Commit Graph

83775 Commits

Author SHA1 Message Date
Marek Olšák 7df15389af gallium/radeon: handle render_condition_enable for clear_rt/ds
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-10 01:10:21 +02:00
Marek Olšák a909210131 gallium: add render_condition_enable param to clear_render_target/depth_stencil
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-10 01:10:21 +02:00
Haixia Shi a7c6993a33 egl: android: query native window default width and height (v2)
On android platform, the width and height of a native window surface may
be updated after initialization. It is therefore necessary to query android
framework for the current width and height.

v2: remove Android specific #ifdef's and just implement the fallback directly
if the platform query_surface() callback is not provided.

TEST=dEQP-EGL.functional.resize.surface_size#* on cyan-cheets

Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org> (v1)
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I673f7d2f1d90c3bf572b30f63da537f2cae1496e
2016-08-09 15:49:28 -07:00
Anuj Phogat c4cd0e8ecd anv/device: Enable sample shading on gen7+
Passes all 30 min_sample_shading tests in vulkan cts.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-09 14:45:25 -07:00
Anuj Phogat f16295a198 anv/gen7_pipeline: Set multisample state using shared function
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-09 14:45:25 -07:00
Anuj Phogat 2ef5063ad7 anv/pipeline: Add sample locations for gen7-7.5
V1: Add multisample positions (Nanley)
V2: Fix 8x sample positions to match OpenGL (Anuj)
V3: Vulkan has standard sample locations. They need not be same as
    in OpenGL. (Anuj)

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-09 14:45:25 -07:00
Anuj Phogat dc49dd7f10 anv/pipeline: Move emit_ms_state() to genX_pipeline_util.h
This will help sharing multisample state setting code.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-09 14:45:25 -07:00
Mathias Fröhlich aa920736fe gallium: Add c99_compat.h to u_bitcast.h
We need this for 'inline'.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-09 21:20:56 +02:00
Mathias Fröhlich 027cbf00f2 util: Move _mesa_fsl/util_last_bit into util/bitscan.h
As requested with the initial creation of util/bitscan.h
now move other bitscan related functions into util.

v2: Split into two patches.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-09 21:20:46 +02:00
Nicolai Hähnle e4cb3af524 radeonsi: enable multi-draw related pipe caps
This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.

Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:04 +02:00
Nicolai Hähnle 6d7177f01b radeonsi: program additional multi draw parameters
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:04 +02:00
Nicolai Hähnle b6c71d37c7 radeonsi: program the DRAWID SGPR
Note that for indirect draws, the new MULTI firmware packets are required.

There's also no need to reset last_{start_instance,sh_base_reg}, since
resetting last_base_vertex is sufficient.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:04 +02:00
Nicolai Hähnle 8dbf2a8570 radeonsi: add DRAWID parameter to vertex shaders
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:04 +02:00
Nicolai Hähnle febb5dbf72 radeonsi: wire up TGSI_SEMANTIC_BASEINSTANCE
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:03 +02:00
Nicolai Hähnle d34292a77f radeonsi: remove an incorrect assertion
Byte indices don't need any alignment, so remove this assertion (it got moved
into a path where a piglit test hit it during the refactoring of
commit 64ff23a58c).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:03 +02:00
Nicolai Hähnle 2852dedaa0 radeonsi: flush TC L2 cache for indirect draw data
This fixes a bug when indirect draw data is generated by transform
feedback.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:03 +02:00
Nicolai Hähnle 76c4a3b567 radeonsi/sid: add additional bits for the DRAW_(INDEX)_INDIRECT_MULTI packets
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-08-09 15:56:03 +02:00
Brian Paul 60dc36a680 st/mesa: define ST_NEW_ flags as uint64_t values, not enums
MSVC doesn't support 64-bit enum values, at least not with C code.
The compiler was warning:

c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(43) : warning
 C4309: 'initializing' : truncation of constant value
c:\users\brian\projects\mesa\src\mesa\state_tracker\st_atom_list.h(44) : warning
 C4309: 'initializing' : truncation of constant value
...

