_AE(x) _ae_##x
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#define NAME_AE(x) _mesa_##x
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#define NAME_CALLLIST(x) _mesa_##x
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#define NAME(x) _mesa_##x
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#define NAME_ES(x) _es_##x
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@ -1917,7 +1917,7 @@ save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
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static void
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vbo_install_save_vtxfmt(struct gl_context *ctx)
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{
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#define NAME_AE(x) _ae_##x
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#define NAME_AE(x) _mesa_##x
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#define NAME_CALLLIST(x) _save_##x
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#define NAME(x) _save_##x
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#define NAME_ES(x) _save_##x
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