glsl: drop NMS OpenGL workarounds

No Mans Sky dropped its OpenGL backend on April 16, 2019 in favour
of its Vulkan backend. So here we drop the old OpenGL workarounds.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7362>
This commit is contained in:
Timothy Arceri 2020-10-29 17:06:44 +11:00 committed by Marge Bot
parent d5dd779c49
commit ea83fd9124
10 changed files with 2 additions and 41 deletions

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@ -917,20 +917,8 @@ parameter_declarator:
}
| layout_qualifier type_specifier any_identifier
{
if (state->allow_layout_qualifier_on_function_parameter) {
void *ctx = state->linalloc;
$$ = new(ctx) ast_parameter_declarator();
$$->set_location_range(@2, @3);
$$->type = new(ctx) ast_fully_specified_type();
$$->type->set_location(@2);
$$->type->specifier = $2;
$$->identifier = $3;
state->symbols->add_variable(new(state) ir_variable(NULL, $3, ir_var_auto));
} else {
_mesa_glsl_error(&@1, state,
"is is not allowed on function parameter");
YYERROR;
}
_mesa_glsl_error(&@1, state, "is is not allowed on function parameter");
YYERROR;
}
| type_specifier any_identifier array_specifier
{

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@ -321,8 +321,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
ctx->Const.AllowGLSL120SubsetIn110;
this->allow_builtin_variable_redeclaration =
ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
this->allow_layout_qualifier_on_function_parameter =
ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
this->cs_input_local_size_variable_specified = false;

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@ -943,7 +943,6 @@ struct _mesa_glsl_parse_state {
bool allow_extension_directive_midshader;
bool allow_glsl_120_subset_in_110;
bool allow_builtin_variable_redeclaration;
bool allow_layout_qualifier_on_function_parameter;
/**
* Known subroutine type declarations.

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@ -32,7 +32,6 @@ DRI_CONF_SECTION_DEBUG
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(false)
DRI_CONF_FORCE_GLSL_ABS_SQRT(false)
DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(false)
DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS(false)
DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(false)
DRI_CONF_FORCE_COMPAT_PROFILE(false)
DRI_CONF_FORCE_GL_NAMES_REUSE(false)

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@ -95,8 +95,6 @@ dri_fill_st_options(struct dri_screen *screen)
driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
options->allow_glsl_cross_stage_interpolation_mismatch =
driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch");
options->allow_glsl_layout_qualifier_on_function_parameters =
driQueryOptionb(optionCache, "allow_glsl_layout_qualifier_on_function_parameters");
options->allow_draw_out_of_order =
driQueryOptionb(optionCache, "allow_draw_out_of_order");
options->force_gl_names_reuse =

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@ -231,7 +231,6 @@ struct st_config_options
bool vs_position_always_invariant;
bool force_glsl_abs_sqrt;
bool allow_glsl_cross_stage_interpolation_mismatch;
bool allow_glsl_layout_qualifier_on_function_parameters;
bool allow_draw_out_of_order;
bool force_integer_tex_nearest;
bool force_gl_names_reuse;

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@ -3870,11 +3870,6 @@ struct gl_constants
*/
GLboolean AllowHigherCompatVersion;
/**
* Allow layout qualifiers on function parameters.
*/
GLboolean AllowLayoutQualifiersOnFunctionParameters;
/**
* Allow extra tokens at end of preprocessor directives. The CTS now tests
* to make sure these are not allowed. However, previously drivers would

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@ -1426,9 +1426,6 @@ void st_init_extensions(struct pipe_screen *screen,
if (options->allow_glsl_relaxed_es)
consts->AllowGLSLRelaxedES = GL_TRUE;
if (options->allow_glsl_layout_qualifier_on_function_parameters)
consts->AllowLayoutQualifiersOnFunctionParameters = GL_TRUE;
consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

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@ -241,11 +241,6 @@ TODO: document the other workarounds.
<option name="allow_glsl_relaxed_es" value="true"/>
</application>
<application name="No Mans Sky" executable="NMS.exe">
<option name="force_glsl_extensions_warn" value="true" />
<option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
</application>
<application name="Champions of Regnum" executable="game">
<option name="allow_extra_pp_tokens" value="true" />
</application>
@ -643,9 +638,6 @@ TODO: document the other workarounds.
<application name="Counter-Strike Global Offensive" executable="csgo_linux64">
<option name="radeonsi_zerovram" value="true" />
</application>
<application name="No Mans Sky" executable="NMS.exe">
<option name="radeonsi_zerovram" value="true" />
</application>
<application name="Rocket League" executable="RocketLeague">
<option name="radeonsi_zerovram" value="true" />
</application>

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@ -199,10 +199,6 @@
DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \
"Allow interpolation qualifier mismatch across shader stages")
#define DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS(def) \
DRI_CONF_OPT_B(allow_glsl_layout_qualifier_on_function_parameters, def, \
"Allow layout qualifiers on function parameters.")
#define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \
DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")