And at runtime we crashed since the high 32-bits of the 'dirty' bitmask
was always 0xffffffff and the 32+u_bit_scan() index went out of bounds of
the atoms[] array.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-09 07:50:18 -06:00
Miklós Máté d9519c6f06 mesa: simplify ff fs generator a bit
Literally.

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2016-08-09 07:46:37 -06:00
Marek Olšák 06b2fd04f6 ddebug: dump driver states and shaders for apitrace calls
I think this was an oversight when the PIPE_DUMP flags were added.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-09 15:35:42 +02:00
Timothy Arceri 8c4d9afb7e nir: make use of nir_cf_list_extract() helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-09 13:21:30 +10:00
Matt Turner b1d9c742e9 nir: Always print non-identity swizzles.
Previously we would not print a swizzle on ssa_52 when only its .x
component is used (as seen in the definition of ssa_53):

   vec3 ssa_52 = fadd ssa_51, ssa_51
   vec1 ssa_53 = flog2 ssa_52
   vec1 ssa_54 = flog2 ssa_52.y
   vec1 ssa_55 = flog2 ssa_52.z

But this makes the interpretation of the RHS of the definition difficult
to understand and dependent on the size of the LHS. Just print swizzles
when they are not the identity swizzle, so the previous example is now
printed as:

   vec3 ssa_52 = fadd ssa_51.xyz, ssa_51.xyz
   vec1 ssa_53 = flog2 ssa_52.x
   vec1 ssa_54 = flog2 ssa_52.y
   vec1 ssa_55 = flog2 ssa_52.z

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-08 17:52:35 -07:00
Lionel Landwerlin 8cde4ddbce anv/pipeline/gen7: Set multisample modes
Fixes the following failures :

dEQP-VK.api.copy_and_blit.resolve_image.whole_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.whole_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.partial_8_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_4_bit
dEQP-VK.api.copy_and_blit.resolve_image.with_regions_8_bit

Tested on IVB/HSW

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-08 14:44:25 -07:00
Lionel Landwerlin a3c472a2ec anv/pipeline: rename info to rs_info in emit_rs_state
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-08-08 14:44:25 -07:00
Marek Olšák 1ebf3c4b67 Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
This reverts commit a37e46323c.

It broke the game Overlord such that it hung a GCN GNU. While I don't know
how the hang happened because of its randomness and gfx corruption precedes
it, many of the shaders contain this:

out vec4 FragData[gl_MaxDrawBuffers];
2016-08-08 23:24:20 +02:00
Tomasz Figa 3723e9826f egl/android: Add support for YV12 pixel format (v2)
This patch adds support for YV12 pixel format to the Android platform
backend. Only creating EGL images is supported, it is not added to the
list of available visuals.

v2: Use const array defined just for YV12 instead of trying to be overly
    generic.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I4aeb2d67a95c5cdd10b530c549b23146c8f0b983
2016-08-08 14:18:38 -07:00
Kenneth Graunke 3190c7ee97 st/mesa: Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules.
OpenGL 4.4 specifies that BlitFramebuffer should perform sRGB encode
and decode like ES 3.x does, but only when GL_FRAMEBUFFER_SRGB is
enabled.  This is technically incompatible in certain cases, but is
more consistent across GL, ES, and WebGL, and more flexible.

The NVIDIA 367.35 drivers appear to follow this behavior.

For the awful spec analysis, please read Piglit's
tests/spec/arb_framebuffer_srgb/blit.c, which explains the differences
between GL 4.1, 4.2, 4.3 (2012), 4.3 (2013), and 4.4, and why this
is the right rule to implement.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-08 14:04:18 -07:00
Kenneth Graunke f6dc71483a meta: Make Meta's BlitFramebuffer() follow the GL 4.4 sRGB rules.
Just avoid whacking GL_FRAMEBUFFER_SRGB altogether, so we respect
the application's setting.  This appears to work.

v2: Update one more comment (requested by Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 14:04:01 -07:00
Kenneth Graunke ad32dcf630 i965: Make BLORP's BlitFramebuffer follow the GL 4.4 sRGB rules.
OpenGL 4.4 specifies that BlitFramebuffer should perform sRGB encode
and decode like ES 3.x does, but only when GL_FRAMEBUFFER_SRGB is
enabled.  This is technically incompatible in certain cases, but is
more consistent across GL, ES, and WebGL, and more flexible.

