This reverts commit cd12fcff96.
The terrain looks fine now that TRUNC_COORD=0 for textureGather().
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10036>
Now the texture virtual memory usage is less of a problem,
we can use this workaround permanently.
In the spirit of the API it's certainly not the proper way
of implementing DYNAMIC textures (it seems they are ok
to have hidden copies in driver managed memory, but not have
virtual addressing space reduced), but it makes sense for us,
both performance wise, and to avoid bugs.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9377>
Quoting a comment on the bug report:
I suspect the shader is incorrect.
When a (conditional) discard is executed then control flow
becomes non-uniform, meaning that subsequent implicit
derivatives required for the texture operation are not
computed correctly.
Using glsl_correct_derivatives_after_discard fixes it. Note
that for radeonsi this requires LLVM master to work properly.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1386
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8005>
Now that we introduced the generic glx_extension_override option,
we can remove the glx_disable_oml_sync_control,
glx_disable_sgi_video_sync, and glx_disable_ext_buffer_age ones.
It seems like the only user for them was the vmwgfx, and only for
Gnome and Compiz which are covered by the default mesa driconf. This
means that it is unlikely for a user to have these options set in
their local driconf file.
Suggested-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7252>
No Mans Sky dropped its OpenGL backend on April 16, 2019 in favour
of its Vulkan backend. So here we drop the old OpenGL workarounds.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7362>
The CTS now tests to make sure these are not allowed. However, previously
drivers (including Mesa) would allow them to exist and just issue a
warning. Some old applications such as Champions of Regnum seem to
depend on this.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/422
Fixes: 43047384c3 ("glsl/glcpp: Promote "extra token at end of directive" from warning to error")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7361>
The emulation is turned on by default only for GLES hosts when the
host does not support the BGRA/RGBA external/internal format
combination.
This can be turned off by setting VIRGL_DEBUG=noemubgra,nobgraswz
environment variable.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6847>
This fixes the game on mesa classic drivers that still expose OpenGL
3.0 for compatibility profiles.
Suggested-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7212>
Brink makes use of the WGL-equivalent extension, and Wine translates
that to GLX_OML_swap_method. However, Mesa does not expose the exchange
swap method, which is what Wine is looking for.
Not exposing the extension fixes everything, so let's keep things
simple!
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/106
Tested-by: Gregor Münch <gr.muench_at_gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Martin Peres <martin.peres@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7212>
This reverts commit bcfec61d1e.
The previous patch fixed the underlying issue that the above commit was
actually working around. It turns out that the previously observed
performance regression was due to invalid aux-map entries for
multi-layer HiZ+CCS buffers.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
On Fallout4, enabling HIZ_CCS_WT compression for D16_UNORM format
regress the performance by 2%, in order to avoid that disable
compression via driconf option.
The experiment showed that, running Fallout4 with HIZ performs better
than HIZ_CCS and HIZ_CCS_WT. Reason behind that is the benchmark uses
the depth pass with D16_UNORM surfaces format which fills the L3 cache
and next pass doesn't make use of it where we end up clearing cache.
v2:
- Don't add conditional check in isl (Nanley, Jason)
- Move disable_d16unorm_compression flag to instance (Lionel)
- Use plane_format.isl_format (Nanley)
v3:
- Add more descriptive comment (Marcin Ślusarz)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6734>
The only user was radeon/r200, which was using it to have something that
looks a lot like an enum value return a float from the config option.
Just convert that option to a plain float value (for compat with existing
driconfs) with the min and max of its disjoint range as the range. The
driver's option handling code already correctly deals with other values in
the range.
The disjoint range support was a bunch of extra parsing for this dead
driver, and made turning driconf into static structs difficult.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6916>
Game does the equivalent of a
ALIGN(..., minUniformBufferOffsetAlignment >> 4)
which breaks when said alignment is <16 with a SIGFPE.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
This adds applicationName + version through like engineName.
Rationale: A game (World War Z) includes the store name in the
executable name, so has multiple executable names.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6120>
The compton compositor is unmaintained, with a new fork named picom taking
its place. As with the other compositors (including compton), adaptive
sync should not be enabled.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5740>
DOOM Eternal happily creates a swapchain with 2 images for IMMEDIATE.
This fixes a 10% performance issue with RADV.
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5704>
It looks like there's also a standalone version and a 32-bit version.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5574>
Apply the destination swizzle on GLES games based on HL2 engine.
Also add Portal 2 since some people are experiencing issues with
that.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5481>
To fix game artifacts. It's always sad to have to fix game bugs
inside drivers ...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5359>
When the LLVM version is too old or missing, SotTR applies shader
workarounds and that reduces performance by 2-5% with ACO.
SotTR workarounds are applied with LLVM 8 and older, so reporting
LLVM 9.0.1 should be fine.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>