The NVIDIA 367.35 drivers appear to follow this behavior.

For the awful spec analysis, please read Piglit's
tests/spec/arb_framebuffer_srgb/blit.c, which explains the differences
between GL 4.1, 4.2, 4.3 (2012), 4.3 (2013), and 4.4, and why this
is the right rule to implement.

Note that ctx->Color.sRGBEnabled is initialized to _mesa_is_gles(ctx),
and ES doesn't have enable/disable flags for GL_FRAMEBUFFER_SRGB, so
it's effectively on all the time.  This means the ES behavior should
be unchanged.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 14:01:51 -07:00
Kenneth Graunke 352401f6a9 i965: Make BLORP do sRGB encode/decode on ES 2 as well.
This should have no effect, as all drivers which support BLORP also
support ES 3.0 - so ES 2.0 would be promoted and follow the ES 3 rules.

ES 1.0 doesn't have BlitFramebuffer.

This is purely to clarify the next patch a bit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 14:01:51 -07:00
Kenneth Graunke 0c7047ab9c Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"
This reverts commit 4e549ddb50,
dropping the hack from Gallium that I just deleted from i965.

See the previous commit for rationale.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-08 14:01:51 -07:00
Kenneth Graunke cc27c7fe38 i965: Drop the "do resolves in sRGB" hack.
I've never quite understood the purpose of this hack - supposedly,
doing resolves in the sRGB colorspace is slightly more accurate.

Currently, BlitFramebuffer() ignores sRGB encoding and decoding
on OpenGL, although it encodes and decodes in GLES 3.x.

The updated OpenGL 4.4 rules also allow for encoding and decoding
if GL_FRAMEBUFFER_SRGB is enabled, allowing the application to
control what colorspace blits are done in.  I don't think this hack
makes any sense in such a world - the application can do what it
wants, and we shouldn't second guess them.

A related Piglit patch, "Make multisample accuracy test set
GL_FRAMEBUFFER_SRGB when resolving." makes the Piglit MSAA accuracy
test explicitly request SRGB encoding/decoding during resolves when
running "srgb" subtests.  Without that patch, this commit will regress
those tests, but with it, they should continue to work just fine.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 14:01:51 -07:00
Kenneth Graunke b1586526e8 i965: Bail on the BLT path if BlitFramebuffer requires sRGB conversion.
Modern OpenGL BlitFramebuffer require sRGB encode/decode when
GL_FRAMEBUFFER_SRGB is enabled.  The blitter can't handle this,
so we need to bail.  On Gen4-5, this means falling back to Meta,
which should handle it.

We allow sRGB <-> sRGB blits, as decode then encode ought to be a noop
(other than potential precision loss, which nobody wants anyway).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 14:01:51 -07:00
Tomasz Figa 7dfb1a4074 egl/android: Make get_fourcc() accept HAL formats
There are DRI_IMAGE_FOURCC macros, for which there are no corresponding
DRI_IMAGE_FORMAT macros. To support such formats we need to make the
lookup function take the native format directly. As a side effect, it
simplifies all existing calls to this function, because they all called
get_format() first to convert from native to DRI_IMAGE_FORMAT.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I4674000fb5ccfd02e38b8fa89bc567ac1d4fc16b
2016-08-08 11:40:41 -07:00
Tomasz Figa e77b493390 egl/android: Refactor image creation to separate flink and prime paths (v2)
This patch splits current dri2_create_image_android_native_buffer() into
main entry point and two additional functions, one for creating an image
from flink name and one for handling prime FDs using the generic DMA-buf
path. This makes the code cleaner and also prepares for disabling flink
path more easily in the future.

v2: Split into separate patch.
    Add error messages.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: Ifdfb5927399d56992fe707160423c29278f49172
2016-08-08 11:40:37 -07:00
Tomasz Figa 217af75a40 egl/android: Respect buffer mask in droid_image_get_buffers (v2)
Drivers can request different set of buffers depending on the buffer
mask they pass to the get_buffers callback. This patch makes
droid_image_get_buffers() respect this mask.

v2: Return error only in case of real error condition and ignore requests
    of unavailable buffers.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: I6c3c4eca90f4c618579f6725dec323c004cb44ba
2016-08-08 11:40:31 -07:00
Tomasz Figa c6c26bc589 egl/android: Remove unused variables in droid_get_buffers_with_format()
Fix compilation warnings due to unused variables left after some earlier
code changes.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Tested-by: Rob Herring <rob@kernel.org>
Reviewed-by: Chad Versace <chad@kiwitree.net>
Change-Id: Iec09eb2a62887f3a38dff156756ed8385f3f3447
2016-08-08 11:40:26 -07:00
Jason Ekstrand 52fcc40760 anv/pipeline/gen7: Set the depth format in 3DSTATE_SF
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:46 -07:00
Jason Ekstrand 21d5c1be6a isl: Add a helper for getting a depth format from an isl_format
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:44 -07:00
Jason Ekstrand ce980541d5 anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:41 -07:00
Jason Ekstrand 960e8a1260 anv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnable
We've been setting it in gen7 forever but never in gen8; best to make it
consistent.  This hasn't caused any problems yet because we don't advertise
support for statistics queries yet.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:36 -07:00
Jason Ekstrand 12e653adec anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnable
The multisample rasterization mode is computed based on this field,
3DSTATE_RASTER::DXMultisampleRasterizationMode (only for forced
multisampling), 3DSTATE_RASTER::APIMode, and the number of samples.  There
are two tables in the SKL PRM that describe how the final multisample mode
is calculated: "Windower (WM) Stage >> Multisampling >> Multisample
ModeState >> Table 1" and the formula for "SF_INT::Multisample
Rasterization Mode".

The "DX Multisample Rasterization Enable" bit changes whether multisample
mode is set to OFF_PIXEL or ON_PATTERN in the samples > 1 case.  In the
samples == 1 case, the bit has no effect.  Since Vulkan has no concept of
disabling multisampling for samples > 1, we can just set the bit.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:33 -07:00
Jason Ekstrand 1df511b6f0 anv/pipeline/gen8: Use fewer designated initializers in emit_rs_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:31 -07:00
Jason Ekstrand 6136fb8687 genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:28 -07:00
Jason Ekstrand 2d76dcae71 anv/pipeline/gen8: Remove an old comment
This is now handled in emit_3dstate_clip

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-08-08 11:13:04 -07:00
Kenneth Graunke 7314007925 mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
This error condition is not implementable when using tessellation or
geometry shaders.  The text was also removed from the ES 3.2 spec.
I believe the intended behavior is to remove the error condition
when either OES_geometry_shader or OES_tessellation_shader are
exposed.

v2: Quote a better part of issue 13 (suggested by Ian).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 10:01:30 -07:00
Kenneth Graunke 23b2bcd460 mesa: Share code between _mesa_validate_DrawArrays[_Instanced].
Mostly, I want to share the GLES 3 transform feedback handling,
though most of the rest of the code is identical as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 10:01:30 -07:00
Kenneth Graunke 522b5d4566 glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 09:59:03 -07:00
Kenneth Graunke 0eaa84e8af glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 09:59:03 -07:00
Kenneth Graunke 58709d36d7 glsl: Add extension plumbing for OES/EXT_tessellation_shader.
This adds the #extension directive support, built-in #defines,
lexer keyword support, and updates has_tessellation_shader().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2016-08-08 09:59:03 -07:00